STOCK TITAN

GRAVITY Q3 2026 revenue rises 41.9% year over year

Available on EDGAR Accepted by SEC EDGAR Learn about SEC filing dates
(Moderate)

Sentiment and the balance of points

Rhea-AI Sentiment reads the wording of the document, how positive or negative its language is on a 1 to 5 scale. The balance of points shown with the takes weighs what the document actually discloses, so the two can disagree, for example when a trial that missed its main goal is described in upbeat language.

Form Type
6-K

Rhea-AI Filing Summary

GRAVITY Co., Ltd. (GRVY) reported third-quarter 2026 revenue of KRW 197,146 million, up 21.8% from the second quarter and 41.9% year over year. Operating profit was KRW 28,728 million, up 4.2% sequentially and 35.0% year over year; net profit attributable to the parent was KRW 21,407 million, down 12.1% sequentially but up 7.7% year over year.

Mobile game revenue rose 31.7% sequentially and 54.6% year over year to KRW 169,387 million, with initial revenue from new game launches. Online game revenue fell 15.2% sequentially and 3.2% year over year to KRW 25,139 million; the company attributed the sequential decline mainly to lower Ragnarok Online revenue in Thailand. Cost of revenue increased 29.4% sequentially and 60.0% year over year to KRW 141,696 million.

Profit before income tax was KRW 27,684 million, down 14.7% sequentially and up 1.8% year over year. Cash and cash equivalents plus short-term financial instruments totaled KRW 616,485 million as of September 30, 2026.

3 points · 0 major

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Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.

It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.

Rhea-AI Sentiment measures something else, the tone of the wording.

0 major · 2 points

How the balance works

Positive

  • Moderate pointThird-quarter revenue rose 41.9% year over year.
  • Moderate pointOperating profit increased 35.0% year over year.
  • Moderate pointNet profit attributable to the parent rose 7.7% year over year.

Negative

  • Moderate pointNet profit attributable to the parent fell 12.1% sequentially.
  • Moderate pointProfit before income tax declined 14.7% sequentially.

Filing Explained

For the nine months ended September 30, 2026, GRAVITY reported revenue of KRW 520,908 million versus KRW 447,098 million in the comparable 2025 period, and operating profit of KRW 87,140 million versus KRW 65,676 million.

Total revenue KRW 197,146 million Third quarter of 2026; up 21.8% sequentially and 41.9% year over year
Mobile game revenue KRW 169,387 million Third quarter of 2026; up 31.7% sequentially and 54.6% year over year
Online game revenue KRW 25,139 million Third quarter of 2026; down 15.2% sequentially and 3.2% year over year
Operating profit KRW 28,728 million Third quarter of 2026; up 4.2% sequentially and 35.0% year over year
Cost of revenue KRW 141,696 million Third quarter of 2026; up 29.4% sequentially and 60.0% year over year
Profit before income tax KRW 27,684 million Third quarter of 2026; down 14.7% sequentially and up 1.8% year over year
Net profit attributable to parent company KRW 21,407 million Third quarter of 2026; down 12.1% sequentially and up 7.7% year over year
Cash and short-term financial instruments KRW 616,485 million As of September 30, 2026
International Financial Reporting Standards financial
"prepared in accordance with International Financial Reporting Standards"
International Financial Reporting Standards are a common set of accounting rules used by companies in many countries to prepare and present their financial statements. They matter to investors because they make results easier to compare across borders — like using the same measuring tape — so investors can assess profitability, cash flow and risk more reliably and spot differences that come from business performance rather than differing accounting methods.
Earnings per ADS financial
"Earnings per ADS - Basic and diluted"
Weighted average number of shares outstanding financial
"Weighted average number of shares outstanding - Basic and diluted"
The weighted average number of shares outstanding is the average count of a company's shares available during a reporting period, adjusted for any issues, buybacks, or other changes so each day’s share count is weighted by how long it applied. Investors use it to calculate per-share measures like earnings per share, because it ensures profits or losses are divided by a fair, time-adjusted share base — like averaging how many people occupied a room across a meeting to get a per-person cost.
Non-controlling interest financial
"Profit attributable to: Non-controlling interest"
Non-controlling interest represents the portion of ownership in a company held by investors who do not have a controlling stake, meaning they do not have enough voting power to make major decisions. It is similar to owning a minority share of a business partner’s company—while they benefit from profits, they cannot control how the company is run. This matters to investors because it shows how much of the company's value is owned by outside shareholders and affects overall financial reporting.

