STOCK TITAN

6-K_GRAVITY_First QUARTER 2026 RESULT and Business Update

Rhea-AI Impact
(Moderate)
Rhea-AI Sentiment
(Positive)
Tags

GRAVITY (Nasdaq: GRVY) reported unaudited Q1 2026 results: total revenues KRW 161,878m (US$106.3m), up 42.7% QoQ and 17.8% YoY. Operating profit KRW 30,830m, net profit attributable KRW 29,394m. Cash and short-term instruments: KRW 611,615m. Mobile games drove the revenue increase; cost of revenue also rose due to initial commission payments.

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AI-generated analysis. Not financial advice.

Positive

  • Total revenue +42.7% QoQ to KRW 161,878m
  • Net profit KRW 29,394m, +138.7% QoQ
  • Cash balance KRW 611,615m as of Mar 31, 2026
  • Mobile revenue +54.1% QoQ to KRW 132,800m

Negative

  • Cost of revenue +48.4% QoQ to KRW 110,224m
  • Cost of revenue +26.0% YoY, driven by initial commissions

News Market Reaction – GRVY

+8.00%
6 alerts
+8.00% News Effect
+4.1% Peak in 4 hr 44 min
+$34M Valuation Impact
$462.31M Market Cap
1.1x Rel. Volume

On the day this news was published, GRVY gained 8.00%, reflecting a notable positive market reaction. Argus tracked a peak move of +4.1% during that session. Our momentum scanner triggered 6 alerts that day, indicating moderate trading interest and price volatility. This price movement added approximately $34M to the company's valuation, bringing the market cap to $462.31M at that time.

Data tracked by StockTitan Argus on the day of publication.

Key Figures

Total revenue: KRW 161,878M (US$106,254k) Operating profit: KRW 30,830M (US$20,236k) Net profit (parent): KRW 29,394M (US$19,294k) +5 more
8 metrics
Total revenue KRW 161,878M (US$106,254k) Q1 2026; +42.7% QoQ, +17.8% YoY
Operating profit KRW 30,830M (US$20,236k) Q1 2026; +163.1% QoQ, +24.7% YoY
Net profit (parent) KRW 29,394M (US$19,294k) Q1 2026; +138.7% QoQ, +33.4% YoY
Online game revenue KRW 25,906M (US$17,004k) Q1 2026; +9.8% QoQ, +37.8% YoY
Mobile game revenue KRW 132,800M (US$87,168k) Q1 2026; +54.1% QoQ, +15.0% YoY
Cost of revenue KRW 110,224M (US$72,349k) Q1 2026; +48.4% QoQ, +26.0% YoY
Operating expenses KRW 20,824M (US$13,669k) Q1 2026; -24.2% QoQ, -17.6% YoY
Cash & short-term instruments KRW 611,615M (US$401,454k) Balance as of March 31, 2026

Market Reality Check

Price: $62.48 Vol: Volume 36,255 is close to...
normal vol
$62.48 Last Close
Volume Volume 36,255 is close to the 20-day average of 34,575 (relative volume 1.05x). normal
Technical Price at 60.61 trades below the 200-day MA of 61.89 and 18.92% under the 52-week high of 74.75.

Peers on Argus

GRVY is down 2.24% while several peers are positive (e.g., GDEV up 8.39%, PLTK u...
2 Up

GRVY is down 2.24% while several peers are positive (e.g., GDEV up 8.39%, PLTK up 2.07%, GCL up 2.68%). Momentum scanner names like GDC (+72.45%) and GAME (+3.97%) also moved up, indicating GRVY’s decline is stock-specific rather than sector-driven.

Previous Earnings Reports

5 past events · Latest: Feb 13 (Negative)
Same Type Pattern 5 events
Date Event Sentiment Move Catalyst
Feb 13 Prelim Q4 2025 results Negative -0.3% Preliminary Q4 2025 showed revenue and operating profit declines QoQ and YoY.
Aug 08 Q2 2025 earnings Neutral -2.5% Strong Q2 2025 revenue growth with mobile strength but operating and net profit declines.
May 09 Q1 2025 earnings Positive +5.8% Q1 2025 delivered higher revenues and operating profit QoQ with robust mobile growth.
Apr 25 FY2024 20-F filing Negative +1.8% FY2024 annual report showed sizable revenue but steep YoY declines in profit metrics.
Feb 14 Prelim Q4 2024 results Neutral -1.0% Preliminary Q4 2024 revenue slightly up QoQ but down YoY, with solid full-year revenue.
Pattern Detected

Earnings and results headlines often show mixed price follow-through, with both positive and negative reactions and several divergences from the apparent fundamental tone.

