STOCK TITAN

Take-Two Interactive Software Stock Price, News & Analysis

TTWO NASDAQ

Company Description

Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is a developer, publisher, and marketer of interactive entertainment for consumers around the globe. Headquartered in New York City, the company states that it develops and publishes products principally through three key labels: Rockstar Games, 2K, and Zynga. Its common stock is listed on the NASDAQ Global Select Market under the symbol TTWO.

Business model and core operations

According to the company’s own descriptions in press releases and SEC filings, Take-Two focuses on creating what it characterizes as hit entertainment experiences and distributing them on platforms that are relevant to its audience. The firm highlights that it uses a variety of business models and emphasizes three internal pillars: creativity, innovation, and efficiency. These pillars are described as guiding the organization as it strives to deliver high-quality, engaging interactive entertainment.

Take-Two’s operations span console, PC, and mobile ecosystems through its labels. Its filings describe an operational metric called Net Bookings, defined as the net amount of products and services sold digitally or sold-in physically during a period, including licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives. The company also discloses a category called recurrent consumer spending, which it states is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases, and in-game advertising.

Key labels and franchises

Take-Two’s business is organized around labels that manage distinct portfolios of interactive entertainment:

  • Rockstar Games – Identified in company communications as one of the principal labels through which Take-Two develops and publishes products. Rockstar Games is associated with titles such as Grand Theft Auto V, Grand Theft Auto Online, and the upcoming Grand Theft Auto VI, which the company has announced for specific console platforms in future periods.
  • 2K – A publishing label that, based on Take-Two and 2K press releases, develops and publishes console, PC, and mobile titles. The portfolio includes franchises such as NBA 2K, Borderlands, Mafia, Sid Meier’s Civilization, XCOM, and licensed sports properties like WWE 2K and PGA TOUR 2K. Recent announcements reference releases including NBA 2K26, Borderlands 4, and Mafia: The Old Country.
  • Zynga – Described as a wholly-owned publishing label of Take-Two and a global leader in interactive entertainment with a mission to connect the world through games. Zynga’s portfolio, as outlined in its own press materials, includes mobile franchises such as Zynga Poker, CSR Racing, Empires & Puzzles, FarmVille, Toon Blast, Match Factory!, Color Block Jam, Words With Friends, Top Eleven, Toy Blast, and others. Zynga titles are distributed across mobile platforms and, in some cases, PC platforms such as Steam.

In its earnings press releases, Take-Two identifies major contributors to Net Bookings and GAAP net revenue, frequently citing titles such as NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and a range of mobile puzzle and social games published by Zynga.

Platforms and distribution

Company disclosures and label press releases indicate that Take-Two’s products are released on a variety of platforms, including video game consoles, personal computers, and mobile devices. Specific platform references include PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch systems, PC via Steam and the Epic Games Store, Meta Quest devices for certain VR titles, and mobile operating systems such as iOS and Android.

Take-Two also references distribution through digital storefronts and, in the case of Zynga Poker, cross-play functionality across mobile, web browsers, and PC via Steam. Some titles are associated with third-party services or partnerships, such as a WWE 2K mobile title distributed through a streaming service and PC access via cloud gaming platforms for certain games.

Revenue characteristics and engagement

In its quarterly financial results, Take-Two emphasizes the role of recurrent consumer spending in its revenue mix. The company states that this category includes virtual currency, add-on content, in-game purchases, and in-game advertising, and it reports the proportion of Net Bookings and GAAP net revenue that this category represents in a given period. Management commentary in earnings releases highlights ongoing demand for core franchises and the contribution of live services and mobile titles to overall performance.

The firm also reports on EBITDA as a non-GAAP financial measure, explaining that it is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. Management states that this measure is used internally to assess operating results, analyze trends, and support planning and forecasting.

Corporate governance and incentive structures

Recent Form 8-K filings describe aspects of Take-Two’s governance and compensation framework. The company reports that its common stock is registered on the NASDAQ Global Select Market and that it holds annual meetings of stockholders, at which directors are elected and advisory votes on executive compensation are conducted. One 8-K details stockholder approval of an amendment and restatement of the Take-Two Interactive Software, Inc. 2017 Stock Incentive Plan, increasing the shares reserved under the plan and extending its term.

Another 8-K describes the adoption of the Take-Two Interactive Software, Inc. Deferred Compensation Plan, a nonqualified deferred compensation arrangement for a select group of management or highly compensated employees and directors. The filing notes that eligible participants may elect to defer portions of base salary, annual cash bonuses, or board retainers and that the plan is intended to qualify as an unfunded “top-hat” plan under applicable law.

