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GDEV announces results for the second quarter and first half of 2026

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GDEV (NASDAQ: GDEV) reported unaudited results for Q2 and H1 2026. Q2 2026 revenue was $94 million, down 22% year-over-year, mainly due to lower bookings of $73 million (down 21%). Selling and marketing expenses fell 38% to $33 million, reflecting a more selective, value-focused user acquisition strategy.

Q2 profit, net of tax, rose to $20 million from $17 million, while Adjusted EBITDA declined to $20 million from $22 million. Operating cash flow improved to a positive $10 million from negative $10 million. For H1 2026, revenue decreased 11% to $193 million, profit increased to $37 million, and Adjusted EBITDA edged up to $39 million. On August 13, 2026, GDEV agreed to sell mobile game “Island Hoppers” for up to $5.0 million, triggering accelerated recognition of $2.1 million in deferred revenue.

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Positive

  • Q2 2026 profit $20 million vs. $17 million in Q2 2025
  • H1 2026 profit $37 million vs. $31 million in H1 2025
  • Q2 operating cash flow +$10 million vs. -$10 million in Q2 2025
  • H1 operating cash flow +$15 million vs. -$4 million in H1 2025
  • Q2 selling and marketing expenses down 38% to $33 million
  • Island Hoppers sale for up to $5.0 million plus $2.1 million deferred revenue uplift

Negative

  • Q2 2026 revenue down 22% year-over-year to $94 million
  • H1 2026 revenue down 11% year-over-year to $193 million
  • Q2 bookings down 21% to $73 million; H1 bookings down 10% to $156 million
  • Monthly paying users down 23% in Q2 and 15% in H1 2026 vs. prior-year periods
  • Q2 advertising bookings down 33% to $4 million; H1 down 17% to $8 million
  • Q2 Adjusted EBITDA decreased to $20 million from $22 million

News Explained

The company received $4.5 million upfront; $0.5 million remains contingent on revenue and migration conditions.

On August 13, 2026, GDEV entered an agreement to sell the mobile game Island Hoppers and its related intellectual property and assets to an unrelated party.

The sale has generated $4.5 million received upon execution, while $0.5 million remains a deferred payment contingent on a gross-revenue condition and completion of agreed migration obligations.

The release describes the transaction as entered into and does not state that closing has occurred, so those conditions remain the specified milestones for the deferred payment and closing-related accounting treatment.

Island Hoppers represented approximately 1% of group bookings in the first half of 2026 and approximately 3% in 2025.

Market Context

Recent tag-specific earnings history showed an average move of 0.56%, adding a benchmark to the Q2/H...
Analysis

Recent tag-specific earnings history showed an average move of 0.56%, adding a benchmark to the Q2/H1 report. Profit and cash flow improved, while lower revenue, bookings and paying users remained risks; insider data recorded Net Selling.

Key Figures

Revenue: $94 million Selling and marketing expenses: $33 million Profit for the period: $20 million +5 more
8 metrics
Revenue $94 million Q2 2026; decreased 22% year-over-year
Selling and marketing expenses $33 million Q2 2026; decreased 38% year-over-year
Profit for the period $20 million Q2 2026; versus $17 million in Q2 2025
Adjusted EBITDA $20 million Q2 2026; versus $22 million in Q2 2025
Operating cash flow $10 million Q2 2026; versus negative $10 million in Q2 2025
Bookings $73 million Q2 2026; versus $92 million in Q2 2025
Monthly paying users 239 thousand Q2 2026; decreased 23% year-over-year
Island Hoppers sale consideration $5.0 million Game asset purchase agreement dated August 13, 2026

Previous Earnings Reports

4 past events · Latest: May 19 (Positive)
Same Type Pattern 4 events
Date Event Sentiment 24h Move Catalyst
May 19 Q1 earnings report Positive +1.6% Revenue, profit, EBITDA and bookings increased year-over-year.
Mar 05 Q4 earnings report Negative -7.2% Revenue and bookings declined despite higher annual EBITDA and operating cash flow.
Nov 24 Q3 earnings report Positive -2.1% Profit and EBITDA increased substantially despite lower revenue and bookings.
Sep 02 Q2 earnings report Positive +7.3% Revenue, profit and EBITDA increased while marketing expenses declined.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Tag-specific earnings reactions were mixed, with both positive and negative 24-hour moves following recent earnings announcements.