Recent Company History

Over the last few results cycles, Gravity has combined expanding Ragnarok launches with fluctuating profitability. Q4 2024 and FY2024 preliminaries showed revenue stability but YoY profit pressure, while FY2024 and FY2025 20-F filings highlighted sizable revenue with declining profits. Earnings updates in 2025 featured strong mobile-driven revenue growth but mixed margin trends. The current Q1 2026 release continues the pattern of solid top-line growth and improved operating profit alongside an extensive pipeline of Ragnarok titles across regions and platforms.

Historical Comparison

+0.8% avg move · In past earnings headlines, GRVY moved an average of 0.77%, with mixed reactions to strong Ragnarok-...
earnings
+0.8%
Average Historical Move earnings

In past earnings headlines, GRVY moved an average of 0.77%, with mixed reactions to strong Ragnarok-driven revenue. Q1 2026 results fit the pattern of mobile-led growth and shifting profitability.

Results progress from FY2024 profit declines, through FY2025 revenue growth with lower profit, to Q4 2025 prelims and now Q1 2026, which shows stronger revenue and operating profit while expanding the Ragnarok launch pipeline.

Market Pulse Summary

The stock moved +8.0% in the session following this news. A strong positive reaction aligns with Q1 ...
Analysis

The stock moved +8.0% in the session following this news. A strong positive reaction aligns with Q1 2026 fundamentals, which showed total revenue of KRW 161,878M and operating profit up 163.1% QoQ. Historical earnings moves averaged only 0.77%, so a large gain would exceed prior norms. Investors might weigh the robust Ragnarok pipeline and high liquidity of KRW 611,615M against rising costs, particularly the higher cost of revenue tied to new mobile launches.

Key Terms

international financial reporting standards, international accounting standards board, mmorpg, mmoarpg, +2 more
6 terms
international financial reporting standards regulatory
"prepared in accordance with International Financial Reporting Standards as issued"
International Financial Reporting Standards are a common set of accounting rules used by companies in many countries to prepare and present their financial statements. They matter to investors because they make results easier to compare across borders — like using the same measuring tape — so investors can assess profitability, cash flow and risk more reliably and spot differences that come from business performance rather than differing accounting methods.
international accounting standards board regulatory
"as issued by the International Accounting Standards Board and business updates."
An independent body that develops and issues the International Financial Reporting Standards (IFRS), a common rulebook for how companies prepare their financial statements worldwide. Think of it as a cookbook that ensures different companies follow the same recipes for reporting profit, assets and liabilities, which helps investors compare companies, spot risks or opportunities across borders, and trust that financial numbers are consistent and transparent.
mmorpg technical
"Ragnarok Online 3, an MMORPG Mobile and PC game Ragnarok Online 3 plans"
A massively multiplayer online role-playing game (MMORPG) is a persistent virtual world where large numbers of players interact, complete tasks, and develop characters over time, like a digital playground or long-running TV series you can join. Investors care because these games generate ongoing revenue through subscriptions, in-game purchases, or expansions and rely on player numbers and engagement—similar to a membership club—so retention and network effects drive long-term cash flow and growth potential.
mmoarpg technical
"Ragnarok Abyss, an MMOARPG Mobile and PC game Ragnarok Abyss will be launched"
A massively multiplayer online action role-playing game is an online video game where thousands of players share a persistent virtual world, control characters, and engage in real-time combat and cooperative activities. For investors, these games matter because they act like live digital theme parks: player numbers and time spent drive recurring revenue through subscriptions, purchases, or ads, and strong engagement can signal steady cash flow and lower customer acquisition costs over time.
jrpg technical
"Wizmans World Re: Try, a JRPG Remaster Console and PC game Wizmans"
A JRPG is a style of video game known for a strong, often linear story, memorable characters, and gameplay that emphasizes character growth and strategic battles—think of it as a long, interactive novel where you guide a cast through challenges. For investors, JRPGs matter because they often build devoted fan bases, generate steady sales and sequels, and create lasting intellectual property that can drive merchandise, re-releases and steady revenue over time.
soul-like technical
"LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game"
Soul-like describes a video game style that follows the design and gameplay features popularized by the Dark Souls series: challenging, often punishing combat, limited hand-holding, careful resource management, and interconnected levels that reward persistence. For investors, calling a game "soul-like" signals a niche, dedicated audience and specific development and marketing needs—similar to producing a craft product aimed at enthusiasts rather than a mass-market commodity.

AI-generated analysis. Not financial advice.

Seoul, Korea , May 08, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.

