STOCK TITAN

Gravity Reports Third Quarter of 2026 Result and Business Updates

(Neutral)

Sentiment and the balance of points

Rhea-AI Sentiment reads the wording of the document, how positive or negative its language is on a 1 to 5 scale. The balance of points shown with the takes weighs what the document actually discloses, so the two can disagree, for example when a trial that missed its main goal is described in upbeat language.

Gravity (GRVY) reported third-quarter 2026 revenue of KRW 197,146 million, with mobile games driving growth from a year earlier.

Revenue rose 21.8% quarter over quarter and 41.9% year over year. Operating profit reached KRW 28,728 million, up 4.2% and 35.0%, respectively. Net profit attributable to the parent was KRW 21,407 million, down 12.1% sequentially but up 7.7% annually. Mobile revenue rose 54.6% annually to KRW 169,387 million, while online game revenue fell 3.2% to KRW 25,139 million. Cost of revenue increased 60.0% annually to KRW 141,696 million.

Cash, cash equivalents and short-term financial instruments totaled KRW 616,485 million at September 30, 2026. Gravity plans to establish subsidiaries in Thailand and Singapore within 2026 for new content platforms. The quarterly results are unaudited.

Loading...
Loading translation...
7 points · 0 major

How this balance works

Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.

It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.

Rhea-AI Sentiment measures something else, the tone of the wording.

0 major · 7 points

Hollow bars mark forward-looking points. How the balance works

Positive

  • Moderate pointThird-quarter revenue reached KRW 197,146 million, up 21.8% quarter over quarter and 41.9% year over year.
  • Moderate pointOperating profit reached KRW 28,728 million, up 4.2% quarter over quarter and 35.0% year over year.
  • Minor pointMobile game revenue reached KRW 169,387 million, up 31.7% quarter over quarter and 54.6% year over year.
  • Minor pointCash, equivalents and short-term instruments totaled KRW 616,485 million at September 30, 2026.
  • Minor pointNine-month revenue increased to KRW 520,908 million from KRW 447,098 million a year earlier.
2 minor points
  • Minor pointTotal equity increased to KRW 666,019 million at September 30, 2026, from KRW 637,366 million at December 31, 2025.
  • Minor point. Forward-looking: it has not happened yet and may not happen.Gravity plans Thailand and Singapore subsidiaries within 2026 to develop new content platforms.

Negative

  • Moderate pointParent-attributable net profit of KRW 21,407 million fell 12.1% quarter over quarter, but rose 7.7% year over year.
  • Moderate pointCost of revenue reached KRW 141,696 million, up 29.4% quarter over quarter and 60.0% year over year.
  • Minor pointPretax profit of KRW 27,684 million fell 14.7% quarter over quarter, but rose 1.8% year over year.
  • Minor pointOnline game revenue of KRW 25,139 million fell 15.2% quarter over quarter and 3.2% year over year.
  • Minor pointOther revenue of KRW 2,620 million fell 27.5% quarter over quarter and 21.9% year over year.
2 minor points
  • Minor pointOperating expenses of KRW 26,722 million rose 7.9% quarter over quarter, but fell 8.1% year over year.
  • Minor pointTotal liabilities increased to KRW 138,228 million at September 30, 2026, from KRW 105,296 million at December 31, 2025.

