Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2024
Take-Two Interactive Software, Inc. reported Net Bookings of $1.34 billion for Q3 FY2024, with outperformance in Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption series, and Toon Blast. The company updated its outlook for fiscal 2024, projecting Net Bookings of $5.25 to $5.3 billion. However, the PR also highlighted a reduction in outlook due to softness in mobile advertising and sales for NBA 2K24, as well as a planned release moving out of the fourth quarter.
Negative
Reduction in outlook for fiscal 2024 due to softness in mobile advertising and sales for NBA 2K24, and a planned release moving out of the fourth quarter.
The reported Net Bookings of $1.34 billion by Take-Two Interactive Software, Inc. reflect a modest decline from the previous year's $1.38 billion, indicating a slight contraction in consumer spending on their products. This contraction, particularly in recurrent consumer spending, which decreased by 7%, may suggest a shift in consumer behavior or increased competition in the gaming industry. The reduction in recurrent spending, which includes ongoing engagement such as in-game purchases, could impact the company's future revenue streams, as these are typically high-margin sources of income.
The downward revision of the fiscal 2024 Net Bookings outlook to $5.25 to $5.3 billion is a critical signal to investors about potential headwinds the company may face. This revision could be attributed to a combination of factors including the delay of a planned release, which could disrupt revenue projections and increased marketing costs for new mobile titles. While these investments may pay off in the long term, they present a risk in the short term by affecting profitability and cash flow.
Take-Two's GAAP net loss of $91.6 million marks an improvement from the previous year's loss of $153.4 million, which could be partially due to cost reduction strategies as mentioned by the company's management. Despite the loss, the impairment charge of $53.4 million related to intangible assets is a one-time occurrence that investors should consider when evaluating the company's operational performance. The focus on cost reduction across the business to maximize margins is a strategic move that could lead to improved financial health over the long term, provided it does not stifle innovation or affect product quality.
Furthermore, the company's anticipation of an 18% management reporting tax rate and share count adjustments are essential for understanding the non-GAAP financial measures, which are often used to provide a clearer picture of a company's operating performance and future outlook. These adjusted figures can help stakeholders make more informed decisions by excluding non-recurring or non-cash expenses.
The performance of Take-Two's key franchises, such as Grand Theft Auto and Red Dead Redemption , continues to be a cornerstone of the company's success. Their ability to outperform expectations underscores the enduring popularity of these titles. However, the reported softness in mobile advertising and sales for NBA 2K24 may indicate challenges in the mobile gaming segment, which is known for its high competition and rapidly changing consumer preferences. The investment in marketing for Zynga's new mobile game, Match Factory! , suggests a strategic pivot towards strengthening their mobile gaming portfolio, which could be crucial given the industry's shift towards mobile platforms.
Take-Two's strategy of leveraging its owned and controlled IP for future growth is significant. The gaming industry is increasingly reliant on strong IP to drive consumer engagement and revenue. The company's focus on its creative talent and pipeline for fiscal 2025 and beyond indicates a commitment to innovation and long-term growth, which is vital in an industry characterized by constant evolution and technological advancement.
02/08/2024 - 04:05 PM
$1.34 billion Net Bookings, with outperformance in Grand Theft Auto V and Grand Theft Auto Online, Red Dead Redemption series, and Toon Blast
Company updates outlook for fiscal 2024, including Net Bookings of $5.25 to $5.3 billion
NEW YORK --(BUSINESS WIRE)--
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the third quarter of its fiscal year 2024, ended December 31, 2023. For further information, please see the third quarter fiscal 2024 results slide deck posted to the Company’s investor relations website at take2games.com/ir .
Management Comments
"We achieved solid third quarter results, including Net Bookings of $1.3 billion . Grand Theft Auto V and Grand Theft Auto Online, the Red Dead Redemption series, and Zynga’s in-app purchases, led by Toon Blast , exceeded our expectations, as we launched engaging new content, partnerships, and activations. This was partially offset by some softness in mobile advertising and sales for NBA 2K24 ," said Strauss Zelnick, Chairman and CEO of Take-Two.
"We are reducing our outlook for the year to reflect these factors, as well as a planned release moving out of the fourth quarter, and increased marketing for Zynga’s new hit mobile game, Match Factory! , which we believe will enable us to scale the title meaningfully. Our revised Net Bookings forecast is $5.25 to $5.3 billion ."
