Welcome to our dedicated page for Gravity news (Ticker: GRVY), a resource for investors and traders seeking the latest updates and insights on Gravity stock.
Gravity Co., Ltd. (NasdaqGM: GRVY), renowned creator of the iconic Ragnarok Online franchise, operates at the intersection of gaming innovation and digital entertainment. This dedicated news hub provides investors and enthusiasts with timely updates on corporate developments shaping the global interactive media landscape.
Access authoritative coverage of GRVY's earnings announcements, partnership agreements, and product launches. Our curated collection features official press releases alongside verified third-party analysis, offering a balanced perspective on strategic moves within the mobile gaming and MMORPG sectors.
Key updates include financial performance disclosures, intellectual property expansions, and technological advancements across Gravity's gaming ecosystems. Regular updates ensure stakeholders stay informed about licensing deals, regional market entries, and cross-platform development initiatives.
Bookmark this page for streamlined tracking of GRVY's business trajectory. Combine our news archive with Gravity's investor relations materials for comprehensive due diligence in the dynamic online entertainment market.
GRAVITY Co., Ltd. (NasdaqGM: GRVY) announced that its new game, Ragnarok Labyrinth NFT, has achieved over 1 million pre-registrations in Southeast Asia within just 22 days. The game, launching on April 13, 2022, incorporates a play-to-earn (P2E) system and is based on the popular The Labyrinth of Ragnarok. Players can pre-install the game on Google Play and will have access on the Apple App Store starting April 11, 2022. To celebrate the milestone, GRAVITY is offering rewards, including ONBUFF points and in-game currency, to incentivize further pre-registrations.
Gravity Co., Ltd. (NASDAQ: GRVY) will commence the second Closed Beta Test (CBT) for its new MMORPG, Ragnarok V: Returns, in Oceania starting April 6 and ending April 12. The CBT will be available on both mobile and PC platforms, marking the last testing phase before the game's official launch. Updates based on feedback from the first CBT have been implemented. Additionally, users can participate in promotional events during this period.
Gravity Co. is set to open pre-registration for its multi-platform MMORPG, Ragnarok V: Returns, starting March 16 in the Oceanian region. This follow-up to Ragnarok: Valkyrie Uprising, which attracted over five million players, promises a unique gameplay experience with special quests and aesthetic appeal. Pre-registration can be completed via the dedicated page or on the Google Play Store and Apple App Store. Milestone rewards will be based on the number of pre-registrations, including various in-game items.
GRAVITY Co., Ltd. (NasdaqGM: GRVY) has launched its flagship game, Ragnarok Online, in the Philippines, Singapore, and Malaysia on February 23, 2022. Celebrating its 20th anniversary, the game is now available in 91 markets. The company’s subsidiary, Gravity Game Hub PTE., Ltd., is managing the direct publishing, featuring events such as pre-registration bonuses. The launch aims to enhance the game's reach in Southeast Asia, reinforcing Gravity's role in the online gaming industry.
Gravity Co., Ltd. (NASDAQ: GRVY) will launch its first Closed Beta Test (CBT) for the new 3D MMORPG Ragnarok V: Returns on
GRAVITY Co., Ltd. (NasdaqGM: GRVY) announced its preliminary unaudited financial results for Q4 2021, reporting a revenue of KRW 97 billion and an operating profit of KRW 10 billion. This represents a 24.6% quarter-over-quarter decline due to decreased revenues from key titles like Ragnarok X: Next Generation and Ragnarok Online. For the full year, revenue totaled KRW 414 billion. The company maintains a cash and short-term financial balance of KRW 247 billion. Upcoming game launches include Ragnarok Online in multiple Southeast Asian countries and the integration of blockchain elements in new titles.
Bella Poarch, renowned music star and social media influencer, has been appointed as the ambassador for Gravity's new mobile game, Ragnarok Origin. In her latest interview, she shares her childhood fondness for the game and highlights features like character customization and selfie mode as her favorites. Poarch emphasizes how games have been a source of comfort in her life, aiding her in managing anxiety. Since November, she has actively engaged her followers with Ragnarok Origin content on social media, helping to boost visibility for the game.
Seoul, South Korea, Dec. 13, 2021 – GRAVITY Co., Ltd. (NasdaqGM: GRVY) announced the launch of its mobile game Ragnarok: The Lost Memories in the Philippines, Singapore, and Malaysia on December 13, 2021. This Cinematic Newtro RPG allows players to experience the game like a movie, marking the first story mobile game based on the popular Ragnarok franchise. Following a successful Premiere Start on December 9, 2021, the game is now officially available, accompanied by special launch events for the community.
GRAVITY Co., Ltd. (NasdaqGM: GRVY) has launched its new mobile game, NBA RISE TO STARDOM, in Japan on November 24, 2021. This official NBA game allows users to play with over 450 current and legendary NBA players, organizing teams to compete for season titles. Celebrated Japanese NBA player Watanabe Yuta serves as the game ambassador, enhancing its appeal through in-game celebrity events.
The game is part of Gravity's strategy to strengthen its presence in the mobile gaming sector.
Gravity Co., Ltd. (Nasdaq GM: GRVY) reported its third-quarter 2021 financial results, showing a total revenue of KRW 128,670 million (US$ 108,702 thousand), a 53.9% increase from Q2 but a 2.4% decrease from Q3 2020. Operating profit reached KRW 40,242 million (US$ 33,997 thousand), up 110.1% QoQ and 17.1% YoY. Net profit attributable to the parent company was KRW 26,351 million (US$ 22,262 thousand), a 78.5% increase QoQ. Online game revenues decreased by 18.3% QoQ, largely due to reduced earnings from Ragnarok Online. However, mobile game revenues surged by 92.6% QoQ, boosted by new launches.