Key Figures

Total revenue: KRW 197,146 million (US$ 145,397 thousand) Operating profit: KRW 28,728 million (US$ 21,186 thousand) Profit before income tax: KRW 27,684 million (US$ 20,416 thousand) +4 more
Total revenue
KRW 197,146 million (US$ 145,397 thousand)
Q3 2026; up 21.8% QoQ and 41.9% YoY
Operating profit
KRW 28,728 million (US$ 21,186 thousand)
Q3 2026; up 4.2% QoQ and 35.0% YoY
Profit before income tax
KRW 27,684 million (US$ 20,416 thousand)
Q3 2026; down 14.7% QoQ and up 1.8% YoY
Net profit attributable to parent
KRW 21,407 million (US$ 15,787 thousand)
Q3 2026; down 12.1% QoQ and up 7.7% YoY
Mobile game revenue
KRW 169,387 million (US$ 124,925 thousand)
Q3 2026; up 31.7% QoQ and 54.6% YoY
Online game revenue
KRW 25,139 million (US$ 18,540 thousand)
Q3 2026; down 15.2% QoQ and 3.2% YoY
Cash and short-term financial instruments
KRW 616,485 million (US$ 454,665 thousand)
Balance as of September 30, 2026

Historical Context

1 past event · Latest: Aug 07
1 event
  1. Aug 07

    Earnings report

    24h Move
    +11.4%

    Q2 revenue was flat QoQ and down YoY; operating and parent net profit rose YoY but fell QoQ.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Key Terms

qoq, yoy, mmorpg, html5, +1 more
5 terms
qoq financial
"representing a 4.2% increase QoQ and a 35.0% increase YoY."
Quarter‑over‑quarter (QoQ) measures how a company’s financial metric—such as revenue, profit or cash flow—changed compared with the previous three‑month period. Think of it like comparing this season’s scoreboard to last season’s to see whether performance is improving or slipping; investors use QoQ changes to spot short‑term momentum, assess whether recent results reflect a trend or one‑time event, and help decide if a stock’s near‑term outlook is strengthening or weakening.
yoy financial
"representing a 4.2% increase QoQ and a 35.0% increase YoY."
Year-over-year (YoY) measures how a financial number—like revenue, profit, or sales—has changed compared with the same period one year earlier, usually expressed as a percentage. It helps investors strip out regular seasonal swings (like holiday sales) by comparing apples to apples, so they can see whether a company’s underlying performance is truly improving, weakening, or holding steady. Think of it as checking this month’s report card against last year’s same month to spot real trends.
mmorpg technical
"Ragnarok Zero: Global, an MMORPG PC game"
A massively multiplayer online role-playing game (MMORPG) is a persistent virtual world where large numbers of players interact, complete tasks, and develop characters over time, like a digital playground or long-running TV series you can join. Investors care because these games generate ongoing revenue through subscriptions, in-game purchases, or expansions and rely on player numbers and engagement—similar to a membership club—so retention and network effects drive long-term cash flow and growth potential.
html5 technical
"a platform for HTML5 gameplay, content creation and sharing"
HTML5 is the modern standard language used to build and structure web pages and web-based apps, acting like a universal blueprint that browsers and devices follow to display content and run features such as video, forms, and interactive elements. For investors, HTML5 matters because it shapes how customers access a company’s services, affects development cost and speed, and can influence user engagement and revenue much like a storefront design affects foot traffic and sales.
international financial reporting standards financial
"prepared in accordance with International Financial Reporting Standards"
International Financial Reporting Standards are a common set of accounting rules used by companies in many countries to prepare and present their financial statements. They matter to investors because they make results easier to compare across borders — like using the same measuring tape — so investors can assess profitability, cash flow and risk more reliably and spot differences that come from business performance rather than differing accounting methods.

AI-generated analysis. How Rhea-AI works. Not financial advice.

See more from StockTitan in Google Search and AI answers. Adds StockTitan as a preferred source · opens Google
Add on Google

Seoul, South Korea, Nov. 13, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.

THIRD QUARTER 2026 HIGHLIGHTS

  • Total revenues were KRW 197,146 million (US$ 145,397 thousand), representing a 21.8% increase from the second quarter ended June 30, 2026 (“QoQ”) and a 41.9% increase from the third quarter ended September 30, 2025 (“YoY”).
  • Operating profit was KRW 28,728 million (US$ 21,186 thousand), representing a 4.2% increase QoQ and a 35.0% increase YoY.
  • Profit before income tax expense was KRW 27,684 million (US$ 20,416 thousand), representing a 14.7% decrease QoQ and a 1.8% increase YoY.
  • Net profit attributable to parent company was KRW 21,407 million (US$ 15,787 thousand), representing a 12.1% decrease QoQ and a 7.7% increase YoY.

