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Wearable Devices Granted U.S. Patent for Realistic Gesture-Controlled Virtual Object Modulation

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Wearable Devices (Nasdaq: WLDS) announced a U.S. patent grant on October 15, 2025 for a "Gesture and Voice-controlled Interface Device."

The patent claims a method that adds a simulated physical layer—weight, rigidity, texture—so sensed gestures influence virtual objects not only by motion but by simulated physical properties, aiming to make VR/AR interactions feel more tactile and realistic. Company leadership says the technology moves beyond basic gesture recognition toward control outputs intuitively shaped by simulated object characteristics, with potential applications in gaming, simulation, and design.

Wearable Devices (Nasdaq: WLDS) ha annunciato il rilascio di un brevetto statunitense il 15 ottobre 2025 per un "Dispositivo di interfaccia controllato da gesti e voce".

Il brevetto descrive un metodo che aggiunge uno strato fisico simulato—peso, rigidità, texture—in modo che i gesti rilevati influenzino oggetti virtuali non solo tramite movimento ma anche tramite proprietà fisiche simulate, con l'obiettivo di rendere le interazioni VR/AR più tattili e realistiche. Secondo i vertici dell'azienda, la tecnologia va oltre il semplice riconoscimento dei gesti verso uscite di controllo modellate in modo intuitivo dalle caratteristiche degli oggetti simulati, con potenziali applicazioni in giochi, simulazione e design.

Wearable Devices (Nasdaq: WLDS) anunció una concesión de patente en Estados Unidos el 15 de octubre de 2025 para un "Dispositivo de interfaz controlada por gestos y voz".

La patente describe un método que añade una capa física simulada—peso, rigidez, textura—de modo que los gestos detectados influyan en objetos virtuales no solo por movimiento, sino también por propiedades físicas simuladas, con el objetivo de que las interacciones en VR/AR se sientan más táctiles y realistas. Según la dirección de la empresa, la tecnología avanza más allá del reconocimiento básico de gestos hacia salidas de control intuitivamente modeladas por las características de objetos simulados, con posibles aplicaciones en juegos, simulación y diseño.

Wearable Devices (Nasdaq: WLDS)2025년 10월 15일에 미국 특허를 부여받았다고 발표했습니다. 이 특허의 제목은 손짓과 음성으로 제어되는 인터페이스 디바이스입니다.

특허는 가상의 물리적 층(무게, 경도, 질감)을 시뮬레이션해 감지된 제스처가 동작뿐 아니라 시뮬레이션된 물리적 특성에 의해 가상 객체에 영향을 주도록 하는 방법을 주장합니다. 이는 VR/AR 상호작용을 더 촉각적이고 현실적으로 만들려는 목적입니다. 회사 경영진은 이 기술이 기본 제스처 인식을 넘어 시뮬레이션된 객체 특성에 의해 직관적으로 형상화된 제어 출력을 향해 나아간다고 말하며, 게임, 시뮬레이션, 디자인에 잠재적 응용 가능성을 제시합니다.

Wearable Devices (Nasdaq: WLDS) a annoncé l'octroi d'un brevet américain le 15 octobre 2025 pour un « Dispositif d'interface contrôlée par gestes et par la voix ».

Le brevet décrit une méthode qui ajoute une couche physique simulée—poids, rigidité, texture—afin que les gestes détectés influencent les objets virtuels non seulement par le mouvement mais aussi par des propriétés physiques simulées, dans le but de rendre les interactions VR/AR plus tactiles et réalistes. Selon la direction de l'entreprise, la technologie va au-delà de la simple reconnaissance de gestes vers des sorties de contrôle intuitivement façonnées par les caractéristiques des objets simulés, avec des applications potentielles dans des jeux, des simulations et du design.

Wearable Devices (Nasdaq: WLDS) hat am 15. Oktober 2025 eine US-Patentanmeldung für ein „Gesten- und Sprachgesteuertes Schnittstellengerät“ bekannt gegeben.