Key Terms

adjusted ebitda, deferred revenue, equity accounted associates, non-ifrs financial measures
4 terms
adjusted ebitda financial
"Adjusted EBITDA amounted to $20 million in Q2 2026"
Adjusted EBITDA is a way companies measure how much money they make from their core operations, like running a business, by removing certain costs or income that aren’t part of regular business activities. It helps investors see how well a company is doing without distractions from unusual expenses or gains, making it easier to compare companies or track performance over time.
deferred revenue financial
"deferred revenue related to Island Hoppers’ bookings"
Cash a company has already received for goods or services it has promised but not yet delivered; it's recorded as a liability because the company still owes that product, service, or future revenue recognition. For investors, deferred revenue signals upcoming work or deliveries that will convert into reported sales over time and affects short-term obligations, cash flow quality, and how quickly a firm can grow recognized revenue—think of it like prepaid subscriptions or gift cards a business must honor later.
View in glossary
equity accounted associates financial
"share of profits of equity accounted associates"
Companies in which an investor holds significant influence—normally through a 20–50% ownership stake—are treated as "equity accounted associates." Under the equity method, the investor records its proportionate share of an associate’s profit or loss in its income statement and adjusts the investment’s carrying value on the balance sheet, rather than consolidating that company’s full revenues and expenses. This matters to investors because those reported shares change reported earnings and net asset values without showing the associate’s full cash flows, similar to recording the results of a partner you don’t fully merge with.
non-ifrs financial measures financial
"Presentation of Non-IFRS Financial Measures"
Non-IFRS financial measures are company-reported numbers that modify or exclude items from standard accounting results so management can highlight what it sees as underlying business performance—common examples are adjusted EBITDA or adjusted earnings per share. They matter to investors because they can make trends clearer by removing unusual or noncash items, like cleaning lens smudges off a camera, but they require scrutiny since companies decide what to exclude and comparisons across firms may not be uniform.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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LIMASSOL, Cyprus, Aug. 21, 2026 (GLOBE NEWSWIRE) -- GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment company (“GDEV” or the “Company”) released its unaudited financial and operational results for the second quarter and first half-year ended June 30, 2026.

Second quarter 2026 financial highlights:

  • Revenue of $94 million decreased by 22% year-over-year.
  • Selling and marketing expenses of $33 million decreased by 38% year-over-year.
  • Profit for the period, net of tax, of $20 million in Q2 2026 increased vs. $17 million in Q2 2025.
  • Adjusted EBITDA amounted to $20 million in Q2 2026 decreased vs. $22 million in Q2 2025.

Second quarter and first half of 2026 financial performance in comparison

US$ million Q2 2026 Q2 2025 Change () H1 2026 H1 2025 Change () 
Revenue 94  120  (22)%193  217  (11)%
Platform commissions (18) (25) (29)%(38) (46) (17)%
Game operation cost (15) (14) 2 %(28) (28) 2 %
Selling and marketing expenses (33) (53) (38)%(69) (95) (27)%
General and administrative expenses (9) (9) (3)%(18) (17) 9 %
Profit for the period, net of tax 20  17  20 %37  31  21 %
Adjusted EBITDA1 20  22  (7)%39  38  2 %
Cash flows generated from operating activities 10  (10) N/M  15  (4) N/M  


Second quarter 2026 financial performance

In the second quarter of 2026, our revenue decreased by $26 million (or 22%) year-over-year and amounted to $94 million. The decrease was primarily driven by a decrease in bookings.

Platform commissions decreased by $7 million (or 29%) in the second quarter of 2026 compared to the same period in 2025 in line with the decrease in revenue.

