Gravity Reports Third Quarter of 2026 Result and Business Updates
Sentiment and the balance of points
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Rhea-AI Summary
Gravity (GRVY) reported third-quarter 2026 revenue of KRW 197,146 million, with mobile games driving growth from a year earlier.
Revenue rose 21.8% quarter over quarter and 41.9% year over year. Operating profit reached KRW 28,728 million, up 4.2% and 35.0%, respectively. Net profit attributable to the parent was KRW 21,407 million, down 12.1% sequentially but up 7.7% annually. Mobile revenue rose 54.6% annually to KRW 169,387 million, while online game revenue fell 3.2% to KRW 25,139 million. Cost of revenue increased 60.0% annually to KRW 141,696 million.
Cash, cash equivalents and short-term financial instruments totaled KRW 616,485 million at September 30, 2026. Gravity plans to establish subsidiaries in Thailand and Singapore within 2026 for new content platforms. The quarterly results are unaudited.
How this balance works
Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.
It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.
Rhea-AI Sentiment measures something else, the tone of the wording.
Hollow bars mark forward-looking points. How the balance works
Positive
- Moderate pointThird-quarter revenue reached KRW 197,146 million, up 21.8% quarter over quarter and 41.9% year over year.
- Moderate pointOperating profit reached KRW 28,728 million, up 4.2% quarter over quarter and 35.0% year over year.
- Minor pointMobile game revenue reached KRW 169,387 million, up 31.7% quarter over quarter and 54.6% year over year.
- Minor pointCash, equivalents and short-term instruments totaled KRW 616,485 million at September 30, 2026.
- Minor pointNine-month revenue increased to KRW 520,908 million from KRW 447,098 million a year earlier.
2 minor points
- Minor pointTotal equity increased to KRW 666,019 million at September 30, 2026, from KRW 637,366 million at December 31, 2025.
- Minor point. Forward-looking: it has not happened yet and may not happen.Gravity plans Thailand and Singapore subsidiaries within 2026 to develop new content platforms.
Negative
- Moderate pointParent-attributable net profit of KRW 21,407 million fell 12.1% quarter over quarter, but rose 7.7% year over year.
- Moderate pointCost of revenue reached KRW 141,696 million, up 29.4% quarter over quarter and 60.0% year over year.
- Minor pointPretax profit of KRW 27,684 million fell 14.7% quarter over quarter, but rose 1.8% year over year.
- Minor pointOnline game revenue of KRW 25,139 million fell 15.2% quarter over quarter and 3.2% year over year.
- Minor pointOther revenue of KRW 2,620 million fell 27.5% quarter over quarter and 21.9% year over year.
2 minor points
- Minor pointOperating expenses of KRW 26,722 million rose 7.9% quarter over quarter, but fell 8.1% year over year.
- Minor pointTotal liabilities increased to KRW 138,228 million at September 30, 2026, from KRW 105,296 million at December 31, 2025.
Key Figures
- Total revenue
- KRW 197,146 million (US$ 145,397 thousand)
- Q3 2026; up 21.8% QoQ and 41.9% YoY
- Operating profit
- KRW 28,728 million (US$ 21,186 thousand)
- Q3 2026; up 4.2% QoQ and 35.0% YoY
- Profit before income tax
- KRW 27,684 million (US$ 20,416 thousand)
- Q3 2026; down 14.7% QoQ and up 1.8% YoY
- Net profit attributable to parent
- KRW 21,407 million (US$ 15,787 thousand)
- Q3 2026; down 12.1% QoQ and up 7.7% YoY
- Mobile game revenue
- KRW 169,387 million (US$ 124,925 thousand)
- Q3 2026; up 31.7% QoQ and 54.6% YoY
- Online game revenue
- KRW 25,139 million (US$ 18,540 thousand)
- Q3 2026; down 15.2% QoQ and 3.2% YoY
- Cash and short-term financial instruments
- KRW 616,485 million (US$ 454,665 thousand)
- Balance as of September 30, 2026
Historical Context
-
Q2 revenue was flat QoQ and down YoY; operating and parent net profit rose YoY but fell QoQ.