REVIEW OF THIRD QUARTER 2026 FINANCIAL RESULTS

Revenues

Online game revenues for the third quarter of 2026 were KRW 25,139 million (US$ 18,540 thousand), representing a 15.2% decrease QoQ from KRW 29,660 million and a 3.2% decrease YoY from KRW 25,968 million. The decrease QoQ was mainly attributable to decreased revenue from Ragnarok Online in Thailand. This decrease was partially offset by initial revenue from Ragnarok Zero: Global launched in Southeast Asia, Europe and Oceania on August 18, 2026. The decrease YoY was mainly due to decreased revenues from Ragnarok Online America Latina in Latin America and Ragnarok Online in Taiwan, Hong Kong and Macau. This decrease was partially offset by initial revenue from Ragnarok Zero: Global launched in Southeast Asia, Europe and Oceania on August 18, 2026.

Mobile game revenues were KRW 169,387 million (US$ 124,925 thousand) for the third quarter of 2026, representing a 31.7% increase QoQ from KRW 128,611 million and a 54.6% increase YoY from KRW 109,571 million. The increase QoQ was mainly attributable to initial revenues from Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026, Ragnarok M: Classic launched in Korea on July 16, 2026 and Ragnarok Origin Classic launched in North, Central and South America on July 23, 2026. Such increase was partially offset by decreased revenues from Ragnarok Origin Classic in Korea, Taiwan, Hong Kong, Macau and Southeast Asia and Ragnarok: The New World in Taiwan, Hong Kong and Macau. The increase YoY was mainly due to initial revenues from Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026 and in Taiwan, Hong Kong and Macau on January 15, 2026 and Ragnarok Origin Classic launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Southeast Asia and Ragnarok: Twilight in Taiwan, Hong Kong and Macau.

Other revenues were KRW 2,620 million (US$ 1,932 thousand) for the third quarter of 2026, representing a 27.5% decrease QoQ from KRW 3,613 million and a 21.9% decrease YoY from KRW 3,355 million.

Cost of Revenue

Cost of revenue was KRW 141,696 million (US$ 104,503 thousand) for the third quarter of 2026, representing a 29.4% increase QoQ from KRW 109,541 million and a 60.0% increase YoY from KRW 88,542 million. The increase QoQ was mainly due to initial commission paid for mobile game services related to Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026. The increase YoY was primarily due to initial commissions paid for mobile game services related to Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026 and in Taiwan, Hong Kong and Macau on January 15, 2026 and Ragnarok Origin Classic launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026.

Operating Expenses

Operating expenses were KRW 26,722 million (US$ 19,708 thousand) for the third quarter of 2026, representing a 7.9% increase QoQ from KRW 24,761 million and an 8.1% decrease YoY from KRW 29,076 million. The increase QoQ was mainly due to increased advertising expenses for Ragnarok Zero: Global in Southeast Asia, Europe and Oceania. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Korea and Global and Nobunaga's Ambition: The Road to the World in Japan.

Profit Before Income Tax Expense

Profit before income tax expense was KRW 27,684 million (US$ 20,416 thousand) for the third quarter of 2026 compared with profit before income tax expense of KRW 32,470 million for the second quarter of 2026 and profit before income tax expense of KRW 27,207 million for the third quarter of 2025.

Net Profit

As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 21,407 million (US$ 15,787 thousand) for the third quarter of 2026 compared with net profit attributable to parent company of KRW 24,341 million for the second quarter of 2026 and a net profit attributable to parent company of KRW 19,869 million for the third quarter of 2025.

Liquidity

The balance of cash and cash equivalents and short-term financial instruments was KRW 616,485 million (US$ 454,665 thousand) as of September 30, 2026.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,355.91 to US$ 1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.