Game operation costs remained relatively stable at the level of $15 million in the second quarter of 2026 vs. $14 million in the second quarter of 2025.

Selling and marketing expenses in the second quarter of 2026 decreased by $20 million vs. the same period in 2025, amounting to $33 million. This decrease is driven by our continued focus on improving the efficiency of user acquisition activities. The decrease reflects a more selective approach to performance marketing, prioritizing channels that attract players with higher long-term value over broad-scale campaigns aimed at short-term growth.

General and administrative expenses remained stable at $9 million in the second quarters of both 2026 and 2025.

As a result of the factors above, together with (i) the effect of a net foreign exchange loss in the second quarter of 2026 in the amount of $1 million vs. a net foreign exchange gain in the amount of $1 million in the same period of the prior year and (ii) share of profits of equity accounted associates in the second quarter of 2026 in the amount of $2 million vs. the share of losses of equity accounted associates in the amount of $2 million in the same period of the prior year, we recorded a profit for the period, net of tax, of $20 million in the second quarter of 2026 compared with $17 million in the same period of 2025. Adjusted EBITDA in the second quarter of 2026 amounted to $20 million, a decrease of $2 million compared with the same period in 2025 driven primarily by the same factors as those affecting the profit, except for the share of profits or losses of equity accounted associates, which do not impact the Adjusted EBITDA.

Cash flows generated from operating activities were positive $10 million in the second quarter of 2026 compared with negative $10 million in the same period in 2025.

________________________
1 For more information, see section titled “Presentation of Non-IFRS Financial Measures” on the last two pages of this report, including the reconciliation of the profit for the period, net of tax to the Adjusted EBITDA.

First half of 2026 financial performance

In the first half of 2026, our revenue decreased by $24 million (or 11%) year-over-year to $193 million. This decrease was primarily driven by a decrease in bookings.

Platform commissions decreased by $8 million (or 17%) in the first half of 2026 compared to the same period in 2025, driven by a decrease of revenues recognized from PC platforms.

Game operation cost remained stable at $28 million in the first halves of both 2026 and 2025.

Selling and marketing expenses in the first half of 2026 decreased by $25 million vs. the same period in 2025, amounting to $69 million. This decrease is driven by our continued focus on improving the efficiency of user acquisition activities. The decrease reflects a more selective approach to performance marketing, prioritizing channels that attract players with higher long-term value over broad-scale campaigns aimed at short-term growth.

General and administrative expenses remained relatively stable at $18 million in the first half of 2026 vs. $17 million in 2025.

As a result of the factors above, together with (i) the effect of a net foreign exchange loss in the first half of 2026 in the amount of $2 million vs. a net foreign exchange gain in the amount of $2 million in the same period of prior year and (ii) share of profits of equity accounted associates in the second quarter of 2026 in the amount of $2 million vs. the share of losses of equity accounted associates in the amount of $2 million in the same period of prior year, we recorded a profit for the period, net of tax, of $37 million compared with $31 million in the same period of 2025. Adjusted EBITDA in the first half of 2026 amounted to $39 million, an increase of $1 million compared with the same period in 2025 driven primarily by the same factors as those affecting the profit, except for the share of profits or losses of equity accounted associates, which do not impact the Adjusted EBITDA.

Cash flows generated from operating activities were positive $15 million in the first half of 2026 compared with negative $4 million in the same period in 2025.

Second quarter and first half 2026 operational performance comparison

  Q2 2026 Q2 2025 Change (%) H1 2026 H1 2025 Change (%) 
Bookings ($ million) 73 92 (21)%156 173 (10)%
Bookings from in-app purchases 69 87 (20)%148 163 (9)%
Bookings from advertising 4 5 (33)%8 10 (17)%
Share of advertising 5.0%5.9%(0.9)p.p.5.4%5.9%(0.5)p.p.
MPU (thousand) 239 312 (23)%254 298 (15)%
ABPPU ($) 97 93 5 %97 91 7 %


Bookings declined in the second quarter and first half of 2026 to reach $73 million and $156 million, respectively, compared with $92 million and $173 million in the same periods in 2025. The decline was primarily due to a decline in monthly paying users of 23% and 15% in the second quarter and first half of 2026, respectively, vs. the same periods in 2025.

