MoonFox Analysis | "ACGN Merch Economy" Surge and the Breakthrough of the "Dimension Wall" in ACGN Consumption
Rhea-AI Summary
Aurora Mobile (JG) released a market analysis through its MoonFox Data division highlighting the surge in China's ACGN (Anime, Comics, Games, Novels) industry. The report reveals that China's ACGN market reached RMB 221.9 billion in 2023, with projections to hit RMB 270 billion in 2024 and exceed RMB 590 billion by 2029.
The analysis shows that peripheral derivative markets now account for 46.1% of the industry, up from 28% in 2016. The user base has expanded significantly, with approximately 460 million users by 2021. The report also highlights the success of physical ACGN retail stores, with KAYOU leading with 318 locations, and notes successful IP collaborations between major brands like Pizza Hut, KFC, and HEYTEA with popular ACGN franchises.
Positive
- Market size projected to grow from RMB 221.9B in 2023 to RMB 590B+ by 2029
- Peripheral derivative market share increased from 28% to 46.1% (2016-2023)
- Large user base of 460 million as of 2021
- Strong retail expansion with KAYOU leading at 318 store locations
Negative
- None.
News Market Reaction – JG
On the day this news was published, JG gained 5.00%, reflecting a notable positive market reaction.
Data tracked by StockTitan Argus on the day of publication.
About us: Aurora Mobile (NASDAQ: JG) established in 2011, is a leading customer engagement and marketing technology service provider in China. Its business includes notification services, marketing growth, development tools, and data products. As its sub-brand, MoonFox Data is a leading expert in data insights and analysis services across all scenarios, aiming to help companies gain market insights and empower precise decision-making.
I. User Expansion: "ACGN Merch" Becomes the New Social Currency for the Younger Generation
Historically, ACGN culture has been viewed as a niche subculture, but it is now trending toward wider popularity and mainstream acceptance. According to public data, the size of
Chinese ACGN Industry Market Size
Year |
Industry Size (Billion RMB) |
Annual Growth Rate |
2023 | 2219 | - |
2024E | 2750 | Annual Growth |
2029E | 5900+ |
Data Source: Zero Power Industrial Research Institute
ACGN Industry Market Distribution
2016 | 2023 | |
ACGN Content Market | 72.0 % | 53.9 % |
ACGN Peripheral Derivative Market | 28.0 % | 46.1 % |
Data Source: Zero Power Industrial Research Institute
According to public reports,
TGI (Target Group Index) of User Preferences of Mobile Internet Users Aged 25 and Under
Industry | TGI |
ACGN Community | 280 |
Couple Interaction | 276 |
Higher Education | 269 |
Anime & Manga | 247 |
Image Sharing | 244 |
Gaming Platform | 231 |
Game Assistant | 229 |
Card & Board Games | 220 |
Music Games | 216 |
Strategy & Puzzle | 215 |
Data Source: MoonFox iMarketing, Data Cycle: October 2024
Changes in User Base for ACGN and ACGN Community Apps (Unit: 10,000)
Year/Month |
Anime & Manga | ACGN Community |
2024-01 (Winter Vacation) | 3,893.48 | 350.53 |
2024-02 (Winter Vacation) | 4,152.07 | 342.98 |
2024-03 | 3,651.66 | 354.12 |
2024-04 | 3,466.41 | 320.66 |
2024-05 | 3,345.23 | 298.43 |
2024-06 | 3,555.53 | 317.29 |
2024-07 (Summer Vacation) | 4,006.55 | 338.06 |
2024-08 (Summer Vacation) | 3,805.50 | 361.99 |
2024-09 | 3,062.02 | 288.87 |
2024-10 | 3,126.15 | 331.54 |
Data Source: MoonFox iApp, Data Cycle: January 2024 - November 2024
As the data indicates, ACGN culture is no longer confined to fringe groups; it is gradually becoming part of mainstream culture, particularly among the younger generation, where its influence is profound. "ACGN Merch," as a product of ACGN culture, have transcended mere entertainment consumption and emerged as a new medium for social interaction, acting as a form of "social currency" for youth. This shift is driven by a strong demand for personalization and community identity among young people. In their social circles, shared interests and hobbies serve as bonds connecting individuals, and "ACGN Merch"—whether in the form of anime character merchandise, in-game items, or related cultural symbols—become tools for self-expression and identity building. By sharing and exchanging these "ACGN Merch," young people create common cultural spaces and social networks, enhancing their connections and sense of belonging.