"Our strategy is anchored in creativity, innovation, and efficiency. We are currently working on a significant cost reduction program across our entire business to maximize our margins, while still investing for growth. These measures are incremental to, and more robust than, our prior cost reduction program, and we aim to achieve greater operating leverage as we roll out our outstanding release schedule.”
"We have always managed Take-Two for the long-term. Our Company's potential is vast and unique, driven by our creative talent, our owned and controlled IP, and our groundbreaking pipeline for fiscal 2025 and beyond. As we focus on our strategic priorities, we are confident that we will grow our Net Bookings, enhance our profitability, and continue to deliver value for our shareholders.”
Third Quarter Fiscal 2024 Financial and Operational Highlights
Total Net Bookings* decreased 3% to $1.34 billion , as compared to $1.38 billion during last year’s fiscal third quarter.
Net Bookings from recurrent consumer spending** decreased 7% and accounted for 75% of total Net Bookings.
The largest contributors to Net Bookings were NBA® 2K24, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™ , Empires & Puzzles™, our hyper-casual mobile portfolio, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, Grand Theft Auto: The Trilogy - The Definitive Edition, and Merge Dragons!™.
GAAP net revenue decreased 3% to $1.37 billion , as compared to $1.41 billion in last year’s fiscal third quarter.
Recurrent consumer spending** decreased 7% and accounted for 76% of total GAAP net revenue.
The largest contributors to GAAP net revenue were NBA 2K24 and NBA 2K23, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, our hyper-casual mobile portfolio, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Merge Dragons!, and Grand Theft Auto: The Trilogy - The Definitive Edition.
GAAP net loss was $91.6 million , or $0.54 per share, as compared to $153.4 million , or $0.91 per share, for the comparable period last year.
Our GAAP results include an impairment charge of $53.4 million related to intangible assets.
* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.
Third Quarter Fiscal 2024 Financial Results
The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended December 31, 2023
Financial Data
in millions
Statement of Operations
Change in deferred net revenue and related cost of revenue
Stock-based compensation
Amortization and impairment of acquired intangibles
Business acquisition
Other (a)
GAAP
Total net revenue
$1,366.3
(28.5)
Cost of revenue
688.2
(6.4)
(230.1)
Gross profit
678.1
(28.5)
6.4
230.1
Operating expenses
807.6
(79.5)
(19.0)
10.9
(1.3)
(Loss) income from operations
(129.5)
(28.5)
85.9
249.1
(10.9)
1.3
Interest and other, net
(22.5)
(1.8)
1.8
3.8
(Loss) gain on fair value adjustments, net
(0.3)
0.3
(Loss) income before income taxes
(152.3)
(30.3)
85.9
249.1
(9.1)
5.4
Non-GAAP
EBITDA
146.5
(28.5)
85.9
(12.6)
5.1
Note: For management reporting purposes, the table above assumes a management tax rate of 18% and a fully diluted share count of 172.7 million in order to calculate diluted net income per share.
(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar, (ii) business reorganization expenses, and (iii) fair value adjustments related to certain equity investments.
Outlook for Fiscal 2024
Take-Two is revising its outlook for the fiscal year ending March 31, 2024 and providing its initial outlook for its fiscal fourth quarter ending March 31, 2024:
Fiscal Year Ending March 31, 2024
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Fiscal Year Ending March 31, 2024
Financial Data
$ in millions except for per share amounts
Outlook (1)
Change in deferred net revenue and related cost of revenue
Stock-based compensation
Amortization and impairment of acquired intangibles
Business acquisition and other (a)
GAAP
Total net revenue
$5,270 to $5,320
$(20)
Cost of revenue
$2,787 to $2,806
$(27)
$(991)
$10
Operating expenses
$3,545 to $3,555
$(309)
$(115)
$(200)
Interest and other, net
$110
$1
$(22)
(Loss) income before income taxes
$(1,172) to $(1,151)
$(21)
$336
$1,106
$212
Net loss
$(1,013) to $(995)
Net loss per share
$(5.95) to $(5.85)
Net cash provided by operating activities
approximately $90
Capital expenditures
approximately $150
Non-GAAP
EBITDA
$313 to $334
$(20)
$336
$25
Adjusted Unrestricted Operating Cash Flow
approximately $100
Operational metric
Net Bookings
$5,250 to $5,300
Management reporting tax rate anticipated to be 18%
Share count used to calculate GAAP net loss per share is expected to be 170.1 million
Share count used to calculate management reporting diluted net income per share is expected to be 172.4 million
(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar, (ii) business reorganization expenses, and (iii) fair value adjustments related to certain equity investments.
