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New research reveals immersive content will stretch wireless networks to breaking point, paving way for video and 6G innovation

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InterDigital and Futuresource Consulting's new research reveals that the surge in immersive content consumption will significantly strain current wireless infrastructure. Video currently accounts for 69% of internet data traffic, with social media at 13% and gaming at 10%. The study projects that XR device shipments will quadruple to 83 million units by 2031. Current networks face challenges, with 40% of consumers already expressing dissatisfaction with network performance. The research indicates that 6G deployment will align with XR hardware and software ecosystem maturity between 2028-2032. By 2037, the market is expected to reach 130 million 6G-enabled XR devices. The study emphasizes the critical need for network evolution to support next-generation immersive entertainment and XR applications.

La nuova ricerca di InterDigital e Futuresource Consulting rivela che l'aumento del consumo di contenuti immersivi metterà notevolmente sotto pressione le infrastrutture wireless attuali. Attualmente, il video rappresenta il 69% del traffico dati su internet, seguito dai social media con il 13% e dal gaming con il 10%. Lo studio prevede che le spedizioni di dispositivi XR quadruplicheranno, raggiungendo 83 milioni di unità entro il 2031. Le reti attuali affrontano sfide significative, con il 40% dei consumatori già insoddisfatti delle prestazioni di rete. La ricerca indica che la diffusione del 6G si allineerà con la maturità dell'ecosistema hardware e software XR tra il 2028 e il 2032. Entro il 2037, il mercato dovrebbe raggiungere 130 milioni di dispositivi XR abilitati al 6G. Lo studio sottolinea l'importanza cruciale dell'evoluzione delle reti per supportare l'intrattenimento immersivo di nuova generazione e le applicazioni XR.
La nueva investigación de InterDigital y Futuresource Consulting revela que el aumento en el consumo de contenido inmersivo ejercerá una gran presión sobre la infraestructura inalámbrica actual. Actualmente, el video representa el 69% del tráfico de datos en internet, seguido por las redes sociales con un 13% y los juegos con un 10%. El estudio proyecta que los envíos de dispositivos XR se cuadruplicarán hasta alcanzar los 83 millones de unidades para 2031. Las redes actuales enfrentan desafíos, con un 40% de los consumidores ya expresando insatisfacción con el rendimiento de la red. La investigación indica que el despliegue del 6G se alineará con la madurez del ecosistema de hardware y software XR entre 2028 y 2032. Para 2037, se espera que el mercado alcance 130 millones de dispositivos XR habilitados para 6G. El estudio enfatiza la necesidad crítica de evolución de las redes para soportar el entretenimiento inmersivo de próxima generación y las aplicaciones XR.
InterDigital과 Futuresource Consulting의 새로운 연구에 따르면 몰입형 콘텐츠 소비 급증이 현재 무선 인프라에 상당한 부담을 줄 것으로 나타났습니다. 현재 비디오는 인터넷 데이터 트래픽의 69%를 차지하고, 소셜 미디어가 13%, 게임이 10%를 차지합니다. 연구에서는 XR 기기 출하량이 2031년까지 8,300만 대로 4배 증가할 것으로 전망합니다. 현재 네트워크는 도전에 직면해 있으며, 소비자의 40%가 이미 네트워크 성능에 불만을 표하고 있습니다. 연구 결과는 6G 배포가 2028년에서 2032년 사이 XR 하드웨어 및 소프트웨어 생태계의 성숙도와 맞물릴 것임을 시사합니다. 2037년까지 시장은 6G 지원 XR 기기 1억 3천만 대에 이를 것으로 예상됩니다. 이 연구는 차세대 몰입형 엔터테인먼트 및 XR 애플리케이션을 지원하기 위한 네트워크 진화의 중요성을 강조합니다.
Une nouvelle étude d'InterDigital et Futuresource Consulting révèle que l'augmentation de la consommation de contenus immersifs mettra fortement à rude épreuve les infrastructures sans fil actuelles. La vidéo représente actuellement 69 % du trafic de données sur Internet, suivie des réseaux sociaux à 13 % et des jeux à 10 %. L'étude prévoit que les expéditions d'appareils XR quadrupleront pour atteindre 83 millions d'unités d'ici 2031. Les réseaux actuels font face à des défis, 40 % des consommateurs exprimant déjà leur insatisfaction quant à la performance du réseau. La recherche indique que le déploiement du 6G coïncidera avec la maturité de l'écosystème matériel et logiciel XR entre 2028 et 2032. D'ici 2037, le marché devrait atteindre 130 millions d'appareils XR compatibles 6G. L'étude souligne l'importance cruciale de l'évolution des réseaux pour soutenir le divertissement immersif de nouvelle génération et les applications XR.
Neue Forschungsergebnisse von InterDigital und Futuresource Consulting zeigen, dass der Anstieg des Konsums immersiver Inhalte die aktuelle drahtlose Infrastruktur erheblich belasten wird. Video macht derzeit 69 % des Internet-Datenverkehrs aus, gefolgt von sozialen Medien mit 13 % und Gaming mit 10 %. Die Studie prognostiziert, dass die Auslieferungen von XR-Geräten bis 2031 auf 83 Millionen Einheiten vervierfacht werden. Die aktuellen Netzwerke stehen vor Herausforderungen, da 40 % der Verbraucher bereits mit der Netzwerkleistung unzufrieden sind. Die Forschung zeigt, dass die Einführung von 6G mit der Reife des XR-Hardware- und Software-Ökosystems zwischen 2028 und 2032 zusammenfallen wird. Bis 2037 wird erwartet, dass der Markt 130 Millionen 6G-fähige XR-Geräte erreichen wird. Die Studie betont die entscheidende Notwendigkeit der Netzwerkwandlung, um die nächste Generation immersiver Unterhaltung und XR-Anwendungen zu unterstützen.
Positive
  • XR device shipments projected to quadruple by 2031, reaching 83 million units
  • XR market expected to reach 130 million 6G-enabled devices by 2037
  • Strong current market position with video accounting for 69% of internet data traffic
  • Mobile gaming revenues reached $85 billion by end of 2024
Negative
  • 40% of consumers report dissatisfaction with current network performance
  • Current network architecture inadequate to handle next-generation immersive entertainment
  • Risk of stalled XR device adoption due to network limitations
  • Significant network upgrades required to support future XR demands

