Welcome to our dedicated page for Roblox news (Ticker: RBLX), a resource for investors and traders seeking the latest updates and insights on Roblox stock.
Roblox Corporation (RBLX) operates a leading platform for immersive 3D experiences powered by user-generated content and a sustainable virtual economy. This page aggregates official announcements and verified news about the company's financial performance, platform innovations, and strategic partnerships.
Investors and industry observers will find curated updates on key developments including quarterly earnings results, Robux economy trends, and creator ecosystem expansions. All content is organized to help stakeholders track the company's progress in shaping the future of interactive entertainment.
The news collection covers essential categories such as product launch details, developer incentive programs, and cross-platform engagement metrics. Each update is selected for its relevance to understanding Roblox's unique position at the intersection of gaming, social connectivity, and digital commerce.
Bookmark this page for streamlined access to RBLX's latest corporate communications and third-party analysis. Check regularly for updates that matter to participants in the evolving metaverse economy.
Roblox (NYSE:RBLX) has launched Roblox Sentinel, an open-source AI-powered early warning system designed to detect potential child endangerment communications on digital platforms. The system has already proven effective, helping Roblox submit approximately 1,200 reports of potential child exploitation attempts to the National Center for Missing and Exploited Children in the first half of 2025.
The system combines AI technology with human expert analysis to identify subtle communication patterns that might indicate grooming attempts. As part of Roblox's commitment to industry-wide safety, the company has made Sentinel available as an open-source tool for other digital platforms to utilize, collaborating with organizations like ROOST and the Tech Coalition's Lantern project.
Roblox (NYSE:RBLX) reported strong Q2 2025 financial results with significant growth across key metrics. Revenue reached $1.08 billion, up 21% year-over-year, while bookings surged 51% to $1.44 billion. The platform achieved remarkable user engagement with 111.8 million daily active users (up 41%) and 27.4 billion hours engaged (up 58%).
Despite the growth, Roblox reported a net loss of $279.8 million. The company maintains a strong financial position with $4.74 billion in cash and investments. For Q3 2025, Roblox expects revenue between $1.11-1.16 billion and bookings of $1.59-1.64 billion. The company also announced that Chief Product Officer Manuel Bronstein will resign effective September 30, 2025.
Roblox (NYSE:RBLX) has launched its new Learning Hub, a platform featuring educational experiences from leading providers and creators. The hub offers interactive content across various subjects including STEM, coding, language skills, and life skills.
Notable partnerships include BBC Bitesize's upcoming Planet Planners experience for students aged 11-14, and Sesame Workshop's STEM-focused game which has already attracted 70 million visits. The Learning Hub includes popular educational experiences like Google Be Internet Awesome World, Words of Power, and Math Tower Race.
The platform aims to engage students during summer break and beyond, offering nine featured educational games covering topics from marine ecosystems to coding with Lua, making learning interactive and enjoyable through play.
Roblox (NYSE:RBLX) has announced significant safety and privacy enhancements to its platform. The company is introducing Age Estimation technology using video selfies for users 13 and older, enabling Trusted Connections that allow verified users to chat more freely. The platform is also launching new Privacy and Well-being Tools including Online Status Controls and Do Not Disturb Mode.
For enhanced parental oversight, Roblox is implementing new tools that provide insights into teens' activities, including spend notifications and screen-time statistics. The platform is also renaming its "Friends" feature to "Connections" and implementing special safeguards for interactions between teens (13-17) and adult users (18+), requiring real-life verification through QR scanning or Contact Importer.
Roblox (NYSE:RBLX) has unveiled its new licensing platform featuring the License Manager and Licenses catalog, aimed at streamlining IP integration into Roblox experiences. The platform enables IP holders to self-serve through Roblox's creator community, with a goal of having 10% of all gaming content revenue flowing through the Roblox ecosystem.
The company has launched with four initial partners: Netflix (Stranger Things, Squid Game), Lionsgate (Twilight, Saw, Divergent, Now You See Me), Sega (Like a Dragon), and Kodansha (upcoming Blue Lock and That Time I Got Reincarnated as a Slime). The platform significantly reduces licensing process time from months to days or hours, allowing rights holders to customize license terms and manage IP usage efficiently.
Roblox (NYSE:RBLX) has scheduled its Q2 2025 financial results announcement for Thursday, July 31, 2025, before U.S. markets open. The company will host a conference call at 5:30 AM PT / 8:30 AM ET on the same day to discuss the results.
Investors can access the live webcast through the Roblox investor relations website at ir.roblox.com. A replay and transcript will be available on the website shortly after the call and remain accessible for at least 12 months.
Roblox (NYSE: RBLX) has scheduled to release its first quarter 2025 financial results before U.S. markets open on Thursday, May 1, 2025. The company will host a conference call on the same day at 5:30 am PT / 8:30 am ET to discuss the results and answer questions.
The conference call will be accessible via live webcast through the Roblox investor relations website at ir.roblox.com. Following the call, both a replay and transcript will be made available on the investor relations website for a minimum of 12 months.
Roblox (NYSE: RBLX) reported strong Q4 and full-year 2024 results with significant growth across key metrics. Q4 revenue reached $988.2 million, up 32% year-over-year, while bookings increased 21% to $1,361.6 million. The company reported a net loss of $219.6 million for Q4.
For full-year 2024, revenue grew 29% to $3,602.0 million, and bookings increased 24% to $4,369.1 million. Operating metrics showed robust growth with Daily Active Users (DAUs) reaching 85.3 million in Q4, up 19% year-over-year. User engagement strengthened with 18.7 billion hours engaged in Q4, a 21% increase.
The company's financial position remains strong with $4.0 billion in cash and investments, and net liquidity of $3.0 billion. Free cash flow improved significantly, up 417% to $641.3 million for the full year.