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GDEV announces results for the second quarter and first half of 2025

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GDEV (NASDAQ: GDEV) reported strong Q2 2025 financial results with revenue reaching $120 million, up 13% year-over-year. The company achieved a net profit of $17 million, increasing from $15 million in Q2 2024, while Adjusted EBITDA grew to $22 million, up from $17 million.

Key operational metrics showed mixed results, with bookings declining 14% to $92 million in Q2 2025. Monthly paying users (MPU) decreased by 18% to 312,000, though average bookings per paying user (ABPPU) improved by 5% to $93. The company maintains a strong cash position of $932 million for potential strategic investments.

Geographic distribution remained stable with the US representing 34% of bookings, Europe 32%, Asia 19%, and other regions 15%. Mobile platform share increased to 63% of bookings in Q2 2025, up from 58% in Q2 2024.

GDEV (NASDAQ: GDEV) ha pubblicato risultati finanziari solidi per il secondo trimestre 2025: ricavi pari a 120 milioni di dollari, in crescita del 13% rispetto all'anno precedente. L'azienda ha registrato un utile netto di 17 milioni di dollari, rispetto ai 15 milioni del Q2 2024, mentre l'Adjusted EBITDA è salito a 22 milioni di dollari (da 17 milioni).

Gli indicatori operativi sono stati contrastanti: le prenotazioni (bookings) sono diminuite del 14% a 92 milioni di dollari nel Q2 2025. Gli utenti paganti mensili (MPU) sono calati del 18% a 312.000, ma l'average bookings per paying user (ABPPU) è migliorato del 5% arrivando a 93 dollari. L'azienda mantiene una solida posizione di cassa di 932 milioni di dollari per possibili investimenti strategici.

La distribuzione geografica è rimasta stabile: Stati Uniti 34% delle bookings, Europa 32%, Asia 19% e altre aree 15%. La quota del mobile è aumentata al 63% delle bookings nel Q2 2025, rispetto al 58% del Q2 2024.

GDEV (NASDAQ: GDEV) presentó sólidos resultados financieros en el segundo trimestre de 2025: ingresos de 120 millones de dólares, un aumento del 13% interanual. La compañía obtuvo un beneficio neto de 17 millones de dólares, frente a 15 millones en el Q2 2024, y el Adjusted EBITDA creció a 22 millones de dólares (desde 17 millones).

Las métricas operativas fueron mixtas: las reservas (bookings) cayeron un 14% hasta 92 millones en el Q2 2025. Los usuarios de pago mensuales (MPU) bajaron un 18% a 312.000, aunque el promedio de bookings por usuario de pago (ABPPU) mejoró un 5% hasta 93 dólares. La compañía mantiene una fuerte posición de caja de 932 millones de dólares para posibles inversiones estratégicas.

La distribución geográfica se mantuvo estable: EE. UU. representó el 34% de las bookings, Europa 32%, Asia 19% y otras regiones 15%. La cuota de plataforma móvil aumentó al 63% de las bookings en el Q2 2025, desde el 58% en el Q2 2024.

GDEV (NASDAQ: GDEV)는 2025년 2분기에 견조한 실적을 발표했습니다. 매출은 1억 2천만 달러로 전년 동기 대비 13% 증가했습니다. 순이익은 1,700만 달러로 Q2 2024의 1,500만 달러에서 확대됐고, 조정 EBITDA는 2,200만 달러로 1,700만 달러에서 증가했습니다.

운영 지표는 엇갈렸습니다. 예약( bookings )은 14% 감소한 9,200만 달러였고, 월간 유료 이용자(MPU)는 18% 줄어 312,000명이었습니다. 다만 유료 이용자당 평균 예약액(ABPPU)은 5% 상승해 93달러를 기록했습니다. 회사는 전략적 투자를 위한 현금성 자산 9억 3,200만 달러의 강력한 현금 포지션을 유지하고 있습니다.