Insights

InterDigital's research shows video/XR growth will strain networks, positioning them strategically in 6G and video codec development.

InterDigital's new research with Futuresource Consulting highlights the impending infrastructure challenges as immersive content consumption grows exponentially. The study reveals video already accounts for 69% of all internet data traffic and 74% of smartphone data consumption. These statistics showcase the foundation for InterDigital's strategic positioning in next-generation wireless technologies.

The most significant insight is the projected 4x growth in XR device shipments by 2031, reaching 83 million units. This growth trajectory creates substantial opportunities for InterDigital, whose core business revolves around developing and licensing technologies for mobile communications and video compression. Their research explicitly identifies that current networks are inadequate for these emerging demands, with 40% of consumers already reporting dissatisfaction with network performance.

InterDigital is strategically highlighting the need for advanced video codecs and 6G technologies - precisely the areas where they hold valuable intellectual property. This research effectively frames InterDigital as a key enabler for the future of wireless communications, particularly as 6G deployment (2028-2032) aligns perfectly with XR market maturation.

The company is essentially signaling to investors that their R&D investments in advanced wireless and video technologies position them to benefit from these emerging trends. By quantifying both current demands ($85 billion in mobile gaming revenue) and future growth projections (130 million 6G-enabled XR devices by 2037), InterDigital is highlighting the growing addressable market for their intellectual property portfolio and technology solutions.

  • Video accounted for 69% of all internet data traffic in 2024, far surpassing social media (13%) and gaming (10%)
  • By 2031, the number of XR devices shipped will quadruple to reach 83 million units
  • Limitations of current networks are already apparent, with 40% of consumers voicing dissatisfaction

WILMINGTON, Del., May 27, 2025 (GLOBE NEWSWIRE) -- The exponential growth in immersive content consumption is set to put a major strain on today’s wireless infrastructure and make way for new enabling innovation, according to a new paper released by InterDigital, Inc. (NASDAQ: IDCC), a mobile and video technology research and development company, and market research firm Futuresource Consulting. The report reveals that as immersive and extended reality (XR) content becomes more accessible, current network architecture must evolve to cope with the demand.

