STOCK TITAN

Notifications

Limited Time Offer! Get Platinum at the Gold price until January 31, 2026!

Sign up now and unlock all premium features at an incredible discount.

Read more on the Pricing page

GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations

Rhea-AI Impact
(Moderate)
Rhea-AI Sentiment
(Neutral)
Tags

GCL (Nasdaq: GCL) provided FY2026 guidance for the year ending March 31, 2026, forecasting revenue to exceed $240 million (an increase of $100 million versus FY2025) and gross profit to exceed $30 million (an increase of $10 million versus FY2025).

The company cited continued growth in consumer and gaming-adjacent verticals, the integration of Ban Leong Technologies and scaling of its digital publishing business as drivers, and highlighted development of game IPs including Showa American Story and The Defiant with expected upside in FY2027. GCL said synergies from combining IP, publishing, distribution, hardware and peripherals are expected to support long-term value creation. GCL will report H1 FY2026 results in December and host an investor call the morning of the release.

Loading...
Loading translation...

Positive

  • Revenue guidance > $240M, +$100M vs FY2025
  • Gross profit guidance > $30M, +$10M vs FY2025
  • Integration with Ban Leong expands distribution and hardware capabilities

Negative

  • Near-term growth depends on successful integration and synergies from Ban Leong
  • Material upside tied to future IP performance expected in FY2027, not FY2026

Insights

GCL projects material top‑line and gross‑profit expansion in FY2026, driven by Ban Leong integration and publishing scaling.

Revenue is expected to exceed $240 million, an increase of $100 million over FY2025, while Gross Profit is anticipated to exceed $30 million, up $10 million year‑over‑year. These figures represent concrete, company‑level guidance and imply meaningful operational growth versus the prior fiscal year.

The business mechanism rests on three explicit elements: integration of Ban Leong Technologies (distribution footprint and hardware), scaling of the digital publishing business, and development of in‑house IP such as Showa American Story and The Defiant. Each item named is a stated driver of the guidance and therefore forms the direct rationale for the revenue and gross‑profit increases.

Key dependencies and risks are plainly stated: realization of integration synergies with Ban Leong, successful scaling of publishing operations, and commercial performance of new IPs. The company also flags upcoming milestones: first‑half FY2026 results in December and an investor call the same morning. Watch those disclosures for confirmation of the guidance, execution detail, and any revisions to the numbers within a near‑term (December) timeframe.

SINGAPORE, Nov. 25, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today provided an update on management’s expectations for financial results for the fiscal year 2026, ending March 31, 2026. The Company’s anticipated results reflect its continued growth trajectory in the core consumer and gaming-adjacent verticals, underpinned by the integration of Ban Leong Technologies, including its established distribution footprint and the continued scaling of our digital publishing business.

FY 2026 Financial Outlook

  • Revenue is expected to exceed $240 million, an increase of $100 million over FY 2025.
  • Gross Profit is anticipated to exceed $30 million, an increase of $10 million over FY 2025.

“FY 2026 is a critical year for GCL as we continue to develop our key game IPs like Showa American Story and The Defiant, which we believe have blockbuster potential in FY 2027 and beyond,” said Sebastian Toke, Group CEO of GCL. “Over the past several months, we’ve been focused on assembling the core components of a full-service gaming ecosystem spanning from publishing, distribution, hardware, to original IP creation. Bringing these capabilities together is an essential step toward unlocking the long-term value of our platform. The integration of Ban Leong into GCL Group is proceeding well and we expect to see synergies from the combination of game IP with a full suite of gaming hardware and peripherals.”

“Asian gaming studios are producing a new wave of highly original potential triple-A titles with global appeal. With our proven track record in game publishing and distribution, GCL is well-positioned to leverage this macro trend. GCL is actively working on entering into new publishing arrangements and potential investments in gaming studios to strengthen our pipeline of high potential IPs. We believe these efforts will position us for meaningful, sustainable growth as these assets begin to operate as a unified engine.”

The Company plans to release its financial results for the first half of FY2026 in December and will host an investor conference call in the morning of the release.

About GCL Global Holdings

GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at https://www.gclglobalholdings.com/

Forward-Looking Statements

This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

GCL Investor Relations:

Crocker Coulson
crocker.coulson@aummedia.org
(646) 652-7185


FAQ

What FY2026 revenue guidance did GCL (GCL) announce on November 25, 2025?

GCL expects FY2026 revenue to exceed $240 million, an increase of $100 million over FY2025.

What FY2026 gross profit did GCL (GCL) forecast in its November 25, 2025 update?

GCL expects FY2026 gross profit to exceed $30 million, an increase of $10 million over FY2025.

How does the Ban Leong integration affect GCL's outlook for fiscal 2026?

GCL said the Ban Leong integration expands its distribution and hardware capabilities and is expected to generate synergies supporting growth.

When will GCL release H1 FY2026 financial results and hold the investor call?

GCL plans to release H1 FY2026 results in December 2025 and host an investor conference call the morning of the release.

Which game IPs did GCL highlight as potential drivers of future growth?

GCL highlighted Showa American Story and The Defiant as key game IPs with expected upside in FY2027.
GCL Global Holdings Ltd

NASDAQ:GCL

GCL Rankings

GCL Latest News

GCL Latest SEC Filings

GCL Stock Data

166.70M
35.48M
74.62%
0.32%
0.03%
Electronic Gaming & Multimedia
Communication Services
Link
Singapore
Singapore