지역별 비중은 안정적이었으며, 미국이 예약의 34%, 유럽 32%, 아시아 19%, 기타 지역 15%를 차지했습니다. 모바일 플랫폼 비중은 Q2 2025에 63%로 Q2 2024의 58%에서 상승했습니다.

GDEV (NASDAQ: GDEV) a publié de solides résultats pour le deuxième trimestre 2025 : chiffre d'affaires de 120 millions de dollars, en hausse de 13% en glissement annuel. La société a réalisé un résultat net de 17 millions de dollars, contre 15 millions au T2 2024, et l'EBITDA ajusté est passé à 22 millions de dollars (contre 17 millions).

Les indicateurs opérationnels sont mitigés : les bookings ont diminué de 14% à 92 millions de dollars au T2 2025. Les utilisateurs payants mensuels (MPU) ont reculé de 18% pour atteindre 312 000, mais les bookings moyennes par utilisateur payant (ABPPU) ont progressé de 5% à 93 dollars. La société dispose d'une très bonne trésorerie de 932 millions de dollars pour d'éventuels investissements stratégiques.

La répartition géographique est restée stable : les États-Unis représentent 34% des bookings, l'Europe 32%, l'Asie 19% et les autres régions 15%. La part du mobile est passée à 63% des bookings au T2 2025, contre 58% au T2 2024.

GDEV (NASDAQ: GDEV) meldete starke Finanzergebnisse für das zweite Quartal 2025: Umsatz von 120 Mio. USD, ein Anstieg von 13% gegenüber dem Vorjahr. Das Unternehmen erzielte einen Nettoverlust — Entschuldigung, einen Nettoertrag von 17 Mio. USD, gegenüber 15 Mio. im Q2 2024, und das Adjusted EBITDA stieg auf 22 Mio. USD (von 17 Mio.).

Die operativen Kennzahlen waren gemischt: Die Bookings sanken um 14% auf 92 Mio. USD im Q2 2025. Monatlich zahlende Nutzer (MPU) gingen um 18% zurück und lagen bei 312.000, während der durchschnittliche Buchungswert pro zahlendem Nutzer (ABPPU) um 5% auf 93 USD zulegte. Das Unternehmen verfügt über eine starke Cash-Position von 932 Mio. USD für mögliche strategische Investitionen.

Die geografische Verteilung blieb stabil: USA 34% der Bookings, Europa 32%, Asien 19% und sonstige Regionen 15%. Der Anteil des Mobile-Bereichs an den Bookings stieg im Q2 2025 auf 63% (Q2 2024: 58%).

Positive
  • Revenue increased 13% YoY to $120 million in Q2 2025
  • Net profit grew 16% YoY to $17 million in Q2 2025
  • Adjusted EBITDA increased 30% to $22 million in Q2 2025
  • Average bookings per paying user (ABPPU) improved 5% to $93
  • Strong cash position of $932 million available for strategic investments
Negative
  • Bookings declined 14% YoY to $92 million in Q2 2025
  • Monthly paying users decreased 18% to 312,000 in Q2 2025
  • Negative operating cash flow of $10 million in Q2 2025 vs. positive $11 million in Q2 2024
  • Advertising bookings decreased 18% YoY
  • Game operation costs increased 15% YoY

Insights

GDEV shows improved profitability with 13% revenue growth and 30% Adjusted EBITDA increase despite concerning booking declines.

GDEV's Q2 2025 results present a complex picture with some notable strengths alongside potential warning signs. Revenue grew an impressive 13% year-over-year to $120 million, driven primarily by increased in-app purchases. This translated to a 16% rise in net profit to $17 million and a substantial 30% increase in Adjusted EBITDA to $22 million.

However, beneath these positive headline figures lie concerning metrics. Bookings - a critical forward-looking indicator - declined 14% year-over-year to $92 million. This divergence between rising revenue and falling bookings suggests GDEV is recognizing deferred revenue from previous quarters while experiencing weakening current-period sales. The monthly paying users (MPU) metric reinforces this concern, showing an 18% drop to 312,000 users.

