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InterDigital and Razer Launch Haptic Excellence Center

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InterDigital (Nasdaq: IDCC) and Razer launched the Haptic Excellence Center on Feb 10, 2026, to accelerate haptics as a first-order media modality. The center will develop a haptic streaming platform, support haptic content creation, and partner with universities for research, education, and skills development.

It cites roughly 4.1 billion haptic-enabled consumer devices in use at end-2024 and projects 53% device penetration by 2028, aiming to address structural barriers that limit large-scale deployment of haptic-enhanced experiences.

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Positive

  • 4.1 billion haptic-enabled devices cited at end-2024, with 53% penetration projected by 2028
  • Development of a dedicated haptic streaming platform for synchronized delivery alongside audio and video
  • Partnerships with universities to advance education, research, and skills development in haptics

Negative

  • Existing structural barriers currently limit scaling haptics as a mainstream media modality

News Market Reaction

-6.76%
24 alerts
-6.76% News Effect
-2.9% Trough in 4 hr 40 min
-$670M Valuation Impact
$9.25B Market Cap
0.6x Rel. Volume

On the day this news was published, IDCC declined 6.76%, reflecting a notable negative market reaction. Argus tracked a trough of -2.9% from its starting point during tracking. Our momentum scanner triggered 24 alerts that day, indicating elevated trading interest and price volatility. This price movement removed approximately $670M from the company's valuation, bringing the market cap to $9.25B at that time.

Data tracked by StockTitan Argus on the day of publication.

Key Figures

Haptic devices in 2024: 4.1 billion devices Haptics adoption by 2028: 53% of consumer devices 2025 revenue: $834.0M +5 more
8 metrics
Haptic devices in 2024 4.1 billion devices Haptic-enabled consumer devices in use at end of 2024
Haptics adoption by 2028 53% of consumer devices Projected share of devices that will be haptic enabled by 2028
2025 revenue $834.0M InterDigital 2025 revenue per 10-K
2024 revenue $868.5M InterDigital 2024 revenue per 10-K
2025 R&D spend $211.4M Research spending in 2025 per 10-K
Samsung royalties total $1.05B Total royalties over eight-year Samsung license through 2030
Samsung annual revenue $131M per year Approximate recurring Samsung revenue per year from arbitration
Samsung catch-up revenue $118M Catch-up revenue from Samsung arbitration in 2025

Market Reality Check

Price: $356.83 Vol: Volume 339,912 vs 20-day ...
normal vol
$356.83 Last Close
Volume Volume 339,912 vs 20-day average 289,667, indicating moderately elevated trading interest ahead of this collaboration news. normal
Technical Shares trade above the 200-day MA of 292.41 and about 8.73% below the 52-week high of 412.6, reflecting a strong longer-term uptrend.

Peers on Argus

IDCC is up 1.49% while key software peers show mixed but mostly positive moves: ...

IDCC is up 1.49% while key software peers show mixed but mostly positive moves: CVLT +2.08%, SRAD +1.83%, OTEX +1.40%, DSGX +0.78%, and NICE slightly down -0.28%. No peers appeared in the momentum scanner, supporting this as a company-specific move tied to the haptics collaboration.

Historical Context

5 past events · Latest: Feb 05 (Positive)
Pattern 5 events
Date Event Sentiment Move Catalyst
Feb 05 Earnings results Positive +9.9% Reported 2025 near-record revenue and record net income with strong recurring base.
Jan 20 Guidance outlook Positive +5.5% Issued 2026 revenue, EBITDA and EPS outlook supported by new license agreements.
Jan 20 License agreement Positive +5.5% Signed new patent license with LG Electronics covering TVs and monitors technologies.
Jan 13 Earnings date set Neutral +0.7% Announced timing and access details for Q4 2025 results conference call and webcast.
Jan 07 Conference presentation Neutral +0.1% Planned presentation at Needham Growth Conference with webcast and replay for investors.
Pattern Detected

Recent IDCC news, especially financially oriented items, has often been followed by positive price reactions, indicating a tendency for the stock to respond constructively to strong fundamentals and licensing wins.

