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Take-Two Interactive Software (TTWO) Stock Price, News & Analysis

TTWO NASDAQ
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Stock Titan Analysis

Price Move History

Daily moves over 5%
10 252 sessions, November 5, 2025 to November 5, 2026
Largest daily move
-8.1% close of November 7, 2025
1-year change
-16.3% closing prices, November 5, 2025 to November 5, 2026
1-month change
+4.9% closing prices, October 5, 2026 to November 5, 2026

Company Description

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is a developer, publisher, and marketer of interactive entertainment for consumers around the globe. Headquartered in New York City, the company states that it develops and publishes products principally through three key labels: Rockstar Games, 2K, and Zynga. Its common stock is listed on the NASDAQ Global Select Market under the symbol TTWO.

Business model and core operations

According to the company’s own descriptions in press releases and SEC filings, Take-Two focuses on creating what it characterizes as hit entertainment experiences and distributing them on platforms that are relevant to its audience. The firm highlights that it uses a variety of business models and emphasizes three internal pillars: creativity, innovation, and efficiency. These pillars are described as guiding the organization as it strives to deliver high-quality, engaging interactive entertainment.

Take-Two’s operations span console, PC, and mobile ecosystems through its labels. Its filings describe an operational metric called Net Bookings, defined as the net amount of products and services sold digitally or sold-in physically during a period, including licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives. The company also discloses a category called recurrent consumer spending, which it states is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases, and in-game advertising.

Key labels and franchises

Take-Two’s business is organized around labels that manage distinct portfolios of interactive entertainment:

  • Rockstar Games – Identified in company communications as one of the principal labels through which Take-Two develops and publishes products. Rockstar Games is associated with titles such as Grand Theft Auto V, Grand Theft Auto Online, and the upcoming Grand Theft Auto VI, which the company has announced for specific console platforms in future periods.
  • 2K – A publishing label that, based on Take-Two and 2K press releases, develops and publishes console, PC, and mobile titles. The portfolio includes franchises such as NBA 2K, Borderlands, Mafia, Sid Meier’s Civilization, XCOM, and licensed sports properties like WWE 2K and PGA TOUR 2K. Recent announcements reference releases including NBA 2K26, Borderlands 4, and Mafia: The Old Country.
  • Zynga – Described as a wholly-owned publishing label of Take-Two and a global leader in interactive entertainment with a mission to connect the world through games. Zynga’s portfolio, as outlined in its own press materials, includes mobile franchises such as Zynga Poker, CSR Racing, Empires & Puzzles, FarmVille, Toon Blast, Match Factory!, Color Block Jam, Words With Friends, Top Eleven, Toy Blast, and others. Zynga titles are distributed across mobile platforms and, in some cases, PC platforms such as Steam.

In its earnings press releases, Take-Two identifies major contributors to Net Bookings and GAAP net revenue, frequently citing titles such as NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and a range of mobile puzzle and social games published by Zynga.

Platforms and distribution

Company disclosures and label press releases indicate that Take-Two’s products are released on a variety of platforms, including video game consoles, personal computers, and mobile devices. Specific platform references include PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch systems, PC via Steam and the Epic Games Store, Meta Quest devices for certain VR titles, and mobile operating systems such as iOS and Android.

Take-Two also references distribution through digital storefronts and, in the case of Zynga Poker, cross-play functionality across mobile, web browsers, and PC via Steam. Some titles are associated with third-party services or partnerships, such as a WWE 2K mobile title distributed through a streaming service and PC access via cloud gaming platforms for certain games.

Revenue characteristics and engagement

In its quarterly financial results, Take-Two emphasizes the role of recurrent consumer spending in its revenue mix. The company states that this category includes virtual currency, add-on content, in-game purchases, and in-game advertising, and it reports the proportion of Net Bookings and GAAP net revenue that this category represents in a given period. Management commentary in earnings releases highlights ongoing demand for core franchises and the contribution of live services and mobile titles to overall performance.

The firm also reports on EBITDA as a non-GAAP financial measure, explaining that it is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. Management states that this measure is used internally to assess operating results, analyze trends, and support planning and forecasting.

Corporate governance and incentive structures

Recent Form 8-K filings describe aspects of Take-Two’s governance and compensation framework. The company reports that its common stock is registered on the NASDAQ Global Select Market and that it holds annual meetings of stockholders, at which directors are elected and advisory votes on executive compensation are conducted. One 8-K details stockholder approval of an amendment and restatement of the Take-Two Interactive Software, Inc. 2017 Stock Incentive Plan, increasing the shares reserved under the plan and extending its term.