The company partially offset this user decline through improved monetization, with average bookings per paying user (ABPPU) increasing 5% to $93. However, cash flow turned negative with $10 million used in operations versus $11 million generated in Q2 2024 - a concerning reversal attributed to booking declines and increased marketing expenses.

GDEV maintains a strong balance sheet with $932 million cash, providing significant optionality for strategic investments. The marketing approach appears to be shifting, with the company testing new performance marketing areas while reducing overall user acquisition spending. This strategy prioritizes efficiency over scale - potentially explaining the falling user numbers but improved profitability.

Platform and geographic trends show increased mobile engagement (63% of bookings vs 58% last year) and growth in European markets offsetting weakness in Asia. The global decline in advertising CPM rates continues to impact GDEV, with ad bookings falling 18% year-over-year.

LIMASSOL, Cyprus, Sept. 02, 2025 (GLOBE NEWSWIRE) -- GDEV Inc. (NASDAQ: GDEV), an international gaming and entertainment company (“GDEV” or the “Company”), released its financial and operational results for the second quarter and first half-year ended June 30, 2025.

Second quarter 2025 financial highlights:

  • Revenue of $120 million increased by 13% year-over-year.
  • Selling and marketing expenses of $53 million increased by 11% year-over-year driven by a testing of new areas in our performance marketing.
  • Profit for the period, net of tax, of $17 million in Q2 2025 increased vs. $15 million in Q2 2024.
  • Adjusted EBITDA1 of $22 million increased vs. $17 million in Q2 2024.
  • Strong cash position of $932 million provides substantial resources for potential future strategic investments.

Second quarter and first half of 2025 financial performance in comparison

US$ millionQ2 2025Q2 2024Change (%)H1 2025H1 2024Change (%)
Revenue12010613%2172132%
Platform commissions(25)(23)10%(46)(46)(2%)
Game operation cost(14)(12)15%(28)(25)11%
Selling and marketing expenses(53)(47)11%(95)(111)(14%)
General and administrative expenses(9)(9)5%(17)(16)4%
Profit/loss for the period, net of tax171516%319N/M
Adjusted EBITDA221730%3816N/M
Cash flows (used in)/generated from operating activities(10)11N/M(4)12N/M

____________
1
For more information, see section titled “Presentation of Non-IFRS Financial Measures” on the last two pages of this report, including the reconciliation of the profit for the period, net of tax to the Adjusted EBITDA.
2 The amounts include investments in liquid high quality securities.
N/M: not meaningful 

Second quarter 2025 financial performance

In the second quarter of 2025, our revenue increased by $14 million (or 13%) year-over-year to reach $120 million. This increase was primarily driven by an increase in the consumable portion of in-app purchases s made by players in the second quarter of 2025 partially offset by a decrease in advertising bookings.

Platform commissions increased by $2 million (or 10%) in the second quarter of 2025 compared to the same period in 2024 in line with the increase in revenues.

Game operation cost remained relatively stable at the level of $14 million in the second quarter of 2025 vs. $13 million in the second quarter of 2024. Selling and marketing expenses in the second quarter of 2025 increased by $5 million vs. the same period in 2024, amounting to $53 million. The increase is attributable to tests in our performance marketing approach.

General and administrative expenses remained stable at $9 million in the second quarters of both 2025 and 2024.

As a result of the factors above we recorded a profit for the period, net of tax, of $17 million compared with $15 million in the same period of 2024. Adjusted EBITDA in the second quarter of 2025 amounted to $22 million, an increase of $5 million compared with the same period in 2024.

Cash flows generated from operating activities were negative $10 million in the second quarter of 2025 compared with positive $11 million in the same period in 2024 primarily due to decrease in bookings and increase in marketing expenses.

First half 2025 financial performance

In the first half of 2025, our revenue increased by $4 million (or 2%) year-over-year to $217 million. This increase was primarily driven by an increase in the consumable portion of in-app purchases made by users in the first half of 2025 partially offset by a decrease in advertising bookings.