Fourth Quarter Ending March 31, 2024
The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending March 31, 2024
Financial Data
$ in millions except for per share amounts
Outlook (1)
Change in deferred net revenue and related cost of revenue
Stock-based compensation
Amortization of intangible assets
Business acquisition and other
GAAP
Total net revenue
$1,323 to $1,373
$(57)
Cost of revenue
$609 to $628
$(3)
$(6)
$(164)
Operating expenses
$896 to $906
$(82)
$(20)
$6
Interest and other, net
$30
$(2)
(Loss) income before income taxes
$(213) to $(192)
$(54)
$88
$184
$(4)
Net loss
$(170) to $(153)
Net loss per share
$(1.00) to $(0.90)
Non-GAAP
EBITDA
$33 to $55
$(54)
$88
$(6)
Operational metric
Net Bookings
$1,270 to $1,320
Management reporting tax rate anticipated to be 18%
Share count used to calculate GAAP net loss per share is expected to be 170.6 million
Share count used to calculate management reporting diluted net income per share is expected to be 173.0 million
1)
The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.
Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S, as well as engagement on Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following have been released since October 1, 2023:
Label
Product
Platforms
Release Date
Zynga
Top Troops
iOS, Android
October 3, 2023
2K
Borderlands 3 Ultimate Edition
Switch
October 6, 2023
2K
NBA 2K24 Arcade Edition
Apple Arcade
October 24, 2023
Zynga
Match Factory!
iOS
November 7, 2023
Private Division
Rollerdrome
Xbox Series X|S
November 28, 2023
Rockstar Games
Grand Theft Auto Online: The Chop Shop
PS4, PS5, XBox One, Xbox Series X|S, PC
December 12, 2023
Zynga
Match Factory!
Android
December 21, 2023
Take-Two's future lineup announced to-date includes:
Label
Product
Platforms
Release Date
2K
WWE 2K24
PS4, PS5, Xbox One, Xbox Series X|S, PC
March 8, 2024
Private Division
Penny's Big Breakaway
PS5, Xbox Series X|S, PC, Switch
Q1 Calendar 2024
Private Division
No Rest for the Wicked
Early Access on PC
Q2 Calendar 2024
Zynga
Game of Thrones: Legends
iOS, Android
Calendar 2024
Zynga
Star Wars Hunters
iOS, Android, Switch
Calendar 2024
Private Division
Tales of the Shire
TBA
Fiscal 2025
Rockstar Games
Grand Theft Auto VI
PS5, Xbox Series X|S
Calendar 2025
2K
Top Spin 2K25
TBA
TBA
Ghost Story Games
Judas
PS5, Xbox Series X|S, PC
TBA
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.
Non-GAAP Financial Measures
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses Non-GAAP measures of financial performance: Adjusted Unrestricted Operating Cash Flow , which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, and EBITDA , which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.
The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.
These Non-GAAP financial measures are not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. These Non-GAAP financial measures may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating these Non-GAAP financial measures used by the Company. Management believes that the presentation of these Non-GAAP financial measures provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, these measures facilitate comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses these Non-GAAP financial measures in assessing the Company's operating results and in planning and forecasting. A reconciliation of these Non-GAAP financial measures to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Quarterly Report on Form 10-Q for the period ended December 31, 2023.
About Take-Two Interactive Software
Headquartered in New York City , Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are designed for console gaming systems, PC, and mobile, including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com .