The share of advertisement sales as a percentage of total bookings decreased in the second quarter and first half of 2026 by 0.9 p.p. and 0.5 p.p. vs. the same period in 2025.

Split of bookings by platform Q2 2026 Q2 2025 H1 2026 H1 2025 
Mobile 65%63%64%61%
PC 35%37%36%39%


In the second quarter of 2026, the share of mobile and PC versions of our games remained relatively stable while in the first half of 2026 we recorded an increase in share of mobile to reach 64% vs. 61% in the same period in 2025 and a decrease in share of PC to reach 36% vs. 39% in the same period in 2025.

Split of bookings by geography Q2 2026 Q2 2025 H1 2026 H1 2025 
US 31%34%31%34%
Asia 17%19%18%20%
Europe 31%32%32%32%
Other 21%15%19%14%


Our split of bookings by geography in the second quarter and first half of 2026 vs. the same periods in 2025 saw a decrease in the share of bookings derived from the US and Asia and an increase in bookings derived from other countries.

Note:

Due to rounding, the numbers presented throughout this release may not precisely add up to the totals. The period-over-period percentage changes are based on the actual numbers and may therefore differ from the percentage changes if those were to be calculated based on the rounded numbers.

Recent developments

On August 13, 2026, the Group entered into a game asset purchase agreement with an unrelated party for the sale of the mobile game "Island Hoppers", together with all related intellectual property and game assets, for a total consideration of $5.0 million, of which $4.5 million was received upon execution and $0.5 million represents a deferred payment contingent on the satisfaction of a gross revenue condition and completion of the agreed migration obligations.

Island Hoppers contributed approximately 1% to the Group’s bookings in the first half of 2026 and approximately 3% in the year ended December 31, 2025.

As a result of the transaction, deferred revenue related to Island Hoppers’ bookings, totaling $2.1 million as of June 30, 2026, will be recognized on an accelerated basis, providing a one-time uplift to reported revenue in the period of closing.

About GDEV

GDEV is a gaming and entertainment holding company, focused on development and growth of its franchise portfolio across various genres and platforms. With a diverse range of subsidiaries including Nexters and Cubic Games, among others, GDEV strives to create games that will inspire and engage millions of players for years to come. Its franchises, such as Hero Wars, Island Hoppers, Pixel Gun 3D and others have accumulated over 550 million installs and $2.5 billion of bookings worldwide. For more information, please visit www.gdev.inc

Contacts:

Investor Relations
Roman Safiyulin | Chief Corporate Development Officer
investor@gdev.inc

Cautionary statement regarding forward-looking statements

Certain statements in this press release may constitute “forward-looking statements” for purposes of the federal securities laws. Such statements are based on current expectations that are subject to risks and uncertainties. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements.

The forward-looking statements contained in this press release are based on the Company’s current expectations and beliefs concerning future developments and their potential effects on the Company. There can be no assurance that future developments affecting the Company will be those that the Company has anticipated. Forward-looking statements involve a number of risks, uncertainties (some of which are beyond the Company’s control) or other assumptions. You should carefully consider the risks and uncertainties described in the “Risk Factors” section of the Company’s 2025 Annual Report on Form 20-F, filed by the Company on March 31, 2026, and other documents filed by the Company from time to time with the Securities and Exchange Commission. Should one or more of these risks or uncertainties materialize, or should any of the Company’s assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and the Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws.