Platform commissions decreased by $0.7 million (or 2%) in the first half of 2025 compared to the same period in 2024, driven by an increase of revenues recognized from PC platforms, where we enjoy lower commissions.

Game operation cost increased to the level of $28 million in the first half of 2025 vs. $25 million in the first half of 2024, mainly driven by an increase in investments in our IT infrastructure.

Selling and marketing expenses in the first half of 2025 decreased by $16 million vs. the same period in 2024, amounting to $95 million. The decrease is due to revising our approach and scaling down on UA spending with focus on efficiency rather than scale partially offset by an increase in expenses driven by a testing of new areas in our performance marketing.

General and administrative expenses remained relatively stable at $17 million in the first half of 2025 vs. $16 million in 2024.

As a result of the factors above (together with net finance income in the first half of 2025 of $3 million vs. net finance expenses in the same period in 2024 of $2 million), we recorded a profit for the period, net of tax, of $31 million compared with $9 million in the same period of 2024. Adjusted EBITDA in the first half of 2025 amounted to $38 million, an increase of $22 million compared with the same period in 2024.

Cash flows generated from operating activities were negative $4 million in the first half of 2025 compared with positive $12 million in the same period in 2024 mainly due to a decrease in bookings partially offset by a decrease in marketing expenses.

Second quarter and first half 2025 operational performance comparison

 Q2 2025Q2 2024Change (%)H1 2025H1 2024Change (%)
Bookings ($ million)92108(14%)173216(20%)
Bookings from in-app purchases87101(14%)163201(19%)
Bookings from advertising57(18%)1015(31%)
Share of advertising5.9%6.2%(0.3) p.p.5.9%6.9%(1.0) p.p.
MPU (thousand)312381(18%)284381(26%)
ABPPU ($)93885%96889%


Bookings declined in the second quarter and first half of 2025 to reach $92 million and $173 million respectively compared with $108 million and $216 million in the same periods in 2024. The decline is primarily due to a decline in monthly paying users by 18% and 26% in the second quarter and first half of 2025 respectively vs. the same periods in 2024 due to the decrease of the user acquisition expenses throughout 2024 and first half of 2025.

The share of advertisement sales as a percentage of total bookings decreased in the second quarter and first half of 2025 to reach 5.9% compared to 6.2% and 6.9% in the same periods in 2024. This decline was primarily driven by a global trend of declining CPM rates for advertising throughout 2024 and 2025.

Split of bookings by platformQ2 2025Q2 2024H1 2025H1 2024
Mobile63%58%61%60%
PC37%42%39%40%


In the first half of 2025, the share of mobile and PC versions of our games remained relatively stable while in the second quarter of 2025 we recorded an increase in share of mobile to reach 63% vs 58% compared with the same period in 2024.

Split of bookings by geographyQ2 2025Q2 2024H1 2025H1 2024
US34%34%34%34%
Asia19%22%20%22%
Europe32%29%32%29%
Other15%15%14%15%


Our split of bookings by geography in the second quarter and first half of 2025 vs. the same periods in 2024 remained broadly similar, with a small decrease in the share of bookings in Asia and a small increase in bookings in Europe.

Note:

Due to rounding, the numbers presented throughout this release may not precisely add up to the totals. The period-over-period percentage changes are based on the actual numbers and may therefore differ from the percentage changes if those were to be calculated based on the rounded numbers.

About GDEV

GDEV is a gaming and entertainment holding company, focused on development and growth of its franchise portfolio across various genres and platforms. With a diverse range of subsidiaries including Nexters and Cubic Games, among others, GDEV strives to create games that will inspire and engage millions of players for years to come. Its franchises, such as Hero Wars, Island Hoppers, Pixel Gun 3D and others have accumulated over 550 million installs and $2.5 billion of bookings worldwide. For more information, please visit www.gdev.inc

Contacts:

Investor Relations
Roman Safiyulin | Chief Corporate Development Officer
investor@gdev.inc

Cautionary statement regarding forward-looking statements

Certain statements in this press release may constitute “forward-looking statements” for purposes of the federal securities laws. Such statements are based on current expectations that are subject to risks and uncertainties. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements.