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to our combination with Zynga Inc.; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Aut o products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com . All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)
(in millions, except per share amounts)
Three Months Ended December 31,
Nine Months Ended December 31,
2023
2022
2023
2022
Net revenue:
Game
$
1,208.2
$
1,231.3
$
3,432.9
$
3,469.3
Advertising
158.1
176.5
517.3
434.4
Total net revenue
1,366.3
1,407.8
3,950.2
3,903.7
Cost of revenue:
Game intangibles
230.1
202.5
826.4
500.1
Product costs
191.3
204.6
545.9
526.0
Software development costs and royalties
59.7
91.6
258.5
249.0
Internal royalties
134.1
116.7
319.5
334.4
Licenses
73.0
76.5
227.2
232.1
Total cost of revenue
688.2
691.9
2,177.5
1,841.6
Gross profit
678.1
715.9
1,772.7
2,062.1
Selling and marketing
367.6
446.7
1,103.1
1,163.1
Research and development
232.4
238.2
710.7
655.2
General and administrative
165.0
168.9
542.7
620.6
Depreciation and amortization
42.6
35.0
128.3
86.0
Goodwill impairment
—
—
165.4
—
Total operating expenses
807.6
888.8
2,650.2
2,524.9
Loss from operations
(129.5
)
(172.9
)
(877.5
)
(462.8
)
Interest and other, net
(22.5
)
(28.3
)
(79.0
)
(108.1
)
(Loss) gain on fair value adjustments, net
(0.3
)
1.1
(1.7
)
(36.6
)
Loss before income taxes
(152.3
)
(200.1
)
(958.2
)
(607.5
)
Benefit from income taxes
60.7
46.7
117.0
93.1
Net loss
$
(91.6
)
$
(153.4
)
$
(841.2
)
$
(514.4
)
Loss per share:
Basic and diluted loss per share
$
(0.54
)
$
(0.91
)
$
(4.95
)
$
(3.27
)
Weighted average shares outstanding
Basic
170.3
168.0
169.9
157.2
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(in millions, except per share amounts)
December 31, 2023
March 31, 2023
(Unaudited)
ASSETS
Current assets:
Cash and cash equivalents
$
898.7
$
827.4
Short-term investments
23.5
187.0
Restricted cash and cash equivalents
184.6
307.6
Accounts receivable, net of allowances of $1.2 and $1.3 at December 31, 2023 and March 31, 2023, respectively
666.3
763.2
Software development costs and licenses
69.9
65.9
Contract assets
88.7
79.9
Prepaid expenses and other
286.8
277.1
Total current assets
2,218.5
2,508.1
Fixed assets, net
400.4
402.8
Right-of-use assets
316.6
282.7
Software development costs and licenses, net of current portion
1,444.3
1,072.2
Goodwill
6,614.2
6,767.1
Other intangibles, net
3,546.9
4,453.2
Deferred tax assets
7.1
44.8
Long-term restricted cash and cash equivalents
106.5
99.6
Other assets
241.2
231.6
Total assets
$
14,895.7
$
15,862.1
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable
$
151.8
$
140.1
Accrued expenses and other current liabilities
1,022.2
1,225.7
Deferred revenue
1,081.2
1,078.8
Lease liabilities
64.0
60.2
Short-term debt, net
373.2
1,346.8
Total current liabilities
2,692.4
3,851.6
Long-term debt, net
2,708.2
1,733.0
Non-current deferred revenue
61.3
35.5
Non-current lease liabilities
380.7
347.0
Non-current software development royalties
100.8
110.2
Deferred tax liabilities, net
223.0
534.0
Other long-term liabilities
220.7
208.3
Total liabilities
$
6,387.1
$
6,819.6
Stockholders' equity:
Preferred stock, $0.01 par value, 5.0 shares authorized; no shares issued and outstanding at December 31, 2023 and March 31, 2023
—
—
Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 194.2 and 192.6 shares issued and 170.5 and 168.9 outstanding at December 31, 2023 and March 31, 2023, respectively
1.9
1.9
Additional paid-in capital
9,286.9
9,010.2
Treasury stock, at cost; 23.7 and 23.7 common shares at December 31, 2023 and March 31, 2023, respectively
(1,020.6
)
(1,020.6
)
Retained earnings
323.1
1,164.3
Accumulated other comprehensive loss
(82.7
)
(113.3
)
Total stockholders' equity
$
8,508.6
$
9,042.5
Total liabilities and stockholders' equity