24h Move is the share-price change in the day after each event; other market factors may also have contributed.
Key Terms
qoq financial
yoy financial
mmorpg technical
html5 technical
international financial reporting standards financial
AI-generated analysis. How Rhea-AI works. Not financial advice.
Seoul, South Korea, Nov. 13, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
THIRD QUARTER 2026 HIGHLIGHTS
- Total revenues were KRW 197,146 million (US
$ 145,397 thousand ), representing a21.8% increase from the second quarter ended June 30, 2026 (“QoQ”) and a41.9% increase from the third quarter ended September 30, 2025 (“YoY”).
- Operating profit was KRW 28,728 million (US
$ 21,186 thousand ), representing a4.2% increase QoQ and a35.0% increase YoY.
- Profit before income tax expense was KRW 27,684 million (US
$ 20,416 thousand ), representing a14.7% decrease QoQ and a1.8% increase YoY.
- Net profit attributable to parent company was KRW 21,407 million (US
$ 15,787 thousand ), representing a12.1% decrease QoQ and a7.7% increase YoY.
REVIEW OF THIRD QUARTER 2026 FINANCIAL RESULTS
Revenues
Online game revenues for the third quarter of 2026 were KRW 25,139 million (US
Mobile game revenues were KRW 169,387 million (US
Other revenues were KRW 2,620 million (US
Cost of Revenue
Cost of revenue was KRW 141,696 million (US
Operating Expenses
Operating expenses were KRW 26,722 million (US
Profit Before Income Tax Expense
Profit before income tax expense was KRW 27,684 million (US
Net Profit
As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 21,407 million (US
Liquidity
The balance of cash and cash equivalents and short-term financial instruments was KRW 616,485 million (US
Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,355.91 to US
GRAVITY BUSINESS UPDATES
Ragnarok Online IP-based Games
- Ragnarok Zero: Global, an MMORPG PC game
Ragnarok Zero: Global was officially launched in Southeast Asia (except Vietnam), Europe and Oceania on August 18, 2026. Ragnarok Zero: Americas will be launched in North and South America in January 2027.
- Ragnarok: Midgard Senki, a 2D MMORPG Mobile and PC game
Ragnarok: Midgard Senki was officially launched in Taiwan, Hong Kong and Macau on October 23, 2026, and will be launched in Korea and Southeast Asia (except Vietnam) in the first half of 2027.
- Ragnarok: GO, an Idle RPG Mobile game
Ragnarok: GO was officially launched in Southeast Asia (except Vietnam) on October 29, 2026, and will be launched in Taiwan, Hong Kong and Macau in the first quarter of 2027.
- Ragnarok: Yggdrasil, an MMORPG and SLG Mobile and PC game
Ragnarok: Yggdrasil will be launched in Central and South America in December 2026.
- Ragnarok: Adventures, a Vertical Idle MMORPG Mobile game
Ragnarok: Adventures will be launched in Japan in the fourth quarter of 2026.
- Ragnarok Abyss, an MMOARPG Mobile and PC game
Ragnarok Abyss will be launched within 2027.
- Ragmon Marble, a Casual Board and F2P with Blockchain-based reward Mobile game
Ragmon Marble will be launched in Thailand, Indonesia, the Philippines and Malaysia in the first quarter of 2027.
- Ragnarok Origin Classic, an MMORPG Mobile and PC game
Ragnarok Origin Classic will be launched in Vietnam in the first quarter of 2027.
- Ragnarok Online 3, an MMORPG Mobile and PC game
Ragnarok Online 3 is underway for its launch in China and Asia (Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam)) in the first half of 2027. Preparation for its launch in Japan, Europe and North, Central and South America is underway.
- Ragnarok: The New World, an MMORPG Mobile and PC game
Ragnarok: The New World will be launched in Japan and Korea in the first half of 2027, and in China and Global (except certain regions) within 2027.
