GCL Announces ‘Island of Hearts’, a Live-Action Interactive Adventure Coming To PC
GCL (Nasdaq: GCL) announced Island of Hearts, a live-action, narrative-driven interactive adventure co-created by 4Divinity and Titan with support from Leap Studio.
The game uses a first-person branching narrative and features Asia-based lifestyle creators including Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, and Leah Usami. A hands-on demo will be on Steam's gamescom asia page starting 15 October 2025, and the title will be showcased at 4Divinity’s booth during gamescom asia x Thailand Game Show, Oct 16–19, 2025, where cast members will hold meet-and-greets. The full game is scheduled to launch in Spring 2026. Management framed the project as a strategic step in GCL’s game development and creator-collaboration strategy.
GCL (Nasdaq: GCL) ha annunciato Island of Hearts, un’avventura interattiva dal vivo guidata dalla narrazione, co-create da 4Divinity e Titan con il supporto di Leap Studio.
Il gioco utilizza una narrazione a ramificazioni in prima persona e presenta creator di stile di vita con base in Asia tra cui Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, e Leah Usami. Una demo pratica sarà disponibile sulla pagina di Steam dedicata a gamescom asia a partire dal 15 ottobre 2025, e il titolo verrà presentato allo stand di 4Divinity durante gamescom asia x Thailand Game Show, 16–19 ottobre 2025, dove i membri del cast parteciperanno a sessioni meet-and-greet. Il gioco completo è previsto per il Spring 2026. La direzione ha inquadrato il progetto come un passo strategico nella strategia di sviluppo dei giochi e di collaborazione con i creator di GCL.
GCL (Nasdaq: GCL) anunció Island of Hearts, una aventura interactiva de acción en vivo, impulsada por una narrativa, cocreada por 4Divinity y Titan con el apoyo de Leap Studio.
El juego utiliza una narrativa de ramificación en primera persona y presenta creadores de estilo de vida con sede en Asia, entre los que se encuentran Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, y Leah Usami. Habrá una demo práctica en la página de Steam de gamescom asia a partir del 15 de octubre de 2025, y el título se mostrará en el stand de 4Divinity durante gamescom asia x Thailand Game Show, del 16 al 19 de octubre de 2025, donde el reparto realizará encuentros con los fans. El juego completo está previsto para su lanzamiento en la primavera de 2026. La dirección presentó el proyecto como un paso estratégico en la estrategia de desarrollo de juegos y de colaboración con creadores de GCL.
GCL (나스닥: GCL)은 Island of Hearts를 발표했습니다. 이는 4Divinity와 Titan이 공동 제작했고 Leap Studio의 지원을 받는 라이브 액션, 서사 중심의 인터랙티브 어드벤처입니다.
게임은 1인칭 분기형 서사를 사용하며 아시아에 기반을 둔 라이프스타일 크리에이터들로 구성된 Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, 및 Leah Usami를 특징으로 합니다. 실습 데모는 2025년 10월 15일부터 Steam의 gamescom asia 페이지에서 이용 가능하고, 타이틀은 gamescom asia x Thailand Game Show, 2025년 10월 16–19일 동안 4Divinity 부스에서 선보이며 출연진이 팬 미팅을 개최합니다. 전체 게임은 2026년 봄에 출시될 예정입니다. 경영진은 이 프로젝트를 GCL의 게임 개발 및 크리에이터 협업 전략의 전략적 단계로 분류했습니다.
GCL (Nasdaq: GCL) a annoncé Island of Hearts, une aventure interactive en direct, narrative, co-créée par 4Divinity et Titan avec le soutien de Leap Studio.
Le jeu utilise une narration en première personne à embranchements et présente des créateurs de lifestyle basés en Asie, dont Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, et Leah Usami. Une démo pratique sera disponible sur la page Steam de gamescom asia à partir du 15 octobre 2025, et le titre sera présenté au stand de 4Divinity lors de gamescom asia x Thailand Game Show, du 16 au 19 octobre 2025, où les membres du casting organiseront des séances de rencontres avec les fans. Le jeu complet est prévu pour sortir au printemps 2026. La direction a présenté le projet comme une étape stratégique dans la stratégie de développement de jeux et de collaboration avec les créateurs de GCL.
GCL (Nasdaq: GCL) kündigte Island of Hearts an, ein Live-Action-, narrativ getriebenes interaktives Abenteuer, das gemeinsam von 4Divinity und Titan mit Unterstützung von Leap Studio geschaffen wurde.
Das Spiel verwendet eine erstpersonliche, verzweigte Erzählstruktur und präsentiert Asien-basierte Lifestyle-Creator, darunter Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, und Leah Usami. Eine praxisnahe Demo wird auf der Steam-Seite von gamescom asia ab dem 15. Oktober 2025 verfügbar sein, und der Titel wird am Stand von 4Divinity während gamescom asia x Thailand Game Show, 16.–19. Oktober 2025 präsentiert, wo die Cast-Mitglieder Meet-and-Greets abhalten. Das Vollspiel soll im Frühling 2026 veröffentlicht werden. Die Geschäftsführung framing das Projekt als strategischen Schritt in GCLs Spielentwicklungs- und Creator-Zusammenarbeitsstrategie.
GCL (بورصة ناسداك: GCL) أعلن عن Island of Hearts، مغامرة تفاعلية حية مدفوعة بالرواية، مشتركة بين 4Divinity و Titan بدعم من Leap Studio.