$
14,895.7
$
15,862.1
TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)
(in millions)
Nine Months Ended December 31,
2023
2022
Operating activities:
Net loss
$
(841.2
)
$
(514.4
)
Adjustments to reconcile net loss to net cash provided by operating activities:
Amortization and impairment of software development costs and licenses
152.1
147.6
Stock-based compensation
255.0
238.5
Noncash lease expense
46.4
35.2
Amortization and impairment of intangibles
924.9
740.1
Depreciation
101.6
62.9
Goodwill impairment
165.4
—
Interest expense
103.2
79.0
Gain on debt extinguishment
(7.7
)
—
Fair value adjustments
1.7
37.1
Other, net
30.6
(23.7
)
Changes in assets and liabilities, net of effect from purchases of businesses:
Accounts receivable
98.0
158.0
Software development costs and licenses
(457.3
)
(362.9
)
Prepaid expenses and other current and other non-current assets
(47.8
)
(23.5
)
Deferred revenue
27.2
(88.1
)
Accounts payable, accrued expenses and other liabilities
(559.3
)
(450.0
)
Net cash (used in) provided by operating activities
(7.2
)
35.8
Investing activities:
Change in bank time deposits
21.2
123.0
Sale and maturities of available-for-sale securities
144.0
436.1
Purchases of fixed assets
(95.5
)
(137.7
)
Proceeds from sale of long-term investment
—
20.6
Purchases of long-term investments
(17.5
)
(10.2
)
Business acquisitions
(17.5
)
(3,241.8
)
Other
(8.2
)
(4.8
)
Net cash provided by (used in) investing activities
26.5
(2,814.8
)
Financing activities:
Tax payment related to net share settlements on restricted stock awards
(76.6
)
(90.6
)
Issuance of common stock
38.1
22.3
Payment for settlement of convertible notes
—
(1,166.8
)
Proceeds from issuance of debt
999.3
3,248.9
Cost of debt
(7.5
)
(22.4
)
Settlement of capped calls
—
140.1
Repayment of debt
(989.6
)
(200.0
)
Payment of contingent earn-out consideration
(35.7
)
(26.9
)
Net cash (used in) provided by financing activities
(72.0
)
1,904.6
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents
7.9
(18.6
)
Net change in cash, cash equivalents, and restricted cash and cash equivalents
(44.8
)
(893.0
)
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1)
1,234.6
2,195.3
Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1)
$
1,189.8
$
1,302.3
(1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Condensed Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Condensed Consolidated Balance Sheet.
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform
(in millions)
Three Months Ended
December 31, 2023
Three Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by geographic region
United States
$
818.3
60
%
$
886.8
63
%
International
548.0
40
%
521.0
37
%
Total Net revenue
$
1,366.3
100
%
$
1,407.8
100
%
Net Bookings by geographic region
United States
$
786.6
59
%
$
872.2
63
%
International
551.2
41
%
510.4
37
%
Total Net Bookings
$
1,337.8
100
%
$
1,382.6
100
%
Three Months Ended
December 31, 2023
Three Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by distribution channel
Digital online
$
1,297.3
95
%
$
1,336.7
95
%
Physical retail and other
69.0
5
%
71.1
5
%
Total Net revenue
$
1,366.3
100
%
$
1,407.8
100
%
Net Bookings by distribution channel
Digital online
$
1,268.4
95
%
$
1,308.2
95
%
Physical retail and other
69.4
5
%
74.4
5
%
Total Net Bookings
$
1,337.8
100
%
$
1,382.6
100
%
Three Months Ended
December 31, 2023
Three Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by platform
Mobile
$
706.7
52
%
$
721.2
51
%
Console
547.6
40
%
561.4
40
%
PC and other
112.0
8
%
125.2
9
%
Total Net revenue
$
1,366.3
100
%
$
1,407.8
100
%
Net Bookings by platform
Mobile
$
697.9
52
%
$
713.2
52
%
Console
524.3
39
%
541.6
39
%
PC and other
115.6
9
%
127.8
9
%
Total Net Bookings
$
1,337.8
100.0
%
$
1,382.6
100
%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in millions)