- Ragnarok Online Plus+, an MMORPG Mobile and PC game
Ragnarok Online Plus+ will be launched in Korea in the first half of 2027.
- Ragnarok M: Eternal Love 2, an MMORPG Mobile and PC game
Ragnarok M: Eternal Love 2 will be launched in China within 2027.
- Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure), a Casual Idle MMORPG HTML5 and Mobile game
Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure) will be launched in Southeast Asia (except Vietnam) in the first half of 2027.
Ragnarok Online IP-based Blockchain Game
- Ragnarok Landverse Classic, an MMORPG Blockchain, HTML5, Mobile and PC game
Ragnarok Landverse Classic will be launched in Southeast Asia (except Indonesia and Vietnam) in December 2026.
Expansion of Ragnarok IP Business
We launched 'RO Lite' a casual-genre brand based on the Ragnarok IP, and have released two titles under it: RO Lite - Arrow on August 11, 2026, and RO Lite - BLOCK PUZZLE on September 16, 2026.
Other IP-based Games
- RAMUSU: Ramen Girls 2048 Puzzle, a Puzzle Mobile game
RAMUSU: Ramen Girls 2048 Puzzle was officially launched in Global (except certain regions) on August 21, 2026.
- Hashire HEBEREKE: EX, a Racing and Remake Console and PC game
Hashire HEBEREKE: EX was officially launched in Global (except for Japan on Nintendo Switch) on September 3, 2026.
- Galvatein: Adventurers' Guild, a Simulation Console and PC game
Galvatein: Adventurers' Guild was launched in Early Access on Steam in Global on September 22, 2026.
- NBA RISE, a Basketball Management and Card Collecting Mobile game
NBA RISE was officially launched in Korea, Southeast Asia (except Vietnam) and Oceania on October 20, 2026.
- Aeruta, an Action RPG Console and PC game
Aeruta will be launched in Global in the fourth quarter of 2026.
- Jaleco Arcade Collection, a Retro Console and PC game
Jaleco Arcade Collection will be launched in Global in the first quarter of 2027.
- LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game
LIGHT ODYSSEY will be launched in Global in the second quarter of 2027.
- Final Knight, an Action RPG Console and PC game
Final Knight will be launched in Global in the second quarter of 2027.
Our New Businesses Operated by Joint Ventures
Gravity Game Max Co., Ltd., a subsidiary in Thailand to be established within 2026, will officially launch RAGLAND, a Ragnarok IP-based User Generated Content creation and distribution platform, in August 2028.
AIWAN PTE. LTD., a subsidiary in Singapore to be established within 2026, will soft-launch AIWAN, a platform for HTML5 gameplay, content creation and sharing, in the first quarter of 2027.
Investor Presentation
Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the third quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.
About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.
Contact:
Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email: kheung@gravity.co.kr
Ms. Jin Lee
Ms. Jimin Park
IR Unit
Gravity Co., Ltd.
Email: ir@gravity.co.kr
Telephone: +82-2-2132-7800
GRAVITY Co., Ltd.