FAQ

AI-generated questions and answers. How Rhea-AI works. Not financial advice.

What was GRVY's revenue in the third quarter of 2026?

GRAVITY reported total revenue of KRW 197,146 million for the third quarter ended September 30, 2026, up 21.8% from the second quarter and 41.9% year over year. Mobile game revenue was KRW 169,387 million, while online game revenue was KRW 25,139 million.

How much net profit did GRVY report for the third quarter of 2026?

Net profit attributable to the parent company was KRW 21,407 million. It decreased 12.1% from the second quarter and increased 7.7% from the third quarter of 2025.

Which new games contributed to GRVY's third-quarter mobile revenue?

The company cited initial revenue from Ragnarok: The New World, launched in Southeast Asia except Vietnam on July 16, 2026; Ragnarok M: Classic, launched in Korea on July 16, 2026; and Ragnarok Origin Classic, launched in North, Central and South America on July 23, 2026.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
Form 6-K

REPORT OF FOREIGN PRIVATE ISSUER PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE SECURITIES EXCHANGE ACT OF 1934

For the month of November 2026
Commission File Number 000-51138

GRAVITY CO., LTD.
————————————————————————————————————
(Translation of registrant’s name into English)

14F, 396 World Cup buk-ro, Mapo-gu, Seoul 121-795, Korea
————————————————————————————————————
(Address of principal executive office)


Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F þ Form 40-F o

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): o

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): o



GRAVITY REPORTS THIRD QUARTER OF 2026 RESULTS AND BUSINESS UPDATES

Seoul, South Korea – November 13, 2026 – GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates.
THIRD QUARTER 2026 HIGHLIGHTS

•Total revenues were KRW 197,146 million (US$ 145,397 thousand), representing a 21.8% increase from the second quarter ended June 30, 2026 (“QoQ”) and a 41.9% increase from the third quarter ended September 30, 2025 (“YoY”).

•Operating profit was KRW 28,728 million (US$ 21,186 thousand), representing a 4.2% increase QoQ and a 35.0% increase YoY.

•Profit before income tax expense was KRW 27,684 million (US$ 20,416 thousand), representing a 14.7% decrease QoQ and a 1.8% increase YoY.

•Net profit attributable to parent company was KRW 21,407 million (US$ 15,787 thousand), representing a 12.1% decrease QoQ and a 7.7% increase YoY.


REVIEW OF THIRD QUARTER 2026 FINANCIAL RESULTS

Revenues

Online game revenues for the third quarter of 2026 were KRW 25,139 million (US$ 18,540 thousand), representing a 15.2% decrease QoQ from KRW 29,660 million and a 3.2% decrease YoY from KRW 25,968 million. The decrease QoQ was mainly attributable to decreased revenue from Ragnarok Online in Thailand. This decrease was partially offset by initial revenue from Ragnarok Zero: Global launched in Southeast Asia, Europe and Oceania on August 18, 2026. The decrease YoY was mainly due to decreased revenues from Ragnarok Online America Latina in Latin America and Ragnarok Online in Taiwan, Hong Kong and Macau. This decrease was partially offset by initial revenue from Ragnarok Zero: Global launched in Southeast Asia, Europe and Oceania on August 18, 2026.

Mobile game revenues were KRW 169,387 million (US$ 124,925 thousand) for the third quarter of 2026, representing a 31.7% increase QoQ from KRW 128,611 million and a 54.6% increase YoY from KRW 109,571 million. The increase QoQ was mainly attributable to initial revenues from Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026, Ragnarok M: Classic launched in Korea on July 16, 2026 and Ragnarok Origin Classic launched in North, Central and South America on July 23, 2026. Such increase was partially offset by decreased revenues from Ragnarok Origin Classic in Korea, Taiwan, Hong Kong, Macau and Southeast Asia and Ragnarok: The New World in Taiwan, Hong Kong and Macau. The increase YoY was mainly due to initial revenues from Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026 and in Taiwan, Hong Kong and Macau on January 15, 2026 and Ragnarok Origin Classic launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Southeast Asia and Ragnarok: Twilight in Taiwan, Hong Kong and Macau.