Nine Months Ended
December 31, 2023
Nine Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by geographic region
United States
$
2,417.8
61
%
$
2,412.6
62
%
International
1,532.4
39
%
1,491.1
38
%
Total Net revenue
$
3,950.2
100
%
$
3,903.7
100
%
Net Bookings by geographic region
United States
$
2,428.6
61
%
$
2,442.3
63
%
International
1,555.6
39
%
1,447.7
37
%
Total Net Bookings
$
3,984.2
100
%
$
3,890.0
100
%
Nine Months Ended
December 31, 2023
Nine Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by distribution channel
Digital online
$
3,777.0
96
%
$
3,693.7
95
%
Physical retail and other
173.2
4
%
210.0
5
%
Total Net revenue
$
3,950.2
100
%
$
3,903.7
100
%
Net Bookings by distribution channel
Digital online
$
3,805.7
96
%
$
3,685.1
95
%
Physical retail and other
178.5
4
%
204.9
5
%
Total Net Bookings
$
3,984.2
100
%
$
3,890.0
100
%
Nine Months Ended
December 31, 2023
Nine Months Ended
December 31, 2022
Amount
% of total
Amount
% of total
Net revenue by platform
Mobile
$
2,032.9
52
%
$
1,820.9
47
%
Console
1,598.6
40
%
1,720.5
44
%
PC and other
318.7
8
%
362.3
9
%
Total Net revenue
$
3,950.2
100
%
$
3,903.7
100
%
Net Bookings by platform
Mobile
$
2,049.4
51
%
$
1,795.8
46
%
Console
1,622.4
41
%
1,722.4
44
%
PC and other
312.4
8
%
371.8
10
%
Total Net Bookings
$
3,984.2
100.0
%
$
3,890.0
100
%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in millions)
Three Months Ended December 31, 2023
Net revenue
Cost of revenue- Game intangibles
Cost of revenue- Product costs
Cost of revenue- Software development costs and royalties
Cost of revenue- Internal royalties
Cost of revenue- Licenses
As reported
$
1,366.3
$
230.1
$
191.3
$
59.7
$
134.1
$
73.0
Net effect from deferred revenue and related cost of revenue
(28.5
)
1.1
(1.5
)
0.3
Stock-based compensation
(6.4
)
Amortization and impairment of acquired intangibles
(230.1
)
Three Months Ended December 31, 2023
Selling and marketing
Research and development
General and administrative
Depreciation and amortization
Interest and other, net
(Loss) gain on fair value adjustments, net
As reported
$
367.6
$
232.4
$
165.0
$
42.6
$
(22.5
)
$
(0.3
)
Net effect from deferred revenue and related cost of revenue
(1.8
)
Stock-based compensation
(23.9
)
(26.9
)
(28.7
)
Amortization and impairment of acquired intangibles
(1.6
)
(7.2
)
(10.3
)
Acquisition related expenses
10.9
1.8
Other
(0.3
)
(1.2
)
(0.1
)
3.8
0.3
Three Months Ended December 31, 2022
Net revenue
Cost of revenue -Game intangibles
Cost of revenue - Product costs
Cost of revenue- Software development costs and royalties
Cost of revenue- Internal royalties
Cost of revenue- Licenses
As reported
$
1,407.8
$
202.5
$
204.6
$
91.6
$
116.7
$
76.5
Net effect from deferred revenue and related cost of revenue
(25.0
)
2.7
2.7
1.0
Stock-based compensation
(8.4
)
Amortization and impairment of acquired intangibles
(202.5
)
(0.2
)
Three Months Ended December 31, 2022
Selling and marketing
Research and development
General and administrative
Depreciation and amortization
Interest and other, net
(Loss) gain on fair value adjustments, net
As reported
$
446.7
$
238.2
$
168.9
$
35.0
$
(28.3
)
$
1.1
Net effect from deferred revenue and related cost of revenue
(3.8
)
Stock-based compensation
(23.0
)
(29.2
)
(25.8
)
Amortization and impairment of acquired intangibles
(80.5
)
(7.2
)
(11.4
)
Acquisition related expenses
(1.1
)
(1.8
)
(16.3
)
3.4
Fair value adjustments, net
(1.1
)
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in millions)
Nine Months Ended December 31, 2023
Net revenue
Cost of revenue - Game intangibles
Cost of revenue - Product costs
Cost of revenue- Software development costs and royalties
Cost of revenue- Internal royalties
Cost of revenue- Licenses
As reported
$
3,950.2
$
826.4
$
545.9
$
258.5
$
319.5
$
227.2