Consolidated Statements of Financial Position
(In millions of KRW and thousands of US$)
| As of | |||||||||||||||
| 31-Dec-25 | 30-Sep-26 | ||||||||||||||
| KRW | US$ | KRW | US$ | ||||||||||||
| (audited) | (unaudited) | (unaudited) | (unaudited) | ||||||||||||
| Assets | |||||||||||||||
| Current assets: | |||||||||||||||
| Cash and cash equivalents | 203,599 | 150,157 | 209,410 | 154,442 | |||||||||||
| Short-term financial instruments | 415,034 | 306,093 | 407,075 | 300,223 | |||||||||||
| Accounts receivable, net | 56,318 | 41,535 | 91,412 | 67,417 | |||||||||||
| Other receivables, net | 2,904 | 2,142 | 824 | 608 | |||||||||||
| Prepaid expenses | 13,766 | 10,153 | 10,731 | 7,914 | |||||||||||
| Other current financial assets | 4,333 | 3,196 | 6,246 | 4,607 | |||||||||||
| Other current assets | 2,559 | 1,887 | 2,988 | 2,204 | |||||||||||
| Total current assets | 698,513 | 515,163 | 728,686 | 537,415 | |||||||||||
| Property and equipment, net | 10,770 | 7,943 | 7,896 | 5,823 | |||||||||||
| Intangible assets, net | 7,157 | 5,278 | 4,881 | 3,600 | |||||||||||
| Deferred tax assets | 7,209 | 5,317 | 6,370 | 4,698 | |||||||||||
| Other non-current financial assets | 3,812 | 2,811 | 3,755 | 2,769 | |||||||||||
| Other non-current assets | 15,201 | 11,210 | 52,659 | 38,836 | |||||||||||
| Total assets | 742,662 | 547,722 | 804,247 | 593,141 | |||||||||||
| Liabilities and Equity | |||||||||||||||
| Current liabilities: | |||||||||||||||
| Accounts payable | 61,927 | 45,672 | 88,553 | 65,309 | |||||||||||
| Deferred revenue | 21,501 | 15,857 | 22,173 | 16,353 | |||||||||||
| Withholdings | 1,655 | 1,221 | 1,733 | 1,278 | |||||||||||
| Accrued expense | 2,597 | 1,915 | 2,197 | 1,620 | |||||||||||
| Income tax payable | 4,633 | 3,417 | 8,900 | 6,564 | |||||||||||
| Other current liabilities | 3,718 | 2,742 | 3,100 | 2,286 | |||||||||||
| Total current liabilities | 96,031 | 70,824 | 126,656 | 93,410 | |||||||||||
| Long-term account payables | 623 | 459 | 550 | 406 | |||||||||||
| Long-term deferred revenue | 410 | 302 | 4,561 | 3,364 | |||||||||||
| Deferred tax liabilities | 1,736 | 1,280 | 1,736 | 1,280 | |||||||||||
| Other non-current liabilities | 6,496 | 4,792 | 4,725 | 3,485 | |||||||||||
| Total liabilities | 105,296 | 77,657 | 138,228 | 101,945 | |||||||||||
| Share capital | 3,474 | 2,562 | 3,474 | 2,562 | |||||||||||
| Capital surplus | 26,979 | 19,897 | 26,979 | 19,897 | |||||||||||
| Other components of equity | 25,523 | 18,824 | 9,672 | 7,133 | |||||||||||
| Retained earnings | 580,882 | 428,407 | 625,449 | 461,276 | |||||||||||
| Equity attributable to owners of the Parent Company | 636,858 | 469,690 | 665,574 | 490,868 | |||||||||||
| Non-controlling interest | 508 | 375 | 445 | 328 | |||||||||||
| Total equity | 637,366 | 470,065 | 666,019 | 491,196 | |||||||||||
| Total liabilities and equity | 742,662 | 547,722 | 804,247 | 593,141 | |||||||||||
* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US
GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income
(In millions of KRW and thousands of US$ except for share and ADS data)
| Three months ended | Nine months ended | ||||||||||||||||||||
| 30-Jun-26 | 30-Sep-25 | 30-Sep-26 | 30-Sep-25 | 30-Sep-26 | |||||||||||||||||
| (KRW) | (KRW) | (KRW) | (US$) | (KRW) | (KRW) | (US$) | |||||||||||||||
| (unaudited) | (unaudited) | (unaudited) | (unaudited) | (unaudited) | (unaudited) | (unaudited) | |||||||||||||||
| Revenues: | |||||||||||||||||||||
| Online games | 29,660 | 25,968 | 25,139 | 18,540 | 66,745 | 80,705 | 59,521 | ||||||||||||||