Presentation of Non-IFRS Financial Measures

In addition to the results provided in accordance with IFRS throughout this press release, the Company has provided the non-IFRS financial measure “Adjusted EBITDA” (the “Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA as the profit/loss for the period, net of tax as presented in the Company’s financial statements in accordance with IFRS, adjusted to exclude (i) goodwill and investments in equity-accounted associates’ impairment, (ii) loss on disposal of subsidiaries, (iii) income tax expense, (iv) other financial income, finance income and expenses other than foreign exchange gains and losses and bank charges, (v) change in fair value of share warrant obligations and other financial instruments, (vi) share of loss of equity-accounted associates, (vii) depreciation and amortization, (viii) share-based payments expense and (ix) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. The Company uses this Non-IFRS Financial Measure for business planning purposes and in measuring its performance relative to that of its competitors. The Company believes that this Non-IFRS Financial Measure is a useful financial metric to assess its operating performance from period-to-period by excluding certain items that the Company believes are not representative of its core business. This Non-IFRS Financial Measure is not intended to replace, and should not be considered superior to, the presentation of the Company’s financial results in accordance with IFRS. The use of the Non-IFRS Financial Measure terms may differ from similar measures reported by other companies and may not be comparable to other similarly titled measures.

Reconciliation of the profit for the period, net of tax to the Adjusted EBITDA

         
US$ million Q2 2026 Q2 2025 H1 2026 H1 2025
Profit for the period, net of tax 20  17  37  31 
Adjust for:        
Income tax expense 2  2  3  3 
Adjusted finance income2 (0.6) (0.2) (1) (1)
Share of loss of equity-accounted associates (2) 2  (2) 2 
Change in fair value of share warrant obligations and other financial instruments (0.1) (0.2) (0.2) (0.1)
Depreciation and amortization 0.6  2  1  3 
Share-based payments 0.3  0.4  0.4  0.5 
Adjusted EBITDA 20  22  39  38 


________________________
2
Adjusted finance income/expenses consist of finance income and expenses other than foreign exchange gains and losses and bank charges, net.


FAQ

How did GDEV (NASDAQ: GDEV) perform financially in Q2 2026?

GDEV reported Q2 2026 revenue of $94 million, down 22% year-over-year, and profit of $20 million, up from $17 million. According to GDEV, Adjusted EBITDA was $20 million, slightly below $22 million a year earlier, while operating cash flow improved to a positive $10 million.

What were GDEV’s key financial results for the first half of 2026 (GDEV)?

For H1 2026, GDEV generated revenue of $193 million, down 11% year-over-year, and profit of $37 million, up from $31 million. According to GDEV, Adjusted EBITDA reached $39 million, marginally higher than $38 million in H1 2025, with operating cash flow of $15 million.

Why did GDEV’s revenue and bookings decline in Q2 2026?

GDEV’s Q2 2026 revenue fell 22% to $94 million, mainly due to lower bookings, which dropped 21% to $73 million. According to GDEV, the decline was primarily driven by reduced monthly paying users, down 23% in Q2 2026 compared with the same quarter of 2025.

How did GDEV’s user metrics change in Q2 and H1 2026?

In Q2 2026, monthly paying users declined 23% to 239 thousand, while ABPPU increased 5% to $97. According to GDEV, H1 2026 monthly paying users fell 15% to 254 thousand, with ABPPU up 7% to $97 compared with H1 2025.

What is the impact of the Island Hoppers game sale on GDEV?

On August 13, 2026, GDEV agreed to sell mobile game “Island Hoppers” for total consideration of up to $5.0 million. According to GDEV, deferred revenue of $2.1 million related to Island Hoppers will be recognized on an accelerated basis, creating a one-time uplift to reported revenue.

How did GDEV’s selling and marketing expenses evolve in 2026?

GDEV’s Q2 2026 selling and marketing expenses declined 38% year-over-year to $33 million, with H1 2026 down to $69 million from $95 million. According to GDEV, this reflects a more selective, efficiency-focused user acquisition strategy prioritizing players with higher long-term value.

What changes occurred in GDEV’s platform and geographic bookings mix in 2026?

In H1 2026, mobile platforms accounted for 64% of bookings, up from 61%, while PC fell to 36% from 39%. According to GDEV, the geographic mix showed lower shares from the US and Asia and higher contributions from other countries compared with 2025.