Other revenues were KRW 2,620 million (US$ 1,932 thousand) for the third quarter of 2026, representing a 27.5% decrease QoQ from KRW 3,613 million and a 21.9% decrease YoY from KRW 3,355 million.





Cost of Revenue

Cost of revenue was KRW 141,696 million (US$ 104,503 thousand) for the third quarter of 2026, representing a 29.4% increase QoQ from KRW 109,541 million and a 60.0% increase YoY from KRW 88,542 million. The increase QoQ was mainly due to initial commission paid for mobile game services related to Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026. The increase YoY was primarily due to initial commissions paid for mobile game services related to Ragnarok: The New World launched in Southeast Asia except for Vietnam on July 16, 2026 and in Taiwan, Hong Kong and Macau on January 15, 2026 and Ragnarok Origin Classic launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026.

Operating Expenses

Operating expenses were KRW 26,722 million (US$ 19,708 thousand) for the third quarter of 2026, representing a 7.9% increase QoQ from KRW 24,761 million and an 8.1% decrease YoY from KRW 29,076 million. The increase QoQ was mainly due to increased advertising expenses for Ragnarok Zero: Global in Southeast Asia, Europe and Oceania. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Korea and Global and Nobunaga's Ambition: The Road to the World in Japan.

Profit Before Income Tax Expense

Profit before income tax expense was KRW 27,684 million (US$ 20,416 thousand) for the third quarter of 2026 compared with profit before income tax expense of KRW 32,470 million for the second quarter of 2026 and profit before income tax expense of KRW 27,207 million for the third quarter of 2025.

Net Profit

As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 21,407 million (US$ 15,787 thousand) for the third quarter of 2026 compared with net profit attributable to parent company of KRW 24,341 million for the second quarter of 2026 and a net profit attributable to parent company of KRW 19,869 million for the third quarter of 2025.

Liquidity

The balance of cash and cash equivalents and short-term financial instruments was KRW 616,485 million (US$ 454,665 thousand) as of September 30, 2026.

Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,355.91 to US$ 1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.




GRAVITY BUSINESS UPDATES

Ragnarok Online IP-based Games

•Ragnarok Zero: Global, an MMORPG PC game

Ragnarok Zero: Global was officially launched in Southeast Asia (except Vietnam), Europe and Oceania on August 18, 2026. Ragnarok Zero: Americas will be launched in North and South America in January 2027.

•Ragnarok: Midgard Senki, a 2D MMORPG Mobile and PC game

Ragnarok: Midgard Senki was officially launched in Taiwan, Hong Kong and Macau on October 23, 2026, and will be launched in Korea and Southeast Asia (except Vietnam) in the first half of 2027.

•Ragnarok: GO, an Idle RPG Mobile game

Ragnarok: GO was officially launched in Southeast Asia (except Vietnam) on October 29, 2026, and will be launched in Taiwan, Hong Kong and Macau in the first quarter of 2027.

•Ragnarok: Yggdrasil, an MMORPG and SLG Mobile and PC game

Ragnarok: Yggdrasil will be launched in Central and South America in December 2026.

•Ragnarok: Adventures, a Vertical Idle MMORPG Mobile game

Ragnarok: Adventures will be launched in Japan in the fourth quarter of 2026.

•Ragnarok Abyss, an MMOARPG Mobile and PC game

Ragnarok Abyss will be launched within 2027.

•Ragmon Marble, a Casual Board and F2P with Blockchain-based reward Mobile game

Ragmon Marble will be launched in Thailand, Indonesia, the Philippines and Malaysia in the first quarter of 2027.

•Ragnarok Origin Classic, an MMORPG Mobile and PC game

Ragnarok Origin Classic will be launched in Vietnam in the first quarter of 2027.

•Ragnarok Online 3, an MMORPG Mobile and PC game

Ragnarok Online 3 is underway for its launch in China and Asia (Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam)) in the first half of 2027. Preparation for its launch in Japan, Europe and North, Central and South America is underway.

•Ragnarok: The New World, an MMORPG Mobile and PC game

Ragnarok: The New World will be launched in Japan and Korea in the first half of 2027, and in China and Global (except certain regions) within 2027.

•Ragnarok Online Plus+, an MMORPG Mobile and PC game

Ragnarok Online Plus+ will be launched in Korea in the first half of 2027.

