STOCK TITAN

If You Invested in Take-Two Interactive Software Inc (TTWO)

Communication Services · Electronic Gaming & Multimedia · NASDAQ
Looking for the current price? See the TTWO quote & overview
$1,000 invested 1 Year Ago
$744
-25.6% price return -25.9% CAGR
-25.6% with dividends reinvested
Bought on Nov 3, 2025 at $255.65 split-adjusted
$1,000 invested 5 Years Ago
$1,034
+3.4% price return 0.7% CAGR
+3.4% with dividends reinvested
Bought on Nov 2, 2021 at $183.94 split-adjusted

What $1,000 or $10,000 in TTWO Would Be Worth Now

Real historical value by amount invested and how long ago
If you invested 1 year ago 5 years ago 10 years ago Since Nov 3, 2015
$1,000 $744 -26% $1,034 +3% $4,245 +324% $5,606 +461%
$10,000 $7,439 -26% $10,339 +3% $42,449 +324% $56,064 +461%

Based on real historical closing prices adjusted for stock splits, without dividends, through 2026-10-30. Figures with dividends reinvest each cash dividend at the previous close less the dividend, before taxes. Past performance does not guarantee future results.

Custom Calculation

Choose your own date and amount for TTWO

$1,000 Investment Over Time

TTWO vs S&P 500

Year-by-Year Returns

TTWO annual performance
Year Start Price End Price Annual Return Cumulative
2015Nov 3, 2015 to Dec 31, 2015 $33.92 $34.84 +2.7% +2.7%
2016 $34.84 $49.29 +41.5% +45.3%
2017 $49.29 $109.78 +122.7% +223.6%
2018 $109.78 $102.94 -6.2% +203.5%
2019 $102.94 $122.43 +18.9% +260.9%
2020 $122.43 $207.79 +69.7% +512.6%
2021 $207.79 $177.72 -14.5% +423.9%
2022 $177.72 $104.13 -41.4% +207.0%
2023 $104.13 $160.95 +54.6% +374.5%
2024 $160.95 $184.08 +14.4% +442.7%
2025 $184.08 $256.03 +39.1% +654.8%
2026Dec 31, 2025 to Oct 30, 2026 $256.03 $190.17 -25.7% +460.6%

About Take-Two Interactive Software Inc

Communication Services · NASDAQ

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is a developer, publisher, and marketer of interactive entertainment for consumers around the globe. Headquartered in New York City, the company states that it develops and publishes products principally through three key labels: Rockstar Games, 2K, and Zynga. Its common stock is listed on the NASDAQ Global Select Market under the symbol TTWO.

Business model and core operations

According to the company’s own descriptions in press releases and SEC filings, Take-Two focuses on creating what it characterizes as hit entertainment experiences and distributing them on platforms that are relevant to its audience. The firm highlights that it uses a variety of business models and emphasizes three internal pillars: creativity, innovation, and efficiency. These pillars are described as guiding the organization as it strives to deliver high-quality, engaging interactive entertainment.

Take-Two’s operations span console, PC, and mobile ecosystems through its labels. Its filings describe an operational metric called Net Bookings, defined as the net amount of products and services sold digitally or sold-in physically during a period, including licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives. The company also discloses a category called recurrent consumer spending, which it states is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases, and in-game advertising.

Key labels and franchises

Take-Two’s business is organized around labels that manage distinct portfolios of interactive entertainment:

  • Rockstar Games – Identified in company communications as one of the principal labels through which Take-Two develops and publishes products. Rockstar Games is associated with titles such as Grand Theft Auto V, Grand Theft Auto Online, and the upcoming Grand Theft Auto VI, which the company has announced for specific console platforms in future periods.
  • 2K – A publishing label that, based on Take-Two and 2K press releases, develops and publishes console, PC, and mobile titles. The portfolio includes franchises such as NBA 2K, Borderlands, Mafia, Sid Meier’s Civilization, XCOM, and licensed sports properties like WWE 2K and PGA TOUR 2K. Recent announcements reference releases including NBA 2K26, Borderlands 4, and Mafia: The Old Country.
  • Zynga – Described as a wholly-owned publishing label of Take-Two and a global leader in interactive entertainment with a mission to connect the world through games. Zynga’s portfolio, as outlined in its own press materials, includes mobile franchises such as Zynga Poker, CSR Racing, Empires & Puzzles, FarmVille, Toon Blast, Match Factory!, Color Block Jam, Words With Friends, Top Eleven, Toy Blast, and others. Zynga titles are distributed across mobile platforms and, in some cases, PC platforms such as Steam.

In its earnings press releases, Take-Two identifies major contributors to Net Bookings and GAAP net revenue, frequently citing titles such as NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and a range of mobile puzzle and social games published by Zynga.