The paper, titled “Media over Wireless: Networks for Ubiquitous Video, explores the escalating demands and trends around consumer behavior for video and immersive experiences over wireless networks. XR applications are placing new demands on wireless networks which, in their current form, will be unable to handle the next generation of immersive entertainment.

Today, demand for entertainment over wireless is voracious, whereby:

  • Video accounts for 69% of all data traffic over the internet
  • On smartphones, 74% of data consumption is video, driven by social media clips, embedded video, and streaming platforms
  • 26% of consumers watch SVoD services (e.g. Netflix, Prime Video) on their smartphone, compared to 41% on TVs
  • By the end of 2024, mobile gaming revenues reached $85 billion

However, the XR market is growing rapidly, and by 2031, it is expected that the number of XR devices shipped will increase 4x over 2025 levels, to reach 83 million units globally. Without significant upgrades to the network, the market risks facing stalled adoption of immersive devices—especially given that 40% of consumers today report dissatisfaction with network performance, where video demands are not as intensive as XR.

“The high demand for more immersive entertainment cannot be ignored. As XR devices become more accessible, we’ll move from simply watching video to stepping inside it—and future wireless systems need to be prepared for this staggering change,” said Milind Kulkarni, Head of Wireless Labs at InterDigital. “XR is a stress test for wireless networks, where the throughput and latency demands make it the defining use case for 6G and next-gen video codecs.”

5G-Advanced and forthcoming 6G architectures will be essential to unlocking the full potential of immersive and XR content. Futuresource predicts that 6G deployment will coincide with the projected maturity of XR hardware and software ecosystems, which is expected to take place between 2028 and 2032.

  • The XR market is projected to hit 130 million 6G-enabled devices by 2037, up from near-zero today.
  • By 2030, XR is expected to become the second major category (after smartphones) to integrate 6G capabilities.
  • New experiences will reach the market, with immersive experiences on the go such as: city tours, live events, and public transport entertainment.

“The XR market is entering a pivotal phase, where immersive content is no longer a niche. As we get closer to 2030 and the release of the first 6G standards, XR entertainment is going to become an expectation, where we will see interactive digital sports venues to real-time augmented city guides and digital twins,” said Lionel Oisel, Head of Video Labs, at InterDigital. “But the success of these experiences will hinge entirely on quality of experience—whereby ultra-low latency, responsive interactivity, and consistent media synchronisation which are all essential to unlocking XR’s full potential.”

The full report, “Media over Wireless: Networks for Ubiquitous Video,” is available to download here.

About InterDigital®
InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence (“AI”), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today’s most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq.

InterDigital is a registered trademark of InterDigital, Inc.

For more information, visit: www.interdigital.com.

InterDigital Contact:
Roya Stephens
Email: Roya.Stephens@InterDigital.com
+1 (202) 349-1714


FAQ

What is the projected growth of XR devices according to InterDigital's research?

According to the research, XR device shipments are expected to quadruple by 2031, reaching 83 million units globally, and the market is projected to hit 130 million 6G-enabled devices by 2037.

How much of current internet data traffic is video according to IDCC's study?

Video accounts for 69% of all internet data traffic, with social media at 13% and gaming at 10%.

When is 6G deployment expected to align with XR ecosystem maturity?

The research indicates that 6G deployment will coincide with XR hardware and software ecosystem maturity between 2028 and 2032.

What percentage of consumers are dissatisfied with current network performance?

40% of consumers report dissatisfaction with current network performance, even before the more intensive demands of XR technology.

What are the current video consumption patterns on smartphones according to InterDigital?

On smartphones, 74% of data consumption is video, with 26% of consumers watching SVoD services on their smartphones compared to 41% on TVs.
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