Another 8-K describes the adoption of the Take-Two Interactive Software, Inc. Deferred Compensation Plan, a nonqualified deferred compensation arrangement for a select group of management or highly compensated employees and directors. The filing notes that eligible participants may elect to defer portions of base salary, annual cash bonuses, or board retainers and that the plan is intended to qualify as an unfunded “top-hat” plan under applicable law.

Examples of recent product activity

Take-Two and its labels have disclosed multiple recent and upcoming releases across genres and platforms:

  • NBA 2K26 – A new entry in the NBA 2K series, with early access and multiple editions announced for console and PC platforms. Company communications describe updates to gameplay systems, modes such as MyCAREER, MyTEAM, and The City, and the integration of WNBA players in certain modes.
  • Borderlands 4 – Announced as a new installment in the Borderlands franchise, available for consoles and PC, with another version planned for a Nintendo platform. Press materials highlight action-focused gameplay and post-launch content plans.
  • Mafia: The Old Country – A narrative-driven action-adventure title set in early 1900s Sicily, developed by Hangar 13 and published under the 2K label, released for current-generation consoles and PC.
  • Grand Theft Auto Online updates – Rockstar Games has described content updates for Grand Theft Auto Online on console and PC platforms.
  • Zynga Poker on Steam – Zynga has expanded its long-running free-to-play poker title to PC via Steam, with cross-play across mobile, web, and PC.

These examples, cited in company and label press releases, illustrate how Take-Two deploys its labels and franchises across platforms while supporting ongoing engagement through live services and additional content.

Stock information and regulatory reporting

Take-Two’s common stock trades under the symbol TTWO on the NASDAQ Global Select Market. The company files periodic reports, current reports on Form 8-K, and proxy materials with the U.S. Securities and Exchange Commission. Recent 8-K filings have covered quarterly financial results, investor presentations, compensation plans, and outcomes of stockholder votes at the annual meeting.

Stock Performance

$216.25
+1.36%
+2.89
Last updated: November 6, 2026 at 13:11
-16.3%
Performance 1 year
$40.4B

Take-Two Interactive Software (TTWO) closed at $213.36 on November 5, 2026. Over the past 12 months, the price has lost 16.3%.

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TTWO Metrics & Rankings

Price returns through November 5, 2026. Month and year figures include the first trading day. Ranking links may use different dates.

Insider Radar

Net Sellers
90-Day Summary
0
Shares Bought
54,971
Shares Sold
26
Transactions
Most Recent Transaction
Siminoff Ellen F (Director) sold 334 shares held indirectly at an average of $202.92 on October 15, 2026

Insider selling at Take-Two Interactive Software over the past 90 days can reflect routine portfolio management, scheduled trading plans (Rule 10b5-1), tax planning, or compensation-related dispositions rather than a directional view on the stock.

Based on SEC Form 4 filings over the last 90 days.

Financial Highlights

Take-Two Interactive Software generated $6.7B in revenue in FY2026, retaining a 57.2% gross margin, operating income reached -$104.2M (-1.6% operating margin), and net income was -$298.2M, reflecting a -4.5% net profit margin. Diluted earnings per share stood at -$1.62. The company generated $624.3M in operating cash flow. The current ratio was 1.24, measuring current assets divided by current liabilities.

$6.7B
Revenue (FY2026)
-$298.2M
Net Income (FY2026)
$624.3M
Operating Cash Flow

Upcoming Events

NOV
09
November 9, 2026 Earnings

Q2 Fiscal Results

Release after market close Nov 9; conference call at 4:30 p.m. ET (16:30-05:00) with live listen-only webcast on investor site.
NOV
12
November 12, 2026 Product

Pre-loading available

Pre-loading available from November 12, 2026 for digital and physical download-code copies; helps early installs.
NOV
19
November 19, 2026 Product

Official game launch

Grand Theft Auto VI launches November 19, 2026 on PS5 and Xbox Series X|S; pricing $79.99, Ultimate Edition $99.99.
NOV
19
November 19, 2026 Product

GTA VI launch

Rockstar Games to release Grand Theft Auto VI

Take-Two Interactive Software has 4 upcoming scheduled events. The next event, "Q2 Fiscal Results", is scheduled for November 9, 2026 (in 3 days). 1 of them is an earnings release or call. Investors can track these dates to stay informed about potential catalysts that may affect the TTWO stock price.