Examples of recent product activity

Take-Two and its labels have disclosed multiple recent and upcoming releases across genres and platforms:

  • NBA 2K26 – A new entry in the NBA 2K series, with early access and multiple editions announced for console and PC platforms. Company communications describe updates to gameplay systems, modes such as MyCAREER, MyTEAM, and The City, and the integration of WNBA players in certain modes.
  • Borderlands 4 – Announced as a new installment in the Borderlands franchise, available for consoles and PC, with another version planned for a Nintendo platform. Press materials highlight action-focused gameplay and post-launch content plans.
  • Mafia: The Old Country – A narrative-driven action-adventure title set in early 1900s Sicily, developed by Hangar 13 and published under the 2K label, released for current-generation consoles and PC.
  • Grand Theft Auto Online updates – Rockstar Games has described content updates for Grand Theft Auto Online on console and PC platforms.
  • Zynga Poker on Steam – Zynga has expanded its long-running free-to-play poker title to PC via Steam, with cross-play across mobile, web, and PC.

These examples, cited in company and label press releases, illustrate how Take-Two deploys its labels and franchises across platforms while supporting ongoing engagement through live services and additional content.

Stock information and regulatory reporting

Take-Two’s common stock trades under the symbol TTWO on the NASDAQ Global Select Market. The company files periodic reports, current reports on Form 8-K, and proxy materials with the U.S. Securities and Exchange Commission. Recent 8-K filings have covered quarterly financial results, investor presentations, compensation plans, and outcomes of stockholder votes at the annual meeting.

FAQs about Take-Two Interactive Software, Inc. (TTWO)

  • What does Take-Two Interactive Software, Inc. do?

    According to the company, Take-Two is a developer, publisher, and marketer of interactive entertainment for consumers around the globe. It develops and publishes products principally through its Rockstar Games, 2K, and Zynga labels.

  • Where is Take-Two headquartered?

    Company press releases state that Take-Two Interactive Software, Inc. is headquartered in New York City.

  • On which exchange does TTWO trade?

    SEC filings indicate that Take-Two’s common stock is listed on the NASDAQ Global Select Market under the trading symbol TTWO.

  • What are Take-Two’s main labels?

    Take-Two reports that it develops and publishes products principally through Rockstar Games, 2K, and Zynga. These labels manage console, PC, and mobile titles across various genres.

  • Which franchises contribute significantly to Take-Two’s results?

    In recent earnings releases, the company identifies titles such as NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and multiple Zynga mobile games (including Toon Blast, Match Factory!, Color Block Jam, Empires & Puzzles, Words With Friends, and Toy Blast) as major contributors to Net Bookings and GAAP net revenue.

  • How does Take-Two describe Net Bookings?

    The company defines Net Bookings as an operational metric representing the net amount of products and services sold digitally or sold-in physically during a period. It includes licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives.

  • What is recurrent consumer spending for Take-Two?

    Recurrent consumer spending is described in Take-Two’s financial disclosures as revenue generated from ongoing consumer engagement, including virtual currency, add-on content, in-game purchases, and in-game advertising.

  • Does Take-Two use non-GAAP financial measures?

    Yes. The company reports EBITDA as a non-GAAP financial measure, defining it as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles. Management states that it uses this measure internally to analyze operating performance and trends.

  • What recent governance or compensation plans has Take-Two disclosed?

    Recent Form 8-K filings describe stockholder approval of an amendment and restatement of the 2017 Stock Incentive Plan, which increased the number of shares reserved under the plan and extended its term, and the adoption of the Take-Two Interactive Software, Inc. Deferred Compensation Plan for certain key employees and directors.

  • Is Take-Two currently active as a public company?

    Recent SEC filings, including multiple Forms 8-K reporting quarterly financial results, governance matters, and investor presentations, as well as press releases about product launches and financial outlooks, indicate that Take-Two Interactive Software, Inc. continues to operate as a public company with its common stock traded on the NASDAQ Global Select Market under the symbol TTWO.

Stock Performance

$209.69
-5.46%
12.12
Last updated: February 3, 2026 at 11:25
+19.21%
Performance 1 year
$40.7B

Insider Radar

Net Sellers
90-Day Summary
0
Shares Bought
2,773
Shares Sold
8
Transactions
Most Recent Transaction
Siminoff Ellen F (Director) sold 270 shares @ $245.48 on Jan 15, 2026
Based on SEC Form 4 filings over the last 90 days.

Financial Highlights

$1,359,800,000
Revenue (TTM)
-$125,200,000
Net Income (TTM)
-$4,800,000
Operating Cash Flow

Upcoming Events

FEB
03
February 3, 2026 Earnings

Q3 FY2026 results release

Results released after market close; webcast at take2games.com/ir
FEB
03
February 3, 2026 Earnings

Q3 FY2026 earnings call

Dial (800) 715-9871 or (646) 307-1963; conf ID 9711440; webcast take2games.com/ir
MAR
06
March 6, 2026 Product

WWE 2K26 premium release

Premium editions release on PS5, Xbox Series X|S, Nintendo Switch 2, PC; Ringside Pass and pre-orders available.
MAR
13
March 13, 2026 Product

WWE 2K26 standard release

Standard edition releases on PS5, Xbox Series X|S, Nintendo Switch 2, PC; pricing and pre-order bonuses noted.
MAY
26
May 26, 2026 Product

GTA VI game launch

MAY
26
May 26, 2026 Product

GTA VI release

MAY
26
May 26, 2026 Product

Grand Theft Auto VI release

Worldwide launch of Grand Theft Auto VI
MAY
26
May 26, 2026 Product

GTA VI release

Worldwide release of Grand Theft Auto VI
NOV
19
November 19, 2026 Product

GTA VI launch

Rockstar Games to release Grand Theft Auto VI

Short Interest History

Last 12 Months
Loading short interest data...