The forward-looking statements contained in this press release are based on the Company’s current expectations and beliefs concerning future developments and their potential effects on the Company. There can be no assurance that future developments affecting the Company will be those that the Company has anticipated. Forward-looking statements involve a number of risks, uncertainties (some of which are beyond the Company’s control) or other assumptions. You should carefully consider the risks and uncertainties described in the “Risk Factors” section of the Company’s 2024 Annual Report on Form 20-F, filed by the Company on March 31, 2025, and other documents filed by the Company from time to time with the Securities and Exchange Commission. Should one or more of these risks or uncertainties materialize, or should any of the Company’s assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and the Company undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws.

Presentation of Non-IFRS Financial Measures

In addition to the results provided in accordance with IFRS throughout this press release, the Company has provided the non-IFRS financial measure “Adjusted EBITDA” (the “Non-IFRS Financial Measure”). The Company defines Adjusted EBITDA as the profit/loss for the period, net of tax as presented in the Company's financial statements in accordance with IFRS, adjusted to exclude (i) goodwill and investments in equity accounted associates' impairment, (ii) loss on disposal of subsidiaries, (iii) income tax expense, (iv) other financial income, finance income and expenses other than foreign exchange gains and losses and bank charges, (v) change in fair value of share warrant obligations and other financial instruments, (vi) share of loss of equity-accounted associates, (vii) depreciation and amortization, (viii) share-based payments expense and (ix) certain non-cash or other special items that we do not consider indicative of our ongoing operating performance. The Company uses this Non-IFRS Financial Measure for business planning purposes and in measuring its performance relative to that of its competitors. The Company believes that this Non-IFRS Financial Measure is a useful financial metric to assess its operating performance from period-to-period by excluding certain items that the Company believes are not representative of its core business. This Non-IFRS Financial Measure is not intended to replace, and should not be considered superior to, the presentation of the Company’s financial results in accordance with IFRS. The use of the Non-IFRS Financial Measure terms may differ from similar measures reported by other companies and may not be comparable to other similarly titled measures.

Reconciliation of the profit for the period, net of tax to the Adjusted EBITDA

US$ millionQ2 2025Q2 2024H1 2025H1 2024
Profit for the period, net of tax1715319
Adjust for:    
Income tax expense2132
Adjusted finance (income)/expenses(1)(0.4)(1)(0.6)
Share of loss of equity-accounted associates20.222
Change in fair value of share warrant obligations and other financial instruments(0.2)(0.4)(0.1)(0.3)
Depreciation and amortization2133
Share-based payments0.40.20.50.4
Adjusted EBITDA22173816

 


FAQ

What were GDEV's Q2 2025 earnings results?

GDEV reported Q2 2025 revenue of $120 million (up 13% YoY), net profit of $17 million (up 16% YoY), and Adjusted EBITDA of $22 million (up 30% YoY).

How much cash does GDEV (NASDAQ:GDEV) have available?

GDEV maintains a strong cash position of $932 million which is available for potential future strategic investments.

What was GDEV's user metrics performance in Q2 2025?

GDEV's monthly paying users (MPU) decreased 18% to 312,000, while average bookings per paying user (ABPPU) increased 5% to $93.

How are GDEV's bookings distributed across platforms?

In Q2 2025, 63% of GDEV's bookings came from mobile platforms (up from 58% in Q2 2024) and 37% from PC platforms.

What is GDEV's geographic revenue distribution?

In Q2 2025, GDEV's bookings were distributed as follows: 34% from US, 32% from Europe, 19% from Asia, and 15% from other regions.
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Electronic Gaming & Multimedia
Communication Services
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Cyprus
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