Recent Company History

Over the past months, InterDigital has reported robust fundamentals, with its Feb 5 earnings release highlighting near-record $834.0M 2025 revenue, record net income, and strong recurring revenue, driving a 9.93% next-day move. On Jan 20, 2026 guidance and a new outlook, plus a separate LG Electronics patent license announcement, each coincided with +5.54% reactions. Earlier, an earnings date notice and Needham conference appearance saw only small moves. Today’s haptics-focused collaboration adds a technology and ecosystem angle on top of that financial and licensing momentum.

Market Pulse Summary

The stock moved -6.8% in the session following this news. A negative reaction despite this strategic...
Analysis

The stock moved -6.8% in the session following this news. A negative reaction despite this strategic collaboration would contrast with recent history, where earnings and licensing news on Feb 5 and Jan 20 coincided with gains of +9.93% and +5.54%. The Razer partnership focuses on haptic streaming and immersive experiences, adding a long-term innovation angle rather than immediate financial impact. Existing insider net selling and a strong prior uptrend could amplify profit-taking if expectations had become elevated.

Key Terms

haptics, haptic streaming platform, synchronization, open haptics framework
4 terms
haptics technical
"Alongside audio and video, haptics is now a first order media type..."
Haptics is technology that creates tactile sensations—vibrations, pressure or motion—so users can feel virtual buttons, alerts or textures through a device, like the small buzz you feel when a touchscreen ‘clicks’. Investors pay attention because haptics can improve user experience, enable new medical and virtual-reality applications (rehabilitation tools, remote procedures), and differentiate products, potentially driving higher sales, licensing deals and recurring software or hardware revenue.
haptic streaming platform technical
"It focuses on developing a dedicated haptic streaming platform that enables..."
A haptic streaming platform sends real-time touch and force signals over the internet so remote devices can reproduce physical sensations—think of streaming video or music, but for touch. Investors care because the technology creates new revenue streams (subscriptions, licensing, hardware partnerships) and depends on low delay and broad device support; its commercial value rises as more applications adopt tactile experiences in gaming, virtual reality, telemedicine, and remote control.
synchronization technical
"enables reliable creation, encoding, synchronization, and delivery of haptic data..."
Synchronization means aligning the timing and sequence of activities so they happen together or in the intended order. For investors, synchronization matters because coordinated launches, clinical trial stages, manufacturing runs, or regulatory filings reduce delays and wasted costs, much like an orchestra following the same conductor avoids missed cues and chaos; better alignment can improve revenue timing, risk management, and predictability of results.
open haptics framework technical
"Razer is advancing an open haptics framework and applied streaming research..."
An open haptics framework is a shared software and hardware toolkit that helps developers add touch and force feedback—like vibrations, resistance, or texture sensations—to devices such as controllers, robots, or medical tools. It matters to investors because it reduces the time and cost to create touch-enabled products, encourages compatible ecosystems (making partnerships and scale easier), and can accelerate adoption in growth areas like virtual reality, robotics, and healthcare; think of it as a common set of building blocks for making gadgets "feel" real.

AI-generated analysis. Not financial advice.

New collaboration contributes expertise and innovation to support education and exploration of haptics and immersive experiences

WILMINGTON, Del., Feb. 10, 2026 (GLOBE NEWSWIRE) -- InterDigital, Inc. (Nasdaq: IDCC), a wireless, video, and AI technology research and development company, and Razer ™, the leading global lifestyle brand for gamers, announced the establishment of the Haptic Excellence Center. The collaborative venture establishes a center of excellence dedicated to foster the innovation, education, implementation, and promotion of haptic technology for enhanced media experiences.

Alongside audio and video, haptics is now a first order media type as digital devices equipped with haptic technology have become more ubiquitous. According to the Futuresource and InterDigital white paper “Haptics: The next modality in immersive entertainment,” there were roughly 4.1 billion haptic-enabled consumer devices in use at the end of 2024, and projections that 53% of consumer devices will be haptic enabled by 2028.

The Haptic Excellence Center addresses the structural barriers preventing haptics from scaling as a true media modality. It focuses on developing a dedicated haptic streaming platform that enables reliable creation, encoding, synchronization, and delivery of haptic data alongside audio and video. The Center drives innovation in haptic content by enabling experimentation beyond device-level feedback, while partnering with universities to advance education, research, and skills development. By unifying streaming infrastructure, content innovation, and academic collaboration, the initiative directly targets the technological gaps that currently limit deployment of immersive, haptic-enhanced experiences at scale.