•Ragnarok M: Eternal Love 2, an MMORPG Mobile and PC game

Ragnarok M: Eternal Love 2 will be launched in China within 2027.




•Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure), a Casual Idle MMORPG HTML5 and Mobile game

Ragnarok: Path of Destiny (Ragnarok: The Promised Adventure) will be launched in Southeast Asia (except Vietnam) in the first half of 2027.


Ragnarok Online IP-based Blockchain Game

•Ragnarok Landverse Classic, an MMORPG Blockchain, HTML5, Mobile and PC game

Ragnarok Landverse Classic will be launched in Southeast Asia (except Indonesia and Vietnam) in December 2026.


Expansion of Ragnarok IP Business

We launched 'RO Lite' a casual-genre brand based on the Ragnarok IP, and have released two titles under it: RO Lite - Arrow on August 11, 2026, and RO Lite - BLOCK PUZZLE on September 16, 2026.


Other IP-based Games

•RAMUSU: Ramen Girls 2048 Puzzle, a Puzzle Mobile game

RAMUSU: Ramen Girls 2048 Puzzle was officially launched in Global (except certain regions) on August 21, 2026.

•Hashire HEBEREKE: EX, a Racing and Remake Console and PC game

Hashire HEBEREKE: EX was officially launched in Global (except for Japan on Nintendo Switch) on September 3, 2026.

•Galvatein: Adventurers' Guild, a Simulation Console and PC game

Galvatein: Adventurers' Guild was launched in Early Access on Steam in Global on September 22, 2026.

•NBA RISE, a Basketball Management and Card Collecting Mobile game

NBA RISE was officially launched in Korea, Southeast Asia (except Vietnam) and Oceania on October 20, 2026.

•Aeruta, an Action RPG Console and PC game

Aeruta will be launched in Global in the fourth quarter of 2026.

•Jaleco Arcade Collection, a Retro Console and PC game

Jaleco Arcade Collection will be launched in Global in the first quarter of 2027.

•LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game

LIGHT ODYSSEY will be launched in Global in the second quarter of 2027.




•Final Knight, an Action RPG Console and PC game

Final Knight will be launched in Global in the second quarter of 2027.


Our New Businesses Operated by Joint Ventures

Gravity Game Max Co., Ltd., a subsidiary in Thailand to be established within 2026, will officially launch RAGLAND, a Ragnarok IP-based User Generated Content creation and distribution platform, in August 2028.

AIWAN PTE. LTD., a subsidiary in Singapore to be established within 2026, will soft-launch AIWAN, a platform for HTML5 gameplay, content creation and sharing, in the first quarter of 2027.


Investor Presentation

Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the third quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website.

About GRAVITY Co., Ltd. ---------------------------------------------------
Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr.
Forward-Looking Statements:

Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances.

Contact:
Mr. Heung Gon Kim
Chief Financial Officer
Gravity Co., Ltd.
Email:
kheung@gravity.co.kr

Ms. Jin Lee
Ms. Jimin Park
IR Unit
Gravity Co., Ltd.
Email:
ir@gravity.co.kr
Telephone: +82-2-2132-7800





GRAVITY Co., Ltd.
Consolidated Statements of Financial Position

(In millions of KRW and thousands of US$)