FIRST QUARTER 2026 HIGHLIGHTS

  • Total revenues were KRW 161,878 million (US$ 106,254 thousand), representing a 42.7% increase from the fourth quarter ended December 31, 2025 (“QoQ”) and a 17.8% increase from the first quarter ended March 31, 2025 (“YoY”).
  • Operating profit was KRW 30,830 million (US$ 20,236 thousand), representing a 163.1% increase QoQ and a 24.7% increase YoY.
  • Profit before income tax expenses was KRW 38,325 million (US$ 25,155 thousand), representing a 131.2% increase QoQ and a 34.7% increase YoY.
  • Net profit attributable to parent company was KRW 29,394 million (US$ 19,294 thousand), representing a 138.7% increase QoQ and a 33.4% increase YoY.

REVIEW OF FIRST QUARTER 2026 FINANCIAL RESULTS

Revenues

Online game revenues for the first quarter of 2026 were KRW 25,906 million (US$ 17,004 thousand), representing a 9.8% increase QoQ from KRW 23,594 million and a 37.8% increase YoY from KRW 18,806 million. The increase QoQ was mainly attributable to increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenue Ragnarok Online in Thailand and initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025.

Mobile game revenues were KRW 132,800 million (US$ 87,168 thousand) for the first quarter of 2026, representing a 54.1% increase QoQ from KRW 86,175 million and a 15.0% increase YoY from KRW 115,486 million. The increase QoQ attributed to initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026, increased revenues from Ragnarok X: Next Generation in Global and initial revenues from Ragnarok Origin Classic launched in Southeast Asia (except Vietnam), Taiwan, Hong Kong, Macau and Korea on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Global. The increase YoY was largely due to initial revenue from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026 and increased revenue from Ragnarok X: Next Generation in Global. Such increase was partially offset by decreased revenues from Ragnarok M: Classic in Southeast Asia, Ragnarok: Rebirth in Taiwan, Hong Kong and Macau and Ragnarok Origin in Southeast Asia.

Other revenues were KRW 3,172 million (US$ 2,082 thousand) for the first quarter of 2026, representing a 13.8% decrease QoQ from KRW 3,681 million and remaining flat YoY from KRW 3,172 million.

Cost of Revenue

Cost of revenue was KRW 110,224 million (US$ 72,349 thousand) for the first quarter of 2026, representing a 48.4% increase QoQ from KRW 74,262 million and a 26.0% increase YoY from KRW 87,458 million. The increase QoQ was mainly due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau. The increase YoY was primarily due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau and increased commissions paid for mobile game services related to Ragnarok X: Next Generation in Global and Ragnarok: Twilight in Southeast Asia.

Operating Expenses

Operating expenses were KRW 20,824 million (US$ 13,669 thousand) for the first quarter of 2026, representing a 24.2% decrease QoQ from KRW 27,468 million and a 17.6% decrease YoY from KRW 25,276 million. The decrease QoQ was mainly due to decreased advertising expenses for Ragnarok Online in Thailand, Nobunaga's Ambition: The Road to the World in Japan and Ragnarok Abyss in Southeast Asia, and impairment losses on other non-current assets. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Global, Ragnarok Begins in Taiwan, Hong Kong and Macau and Ragnarok V: Returns in Thailand, Indonesia and Philippines, and research and development expenses.

Profit Before Income Tax Expense

Profit before income tax expense was KRW 38,325 million (US$ 25,155 thousand) for the first quarter of 2026 compared with profit before income tax expense of KRW 16,576 million for the fourth quarter of  2025 and profit before income tax expense of KRW 28,450 million for the first quarter of 2025.

Net Profit

As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 29,394 million (US$ 19,294 thousand) for the first quarter of 2026 compared with net profit attributable to parent company of KRW 12,312 million for the fourth quarter of 2025 and a net profit attributable to parent company of KRW 22,038 million for the first quarter of 2025.

Liquidity

The balance of cash and cash equivalents and short-term financial instruments was KRW 611,615 million (US$ 401,454 thousand) as of March 31, 2026.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.

GRAVITY BUSINESS UPDATES

Ragnarok Online IP-based Games

  • Ragnarok Online 3, an MMORPG Mobile and PC game

Ragnarok Online 3 plans to be launched in China in the first quarter of 2027 and is underway for its launch in Global within 2027.

  • Ragnarok M: Classic, an MMORPG Mobile and PC game

Ragnarok M: Classic will be launched in Korea in July 2026.

  • Ragnarok: The New World, an MMORPG Mobile and PC game

Ragnarok: The New World will be launched in Southeast Asia (except Vietnam) in July 2026, and Global (except Southeast Asia, China, Taiwan, Hong Kong, Macau, Korea and CIS) in the fourth quarter of 2026.

