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Blue Hat Interactive Entertainment Technology reports developments tied to its transition from communications services and AR interactive entertainment products toward commodity trading. Company updates emphasize physical gold trading, gold derivatives, gold supply-chain services, AI-enabled trading platforms, and real-world-asset initiatives related to gold. News has also covered the establishment of a Malaysian subsidiary as part of its Southeast Asian gold-market expansion.
BHAT news also includes capital-structure and public-company status items, including reverse stock split announcements, share repurchase authorization, shareholder voting matters, and Nasdaq listing-compliance notices affecting its ordinary shares.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported significant growth for Q1 2021, with total revenues of US$9.9 million, up 343.1% year-over-year from US$2.2 million. This increase was driven by acquisitions and strong sales across mobile games and communication services. Gross profit reached US$4.1 million, a 143.8% increase, while net income rose to US$1.2 million, up 62.0%. As of March 31, 2021, cash and equivalents stood at US$14.7 million.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced a three-year curriculum cooperation agreement with urban partnerships in five cities for their new AR+ series curriculum. This initiative follows the successful launch of immersive AR courses over the past six months. Blue Hat has secured cash deposits ranging from RMB20,000 to RMB50,000 from each partner city to implement these courses in 70 schools in 2021, with plans to expand to about 150 schools. The CEO expressed optimism about the urban partnership model enhancing their market reach and growth opportunities.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported preliminary revenue of RMB23.0 million (approximately US$3.53 million) from its subsidiary, Csfctech, year-to-date, indicating steady growth since acquisition closure. Revenue breakdown shows 71% from self-developed games and 19% from joint operations. The core game, War of Fishing Kings, has over 3.0 million users with an 11% payment penetration. The company plans to enhance operations and introduce new RPG games, expecting further growth in their mobile games business.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has reported achieving a total transaction volume of RMB31 million (approximately US$4.77 million) through direct deals with China's top three mobile operators. This achievement is primarily attributed to an agreement signed with China Mobile for Telecom value-added services, contributing significantly to the transaction volume. CEO Xiaodong Chen expressed optimism about the future of their cooperation and indicated potential for further growth and stable profits as they continue to explore new opportunities.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has signed a two-year licensing agreement with Tencent QQ, starting March 1, 2021. This deal allows Blue Hat to use the QQ penguin logo and QQ emoji on its acoustic, photoelectronic combination toys, and bubble toys, including promotional materials, pending QQ's approval. QQ, an established social platform in China with around 617 million monthly active users, has made its logo and emoji cultural icons. The agreement aims to boost Blue Hat's market exposure and customer attraction.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) reported its financial results for FY 2020, achieving total revenues of US$30.2 million, a 26.7% increase from US$23.8 million in 2019. The fourth quarter saw revenues surge over 70% to approximately US$20 million. The net income reached US$8.3 million, down from US$9.1 million in the previous year, attributed to higher income tax expenses. Gross profit was US$14.0 million, down from US$16.3 million. The company ended 2020 with US$15.8 million in cash and equivalents and has made strategic acquisitions to boost growth.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) will release its financial results for the year ended December 31, 2020, after the market closes on April 7, 2021. A conference call will follow on April 8, 2021, at 8:30 a.m. ET, where the results and company strategy will be discussed. Investors can access the call via a webcast, and a replay will be available soon after. Blue Hat specializes in augmented reality (AR) interactive entertainment games, toys, and educational materials, leveraging proprietary technology to enhance user experience.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced that it will release its financial results for the year ended December 31, 2020, before the market opens on April 1, 2021. A conference call discussing these results and the company's strategy will take place on April 6, 2021, at 8:30 a.m. ET. Blue Hat specializes in augmented reality interactive games and educational materials in China, aiming to enhance user experience through integrating real objects with digital environments.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced a three-year framework agreement with Kingsoft Cloud (NASDAQ: KC) effective August 14, 2020. This partnership aims to enhance Blue Hat's Internet Data Center (IDC) business, which serves as a secure hosting infrastructure for enterprises. The agreement follows Blue Hat's acquisition of Xunpusen Technology, leveraging its mobile marketing expertise. CEO Xiaodong Chen expressed optimism about future growth and expanding their customer base in mobile and gaming sectors.
Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) has signed a three-year agreement with Zhong Ya International Education Investment Co., Ltd. to provide Augmented Reality Immersive Classes (ARIC) across 680 kindergartens in Guangdong Province. This partnership will enhance Blue Hat's educational offerings by developing a STEAM-focused curriculum, improving teacher training, and enriching teaching resources. CEO Xiaodong Chen anticipates a significant revenue increase from interactive education in 2021 as the rollout of ARIC begins.