As of
31-Dec-25
30-Sep-26
KRW
US$
KRW
US$
(audited)
(unaudited)
(unaudited)
(unaudited)
Assets
Current assets:
Cash and cash equivalents
203,599 
150,157 
209,410 
154,442 
Short-term financial instruments
415,034 
306,093 
407,075 
300,223 
Accounts receivable, net
56,318 
41,535 
91,412 
67,417 
Other receivables, net
2,904 
2,142 
824 
608 
Prepaid expenses
13,766 
10,153 
10,731 
7,914 
Other current financial assets
4,333 
3,196 
6,246 
4,607 
Other current assets
2,559 
1,887 
2,988 
2,204 
Total current assets
698,513 
515,163 
728,686 
537,415 
Property and equipment, net
10,770 
7,943 
7,896 
5,823 
Intangible assets, net
7,157 
5,278 
4,881 
3,600 
Deferred tax assets
7,209 
5,317 
6,370 
4,698 
Other non-current financial assets
3,812 
2,811 
3,755 
2,769 
Other non-current assets
15,201 
11,210 
52,659 
38,836 
Total assets
742,662 
547,722 
804,247 
593,141 
Liabilities and Equity
Current liabilities:
Accounts payable
61,927 
45,672 
88,553 
65,309 
Deferred revenue
21,501 
15,857 
22,173 
16,353 
Withholdings
1,655 
1,221 
1,733 
1,278 
Accrued expense
2,597 
1,915 
2,197 
1,620 
Income tax payable
4,633 
3,417 
8,900 
6,564 
Other current liabilities
3,718 
2,742 
3,100 
2,286 
Total current liabilities
96,031 
70,824 
126,656 
93,410 
Long-term account payables
623 
459 
550 
406 
Long-term deferred revenue
410 
302 
4,561 
3,364 
Deferred tax liabilities
1,736 
1,280 
1,736 
1,280 
Other non-current liabilities
6,496 
4,792 
4,725 
3,485 
Total liabilities
105,296 
77,657 
138,228 
101,945 
Share capital
3,474 
2,562 
3,474 
2,562 
Capital surplus
26,979 
19,897 
26,979 
19,897 
Other components of equity
25,523 
18,824 
9,672 
7,133 
Retained earnings
580,882 
428,407 
625,449 
461,276 
Equity attributable to owners of the Parent Company
636,858 
469,690 
665,574 
490,868 
Non-controlling interest
508 
375 
445 
328 
Total equity
637,366 
470,065 
666,019 
491,196 
Total liabilities and equity
742,662 
547,722 
804,247 
593,141 

* For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US$ 1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.





GRAVITY Co., Ltd.
Consolidated Statements of Comprehensive Income

(In millions of KRW and thousands of US$ except for share and ADS data)
  
Three months ended
Nine months ended
30-Jun-26
30-Sep-25
30-Sep-26
30-Sep-25
30-Sep-26
(KRW)
(KRW)
(KRW)
(US$)
(KRW)
(KRW)
(US$)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
(unaudited)
Revenues:
Online games
29,660
25,968
25,139
18,540
66,745
80,705
59,521
Mobile games
128,611
109,571
169,387
124,925
369,060
430,798
317,719
Other revenue
3,613
3,355
2,620
1,932
11,293
9,405
6,936
Total net revenue
161,884
138,894
197,146
145,397
447,098
520,908
384,176
Cost of revenue
109,541
88,542
141,696
104,503
290,006
361,461
266,582
Gross profit
52,343
50,352
55,450
40,894
157,092
159,447
117,594
Operating expenses:
Selling, general and administrative expenses
21,131
26,675
24,006
17,705
82,043
64,746
47,751
Research and development
2,951
2,149
2,753
2,030
8,871
6,837
5,042
Others, net
679 
252 
(37)
(27)
502 
724
534
Total operating expenses
24,761
29,076
26,722
19,708
91,416
72,307
53,327
Operating profit
27,582
21,276
28,728
21,186
65,676
87,140
64,267
Finance income(costs):
Finance income
5,875
3,283
2,240
1,652
16,651
17,986
13,265
Finance costs
(987)
2,648 
(3,284)
(2,422)
(7,964)
(6,647)
(4,902)
Profit before income tax
32,470
27,207
27,684
20,416
74,363
98,479
72,630
Income tax expense
8,123
7,362
6,285
4,635
19,220
23,342
17,215
Profit for the year
24,347
19,845
21,399
15,781
55,143
75,137
55,415
Profit attributable to:
Non-controlling interest
6 
(24)
(8)
(6)
(9)
(5)
(4)
Owners of Parent company
24,341
19,869
21,407
15,787
55,152
75,142
55,419
Earnings per share
- Basic and diluted
3,503
2,859
3,081
2.27
7,937
10,814
7.98
Weighted average number of shares outstanding
- Basic and diluted
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
6,948,900
Earnings per ADS
- Basic and diluted
3,503
2,859
3,081
2.27
7,937
10,814
7.98


* For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,355.91 to US$1.00, the noon buying rate in effect on September 30, 2026 as quoted by the Federal Reserve Bank of New York.
(1) Each ADS represents one common share.






SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.


GRAVITY CO., LTD.
By:
/s/ Heung Gon Kim
Name:
Heung Gon Kim
Title:
Chief Financial Officer
Date: November 13, 2026



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