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If You Invested in Roblox Corporation (RBLX)

Communication Services · Electronic Gaming & Multimedia · NYSE
Looking for the current price? See the RBLX quote & overview
$1,000 invested 1 Year Ago
$399
-60.1% price return -60.5% CAGR
-60.1% with dividends reinvested
Bought on Nov 3, 2025 at $107.66 split-adjusted
$1,000 invested 5 Years Ago
$540
-46.0% price return -11.6% CAGR
-46.0% with dividends reinvested
Bought on Nov 2, 2021 at $79.59 split-adjusted
$1,000 invested 10 Years Ago
N/A
Our prices start Mar 10, 2021

What $1,000 or $10,000 in RBLX Would Be Worth Now

Real historical value by amount invested and how long ago
If you invested 1 year ago 5 years ago 10 years ago Since Mar 10, 2021
$1,000 $399 -60% $540 -46% — $619 -38%
$10,000 $3,993 -60% $5,401 -46% — $6,186 -38%

Based on real historical closing prices adjusted for stock splits, without dividends, through 2026-10-30. Figures with dividends reinvest each cash dividend at the previous close less the dividend, before taxes. Past performance does not guarantee future results.

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$1,000 Investment Over Time

RBLX vs S&P 500

Year-by-Year Returns

RBLX annual performance
Year Start Price End Price Annual Return Cumulative
2021Mar 10, 2021 to Dec 31, 2021 $69.50 $103.16 +48.4% +48.4%
2022 $103.16 $28.46 -72.4% -59.1%
2023 $28.46 $45.72 +60.6% -34.2%
2024 $45.72 $57.86 +26.6% -16.7%
2025 $57.86 $81.03 +40.0% +16.6%
2026Dec 31, 2025 to Oct 30, 2026 $81.03 $42.99 -46.9% -38.1%

About Roblox Corporation

Communication Services · NYSE

Roblox Corporation (NYSE: RBLX) is a Nevada-incorporated company in the information sector, classified under software publishers. According to company disclosures and public communications, Roblox operates an immersive gaming and creation platform that offers people "millions of ways to be together," inviting its community to explore, create, and share unique experiences. The company describes its vision as reimagining the way people come together in a world that is safe, civil, and optimistic, and it emphasizes collaboration with its community to strengthen social connections and support economic growth for people around the world.

Roblox’s platform functions as both a free-to-play online video game environment and a creation ecosystem. The platform hosts millions of user-created experiences from a wide range of creators, from individual hobbyists to professional development studios. Roblox states that it provides creators with tools, publishing capabilities, and a distribution platform so that "anyone" can create an experience. These experiences form a virtual universe that includes a digital economy based on the Robux currency.

Roblox’s economic model, as described in public materials, centers on optional in-experience purchases and advertising. Creators earn money when users make optional purchases within their experiences and by offering space for real-world advertising. Roblox in turn earns revenue primarily by taking a share of these earnings. Through its Developer Exchange (DevEx) program, the company reports that tens of thousands of developers convert their earned Robux into real-world currency, with creators collectively earning over $1 billion in a recent twelve-month period, illustrating the scale of the creator-focused economy on the platform.

Beyond entertainment, Roblox positions its platform as a global hub for identity, creativity, and culture. Company communications highlight that users frequently update their avatars and use digital fashion and emotes as core forms of self-expression. Roblox reports that users conduct tens of millions of searches each day on the platform, often focused on broad genres and themes, and that search trends reflect cultural moments, nostalgia, and new experiences. This behavior supports Roblox’s description of itself as a place where identity, culture, and community converge in an immersive 3D world.

Roblox also emphasizes safety, civility, and age-appropriate experiences as central to its platform design. The company has announced and implemented a multilayered safety approach that includes real-time AI monitoring across text and voice communications, default restrictions for younger users, limits on mature content and external link sharing, and extensive parental controls. Roblox highlights close collaboration with law enforcement and global safety organizations, and it has launched a dedicated Safety Center as a resource for parents and caregivers.

A key development in Roblox’s safety framework is the introduction of facial age estimation and required age checks for communication features. Roblox has announced that it is the first large online gaming or communication platform to require age checks for users of all ages to access chat. Age checks are completed through the Roblox app using the device’s camera and are processed by a third-party vendor, with images and video deleted after processing, according to the company. Once age-checked, users are assigned to one of several age groups, and chat access is structured so that communication is limited to users within the same or similar age ranges. For users under a certain age, chat is turned off by default unless a parent provides consent after an age check.

Roblox presents this age-based communication system as part of a broader effort to limit conversations between adults and minors and to create age-appropriate environments. The company describes age checks as optional in general, but notes that features such as chat are not accessible without completing the process. Roblox also indicates that it uses multiple signals to evaluate user behavior and may ask users to repeat the age-check process when behavior appears inconsistent with an assigned age group.

On the creator side, Roblox invests in tools and infrastructure intended to make content creation accessible and to support a wide range of experiences. The company hosts an annual Roblox Developers Conference (RDC), an invite-only event for its creator community that includes developers, artists, designers, world builders, brands, and influencers. At RDC, Roblox regularly announces new features related to AI-assisted creation, engine performance, monetization, and audience growth. Examples disclosed by the company include generative AI for interactive "4D" objects, real-time translation for voice chat, text-to-speech and speech-to-text APIs, and an Assistant tool that allows creators to use plain language to code, build, and texture within the Roblox environment.