| Mobile games | 128,611 | 109,571 | 169,387 | 124,925 | 369,060 | 430,798 | 317,719 | ||||||||||||||
| Other revenue | 3,613 | 3,355 | 2,620 | 1,932 | 11,293 | 9,405 | 6,936 | ||||||||||||||
| Total net revenue | 161,884 | 138,894 | 197,146 | 145,397 | 447,098 | 520,908 | 384,176 | ||||||||||||||
| Cost of revenue | 109,541 | 88,542 | 141,696 | 104,503 | 290,006 | 361,461 | 266,582 | ||||||||||||||
| Gross profit | 52,343 | 50,352 | 55,450 | 40,894 | 157,092 | 159,447 | 117,594 | ||||||||||||||
| Operating expenses: | |||||||||||||||||||||
| Selling, general and administrative expenses | 21,131 | 26,675 | 24,006 | 17,705 | 82,043 | 64,746 | 47,751 | ||||||||||||||
| Research and development | 2,951 | 2,149 | 2,753 | 2,030 | 8,871 | 6,837 | 5,042 | ||||||||||||||
| Others, net | 679 | 252 | (37) | (27) | 502 | 724 | 534 | ||||||||||||||
| Total operating expenses | 24,761 | 29,076 | 26,722 | 19,708 | 91,416 | 72,307 | 53,327 | ||||||||||||||
| Operating profit | 27,582 | 21,276 | 28,728 | 21,186 | 65,676 | 87,140 | 64,267 | ||||||||||||||
| Finance income(costs): | |||||||||||||||||||||
| Finance income | 5,875 | 3,283 | 2,240 | 1,652 | 16,651 | 17,986 | 13,265 | ||||||||||||||
| Finance costs | (987) | 2,648 | (3,284) | (2,422) | (7,964) | (6,647) | (4,902) | ||||||||||||||
| Profit before income tax | 32,470 | 27,207 | 27,684 | 20,416 | 74,363 | 98,479 | 72,630 | ||||||||||||||
| Income tax expense | 8,123 | 7,362 | 6,285 | 4,635 | 19,220 | 23,342 | 17,215 | ||||||||||||||
| Profit for the year | 24,347 | 19,845 | 21,399 | 15,781 | 55,143 | 75,137 | 55,415 | ||||||||||||||
| Profit attributable to: | |||||||||||||||||||||
| Non-controlling interest | 6 | (24) | (8) | (6) | (9) | (5) | (4) | ||||||||||||||
| Owners of Parent | 24,341 | 19,869 | 21,407 | 15,787 | 55,152 | 75,142 | 55,419 | ||||||||||||||
| Earnings per share | |||||||||||||||||||||
| - Basic and diluted | 3,503 | 2,859 | 3,081 | 2.27 | 7,937 | 10,814 | 7.98 | ||||||||||||||
| Weighted average number of shares outstanding | |||||||||||||||||||||
| - Basic and diluted | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | 6,948,900 | ||||||||||||||
| Earnings per ADS | |||||||||||||||||||||
| - Basic and diluted | 3,503 | 2,859 | 3,081 | 2.27 | 7,937 | 10,814 | 7.98 | ||||||||||||||
* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US
(1) Each ADS represents one common share.
FAQ
AI-generated questions and answers. How Rhea-AI works. Not financial advice.
What were Gravity's third-quarter 2026 revenue and earnings?
Gravity reported revenue of KRW 197,146 million and net profit attributable to the parent of KRW 21,407 million. Revenue increased 41.9% year over year, while parent-attributable net profit increased 7.7%. Operating profit was KRW 28,728 million, up 35.0% year over year.
What drove Gravity's mobile game revenue growth in the third quarter of 2026?
Gravity attributed sequential mobile revenue growth mainly to initial revenue from Ragnarok: The New World in Southeast Asia excluding Vietnam, Ragnarok M: Classic in Korea, and Ragnarok Origin Classic in North, Central and South America. Lower revenue from existing regional releases partly offset those contributions.
When does Gravity plan to launch its RAGLAND and AIWAN platforms?
Gravity plans to launch RAGLAND in August 2028 and soft-launch AIWAN in the first quarter of 2027. RAGLAND is a Ragnarok-based user-created content platform to be operated by Gravity Game Max in Thailand. AIWAN is a platform for HTML5 gameplay, content creation and sharing to be operated by AIWAN in Singapore.