Every 10-Q that Corsair Gaming, Inc. (CRSR) has filed with the SEC in the last 24 months is listed below, newest first, and each one links through to the document itself with the summary and the scores our analysis gives it.
A 10-Q covers the quarterly report filed between annual reports, so if you follow CRSR and want that one kind of document rather than the whole filing history, this is the page to keep. The company's other filings, of every form, are on the full CRSR filings page.
Corsair Gaming generated Q2 2026 net revenue of $314.3 million, slightly below $320.1 million a year earlier, as Gaming Components and Systems sales declined while Gamer and Creator Peripherals grew. Gross margin improved to 33.2% from 26.8%, helped by approximately $15.6 million of U.S. tariff refunds recorded as lower cost of goods sold.
Operating income rose to $7.6 million from a $16.9 million loss, driving net income of $9.1 million versus a $20.3 million loss. For the first half, net revenue was $668.8 million and net income $22.2 million. Operating cash flow strengthened to $104.6 million, lifting cash and restricted cash to $193.9 million against $118.8 million of term debt and $99.6 million of unused revolver capacity.
Customer concentration remains high, with one e‑retailer providing 25.7% of year‑to‑date revenue and two customers representing 49.8% and 11.7% of receivables. The company notes continuing risks from tariffs, semiconductor shortages, and geopolitical tensions. After quarter‑end, Corsair agreed to acquire the Trak Racer sim‑racing business for up to $50.0 million, invested $2.75 million in Bitfocus, and entered into an exclusive license plus a call option to buy a software partner for $60.0 million in cash.
Corsair Gaming, Inc. reported improved results for Q1 2026, generating net revenue of $354.5 million and returning to profitability with net income of $13.1 million, versus a loss a year earlier. Gross margin expanded to 32.7% from 27.7%, driven mainly by favorable product mix and higher pricing.
Gamer and Creator Peripherals revenue rose 10.1% to $123.3 million, while Gaming Components and Systems revenue fell 10.3% to $231.2 million, reflecting softer self-built PC demand. Operating cash flow strengthened to $29.7 million, and cash and restricted cash reached $119.7 million against $120.3 million of term-loan principal. Corsair also began a $50 million share repurchase program, buying $5.0 million of stock in the quarter.
Corsair Gaming (CRSR) reported Q3 2025 results showing higher sales and improved losses. Net revenue rose to $345.763 million from $304.199 million, driven by both segments: Gamer and Creator Peripherals $112.660 million and Gaming Components and Systems $233.103 million. Gross profit increased to $93.096 million from $69.661 million. Operating loss narrowed to $5.627 million from $20.944 million.
Net loss attributable to Corsair improved to $10.629 million (basic and diluted loss per share $0.09) from $51.708 million ($0.56). For the nine months, revenue reached $1,035.625 million with gross profit of $281.329 million, and operating loss of $24.813 million.
Cash from operations was $11.952 million versus an outflow of $19.678 million a year ago. The company refinanced its debt on June 30, 2025 with a $100 million revolving facility and a $125 million term loan maturing in 2030; long‑term debt, net, was $116.753 million versus $161.310 million at year‑end 2024. Inventories were $314.455 million. Customer A represented 29.5% of Q3 revenue. Shares outstanding were 106,575,210 as of October 23, 2025.