Das Patent beansprucht eine Methode, die eine simulierte physische Schicht—Gewicht, Steifigkeit, Textur—hinzufügt, sodass erkannte Gesten virtuelle Objekte nicht nur durch Bewegung, sondern auch durch simulierte physikalische Eigenschaften beeinflussen, mit dem Ziel, VR/AR-Interaktionen fühlbarer und realistischer zu gestalten. Die Unternehmensführung erklärt, dass die Technologie über die reine Gestenerkennung hinaus zu intuitiv geformten Steuerausgaben führt, basierend auf den simulierten Objektmerkmalen, mit potenziellen Anwendungen in Spielen, Simulation und Design.

Wearable Devices (Nasdaq: WLDS) أعلنت عن منح براءة اختراع أميركية في 15 أكتوبر 2025 لـ"جهاز واجهة يتحكم فيه بالإيماءات والصوت".

تزعم البراءة طريقة تضيف طبقة فيزيائية محاكاة—الوزن، الصلابة، النسيج—بحيث تؤثر الإيماءات المُلتقطة في الكائنات الافتراضية ليس فقط من خلال الحركة بل أيضاً من خلال الخصائص الفيزيائية المحاكاة، بهدف جعل تفاعلات الواقع الافتراضي/الواقع المعزز أكثرلمساً وواقعية. ويقول قادة الشركة إن التكنولوجيا تتجاوز التعرف الأساسي على الإيماءات نحو مخرجات تحكم مُشكَّلة بشكل بديهي من خصائص الأشياء المحاكاة، مع تطبيقات محتملة في الألعاب، المحاكاة، والتصميم.

Wearable Devices (Nasdaq: WLDS) 宣布于 2025 年 10 月 15 日 获得一项美国专利授权,专利名称为“手势与语音控制界面设备”。

专利声称了一种方法,增加了一个模拟物理层——重量、刚度、纹理——使感知到的手势不仅通过运动,还通过模拟的物理属性影响虚拟对象,旨在让 VR/AR 的交互更加具备触感与真实感。公司领导表示,这项技术超越了基本的手势识别,朝着由模拟对象特征直观塑形的控制输出发展,潜在应用包括在 游戏、仿真和设计

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Yokneam Illit, Israel, Oct. 15, 2025 (GLOBE NEWSWIRE) --   Wearable Devices Ltd. (Nasdaq: WLDS, WLDSW) (the “Company” or “Wearable Devices”), a technology growth company specializing in artificial intelligence (“AI”)-powered touchless sensing wearables, today highlights a new claim from its recently granted and announced patent titled “Gesture and Voice-controlled Interface Device.”

Current gesture-control systems often provide a purely visual interaction, leaving a cognitive gap between the virtual object properties and the user interaction with it. This patented technology addresses that limitation by integrating an additional layer of realism into the control output.

This innovation means that a user's gesture, when sensed, doesn't just trigger an action, but that simulated physical characteristics of the object such as weight, rigidity and texture affect the virtual object response to the user applied gesture parameters such as force and speed, and are used to make the interaction feel like it is interacting with a real-world object.

“For true immersion in virtual reality (VR) and augmented reality (AR), interaction needs to feel real. Our new patent achieves this by bridging the gap between digital action and physical sensation,” said Guy Wagner, President and Chief Scientific Officer of Wearable Devices. “We are moving beyond simple gesture recognition to a state where the control output itself is intuitively influenced by simulated physical properties. This will provide users with an unprecedented level of tactile realism when manipulating virtual objects, significantly enhancing user experience in gaming, simulation, and design.”

About Wearable Devices

Wearable Devices Ltd. (Nasdaq: WLDS, WLDSW) is a growth company pioneering human-computer interaction through its AI-powered neural input touchless technology. Leveraging proprietary sensors, software, and advanced AI algorithms, the Company’s consumer products - the Mudra Band and Mudra Link - are defining the neural input category for both wrist-worn devices and brain-computer interfaces. These products enable touch-free, intuitive control of digital devices using gestures across multiple operating systems.

