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Global Interactive Technologies, Inc. 10-Q Filings

GITS NASDAQ

Every 10-Q that Global Interactive Technologies, Inc. (GITS) has filed with the SEC in the last 24 months is listed below, newest first, and each one links through to the document itself with the summary and the scores our analysis gives it.

A 10-Q covers the quarterly report filed between annual reports, so if you follow GITS and want that one kind of document rather than the whole filing history, this is the page to keep. The company's other filings, of every form, are on the full GITS filings page.

Rhea-AI Summary

Global Interactive Technologies, Inc. (GITS) reported very limited operating scale and continued losses for the six months ended June 30, 2026. Revenue was only $222, while the company generated an operating loss of $1.21 million and a net loss of $1.41 million (vs. $1.24 million a year earlier).

Total assets were $4.94 million, of which $2.65 million is capitalized software related to its FANING platform and $1.07 million is a rent-free right-of-use asset. Stockholders’ equity was $3.78 million, with an accumulated deficit of $43.94 million.

Cash and cash equivalents increased to $1.16 million from $6,990 at December 31, 2025, primarily from a June 2026 private placement of pre-funded and common stock warrants providing $1.81 million in net proceeds. Operating activities used $0.56 million of cash, and working capital was only $32,014. Management states that recurring losses, minimal revenues, dependence on external financing, and low working capital raise substantial doubt about the company’s ability to continue as a going concern, despite efforts to commercialize the upgraded FANING 2.0 platform and pursue additional capital.

Rhea-AI Summary

Global Interactive Technologies, Inc. reported a small-scale but still loss-making quarter for the three months ended March 31, 2026. Revenue was only $96, primarily from early-stage activity on its Faning digital fan engagement platform, while operating expenses of $496,447 drove an operating loss of $496,351.

The company posted a net loss of $496,993, modestly improved from a $566,681 loss a year earlier, with basic and diluted loss per share of $0.14 on 3,674,208 weighted-average shares. Cash used in operating activities was $51,737, partially offset by $49,911 of cash from short-term borrowings, leaving just $360 of cash at period-end.

Total assets were $4,116,185, driven mainly by the Faning software intangible asset of $2,839,745 and a right-of-use asset of $1,209,718. Against this, liabilities totaled $1,164,770, and stockholder’s equity was $2,951,415. The company had an accumulated deficit of $43,031,188 and a working capital deficiency of $1,130,771, and management acknowledged substantial doubt about its ability to continue as a going concern while it seeks additional financing and advances commercialization of Faning 2.0.

Rhea-AI Summary

Global Interactive Technologies (GITS) reported Q3 2025 results as it rebuilds around its FANING platform. Revenue was $1,838 in Q3 and $1,867 for the nine months, reflecting early monetization after the platform’s April relaunch.

The company recorded a nine‑month operating loss of $1,781,641 and a net loss of $1,787,707 (Q3 net loss $542,977). Cash stood at $36,915 with a working capital deficit of $(511,145) and an accumulated deficit of $39,689,008. Management states there is substantial doubt about the ability to continue as a going concern.

Capital actions included a 1‑for‑20 reverse split (January 27, 2025), 908,423 shares issued via $838,520 of debt conversions, and 125,383 warrants exercised for $178,044; 3,674,208 shares were outstanding as of November 12, 2025. Intangible software assets were $4.40 million, with amortization contributing to expenses. In Legal Matters, a KRW 142,100,000 administrative fine was upheld on appeal; the company plans to file an administrative lawsuit.