Net effect from deferred revenue and related cost of revenue
34.0
0.1
3.0
(0.4
)
Stock-based compensation
(20.5
)
Amortization and impairment of acquired intangibles
(826.4
)
Acquisition related expenses
10.0
Nine Months Ended December 31, 2023
Selling and marketing
Research and development
General and administrative
Depreciation and amortization
Goodwill impairment
Interest and other, net
(Loss) gain on fair value adjustments, net
As reported
$
1,103.1
$
710.7
$
542.7
$
128.3
$
165.4
$
(79.0
)
$
(1.7
)
Net effect from deferred revenue and related cost of revenue
Stock-based compensation
(72.8
)
(79.4
)
(82.3
)
Amortization and impairment of acquired intangibles
(49.4
)
(21.5
)
(28.2
)
Acquisition related expenses
(0.2
)
(2.2
)
(17.1
)
(165.4
)
(1.0
)
3.2
Other
(1.7
)
(8.8
)
(1.6
)
19.6
(1.7
)
Nine Months Ended December 31, 2022
Net revenue
Cost of revenue - Game intangibles
Cost of revenue - Product costs
Cost of goods revenue- Software development costs and royalties
Cost of revenue - Internal royalties
Cost of revenue - Licenses
As reported
$
3,903.7
$
500.1
$
526.0
$
249.0
$
334.4
$
232.1
Net effect from deferred revenue and related cost of revenue
(13.6
)
0.3
12.9
2.6
Stock-based compensation
17.0
Amortization and impairment of acquired intangibles
(500.1
)
(0.1
)
Nine Months Ended December 31, 2022
Selling and marketing
Research and development
General and administrative
Depreciation and amortization
Interest and other, net
(Loss) gain on fair value adjustments, net
As reported
$
1,163.1
$
655.2
$
620.6
$
86.0
$
(108.1
)
$
(36.6
)
Net effect from deferred revenue and related cost of revenue
1.3
Stock-based compensation
(76.2
)
(88.7
)
(90.6
)
Amortization and impairment of acquired intangibles
(196.5
)
(17.4
)
(24.1
)
Acquisition related expenses
(8.0
)
(15.3
)
(140.1
)
24.4
37.9
Fair value adjustments, net
(0.5
)
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in millions)
Nine Months Ended December 31,
2023
2022
Net cash from operating activities
$
(7.2
)
$
35.8
Net change in Restricted cash (1)
115.0
87.1
Adjusted Unrestricted Operating Cash Flow
$
107.8
$
122.9
Nine Months Ended December 31,
2023
2022
Restricted cash beginning of period
$
407.2
$
463.3
Restricted cash end of period
291.1
441.4
Restricted cash related to acquisitions
1.1
(65.2
)
(1) Net change in Restricted cash
$
115.0
$
87.1
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in millions)
Three Months Ended December 31,
Nine Months Ended December 31,
2023
2022
2023
2022
Net loss
$
(91.6
)
$
(153.4
)
$
(841.2
)
$
(514.4
)
Benefit from income taxes
(60.7
)
(46.7
)
(117.0
)
(93.1
)
Interest expense (income)
17.4
22.5
50.3
72.1
Depreciation and amortization
42.6
35.0
128.3
86.0
Amortization and impairment of acquired intangibles
238.8
290.4
897.3
714.1
Goodwill impairment
—
—
165.4
—
EBITDA
$
146.5
$
147.8
$
283.2
$
264.6
Outlook
Fiscal Year Ending March 31, 2024
Net loss
$(1,013) to $(995)
Benefit from income taxes
$(159) to $(156)
Interest expense
$79
Depreciation
$135
Amortization of acquired intangibles
$1,106
Goodwill impairment
$165
EBITDA
$313 to $334
Outlook
Three Months Ended March 31, 2024
Net loss
$(170) to $(153)
Benefit from income taxes
$(43) to $(38)
Interest expense
$29
Depreciation
$33
Amortization of acquired intangibles
$184
EBITDA
$33 to $55
View source version on businesswire.com: https://www.businesswire.com/news/home/20240208002077/en/
(Investor Relations)
Nicole Shevins
Senior Vice President
Investor Relations & Corporate Communications
Take-Two Interactive Software, Inc.
(646) 536-3005
Nicole.Shevins@take2games.com
(Corporate Press)
Alan Lewis
Vice President
Corporate Communications & Public Affairs
Take-Two Interactive Software, Inc.
(646) 536-2983
Alan.Lewis@take2games.com
Source: Take-Two Interactive
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