تستخدم اللعبة سرداً فِعلياً من منظور الشخص الأول مع فِرق منشئي أسلوب الحياة من آسيا، بما في ذلك Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, و Leah Usami. ستكون هناك نسخة تجريبية عملية على صفحة Steam لـ gamescom asia ابتداءً من 15 أكتوبر 2025، وسيتم عرض العنوان في كشك 4Divinity خلال gamescom asia x Thailand Game Show، 16–19 أكتوبر 2025، حيث سيعقد أعضاء الكاست لقاءات والتواصل مع المعجبين. من المقرر إصدار اللعبة الكاملة في ربيع 2026. وصفت الإدارة المشروع كخطوة استراتيجية في استراتيجية تطوير الألعاب والتعاون مع المبدعين في GCL.
GCL(纳斯达克:GCL)宣布了Island of Hearts,一款由4Divinity和Titan共同打造、Leap Studio支持的真人实景、叙事驱动的互动冒险。
游戏采用第一人称分支叙事,汇聚亚洲地区的生活方式创作者,包括Siew Pui Yi, Debbie Wee, Nahyun Kim, Baby G, Ayako Ogawa, и Leah Usami。现场演示 将于2025年10月15日起在 Steam 的 gamescom asia 页面上线,且该作品将于gamescom asia x Thailand Game Show,2025年10月16–19日在4Divinity展位展出,演员阵容将举行见面会。完整版预计在2026年春推出。管理层将该项目视为GCL在游戏开发与创作者协作战略中的一个重要步骤。
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Insights
GCL launches a creator-driven live-action interactive title with demos and on-site creator events ahead of a Spring
GCL leverages its publishing arm 4Divinity and content studio Titan Digital Media to produce "Island of Hearts", a narrative, branching live-action experience featuring known lifestyle creators and a Steam demo. The plan ties content creators, hands-on demos, and event exposure into a single product rollout, which can raise awareness and validate engagement before full release.
Risks follow execution and audience fit: success depends strictly on the demo response, creator draw, and the live-event turnout during
Announcement signals a commercial push through creator-led IP and live demos, presented as a growth initiative by management.
The company frames this title as a strategic content play, emphasizing cross-subsidiary collaboration and creator involvement to drive discovery. Concrete investor-facing steps include a Steam demo and on-site appearances, which create early, measurable touchpoints for demand assessment.
Dependencies and short-term indicators are explicit: demo availability on Steam from
GCL unveils its latest new title, "Island of Hearts"
SINGAPORE, Oct. 08, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced that its publishing subsidiary, 4Divinity Pte. Ltd. (“4Divinity”), and creator-led branded content production subsidiary, Titan Digital Media (“Titan”), co-created GCL’s latest new game title, “Island of Hearts”, with support from Leap Studio.
“Island of Hearts” is a narrative-driven interactive live-action adventure scheduled to launch in Spring 2026. It blends first-person perspective storytelling with a branching narrative design, brought to life by a cast of well-known lifestyle creators in Asia.
Featured content creators include Siew Pui Yi (@ms_puiyi); Debbie Wee (@debbwie); Nahyun Kim (@nahyunworld); Baby G (@kaikai_babyg); Ayako Ogawa (@ayakogawa); Leah Usami (@leah_usami); and others to be revealed.
The game will be showcased at 4Divinity’s booth during the gamescom asia x Thailand Game Show 2025 from October 16–19 in Bangkok, Thailand. Attendees will have the opportunity to experience a hands-on demonstration, offering a glimpse into the game’s interactive storytelling and visual style.
In addition, cast members will appear in person at the event for a meet-and-greet, offering fans a chance to connect directly with the stars of the game.
A demo of “Island of Hearts” will also be available and featured on Steam’s gamescom asia event page starting 15 October 2025.
“’Island of Hearts’ represents an exciting new chapter in our game development and publishing strategy and showcases the creative synergies across our subsidiaries,” said Sebastian Toke, Group CEO of GCL. “By collaborating with leading content creators, we’re delivering a personal and immersive experience that we believe our users will find unforgettable. With a hands-on demo featured on Steam and live fan engagement at the event, we’re not only expanding our reach but also demonstrating the commercial potential of interactive storytelling as a growth driver for our portfolio.”
More details, including character reveals, story, and behind-the-scenes content, will be unveiled during the gamescom asia showcase and in the months ahead.
About GCL Global Holdings
GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.
Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com
About 4Divinity
4Divinity is a digital and retail games publishing company and a wholly owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity partners with publishers and development studios to introduce brand-new IP to the region. https://www.4divinity.com/
About Titan Digital Media
Titan Digital Media is a Singapore-based creative studio and talent network specialising in digital content, branded entertainment, and influencer-led storytelling. Known for its digital-first and innovative approach, Titan hosts a network of the region’s top creators to produce content that resonates across platforms. With expertise in narrative development, production, and talent management, Titan has become a leading force in Southeast Asia’s content and creator economy. As part of the GCL Group, it is now expanding into interactive media, uniting content creators, brands, and fans through bold new forms of storytelling.
About Leap Studio
Leap Studio, a Hong Kong-based game developer, is dedicated to creating innovative PC and console games. With research and development hubs in Beijing, Xi’an, and Hefei, the company thrives on youthful passion—over
Forward-Looking Statements
This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance.
These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.
GCL Investor Relations:
Crocker Coulson
crocker.coulson@aummedia.org
(646) 652-7185