Roblox also reports ongoing improvements in performance and avatar fidelity, such as server authority modes to reduce cheating and improve physics realism, and technology to enable more lifelike avatar motion and complex actions. These enhancements are described as supporting new genres of gameplay and more realistic experiences. In addition, Roblox has introduced features like Roblox Moments, a short-form video experience for sharing gameplay clips, and has expanded partnerships with brands and intellectual property holders through its License Manager and Licenses catalog, giving creators access to officially licensed assets.

The company publishes Economic Impact Reports that describe its contribution to GDP in various regions and the income opportunities available to creators. Roblox states that its platform has generated significant economic impact in the United States and other markets and that a substantial share of surveyed creators would not have built interactive experiences without Roblox. The company highlights monetization features such as Price Optimization, Rewarded Video, Creator Rewards, and regional pricing as mechanisms to support creator earnings and engagement.

Roblox’s Class A common stock is listed on the New York Stock Exchange under the symbol RBLX, as disclosed in its SEC filings. The company’s principal executive offices are located in San Mateo, California, and its jurisdiction of incorporation is Nevada. Through periodic reports and current reports on Form 8-K, Roblox provides updates on financial results, guidance, executive transitions, and other material events, reflecting its obligations as a public company under U.S. securities laws.

Business model and creator ecosystem

According to company statements, Roblox’s business model is built around a two-sided ecosystem of users and creators. Users access the platform free of charge and can choose to make optional purchases using Robux, while creators design, publish, and operate experiences and virtual items. The Developer Exchange program allows eligible creators to convert earned Robux into real-world currency, and Roblox reports that tens of thousands of developers participate in this program.

Roblox positions itself as an enabler of entrepreneurial activity, noting that its tools and economic systems allow creators to build and scale businesses on the platform. The company has disclosed that it has increased the DevEx rate so that creators earn more when converting Robux, which it describes as a direct way to reward the value creators bring to the ecosystem. Roblox also cites metrics such as creator earnings and the number of developers in DevEx to illustrate the scale of this ecosystem.

Safety, privacy, and parental controls

Safety and privacy are recurring themes in Roblox’s public communications. The company describes a multilayered approach that includes real-time AI monitoring of communications, thousands of trained human experts, default restrictions for younger users, and limits on mature content and external link sharing. Roblox emphasizes that its facial age estimation process is designed to be privacy-protective, with images and video processed by a vendor and deleted immediately after processing.

For parents and caregivers, Roblox offers parental controls that provide visibility into a child’s experience, including age-check status and the ability to update a child’s birthday in certain circumstances. The company has launched a Safety Center with guides and tools to help parents make informed decisions and configure controls. Roblox also references collaboration with external safety organizations and experts who endorse its risk-based approach to features such as voice chat.

Role in culture and branded experiences

Roblox describes itself as a space where identity, culture, and community intersect. Its published data indicate that users frequently update their avatars and use digital fashion and emotes to express themselves, and that branded virtual apparel can influence real-world purchase decisions. Roblox notes that a large share of surveyed Gen Z users have worn branded digital fashion and that many report feeling more comfortable expressing themselves offline after experimenting with styles online.

Brands and entertainment companies collaborate with Roblox to create experiences and reach audiences within the platform. For example, partners such as Mattel and e.l.f. Beauty have launched experiences and games on Roblox that extend their physical products and storytelling into immersive digital formats. Roblox positions these collaborations as examples of how brands can engage next-generation audiences and how the platform supports a mix of user-generated and brand-led content.

Regulatory reporting and corporate structure

Roblox Corporation files reports with the U.S. Securities and Exchange Commission (SEC) under Commission File Number 001-39763. Its SEC filings identify it as a Nevada corporation with its principal offices in San Mateo, California, and list its Class A common stock, par value $0.0001 per share, as registered under Section 12(b) of the Securities Exchange Act of 1934 and traded on the New York Stock Exchange under the symbol RBLX. The company uses current reports on Form 8-K to announce financial results, guidance, executive officer transitions, and other material events.

Market Cap
$30.8B
Current Price
$42.99
EPS (FY2025)
-$1.54
Revenue (FY2025)
$4.9B
Net Margin (FY2025)
-21.8%
View full RBLX overview

Frequently Asked Questions

Roblox Corporation investment returns

How much would $1,000 invested in Roblox Corporation be worth today?

If you invested $1,000 in Roblox Corporation (RBLX) 5 years ago on 2021-11-02, your investment would be worth $540 as of 2026-10-30, a -46.0% price return without dividends, growing at a compounded rate of -11.6% per year (CAGR).

Has Roblox Corporation outperformed the S&P 500?

Comparison data requires at least 10 years of trading history. Use the calculator above to compare RBLX performance over available time periods.

What is Roblox Corporation's average annual return?

The compound annual growth rate (CAGR) of RBLX’s share price over the past 5 years is -11.6%, without dividends. Individual years vary a great deal, and RBLX’s best recent full year was 2023 (+60.6%) while the worst was 2022 (-72.4%).

For informational and educational purposes only, not investment advice.