Welcome to our dedicated page for GCL Global Holdings SEC filings (Ticker: GCL), a comprehensive resource for investors and traders seeking official regulatory documents including 10-K annual reports, 10-Q quarterly earnings, 8-K material events, and insider trading forms.
GCL Global Holdings Ltd filings document the foreign private issuer's games and entertainment operations, holding-company structure, interim financial statements, operating reviews and non-GAAP performance measures. Form 6-K reports furnish updates on 4Divinity publishing and distribution agreements, PC game releases, game-trailer announcements, strategic investments in the publishing subsidiary and other current reports tied to GCL's content and hardware ecosystem.
The filing record also covers capital-structure matters, including senior convertible notes, ordinary-share conversions, note redemption and warrant issuance, as well as governance and reporting topics such as auditor-change disclosures and internal-control matters. Additional current reports document Nasdaq minimum-bid listing compliance notices and exhibits such as press releases, agreements, financial statements and review materials.
GCL Global Holdings Ltd registers for resale up to 625,000 Ordinary Shares held by Teng Woo Boon, the Managing Director of Ban Leong Technologies Pte. Ltd. The Company states it will not receive proceeds from these resales and that the Selling Shareholder may sell the shares from time to time at prevailing market or negotiated prices.
The prospectus notes 130,135,432 Ordinary Shares outstanding and reports a closing Ordinary Share price of $0.42 as of June 9, 2026. The filing discloses related warrant instruments, describes resale mechanics and plan of distribution, and highlights Nasdaq continued-listing risk tied to the minimum bid price requirement.
GCL Global Holdings Ltd filed a post-effective amendment converting its prior Form F-1 into a Form F-3 and registering for resale up to 625,000 ordinary shares by Teng Woo Boon. The prospectus states the Company will not receive any proceeds from the resale. The shares were issued to Teng in a private placement at $4.00 per share, and the Selling Shareholder may sell the registered shares "from time to time" in public or private transactions. The prospectus also discloses Nasdaq bid-price noncompliance and the related compliance period ending September 14, 2026, and reiterates risk factors and PFIC and Section 7874 U.S. tax discussions.
GCL Global Holdings filed a Form 6-K to share a press release announcing the full Version 1.0 launch of its action roguelite game “Realm of Ink.” The title is published by GCL’s subsidiary 4Divinity with developer Leap Studio.
The game is now available globally on PC via Steam and Epic Games Store and on PlayStation 5, Xbox Series, and Nintendo Switch. The launch coincides with a new gameplay trailer and a crossover collaboration with 91Act’s “BlazBlue Entropy Effect,” adding Oread as a playable character form with unique abilities and items.
GCL Global Holdings Ltd filed a Prospectus Supplement No. 7 registering the issuance and resale from time to time of up to 15,105,000 Ordinary Shares pursuant to the prospectus dated September 9, 2025. The supplement accompanies a Form 6-K furnishing a press release reporting an additional $10.0 million strategic investment by ADATA Technology into 4Divinity, GCL’s publishing subsidiary.
The prospectus supplement describes resale by selling shareholders; the press release states the additional investment follows prior ADATA investments of $3.0 million and $10.0 million. The filing emphasizes potential operational tie‑ins between ADATA and 4Divinity and includes forward‑looking statement disclaimers.
GCL Global Holdings Ltd reported that its publishing subsidiary, 4Divinity, has received an additional $10.0 million strategic investment from ADATA Technology. This follows ADATA’s prior investments of $3.0 million in December 2025 and $10.0 million in January 2026, deepening the partners’ relationship.
The new capital is intended to help 4Divinity secure high-profile global game titles, build out its digital distribution infrastructure, and reinforce its position as an international game publisher. GCL and ADATA also plan to explore operational synergies that combine ADATA’s hardware with 4Divinity’s game intellectual property to offer new gaming experiences.
GCL Global Holdings Ltd filed a prospectus to register (1) up to 16,500,000 Ordinary Shares issuable upon the exercise of Warrants and (2) the resale by named selling shareholders of up to 83,456,793 Ordinary Shares, together with related Warrants and exercise shares, for resale from time to time.
The prospectus discloses that Epicsoft Ventures and the Sponsor beneficially own 83,456,793 Ordinary Shares (about 65.2% of outstanding shares as of the prospectus date) and, assuming full Warrant exercise, could sell up to 87,907,293 Ordinary Shares (about 68.7%). The filing notes the exercise price of the Warrants is $11.50 per share, market close of Ordinary Shares was $0.45 and total Ordinary Shares issued were 130,135,432 as stated.
GCL Global Holdings Ltd filed a post-effective amendment converting its Form F-1 into a Form F-3 and registering for resale up to 83,456,793 Ordinary Shares and issuance of up to 16,500,000 Ordinary Shares issuable upon exercise of Warrants.
The prospectus covers resale by selling shareholders and registers potential cash proceeds to the company only if Warrants are exercised for cash at an exercise price of $11.50 per share. As of May 12, 2026, the closing price was $0.47, and total Ordinary Shares outstanding were stated as 130,135,432. The filing discloses that Epicsoft Ventures and the Sponsor collectively beneficially own a majority stake (about 65.2%) and that lock-up and Nasdaq listing compliance matters are disclosed as material risks.
GCL Global Holdings filed an amendment to its annual report to update the operating and financial review, highlighting strong growth for the year ended March 31, 2025. Revenue rose 45.7% to $142.1 million, driven mainly by console game codes and a surge in game publishing.
Game publishing revenue increased to $16.0 million net of eliminations, helped by the successful launch of Black Myth: Wukong, while total game copies sold grew 29.2% to 6.49 million, with 4.66 million digital units. Net income improved to $5.0 million from a $2.0 million loss in 2024, and EBITDA reached $10.8 million.
The company completed a SPAC business combination with RF Acquisition Corp., converted $33.0 million of 2024 convertible notes into equity, issued a new $2.9 million convertible note in May 2025, arranged an up to SGD5.0 million OCBC-backed warrant facility, and launched a leveraged acquisition of Ban Leong using a $38.7 million HSBC term loan plus $10.0 million cash. Despite $10.3 million operating cash outflow in 2025, management believes existing cash, receivables, bank lines and potential additional notes provide adequate liquidity.