If You Invested in GameStop Corp. (GME)
Looking for the current price? See the GME quote & overviewWhat $1,000 or $10,000 in GME Would Be Worth Now
Real historical value by amount invested and how long ago| If you invested | 1 year ago | 5 years ago | 10 years ago | Since Nov 12, 2015 |
|---|---|---|---|---|
| $1,000 | $1,186 +19% | $498 -50% | $4,557 +356% | $2,284 +128% |
| $10,000 | $11,855 +19% | $4,978 -50% | $45,573 +356% | $22,843 +128% |
Based on real historical closing prices adjusted for stock splits, without dividends, through 2026-11-10. Figures with dividends reinvest each cash dividend at the previous close less the dividend, before taxes. Past performance does not guarantee future results.
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GME vs S&P 500Year-by-Year Returns
GME annual performance| Year | Start Price | End Price | Annual Return | Cumulative |
|---|---|---|---|---|
| 2015Nov 12 to Dec 31 | $11.13 | $7.01 | -37.0% | -37.0% |
| 2016 | $7.01 | $6.32 | -9.9% | -43.3% |
| 2017 | $6.32 | $4.49 | -28.9% | -59.7% |
| 2018 | $4.49 | $3.16 | -29.7% | -71.7% |
| 2019 | $3.16 | $1.52 | -51.8% | -86.3% |
| 2020 | $1.52 | $4.71 | +209.9% | -57.7% |
| 2021 | $4.71 | $37.10 | +687.6% | +233.2% |
| 2022 | $37.10 | $18.46 | -50.2% | +65.8% |
| 2023 | $18.46 | $17.53 | -5.0% | +57.5% |
| 2024 | $17.53 | $31.34 | +78.8% | +181.5% |
| 2025 | $31.34 | $20.08 | -35.9% | +80.4% |
| 2026Dec 31, 2025 to Nov 10 | $20.08 | $25.43 | +26.6% | +128.4% |
About GameStop Corp.
Consumer Cyclical · NYSE
GameStop Corp. (NYSE: GME) is a U.S.-based retailer in the electronics stores and video game category. According to its business description, GameStop operates as a multichannel video game, consumer electronics, and services retailer with operations in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware, physical and digital video game software, and video game accessories, and also offers collectibles. Its stores operate under banners such as GameStop, EB Games, and Micromania, and it also sells through international e-commerce sites. The company groups its products into three primary categories: hardware and accessories, software, and collectibles, and indicates that a substantial portion of its sales and revenue is generated in the United States.
GameStop’s filings and press releases show that it is listed on the New York Stock Exchange under the ticker symbol GME and that it has issued Class A common stock. The company has also used capital markets instruments such as 0.00% Convertible Senior Notes due 2030 and 2032 and has created warrants tied to its common stock, reflecting an active approach to corporate finance and capital structure.
Business model and product categories
Based on its stated product mix, GameStop’s retail model centers on:
- Hardware and accessories – video game consoles and related accessories, which the company identifies as the largest contributor to revenue among its categories.
- Software – physical and digital video game software, reflecting its role as a channel for game publishers and platform holders.
- Collectibles – merchandise tied to gaming and pop culture, which the company highlights as a distinct product category.
The company notes that it operates across multiple geographic segments, including the United States, Canada, Australia, and Europe. Segment disclosures in its financial statements show net sales, cost of sales, gross profit, and selling, general and administrative expenses by region, underscoring that the United States segment represents the majority of net sales, with additional contributions from Australia and Europe.
Geographic footprint and segment reporting
GameStop’s condensed statements of operations by segment present results for the United States, Canada, Australia, and Europe. For recent reporting periods, the company has disclosed net sales, cost of sales, gross profit, SG&A, asset impairments, operating income or loss, and property and equipment by region. These disclosures indicate that:
- The United States segment is the largest contributor to net sales and operating income.
- Australia and Europe provide additional net sales and gross profit, with separate store-related and other SG&A expenses disclosed.
- Canada has been reported as a segment, with certain periods showing limited or no net sales in the more recent data provided.
By reporting performance by geography, GameStop gives investors insight into the relative scale and profitability of its regional operations within the broader retail trade sector.
Capital structure, notes and warrants
GameStop has undertaken several notable capital markets transactions, as reflected in its SEC filings and press releases. The company issued 0.00% Convertible Senior Notes due 2032 in a private offering to qualified institutional buyers, with an initial aggregate principal amount of $2.25 billion and an option for additional notes. The notes are general unsecured obligations that do not bear regular interest and mature on June 15, 2032, unless earlier converted, redeemed, or repurchased. Upon conversion, GameStop may settle in cash, shares of its Class A common stock, or a combination, at its election. The initial conversion rate and related terms are described in its filings, and the conversion rate is subject to adjustment under specified circumstances.
In a subsequent filing, the company disclosed that the initial purchaser exercised its option to buy additional notes, resulting in the issuance of Additional Notes. The conversion rate for these Additional Notes matches that of the original notes and is also subject to adjustment. GameStop states that it intends to use net proceeds from these offerings for general corporate purposes, including making investments in line with its Investment Policy and potential acquisitions.
GameStop’s board also approved a warrant distribution to holders of its Class A common stock and certain convertible noteholders. Each eligible shareholder of record received one warrant for every ten shares of common stock held as of a specified record date, rounded down to the nearest whole warrant. Holders of the company’s 0.00% Convertible Senior Notes due 2030 and 2032 also received warrants on an as-converted basis in lieu of an adjustment to the conversion rate. Each warrant entitles the holder, at its election, to purchase one share of common stock at a cash exercise price of $32.00 per warrant, subject to anti-dilution adjustments. The warrants have a defined expiration time and are expected to trade on the New York Stock Exchange under the ticker GME WS, according to the company’s disclosures.