Days to Cover History

Last 12 Months
Loading days to cover data...

Frequently Asked Questions

What is the current stock price of Take-Two Interactive Software (TTWO)?

The current stock price of Take-Two Interactive Software (TTWO) is $221.81 as of February 2, 2026.

What is the market cap of Take-Two Interactive Software (TTWO)?

The market cap of Take-Two Interactive Software (TTWO) is approximately 40.7B. Learn more about what market capitalization means .

What is the revenue (TTM) of Take-Two Interactive Software (TTWO) stock?

The trailing twelve months (TTM) revenue of Take-Two Interactive Software (TTWO) is $1,359,800,000.

What is the net income of Take-Two Interactive Software (TTWO)?

The trailing twelve months (TTM) net income of Take-Two Interactive Software (TTWO) is -$125,200,000.

What is the earnings per share (EPS) of Take-Two Interactive Software (TTWO)?

The diluted earnings per share (EPS) of Take-Two Interactive Software (TTWO) is -$0.71 on a trailing twelve months (TTM) basis. Learn more about EPS .

What is the operating cash flow of Take-Two Interactive Software (TTWO)?

The operating cash flow of Take-Two Interactive Software (TTWO) is -$4,800,000. Learn about cash flow.

What is the profit margin of Take-Two Interactive Software (TTWO)?

The net profit margin of Take-Two Interactive Software (TTWO) is -9.21%. Learn about profit margins.

What is the operating margin of Take-Two Interactive Software (TTWO)?

The operating profit margin of Take-Two Interactive Software (TTWO) is -9.71%. Learn about operating margins.

What is the gross margin of Take-Two Interactive Software (TTWO)?

The gross profit margin of Take-Two Interactive Software (TTWO) is 55.88%. Learn about gross margins.

What is the current ratio of Take-Two Interactive Software (TTWO)?

The current ratio of Take-Two Interactive Software (TTWO) is 0.83, indicating the company's ability to pay short-term obligations. Learn about liquidity ratios.

What is the gross profit of Take-Two Interactive Software (TTWO)?

The gross profit of Take-Two Interactive Software (TTWO) is $759,900,000 on a trailing twelve months (TTM) basis.

What is the operating income of Take-Two Interactive Software (TTWO)?

The operating income of Take-Two Interactive Software (TTWO) is -$132,100,000. Learn about operating income.

What is Take-Two Interactive Software, Inc.’s core business?

Take-Two Interactive Software, Inc. describes itself as a developer, publisher, and marketer of interactive entertainment for consumers around the globe. It develops and publishes products principally through its Rockstar Games, 2K, and Zynga labels.

Which labels does Take-TTwo use to publish its games?

Company communications state that Take-Two develops and publishes products principally through three labels: Rockstar Games, 2K, and Zynga. These labels oversee different portfolios of console, PC, and mobile titles.

Where is Take-Two Interactive headquartered?

Press releases about the company’s financial results and corporate events state that Take-Two Interactive Software, Inc. is headquartered in New York City.

On which stock exchange is TTWO listed?

According to recent Form 8-K filings, Take-Two’s common stock is registered on the NASDAQ Global Select Market under the trading symbol TTWO.

How does Take-Two define Net Bookings?

In its earnings releases, Take-Two defines Net Bookings as an operational metric representing the net amount of products and services sold digitally or sold-in physically during a period, including licensing fees, merchandise, in-game advertising, strategy guides, and publisher incentives.

What does recurrent consumer spending mean for Take-Two?

Recurrent consumer spending, as described by the company, is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases, and in-game advertising.

Which franchises are frequently cited as major contributors to Take-Two’s results?

Recent financial press releases identify NBA 2K25, NBA 2K26, Grand Theft Auto V, Grand Theft Auto Online, Red Dead Redemption 2, Red Dead Online, Borderlands 4, Mafia: The Old Country, and Zynga titles such as Toon Blast, Match Factory!, Color Block Jam, Empires & Puzzles, Words With Friends, and Toy Blast as significant contributors to Net Bookings and GAAP net revenue.

What non-GAAP financial measure does Take-Two highlight?

Take-Two highlights EBITDA as a non-GAAP financial measure. The company defines EBITDA as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

What recent compensation-related plans has Take-Two disclosed?

Form 8-K filings report that stockholders approved an amendment and restatement of the 2017 Stock Incentive Plan, increasing the shares reserved and extending its term, and that the company adopted the Take-Two Interactive Software, Inc. Deferred Compensation Plan for certain key employees and directors.

Is Take-Two still active as a public company?

Yes. Recent SEC filings and press releases covering quarterly financial results, annual meetings, investor presentations, and product launches show that Take-Two Interactive Software, Inc. continues to operate as a public company with shares trading on the NASDAQ Global Select Market under the symbol TTWO.