InterDigital and Razer Launch Haptic Excellence Center
InterDigital (Nasdaq: IDCC) and Razer launched the Haptic Excellence Center on Feb 10, 2026, to accelerate haptics as a first-order media modality.
Rhea-AI Summary
InterDigital (Nasdaq: IDCC) and Razer launched the Haptic Excellence Center on Feb 10, 2026, to accelerate haptics as a first-order media modality. The center will develop a haptic streaming platform, support haptic content creation, and partner with universities for research, education, and skills development.
It cites roughly 4.1 billion haptic-enabled consumer devices in use at end-2024 and projects 53% device penetration by 2028, aiming to address structural barriers that limit large-scale deployment of haptic-enhanced experiences.
Positive
- 4.1 billion haptic-enabled devices cited at end-2024, with 53% penetration projected by 2028
- Development of a dedicated haptic streaming platform for synchronized delivery alongside audio and video
- Partnerships with universities to advance education, research, and skills development in haptics
Negative
- Existing structural barriers currently limit scaling haptics as a mainstream media modality
Details
News Market Reaction – IDCC
In the Feb 10 session, IDCC declined 6.76%, reflecting a notable negative market reaction.
Data tracked by StockTitan Argus on the day of publication.
Key Figures
- Haptic devices in 2024
- 4.1 billion devices
- Haptic-enabled consumer devices in use at end of 2024
- Haptics adoption by 2028
- 53% of consumer devices
- Projected share of devices that will be haptic enabled by 2028
- 2025 revenue
- $834.0M
- InterDigital 2025 revenue per 10-K
- 2024 revenue
- $868.5M
- InterDigital 2024 revenue per 10-K
- 2025 R&D spend
- $211.4M
- Research spending in 2025 per 10-K
- Samsung royalties total
- $1.05B
- Total royalties over eight-year Samsung license through 2030
- Samsung annual revenue
- $131M per year
- Approximate recurring Samsung revenue per year from arbitration
- Samsung catch-up revenue
- $118M
- Catch-up revenue from Samsung arbitration in 2025
Historical Context
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Reported 2025 near-record revenue and record net income with strong recurring base.
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Issued 2026 revenue, EBITDA and EPS outlook supported by new license agreements.
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Signed new patent license with LG Electronics covering TVs and monitors technologies.
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Announced timing and access details for Q4 2025 results conference call and webcast.
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Planned presentation at Needham Growth Conference with webcast and replay for investors.
24h Move is the share-price change in the day after each event; other market factors may also have contributed.
Key Terms
haptics technical
haptic streaming platform technical
synchronization technical
open haptics framework technical
AI-generated analysis. How Rhea-AI works. Not financial advice.
New collaboration contributes expertise and innovation to support education and exploration of haptics and immersive experiences
WILMINGTON, Del., Feb. 10, 2026 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a wireless, video, and AI technology research and development company, and Razer ™, the leading global lifestyle brand for gamers, announced the establishment of the Haptic Excellence Center. The collaborative venture establishes a center of excellence dedicated to foster the innovation, education, implementation, and promotion of haptic technology for enhanced media experiences.
Alongside audio and video, haptics is now a first order media type as digital devices equipped with haptic technology have become more ubiquitous. According to the Futuresource and InterDigital white paper “Haptics: The next modality in immersive entertainment,” there were roughly 4.1 billion haptic-enabled consumer devices in use at the end of 2024, and projections that
The Haptic Excellence Center addresses the structural barriers preventing haptics from scaling as a true media modality. It focuses on developing a dedicated haptic streaming platform that enables reliable creation, encoding, synchronization, and delivery of haptic data alongside audio and video. The Center drives innovation in haptic content by enabling experimentation beyond device-level feedback, while partnering with universities to advance education, research, and skills development. By unifying streaming infrastructure, content innovation, and academic collaboration, the initiative directly targets the technological gaps that currently limit deployment of immersive, haptic-enhanced experiences at scale.
“We’re proud to contribute our expertise to this endeavor alongside Razer,” said Rajesh Pankaj, CTO at InterDigital. “The Haptics Excellence Center is a prime example of how strategic partnerships with industry and academia help take our innovation further by fostering opportunities for experimentation, education, and understanding of the possibilities these exciting technologies hold.”
“The haptic market is rapidly growing, and we must build upon our expertise today to tap into the exciting potential of this new modality for immersive communication, video streaming, and gaming experiences,” said Lionel Oisel, Head of Video Labs and General Manager of InterDigital France. “The impact of this technology depends on exploration, innovation, standardization, and education – the core principles underpinning the Haptic Excellence Center.”
“Haptics is emerging as a core pillar of immersive technology. Through our collaboration with InterDigital on the Haptic Excellence Center, Razer is advancing an open haptics framework and applied streaming research to enable large-scale deployment,” said Eric Vezzoli, Director of Technology at Razer. “The goal is clear: deliver richer, more immersive experiences that redefine how people engage with digital content.”
About InterDigital®
InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence (“AI”), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today’s most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq.
InterDigital is a registered trademark of InterDigital, Inc.
For more information, visit: www.interdigital.com
Media Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
+1 (202) 349-1714
About Razer
Razer™ is the world’s leading lifestyle brand made For Gamers. By Gamers™.
The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, Razer has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.
Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer’s software suite, which consists of Razer Chroma RGB, Razer Synapse and more, boasts over 250 million users, offering customization, lighting effects and optimization. Razer also offers payment services for gamers, youth, millennials and Gen Z, through Razer Gold, one of the world’s largest game payment services to over 68,000 games and Razer Silver, the accompanying rewards program.
Razer is committed towards a sustainable future and is taking responsibility through its #GoGreenWithRazer movement – a 10-year roadmap that aims to minimize environmental impact through various initiatives.
Founded in 2005, Razer is dual headquartered in Irvine, California and Singapore, with regional headquarters in Hamburg and Shanghai, and 19 offices worldwide.
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