II. Expanding Scenarios: ACGN Continues to Step Deeper into the Real World
As ACGN culture continues to permeate various aspects of life, its commercial scenarios are expanding from the virtual realm into the real world. In recent years, ACGN retail brands have emerged rapidly, serving as a vital bridge between ACGN and mainstream culture. Numerous ACGN brand retail stores are experiencing significant growth, with KAYOU opening 318 locations. This expansion of ACGN retail outlets has also spurred the development of related industries, including anime exhibitions, themed cafes, and a range of online communities and offline gatherings. As a result, ACGN culture is constructing a diverse ecosystem that integrates various facets of entertainment and social interaction.
Number of ACGN Retail Stores
Brand | Number of Stores |
KAYOU | 318 |
IPSTAR | 139 |
BOOM COMIC | 58 |
GOODSLOVE | 50 |
MarchMonster | 37 |
Kyoko ACGN MerchStore | 35 |
GUGUGUGU | 34 |
Mancool | 34 |
HEYZAKKA | 25 |
Karasumaya | 23 |
Data Source: Lei Newspaper, Data Cycle: November 2024
This ecosystem not only enriches consumer experiences but also presents new business opportunities for traditional physical enterprises. According to the State-owned Assets Supervision and Administration Commission of
In addition to physical stores, IP marketing has become a crucial driver for ACGN culture's rapid integration into the mainstream. In recent years, many restaurant brands have begun targeting the ACGN market. Notable brands such as Pizza Hut, HEYTEA, and KFC have engaged in ACG IP marketing, collaborating with popular ACGN franchises like Naraka: Bladepoint, Light and Night, and Genshin Impact to release limited-edition products and events. These collaborations not only cater to the collection and experiential needs of ACGN fans but also generate buzz and enhance brand visibility, boosting the youthful appeal of these companies.
Partial Restaurant Brand Collaborations with ACGN IPs
Date | Brand |
Co-branding IP |
2024.01 | Pizza Hut | Naraka: Bladepoint |
2024.03 | HEYTEA | Light and Night |
2024.04 | NAIXUE | Arknights |
2024.04 | ChaPanda | Honkai: Star Rail |
2024.05 | Auntea Jenny | Howl's Moving Castle |
2024.05 | ChaPanda | Tuntunzai |
2024.05 | YH.TANG | The King's Avatar |
2024.07 | KFC | Genshin Impact |
2024.08 | Luckin Coffee | Black Myth: Wukong |
The commercial value of ACGN culture extends far beyond mere entertainment and consumption; it has evolved into a cultural phenomenon, societal trend, and even an economic model. The purchasing power and enthusiasm of the ACGN demographic are significant and should not be underestimated. In marketing strategies, leveraging ACGN culture provides brands with fresh perspectives and approaches. By collaborating with ACGN IPs, brands can forge deeper emotional connections with young consumers, enhancing brand awareness and loyalty through "ACGN Merch" and the "Fans Economy." These cross-industry collaborations not only drive innovation and diversification in marketing strategies but also enrich brand performance, ultimately propelling the prosperity of the ACGN economy.
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Name: Felix
Title: Director of Sales, Industry Insight Division
Tel: +86 -13366276383
Email:zhouzt@jiguang.cn
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Name: Janette Zhou
Title: Marketing Manager
Tel: +86-13928239332
Email: zhouxt@jiguang,cn
Address: 608/F, Tower B, Wintrust Center, No. 1 Xidawang Road, Chaoyang District,
View original content:https://www.prnewswire.com/news-releases/moonfox-analysis--acgn-merch-economy-surge-and-the-breakthrough-of-the-dimension-wall-in-acgn-consumption-302339259.html
SOURCE Aurora Mobile Ltd