Financial reporting and performance metrics
GameStop regularly reports its financial results via quarterly press releases and related Form 8-K filings. These disclosures include net sales, cost of sales, gross profit, SG&A expenses, asset impairments, operating income or loss, interest income, unrealized gains or losses on digital assets, income before income taxes, income tax expense, and net income. The company also presents non-GAAP measures such as adjusted SG&A, adjusted operating income (loss), adjusted net income (loss), adjusted earnings per share, adjusted EBITDA, and free cash flow. In its explanations, GameStop states that these non-GAAP measures exclude items such as transformation costs, asset impairments, unrealized gains or losses on digital assets, non-cash interest expense related to warrants issued to convertible noteholders, severance, divestiture costs, and capital expenditures (for free cash flow). The company emphasizes that these measures are intended as supplements to, not substitutes for, GAAP results and notes that definitions may differ from those used by other companies.
Recent quarterly disclosures show that GameStop has reported net sales in the billions of dollars over multi-quarter periods, with segment data illustrating contributions by region. The company’s filings also reference holdings of cash, cash equivalents, marketable securities, and Bitcoin, and note that volatility in equity securities and cryptocurrencies, including Bitcoin, can affect earnings. GameStop highlights that factors such as the cyclicality of the video game industry, technological advances, changes in consumer behavior, and the importance of the holiday selling season can influence its performance.
Risk factors and operating environment
In its forward-looking statements and cautionary language, GameStop describes a range of risks and uncertainties that may affect its business. These include:
- Economic, social, and political conditions in the markets where it operates.
- The competitive nature of the video game and retail industry and the cyclicality of the video game business.
- Dependence on the timely delivery of new and innovative products from vendors and the impact of technological advances and changes in consumer behavior on sales.
- Supply chain interruptions, dependence on the holiday selling season, and the ability to obtain favorable terms from suppliers and service providers.
- The company’s ability to anticipate and react to trends in pop culture in relation to collectibles.
- The need to maintain strong retail and e-commerce experiences and keep pace with changing technology and consumer preferences.
- Risks related to profitability, cost management, and the ability to attract and retain qualified personnel.
- Data privacy, cybersecurity, inventory shrinkage, IT system reliability, and third-party delivery services.
- Regulatory compliance, tax considerations, tariffs, litigation, and the value and concentration of investment holdings, including crypto-currencies.
- Stock price volatility, potential short squeezes, availability and future sales of common stock, and the impact of convertible debt and other securities on existing stockholders.
These factors, as described in the company’s press releases and SEC filings, provide context for how management views the operating environment and potential variability in results.
Corporate governance and executive compensation
GameStop’s SEC filings describe various corporate governance and compensation arrangements. The company has disclosed a performance-based stock option award for its Chief Executive Officer and Executive Chairman, referred to as the CEO Performance Award. This award is structured as a 100% performance-based nonqualified stock option that is subject to stockholder approval at a special meeting. The award is divided into multiple tranches, each requiring the achievement of specified market capitalization and cumulative performance EBITDA hurdles for vesting. The company states that the CEO receives no guaranteed pay under this arrangement—no salary, no cash bonuses, and no time-based vesting stock—and that compensation is entirely at risk and contingent on meeting the defined performance goals. The company plans to file a proxy statement on Schedule 14A describing the CEO Performance Award and related matters for stockholder consideration.
In another filing, GameStop describes a continuing employment offer letter with an executive that provides for equity-based compensation in the form of restricted stock units, a one-time cash bonus, and severance benefits in the event of termination without cause. The agreement outlines vesting schedules and conditions, COBRA-related benefits, and partial acceleration of equity vesting upon certain termination events, subject to a release of claims and compliance with post-employment covenants.
Partnerships and brand engagement
GameStop’s role in gaming retail and fan culture is illustrated by its participation in marketing partnerships. In one example, the company is collaborating with Cineverse on an immersive campaign tied to the theatrical release of Return to Silent Hill, a film based on the video game SILENT HILL 2. Fans visiting participating GameStop locations can access a digital message experience linked to the film and obtain promotional items and perks while supplies last. Participating stores have been selected near theaters screening the film, connecting in-store activity with the theatrical release. This partnership reflects GameStop’s positioning within gaming and entertainment communities and its use of in-store activations to engage fans.
Stock, warrants, and investor communications
GameStop’s common stock trades on the NYSE under the symbol GME, and its warrants related to the warrant dividend are expected to trade under the symbol GME WS. The company communicates with investors through press releases, Form 8-K filings, quarterly and annual reports, and proxy materials. It frequently references its investor relations resources and the SEC’s EDGAR system as primary channels for accessing official financial statements, warrant documentation, convertible note terms, and proxy statements. The company also notes that certain communications, such as earnings releases furnished under Item 2.02 of Form 8-K, are not deemed filed for purposes of specific sections of the Exchange Act unless expressly incorporated by reference.
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Frequently Asked Questions
GameStop Corp. investment returns
How much would $1,000 invested in GameStop Corp. be worth today?
If you invested $1,000 in GameStop Corp. (GME) 10 years ago on 2016-11-11, your investment would be worth $4,557 as of 2026-11-10, a +355.7% price return without dividends, growing at a compounded rate of 16.4% per year (CAGR).
Has GameStop Corp. outperformed the S&P 500?
Over the past 10 years, GME returned +355.7% compared to +246.5% for the S&P 500, outperforming the benchmark by 109.2 percentage points.
What is GameStop Corp.'s average annual return?
The compound annual growth rate (CAGR) of GME’s share price over the past 10 years is 16.4%, without dividends. Individual years vary a great deal, and GME’s best recent full year was 2021 (+687.6%) while the worst was 2019 (-51.8%).
For informational and educational purposes only, not investment advice.