Short Interest History

Last 12 Months

Short interest in Take-Two Interactive Software (TTWO) currently stands at 9.6 million shares, up 3.5% from the previous reporting period, representing 5.2% of the float. Since November 2025, short interest has increased by 36.0%.

Days to Cover History

Last 12 Months

Days to cover for Take-Two Interactive Software (TTWO) currently stands at 3.8 days, up 8% from the previous period. The ratio is the reported short interest divided by the average daily trading volume. Since November 2025, the figure has increased by 27.9%. Across the settlements charted above, it has ranged from 2.1 to 7.0 days.

TTWO Company Profile & Sector Positioning

Take-Two Interactive Software (TTWO) operates in the Electronic Gaming & Multimedia industry within the broader Communication Services sector and is listed on the NASDAQ.

Investors comparing TTWO often look at related companies in the same sector, including Roblox Corporation (RBLX), NetEase, inc. (NTES), GRAVITY Co., Ltd. (GRVY), Playtika Holding Corp. (PLTK), and DoubleDown Interactive Co., Ltd. (DDI). Comparing financial metrics, valuation ratios, and stock performance across these peers can help investors evaluate TTWO's relative position within its industry.

Frequently Asked Questions

The current stock price of Take-Two Interactive Software (TTWO) is $216.25 as of November 6, 2026.

The market cap of Take-Two Interactive Software (TTWO) is approximately $40.4B. Learn more about what market capitalization means .

The FY2026 revenue of Take-Two Interactive Software (TTWO) is $6.7B, from its most recent completed fiscal year.

The FY2026 net income of Take-Two Interactive Software (TTWO) is -$298.2M, from its most recent completed fiscal year.

The diluted earnings per share (EPS) of Take-Two Interactive Software (TTWO) is -$1.62 for FY2026, its most recent completed fiscal year. Learn more about EPS .

The operating cash flow of Take-Two Interactive Software (TTWO) is $624.3M for FY2026, its most recent completed fiscal year. Learn about cash flow.

The net profit margin of Take-Two Interactive Software (TTWO) is -4.5% for FY2026, its most recent completed fiscal year. Learn about profit margins.

The operating profit margin of Take-Two Interactive Software (TTWO) is -1.6% for FY2026, its most recent completed fiscal year. Learn about operating margins.

The gross profit margin of Take-Two Interactive Software (TTWO) is 57.2% for FY2026, its most recent completed fiscal year. Learn about gross margins.

The current ratio of Take-Two Interactive Software (TTWO), current assets divided by current liabilities, was 1.24 at the end of FY2026, its most recent completed fiscal year. Learn about liquidity ratios.

The gross profit of Take-Two Interactive Software (TTWO) is $3.8B for FY2026, its most recent completed fiscal year.

The operating income of Take-Two Interactive Software (TTWO) is -$104.2M for FY2026, its most recent completed fiscal year. Learn about operating income.

Take-Two Interactive Software, Inc. describes itself as a developer, publisher, and marketer of interactive entertainment for consumers around the globe. It develops and publishes products principally through its Rockstar Games, 2K, and Zynga labels.

Company communications state that Take-Two develops and publishes products principally through three labels: Rockstar Games, 2K, and Zynga. These labels oversee different portfolios of console, PC, and mobile titles.

Press releases about the company’s financial results and corporate events state that Take-Two Interactive Software, Inc. is headquartered in New York City.

According to recent Form 8-K filings, Take-Two’s common stock is registered on the NASDAQ Global Select Market under the trading symbol TTWO.

In its earnings releases, Take-Two defines Net Bookings as an operational metric representing the net amount of products and services sold digitally or sold-in physically during a period, including licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives.

Recurrent consumer spending, as described by the company, is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases, and in-game advertising.

Recent financial press releases identify NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and Zynga titles such as Toon Blast, Match Factory!, Color Block Jam, Empires & Puzzles, Words With Friends, and Toy Blast as significant contributors to Net Bookings and GAAP net revenue.

Take-Two highlights EBITDA as a non-GAAP financial measure. The company defines EBITDA as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

Yes. Recent SEC filings and press releases covering quarterly financial results, annual meetings, investor presentations, and product launches show that Take-Two Interactive Software, Inc. continues to operate as a public company with shares trading on the NASDAQ Global Select Market under the symbol TTWO.