Every 8-K that Roblox Corporation (RBLX) has filed with the SEC in the last 24 months is listed below, newest first, and each one links through to the document itself with the summary and the scores our analysis gives it.
A 8-K covers material events a company has to report between its quarterly reports, so if you follow RBLX and want that one kind of document rather than the whole filing history, this is the page to keep. The company's other filings, of every form, are on the full RBLX filings page.
Roblox Corporation reported Q2 2026 results showing rapid growth but continued losses. Revenue grew 36% year-over-year to $1,469 million, while bookings rose 8% to $1,557 million. Consolidated net loss narrowed to $185 million from $280 million, and Adjusted EBITDA increased to $152 million from $18 million.
Cash generation strengthened, with operating cash flow of $318 million and free cash flow of $294 million, both up more than 60% year-over-year, and total cash, cash equivalents and investments reaching $6.1 billion. The platform averaged 123 million daily active users and 29 billion hours, and monthly unique payers grew 15% to 27 million.
Management cited monetization headwinds from a shift toward lower-monetizing content and changes to the Recommended For You algorithm, and expects this softness to persist. For Q3 2026, Roblox guides revenue of $1,413–$1,490 million (4–10% growth) but bookings of $1,576–$1,653 million, a 14–18% decline year-over-year, with free cash flow guided between –$60 million and $5 million.
Roblox Corporation reported results from its 2026 Annual Meeting of Stockholders held on May 28, 2026. Class A shares carried one vote each and Class B shares carried 20 votes each. A total of 549,984,158 Class A shares and 47,070,464 Class B shares were represented, equal to 92.6% of the voting power as of the April 1, 2026 record date, constituting a quorum.
Stockholders elected David Baszucki, Gregory Baszucki and Dennis Durkin as directors to serve until the 2029 annual meeting or until earlier departure events. Stockholders also approved, on a non-binding advisory basis, compensation for the named executive officers and ratified Deloitte & Touche LLP as independent registered public accounting firm for the fiscal year ending December 31, 2026.
Roblox Corporation has launched its first share repurchase program, authorizing buybacks of up to $3 billion of its Class A common stock. The company currently intends to repurchase up to $1 billion over the next twelve months, primarily to help offset dilution from employee equity grants.
Repurchases may occur from time to time through open market purchases, privately negotiated transactions, or trading plans intended to qualify under Rule 10b5-1, subject to applicable laws. The program has no fixed end date, can be suspended or discontinued at any time, and does not require Roblox to buy a specific amount of stock.
Roblox Corporation reported strong Q1 2026 growth but remains unprofitable and trimmed expectations for the rest of the year. Revenue rose 39% year-over-year to $1.442 billion and bookings climbed 43% to $1.731 billion, driven by a 35% increase in daily active users to 132 million and 43% higher engagement to 31 billion hours.
Operating cash flow reached $629 million and free cash flow was $596 million, while consolidated net loss widened to $248 million. Results reflected higher Developer Exchange fees and infrastructure spending, as well as a $57 million accrual tied to youth-related consumer protection and digital safety settlements with certain states.
Roblox highlighted major safety and age-check initiatives that are causing near-term headwinds but are intended to strengthen the platform long term. The company is pushing deeper into AI and photorealistic “Roblox Reality,” expanding 18-and-over content, and launching the Roblox Plus subscription and broader advertising tools. Updated 2026 guidance now calls for full-year revenue of $5.865–$6.135 billion (20–25% growth), bookings of $7.33–$7.6 billion (8–12% growth), and free cash flow of $1.05–$1.275 billion.
Roblox Corporation expanded its Board of Directors by electing Dennis Durkin as a Class II director, effective March 19, 2026, with a term running until the 2026 annual stockholders’ meeting. He will serve on the Audit and Compliance Committee and the Leadership Development and Compensation Committee.
Durkin brings nearly three decades of technology and gaming experience, including senior roles at Activision Blizzard and Microsoft. Under Roblox’s Outside Director Compensation Policy, he will receive annual cash retainers of $90,000 for Board service, $15,000 for Audit Committee service, and $10,000 for Compensation Committee service.
Immediately after his appointment, he received restricted stock unit awards with approximate values of $180,000 and a pro-rated amount based on a $270,000 annual equity value, vesting over three years, with full vesting upon a change in control as defined in Roblox’s 2020 Equity Incentive Plan.
Roblox Corporation reports a leadership change in its senior management team. On February 24, 2026, Arvind K. Chakravarthy, the company’s Chief People and Systems Officer, notified Roblox of his intent to resign from this role, effective March 6, 2026, to pursue other opportunities.
Roblox Corporation furnished an update on its business by issuing a shareholder letter with financial results for the fourth quarter and full year ended December 31, 2025, along with guidance for the first quarter and full year 2026.
The company also posted related supplemental materials on its investor relations website and furnished the shareholder letter as Exhibit 99.1. These materials are being provided for informational purposes and are not treated as filed under securities laws unless later specifically incorporated by reference.
Roblox Corporation furnished an update on business performance, announcing it issued a shareholder letter with financial results for the third quarter ended September 30, 2025, along with fourth-quarter and updated full-year 2025 guidance. The materials were posted on its investor relations website and the shareholder letter was furnished as Exhibit 99.1.
The company stated that the information in Items 2.02 and 7.01, including Exhibit 99.1, is being furnished and not filed under the Exchange Act, and therefore is not subject to Section 18 liabilities, nor incorporated by reference except as expressly stated in future filings.
Roblox Corporation has finalized the transition terms for its Chief Product Officer, Manuel Bronstein. As previously reported, he notified the company on July 28, 2025 of his intent to resign. Under a new Separation and Transition Agreement dated September 15, 2025, his employment is expected to end on September 30, 2025, and he will continue in his role and receive his regular salary and benefits until that date while his existing equity awards keep vesting.
After his employment ends, Mr. Bronstein will serve as an advisor to Roblox’s Chief Executive Officer through up to April 13, 2026, providing transitional support. He will be paid $61,250 per month for these advisory services, and his outstanding equity awards will continue to vest according to their existing terms during this advisory period. The agreement also includes a general release of claims in favor of Roblox and standard confidentiality and cooperation provisions, with the full agreement to be filed with a future periodic report.