GRAVITY BUSINESS UPDATES

Ragnarok Online IP-based Games

  • Ragnarok Zero: Global, an MMORPG PC game

Ragnarok Zero: Global was officially launched in Southeast Asia (except Vietnam), Europe and Oceania on August 18, 2026. Ragnarok Zero: Americas will be launched in North and South America in January 2027.

  • Ragnarok: Midgard Senki, a 2D MMORPG Mobile and PC game

Ragnarok: Midgard Senki was officially launched in Taiwan, Hong Kong and Macau on October 23, 2026, and will be launched in Korea and Southeast Asia (except Vietnam) in the first half of 2027.

  • Ragnarok: GO, an Idle RPG Mobile game

Ragnarok: GO was officially launched in Southeast Asia (except Vietnam) on October 29, 2026, and will be launched in Taiwan, Hong Kong and Macau in the first quarter of 2027.

  • Ragnarok: Yggdrasil, an MMORPG and SLG Mobile and PC game

Ragnarok: Yggdrasil will be launched in Central and South America in December 2026.

  • Ragnarok: Adventures, a Vertical Idle MMORPG Mobile game

Ragnarok: Adventures will be launched in Japan in the fourth quarter of 2026.

  • Ragnarok Abyss, an MMOARPG Mobile and PC game

Ragnarok Abyss will be launched within 2027.

  • Ragmon Marble, a Casual Board and F2P with Blockchain-based reward Mobile game

Ragmon Marble will be launched in Thailand, Indonesia, the Philippines and Malaysia in the first quarter of 2027.

  • Ragnarok Origin Classic, an MMORPG Mobile and PC game

Ragnarok Origin Classic will be launched in Vietnam in the first quarter of 2027.

  • Ragnarok Online 3, an MMORPG Mobile and PC game

Ragnarok Online 3 is underway for its launch in China and Asia (Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam)) in the first half of 2027. Preparation for its launch in Japan, Europe and North, Central and South America is underway.

  • Ragnarok: The New World, an MMORPG Mobile and PC game

Ragnarok: The New World will be launched in Japan and Korea in the first half of 2027, and in China and Global (except certain regions) within 2027.

  • Ragnarok Online Plus+, an MMORPG Mobile and PC game

Ragnarok Online Plus+ will be launched in Korea in the first half of 2027.

  • Ragnarok M: Eternal Love 2, an MMORPG Mobile and PC game

Ragnarok M: Eternal Love 2 will be launched in China within 2027.

  • Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure), a Casual Idle MMORPG HTML5 and Mobile game

Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure) will be launched in Southeast Asia (except Vietnam) in the first half of 2027.

Ragnarok Online IP-based Blockchain Game

  • Ragnarok Landverse Classic, an MMORPG Blockchain, HTML5, Mobile and PC game

Ragnarok Landverse Classic will be launched in Southeast Asia (except Indonesia and Vietnam) in December 2026.

Expansion of Ragnarok IP Business

We launched 'RO Lite' a casual-genre brand based on the Ragnarok IP, and have released two titles under it: RO Lite - Arrow on August 11, 2026, and RO Lite - BLOCK PUZZLE on September 16, 2026.

Other IP-based Games

  • RAMUSU: Ramen Girls 2048 Puzzle, a Puzzle Mobile game

RAMUSU: Ramen Girls 2048 Puzzle was officially launched in Global (except certain regions) on August 21, 2026.

  • Hashire HEBEREKE: EX, a Racing and Remake Console and PC game

Hashire HEBEREKE: EX was officially launched in Global (except for Japan on Nintendo Switch) on September 3, 2026.

  • Galvatein: Adventurers' Guild, a Simulation Console and PC game

Galvatein: Adventurers' Guild was launched in Early Access on Steam in Global on September 22, 2026.