  • Ragnarok Origin Classic, an MMORPG Mobile and PC game

Ragnarok Origin Classic, a renewal game of Ragnarok Origin, was officially launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam) on March 26, 2026 and will be launched in North, Central and South America in the third quarter of 2026.

  • Ragnarok Abyss, an MMOARPG Mobile and PC game

Ragnarok Abyss will be launched in Taiwan, Hong Kong, Macau and China in the second half of 2026 and is underway for its launch in Southeast Asia and Korea.

  • Ragnarok: Midgard Senki, a 2D MMORPG Mobile game

Ragnarok: Midgard Senki will be launched in Taiwan, Hong Kong and Macau in the second half of 2026 and is underway for its launch in Southeast Asia.

  • Ragnarok: Twilight, an MMORPG Mobile game

Ragnarok: Twilight was officially launched on Huawei AppGallery (H5) in Southeast Asia (except Vietnam) on March 27, 2026. Ragnarok: Twilight Global will be launched in Global (except China, Taiwan, Hong Kong, Macau, Southeast Asia, Vietnam, Korea and Japan) in the second quarter of 2026.

  • Ragnarok: Back to Glory, a 3D MMORPG Mobile game

Ragnarok: Back to Glory will be launched in Global (except China, Japan, Korea, Southeast Asia, Taiwan, Hong Kong, Macau, Brazil and CIS) in the second half of 2026.

  • Ragnarok Zero: Global, an MMORPG PC game

Ragnarok Zero: Global will be launched in Southeast Asia, Europe and Oceania in the third quarter of 2026.

Other IP-based Games

  • Wizmans World Re: Try, a JRPG Remaster Console and PC game

Wizmans World Re: Try was officially launched in Global on February 19, 2026.

  • Requiem M, an MMORPG Mobile game

Requiem M will be launched in Korea in the second quarter of 2026.

  • Jaleco Arcade Collection, a Retro Console and PC game

Jaleco Arcade Collection will be launched in Global in the second half of 2026.

  • LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game

LIGHT ODYSSEY will be launched in Global in the second half of 2026.

  • Hashire HEBEREKE: EX, a Racing and Remake Console and PC game

Hashire HEBEREKE: EX will be launched in Global in the second half of 2026.

  • GALVATEIN: Adventure's Guild, a Simulation Console and PC game

GALVATEIN: Adventure's Guild will be launched in Global in the second half of 2026.

  • Final Knight, an Action RPG Console and PC game

Final Knight will be launched in Global in the first half of 2027.

Expansion of Ragnarok IP-business

 RAGNAROK OST albums were released in sequence between March 20, 2026 and April 3, 2026, featuring 213 tracks, including the iconic theme songs of Ragnarok Online. The soundtrack is available on over 30 global streaming platforms.

Investor Presentation

Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the first quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.

About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.

Forward-Looking Statements:

Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

Contact:

Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email: kheung@gravity.co.kr

Ms. Jin Lee
Ms. Jimin Park
IR Unit
Gravity Co., Ltd.
Email: ir@gravity.co.kr
Telephone: +82-2-2132-7800

GRAVITY Co., Ltd.
Consolidated Statements of Financial Position

(In millions of KRW and thousands of US$)

  As of
  31-Dec-25  31-Mar-26
  KRW  US$  KRW  US$
  (audited)  (unaudited)  (unaudited)  (unaudited)
Assets               
Current assets:               
Cash and cash equivalents           203,599         133,639         209,873         137,757
Short-term financial instruments           415,034         272,421         401,742         263,697
Accounts receivable, net             56,318           36,966           83,935           55,094
Other receivables, net               2,904             1,906             3,174             2,083
Prepaid expenses             13,766             9,036           21,315           13,991
Other current financial assets               4,333             2,844             4,894             3,212
Other current assets               2,559             1,680             2,252             1,478
Total current assets           698,513         458,492         727,185         477,312
Property and equipment, net             10,770             7,069           10,122             6,644
Intangible assets, net               7,157             4,698             6,387             4,192
Deferred tax assets               7,209             4,732             6,811             4,471
Other non-current financial assets               3,812             2,502             4,290             2,816
Other non-current assets             15,201             9,978           38,026           24,960
Total assets           742,662         487,471         792,821         520,395
Liabilities and Equity               
Current liabilities:               
Accounts payable             61,927           40,648           72,596           47,651
Deferred revenue             21,501           14,113           20,864           13,695
Withholdings               1,655             1,086             2,044             1,342
Accrued expense               2,597             1,705             2,054             1,348
Income tax payable               4,633             3,041             9,425             6,186
Other current liabilities               3,718             2,440             3,881             2,547
Total current liabilities             96,031           63,033         110,864           72,769
Long-term account payables                  623                409                623                409
Long-term deferred revenue                  410                269                781                513
Deferred tax liabilities               1,736             1,140             1,737             1,140
Other non-current liabilities               6,496             4,264             5,811             3,814
Total liabilities           105,296           69,115         119,816           78,645
Share capital               3,474             2,280             3,474             2,280
Capital surplus             26,979           17,709           26,979           17,709
Other components of equity             25,523           16,753           31,750           20,841
Retained earnings           580,882         381,281         610,276         400,575
Equity attributable to owners of the Parent Company           636,858         418,023         672,479         441,405
Non-controlling interest                  508                333                526                345
Total equity           637,366         418,356         673,005         441,750
Total liabilities and equity           742,662         487,471         792,821         520,395

* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.

GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income

(In millions of KRW and thousands of US$ except for share and ADS data)

  Three months ended
  31-Dec-25  31-Mar-25  31-Mar-26
  (KRW) (US$)  (KRW) (US$)  (KRW) (US$)
  (unaudited) (unaudited)  (unaudited) (unaudited)  (unaudited) (unaudited)
Revenues:              
Online games 23,594 15,487   18,806  12,344                 25,906  17,004
Mobile games 86,175 56,564   115,486  75,803                 132,800  87,168
Other revenue 3,681 2,416                  3,172  2,082                  3,172  2,082
Total net revenue 113,450 74,467           137,464  90,229             161,878  106,254
Cost of revenue 74,262 48,744             87,458  57,406              110,224  72,349
Gross profit 39,188 25,723   50,006  32,823  51,654 33,905
Operating expenses:              
Selling, general and administrative expenses 24,881 16,331  21,859 14,348  19,609 12,871
Research and development 1,455 955  3,431 2,252  1,133 744
Others, net                       1,132                      743                             (14)                      (9)                              82                        54
Total operating expenses 27,468 18,029  25,276 16,591  20,824 13,669
Operating profit 11,720 7,694  24,730 16,232  30,830 20,236
Finance income(costs):              
Finance income 7,948  5,217   10,717 7,034  9,871 6,479
Finance costs                     (3,092)               (2,030)                      (6,997)              (4,593)                      (2,376)               (1,560)
Profit before income tax 16,576 10,881  28,450  18,673  38,325  25,155
Income tax expense 4,409 2,894  6,372  4,182  8,934  5,863
Profit for the year 12,167 7,987  22,078  14,491  29,391 19,292
Profit attributable to:              
Non-controlling interest                        (145)                     (95)                              40                       26                               (3)                       (2)
Owners of Parent company 12,312 8,082  22,038  14,465   29,394  19,294
Earning per share              
- Basic and diluted  1,772   1.16    3,171  2.08   4,230  2.78
Weighted average number of shares outstanding              
- Basic and diluted 6,948,900  6,948,900  6,948,900  6,948,900  6,948,900  6,948,900
Earning per ADS              
- Basic and diluted    1,772        1.16            3,171  2.08       4,230  2.78

* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York.
(1) Each ADS represents one common share.


FAQ

What were GRVY (GRAVITY) Q1 2026 revenues and growth rates?

GRAVITY reported Q1 2026 total revenues of KRW 161,878 million, up 42.7% QoQ and 17.8% YoY. According to the company, mobile game launches and regional rollouts were the main revenue drivers in the quarter.

How profitable was GRAVITY (GRVY) in Q1 2026 and what were key profit figures?

GRAVITY posted operating profit of KRW 30,830 million and net profit attributable of KRW 29,394 million. According to the company, profit improvement was driven by higher game revenues and lower operating expenses QoQ.

Why did GRAVITY's cost of revenue increase in Q1 2026 for GRVY?

Cost of revenue rose due to initial commission payments for new mobile launches, increasing 48.4% QoQ to KRW 110,224 million. According to the company, commissions related to Ragnarok: The New World and global mobile services drove the jump.

What is GRAVITY's cash position reported for Q1 2026 (GRVY)?

GRAVITY held KRW 611,615 million in cash and short-term instruments as of March 31, 2026. According to the company, the balance includes cash and liquid financial instruments converted at the quarter-end exchange rate.

Which GRAVITY games and launches affected Q1 2026 results for GRVY?

Mobile and regional launches—Ragnarok: The New World, Ragnarok X: Next Generation, and Ragnarok Origin Classic—contributed materially to Q1 revenue growth. According to the company, these launches increased mobile revenue and initial commission expenses in the quarter.