Operating through a dual-channel model of direct-to-consumer sales and enterprise licensing and collaborations, Wearable Devices empowers consumers with stylish, functional wearables for enhanced experiences in gaming, productivity, and XR. In the business sector, the Company provides enterprise partners with advanced input solutions for immersive and interactive environments, from augmented reality/virtual reality/XR to smart environments.

By setting the standard for neural input in the XR ecosystem, Wearable Devices is shaping the future of seamless, natural user experiences across some of the world’s fastest-growing tech markets. Wearable Devices’ ordinary shares and warrants trade on the Nasdaq Capital Market under the symbols “WLDS” and “WLDSW,” respectively.

Forward-Looking Statements Disclaimer

This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, that are intended to be covered by the “safe harbor” created by those sections. Forward-looking statements, which are based on certain assumptions and describe our future plans, strategies and expectations, can generally be identified by the use of forward-looking terms such as “believe,” “expect,” “may,” “should,” “could,” “seek,” “intend,” “plan,” “goal,” “estimate,” “anticipate” or other comparable terms. For example, we are using forward-looking statements when discussing the potential benefits and advantages of our newly granted U.S. patent, including its anticipated contribution to enhancing tactile realism and immersion in VR and AR environments, expected improvements in intuitive human-machine interaction, potential applications gaming, simulation and design, our expectations regarding the development and commercialization of technologies that integrate simulated physical feedback, our strategy to expand and strengthen our intellectual-property portfolio, and the market opportunities we see for our AI-powered neural input products. All statements other than statements of historical facts included in this press release regarding our strategies, prospects, financial condition, operations, costs, plans and objectives are forward-looking statements. Forward-looking statements are neither historical facts nor assurances of future performance. Instead, they are based only on our current beliefs, expectations and assumptions regarding the future of our business, future plans and strategies, projections, anticipated events and trends, the economy and other future conditions. Because forward-looking statements relate to the future, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict and many of which are outside of our control. Our actual results and financial condition may differ materially from those indicated in the forward-looking statements. Therefore, you should not rely on any of these forward-looking statements. Important factors that could cause our actual results and financial condition to differ materially from those indicated in the forward-looking statements include, among others, the following: the trading of our ordinary shares or warrants and the development of a liquid trading market; our ability to successfully market our products and services; the acceptance of our products and services by customers; our continued ability to pay operating costs and ability to meet demand for our products and services; the amount and nature of competition from other security and telecom products and services; the effects of changes in the cybersecurity and telecom markets; our ability to successfully develop new products and services; our success establishing and maintaining collaborative, strategic alliance agreements, licensing and supplier arrangements; our ability to comply with applicable regulations; and the other risks and uncertainties described in our annual report on Form 20-F for the year ended December 31, 2024, filed on March 20, 2025 and our other filings with the Securities and Exchange Commission. We undertake no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments or otherwise.

Investor Relations Contact
Michal Efraty
IR@wearabledevices.co.il


FAQ

What did Wearable Devices (WLDS) announce on October 15, 2025?

Wearable Devices announced a U.S. patent grant for a "Gesture and Voice-controlled Interface Device" that adds simulated physical properties to gesture-controlled virtual objects.

How does the WLDS patent change VR/AR gesture control?

The patent describes integrating simulated weight, rigidity, and texture so gestures produce responses influenced by those simulated physical properties, improving tactile realism.

Which applications did Wearable Devices cite for the new WLDS patent?

The company highlighted potential uses in gaming, simulation, and design where more realistic virtual object manipulation could improve user experience.

Does the October 15, 2025 WLDS announcement include financial or commercialization details?

No; the announcement describes the patent's technical claims and potential uses but does not provide revenue, licensing, or commercialization timelines.

Who commented on the WLDS patent and what did they say?

Guy Wagner, President and Chief Scientific Officer, said the patent bridges digital action and physical sensation to create more immersive interactions.
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