“We’re proud to contribute our expertise to this endeavor alongside Razer,” said Rajesh Pankaj, CTO at InterDigital. “The Haptics Excellence Center is a prime example of how strategic partnerships with industry and academia help take our innovation further by fostering opportunities for experimentation, education, and understanding of the possibilities these exciting technologies hold.”

“The haptic market is rapidly growing, and we must build upon our expertise today to tap into the exciting potential of this new modality for immersive communication, video streaming, and gaming experiences,” said Lionel Oisel, Head of Video Labs and General Manager of InterDigital France. “The impact of this technology depends on exploration, innovation, standardization, and education – the core principles underpinning the Haptic Excellence Center.”

“Haptics is emerging as a core pillar of immersive technology. Through our collaboration with InterDigital on the Haptic Excellence Center, Razer is advancing an open haptics framework and applied streaming research to enable large-scale deployment,” said Eric Vezzoli, Director of Technology at Razer. “The goal is clear: deliver richer, more immersive experiences that redefine how people engage with digital content.”

About InterDigital®
InterDigital is a global research and development company focused primarily on wireless, video, artificial intelligence (“AI”), and related technologies. We design and develop foundational technologies that enable connected, immersive experiences in a broad range of communications and entertainment products and services. We license our innovations worldwide to companies providing such products and services, including makers of wireless communications devices, consumer electronics, IoT devices, cars and other motor vehicles, and providers of cloud-based services such as video streaming. As a leader in wireless technology, our engineers have designed and developed a wide range of innovations that are used in wireless products and networks, from the earliest digital cellular systems to 5G and today’s most advanced Wi-Fi technologies. We are also a leader in video processing and video encoding/decoding technology, with a significant AI research effort that intersects with both wireless and video technologies. Founded in 1972, InterDigital is listed on Nasdaq.

InterDigital is a registered trademark of InterDigital, Inc.

For more information, visit: www.interdigital.com

Media Contact:
Roya Stephens
Email: roya.stephens@interdigital.com
+1 (202) 349-1714

About Razer

Razer™ is the world’s leading lifestyle brand made For Gamers. By Gamers™.

The triple-headed snake trademark of Razer is one of the most recognized logos in the global gaming and esports communities. With a fan base that spans every continent, Razer has designed and built the world’s largest gamer-focused ecosystem of hardware, software and services.

Razer’s award-winning hardware includes high-performance gaming peripherals and Blade gaming laptops. Razer’s software suite, which consists of Razer Chroma RGB, Razer Synapse and more, boasts over 250 million users, offering customization, lighting effects and optimization. Razer also offers payment services for gamers, youth, millennials and Gen Z, through Razer Gold, one of the world’s largest game payment services to over 68,000 games and Razer Silver, the accompanying rewards program.

Razer is committed towards a sustainable future and is taking responsibility through its #GoGreenWithRazer movement – a 10-year roadmap that aims to minimize environmental impact through various initiatives.

Founded in 2005, Razer is dual headquartered in Irvine, California and Singapore, with regional headquarters in Hamburg and Shanghai, and 19 offices worldwide.


FAQ

What is the Haptic Excellence Center launched by InterDigital (IDCC) and Razer on Feb 10, 2026?

The Haptic Excellence Center is a collaborative hub to accelerate haptic innovation, education, and deployment. According to InterDigital, it will develop a haptic streaming platform, enable content experimentation, and partner with universities to address barriers to large-scale haptic experiences.

How many haptic-enabled consumer devices did InterDigital cite and what is the 2028 projection?

InterDigital cites roughly 4.1 billion haptic-enabled consumer devices in use at the end of 2024. According to InterDigital, projections indicate about 53% of consumer devices will be haptic enabled by 2028, implying broad market growth.

What will the haptic streaming platform announced by IDCC and Razer do for media delivery?

The platform aims to enable reliable creation, encoding, synchronization, and delivery of haptic data alongside audio and video. According to InterDigital, this infrastructure targets the technical gaps preventing scalable, synchronized haptic-enhanced streaming experiences.

How will the Haptic Excellence Center affect haptic content and education for developers?

The center will drive content innovation and practical experimentation beyond device-level feedback while partnering with universities for skills development. According to InterDigital, this promotes research, training, and broader industry-ready haptics expertise for creators and engineers.
Interdigital Inc

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9.35B
25.43M
1.36%
104.14%
7.38%
Software - Application
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WILMINGTON