Platforms and distribution

Company disclosures and label press releases indicate that Take-Two’s products are released on a variety of platforms, including video game consoles, personal computers, and mobile devices. Specific platform references include PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch systems, PC via Steam and the Epic Games Store, Meta Quest devices for certain VR titles, and mobile operating systems such as iOS and Android.

Take-Two also references distribution through digital storefronts and, in the case of Zynga Poker, cross-play functionality across mobile, web browsers, and PC via Steam. Some titles are associated with third-party services or partnerships, such as a WWE 2K mobile title distributed through a streaming service and PC access via cloud gaming platforms for certain games.

Revenue characteristics and engagement

In its quarterly financial results, Take-Two emphasizes the role of recurrent consumer spending in its revenue mix. The company states that this category includes virtual currency, add-on content, in-game purchases, and in-game advertising, and it reports the proportion of Net Bookings and GAAP net revenue that this category represents in a given period. Management commentary in earnings releases highlights ongoing demand for core franchises and the contribution of live services and mobile titles to overall performance.

The firm also reports on EBITDA as a non-GAAP financial measure, explaining that it is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. Management states that this measure is used internally to assess operating results, analyze trends, and support planning and forecasting.

Corporate governance and incentive structures

Recent Form 8-K filings describe aspects of Take-Two’s governance and compensation framework. The company reports that its common stock is registered on the NASDAQ Global Select Market and that it holds annual meetings of stockholders, at which directors are elected and advisory votes on executive compensation are conducted. One 8-K details stockholder approval of an amendment and restatement of the Take-Two Interactive Software, Inc. 2017 Stock Incentive Plan, increasing the shares reserved under the plan and extending its term.

Another 8-K describes the adoption of the Take-Two Interactive Software, Inc. Deferred Compensation Plan, a nonqualified deferred compensation arrangement for a select group of management or highly compensated employees and directors. The filing notes that eligible participants may elect to defer portions of base salary, annual cash bonuses, or board retainers and that the plan is intended to qualify as an unfunded “top-hat” plan under applicable law.

Examples of recent product activity

Take-Two and its labels have disclosed multiple recent and upcoming releases across genres and platforms:

  • NBA 2K26 – A new entry in the NBA 2K series, with early access and multiple editions announced for console and PC platforms. Company communications describe updates to gameplay systems, modes such as MyCAREER, MyTEAM, and The City, and the integration of WNBA players in certain modes.
  • Borderlands 4 – Announced as a new installment in the Borderlands franchise, available for consoles and PC, with another version planned for a Nintendo platform. Press materials highlight action-focused gameplay and post-launch content plans.
  • Mafia: The Old Country – A narrative-driven action-adventure title set in early 1900s Sicily, developed by Hangar 13 and published under the 2K label, released for current-generation consoles and PC.
  • Grand Theft Auto Online updates – Rockstar Games has described content updates for Grand Theft Auto Online on console and PC platforms.
  • Zynga Poker on Steam – Zynga has expanded its long-running free-to-play poker title to PC via Steam, with cross-play across mobile, web, and PC.

These examples, cited in company and label press releases, illustrate how Take-Two deploys its labels and franchises across platforms while supporting ongoing engagement through live services and additional content.

Stock information and regulatory reporting

Take-Two’s common stock trades under the symbol TTWO on the NASDAQ Global Select Market. The company files periodic reports, current reports on Form 8-K, and proxy materials with the U.S. Securities and Exchange Commission. Recent 8-K filings have covered quarterly financial results, investor presentations, compensation plans, and outcomes of stockholder votes at the annual meeting.

Market Cap
$35.6B
Current Price
$190.17
EPS (FY2026)
-$1.62
Revenue (FY2026)
$6.7B
Net Margin (FY2026)
-4.5%
View full TTWO overview

Frequently Asked Questions

Take-Two Interactive Software Inc investment returns

How much would $1,000 invested in Take-Two Interactive Software Inc be worth today?

If you invested $1,000 in Take-Two Interactive Software Inc (TTWO) 10 years ago on 2016-11-02, your investment would be worth $4,245 as of 2026-10-30, a +324.5% price return without dividends, growing at a compounded rate of 15.6% per year (CAGR).

Has Take-Two Interactive Software Inc outperformed the S&P 500?

Over the past 10 years, TTWO returned +324.5% compared to +260.3% for the S&P 500, outperforming the benchmark by 64.2 percentage points.

What is Take-Two Interactive Software Inc's average annual return?

The compound annual growth rate (CAGR) of TTWO’s share price over the past 10 years is 15.6%, without dividends. Individual years vary a great deal, and TTWO’s best recent full year was 2017 (+122.7%) while the worst was 2022 (-41.4%).

For informational and educational purposes only, not investment advice.