  • NBA RISE, a Basketball Management and Card Collecting Mobile game

NBA RISE was officially launched in Korea, Southeast Asia (except Vietnam) and Oceania on October 20, 2026.

  • Aeruta, an Action RPG Console and PC game

Aeruta will be launched in Global in the fourth quarter of 2026.

  • Jaleco Arcade Collection, a Retro Console and PC game

Jaleco Arcade Collection will be launched in Global in the first quarter of 2027.

  • LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game

LIGHT ODYSSEY will be launched in Global in the second quarter of 2027.

  • Final Knight, an Action RPG Console and PC game

Final Knight will be launched in Global in the second quarter of 2027.

Our New Businesses Operated by Joint Ventures

Gravity Game Max Co., Ltd., a subsidiary in Thailand to be established within 2026, will officially launch RAGLAND, a Ragnarok IP-based User Generated Content creation and distribution platform, in August 2028.

AIWAN PTE. LTD., a subsidiary in Singapore to be established within 2026, will soft-launch AIWAN, a platform for HTML5 gameplay, content creation and sharing, in the first quarter of 2027.

Investor Presentation

Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the third quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.

About GRAVITY Co., Ltd. ---------------------------------------------------

Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.

Forward-Looking Statements:

Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

Contact:

Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email: kheung@gravity.co.kr

Ms. Jin Lee
Ms. Jimin Park
IR Unit
Gravity Co., Ltd.
Email: ir@gravity.co.kr
Telephone: +82-2-2132-7800

GRAVITY Co., Ltd.
Consolidated Statements of Financial Position

(In millions of KRW and thousands of US$)

  As of
  31-Dec-25  30-Sep-26
  KRW  US$  KRW  US$
  (audited)  (unaudited)  (unaudited)  (unaudited)
Assets               
Current assets:               
Cash and cash equivalents            203,599             150,157             209,410             154,442
Short-term financial instruments            415,034             306,093             407,075             300,223
Accounts receivable, net              56,318               41,535               91,412               67,417
Other receivables, net                 2,904                  2,142                     824                     608
Prepaid expenses              13,766               10,153               10,731                  7,914
Other current financial assets                 4,333                  3,196                  6,246                  4,607
Other current assets                 2,559                  1,887                  2,988                  2,204
Total current assets            698,513             515,163             728,686             537,415
Property and equipment, net              10,770                  7,943                  7,896                  5,823
Intangible assets, net                 7,157                  5,278                  4,881                  3,600
Deferred tax assets                 7,209                  5,317                  6,370                  4,698
Other non-current financial assets                 3,812                  2,811                  3,755                  2,769
Other non-current assets              15,201               11,210               52,659               38,836
Total assets            742,662             547,722             804,247             593,141
Liabilities and Equity               
Current liabilities:               
Accounts payable              61,927               45,672               88,553               65,309
Deferred revenue              21,501               15,857               22,173               16,353
Withholdings                 1,655                  1,221                  1,733                  1,278
Accrued expense                 2,597                  1,915                  2,197                  1,620
Income tax payable                 4,633                  3,417                  8,900                  6,564
Other current liabilities                 3,718                  2,742                  3,100                  2,286
Total current liabilities              96,031               70,824             126,656               93,410
Long-term account payables                    623                     459                     550                     406
Long-term deferred revenue                    410                     302                  4,561                  3,364
Deferred tax liabilities                 1,736                  1,280                  1,736                  1,280
Other non-current liabilities                 6,496                  4,792                  4,725                  3,485
Total liabilities            105,296               77,657             138,228             101,945
Share capital                 3,474                  2,562                  3,474                  2,562
Capital surplus              26,979               19,897               26,979               19,897
Other components of equity              25,523               18,824                  9,672                  7,133
Retained earnings            580,882             428,407             625,449             461,276
Equity attributable to owners of the Parent Company            636,858             469,690             665,574             490,868
Non-controlling interest                    508                     375                     445                     328
Total equity            637,366             470,065             666,019             491,196
Total liabilities and equity            742,662             547,722             804,247             593,141

* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US$ 1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.

GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income

(In millions of KRW and thousands of US$ except for share and ADS data)

  Three months ended Nine months ended
  30-Jun-2630-Sep-2530-Sep-26 30-Sep-25 30-Sep-26
  (KRW) (KRW) (KRW) (US$) (KRW) (KRW) (US$)
  (unaudited) (unaudited) (unaudited) (unaudited) (unaudited) (unaudited) (unaudited)
Revenues:                     
Online games  29,660  25,968  25,139  18,540  66,745  80,705  59,521
Mobile games  128,611  109,571  169,387  124,925  369,060  430,798  317,719
Other revenue  3,613  3,355  2,620  1,932  11,293  9,405  6,936
Total net revenue  161,884  138,894  197,146  145,397  447,098  520,908  384,176
Cost of revenue  109,541  88,542  141,696  104,503  290,006  361,461  266,582
Gross profit  52,343  50,352  55,450  40,894  157,092  159,447  117,594
Operating expenses:                     
Selling, general and administrative expenses  21,131  26,675  24,006  17,705  82,043  64,746  47,751
Research and development  2,951  2,149  2,753  2,030  8,871  6,837  5,042
Others, net                   679                   252                   (37)                   (27)                     502  724  534
Total operating expenses  24,761  29,076  26,722  19,708  91,416  72,307  53,327
Operating profit  27,582  21,276  28,728  21,186  65,676  87,140  64,267
Finance income(costs):                     
Finance income  5,875  3,283  2,240  1,652  16,651  17,986  13,265
Finance costs                 (987)               2,648             (3,284)             (2,422)               (7,964)             (6,647)            (4,902)
Profit before income tax  32,470  27,207  27,684  20,416  74,363  98,479  72,630
Income tax expense  8,123  7,362  6,285  4,635  19,220  23,342  17,215
Profit for the year  24,347  19,845  21,399  15,781  55,143  75,137  55,415
Profit attributable to:                     
Non-controlling interest                       6                   (24)                     (8)                     (6)                       (9)                     (5)                   (4)
Owners of Parent  24,341  19,869  21,407  15,787  55,152  75,142  55,419
Earnings per share                     
- Basic and diluted  3,503  2,859  3,081  2.27  7,937  10,814  7.98
Weighted average number of shares outstanding                     
- Basic and diluted  6,948,900  6,948,900  6,948,900  6,948,900  6,948,900  6,948,900  6,948,900
Earnings per ADS                     
- Basic and diluted  3,503  2,859  3,081  2.27  7,937  10,814  7.98
                      

* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US$1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.
(1) Each ADS represents one common share.


FAQ

AI-generated questions and answers. How Rhea-AI works. Not financial advice.

What were Gravity's third-quarter 2026 revenue and earnings?

Gravity reported revenue of KRW 197,146 million and net profit attributable to the parent of KRW 21,407 million. Revenue increased 41.9% year over year, while parent-attributable net profit increased 7.7%. Operating profit was KRW 28,728 million, up 35.0% year over year.

What drove Gravity's mobile game revenue growth in the third quarter of 2026?

Gravity attributed sequential mobile revenue growth mainly to initial revenue from Ragnarok: The New World in Southeast Asia excluding Vietnam, Ragnarok M: Classic in Korea, and Ragnarok Origin Classic in North, Central and South America. Lower revenue from existing regional releases partly offset those contributions.

When does Gravity plan to launch its RAGLAND and AIWAN platforms?

Gravity plans to launch RAGLAND in August 2028 and soft-launch AIWAN in the first quarter of 2027. RAGLAND is a Ragnarok-based user-created content platform to be operated by Gravity Game Max in Thailand. AIWAN is a platform for HTML5 gameplay, content creation and sharing to be operated by AIWAN in Singapore.

Keep reading