Indicate by check mark whether the registrant
files or will file annual reports under cover of Form 20-F or Form 40-F.
On April 14, 2026, GCL Global Holdings Ltd issued a press release relating
to entry into a distribution and publishing agreement. A copy of the press release is being furnished as Exhibit 99.1 hereto.
Pursuant to the requirements of the Securities
Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, hereunto duly authorized.
Exhibit 99.1
GCL’s 4Divinity Inks Asia-Wide (Excluding
Japan) Distribution and Publishing Agreement with Developer of ‘Windrose’
SINGAPORE - April 14, 2026 — GCL
Global Holdings Ltd (Nasdaq: GCL) (GCL” or the “Company”), a leading provider of games and entertainment, today
announced that its publishing subsidiary, 4Divinity Pte. Ltd. (“4Divinity”), has entered into a distribution and publishing
agreement with the developer of “Windrose,” a highly anticipated pirate survival adventure game. The agreement covers certain
territories in Asia, excluding Japan, with 4Divinity leading marketing, publishing, and distribution of game activation codes across the
region.
Set during a reimagined golden age of piracy,
“Windrose” delivers a rich survival adventure experience combining base-building, crafting, and exploration with intense naval
and land-based combat. Players will traverse vast procedurally generated biomes, uncover hidden mysteries, conquer hand-crafted dungeons,
and engage in thrilling ship-to-ship battles transitioning between sea and shore.
The game places players in the role of a daring
captain challenging the legendary Blackbeard, while navigating a world shaped by rival empires, pirate clans, and supernatural forces.
With ship customization, dynamic combat systems, and immersive storytelling, “Windrose” offers a bold and expansive pirate
fantasy.
Explore a variety of vibrant biomes, gather resources,
and build your base, from simple shelters to elaborate forts and mansions. Recruit NPCs and grow your settlement to speed up harvesting
and production. Venture into the enchanted lands, featuring nearly 100 handcrafted points of interests (dungeons, ancient temples, shipwrecks,
abandoned camps and more) containing a wide variety of secrets and treasures, though such rewards rarely come without risk.
Following a recent appearance during Steam Next
Fest where over 850,000 players began their adventures, “Windrose” has emerged as one of the most anticipated titles in its
genre. As of the timing of this press release, the title ranks as the 7th most wish-listed game on Steam.
“The energy around ‘Windrose’
has been remarkable. Steam Next Fest was a promising early indication and the response since then has exceeded anything we could have
anticipated. That level of momentum speaks volumes,” said Sebastian Toke, Group CEO of GCL. “The developer of ‘Windrose’
has crafted a world with real depth and a vision that resonates, and that kind of connection is exactly what we look for in a partner.
“We’re thrilled to help deliver this
adventure to players across Asia and can’t wait for everyone to set sail. The journey begins today.”
Under the terms of the agreement, 4Divinity
will oversee comprehensive marketing initiatives, including creative services, media strategy, public relations, community
management, and the sale of game activation codes. Early access to the game releases on April 14, 2026, and players are invited to
answer the call of the seas and embark on an unforgettable swashbuckling journey.
About GCL Global Holdings
GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated
in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group
unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences
to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.
Drawing on a deep understanding of gaming trends and market dynamics,
GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach
a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at https://www.gclglobalholdings.com/
About 4Divinity
4Divinity is a digital and retail games publishing company and an indirect
majority-owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content
to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce
brand-new IP to the region. https://www.4divinity.com/
Forward-Looking Statements
This press release includes “forward-looking statements”
made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified
by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,”
“will,” “expect,” “anticipate,” “believe,” “seek,” “target” or
other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking
statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial
and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s
ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative
talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the
current expectations of GCL’s management and are not predictions of actual performance.
These statements involve risks, uncertainties and other factors that
may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied
by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained
in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections
of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on
Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify
and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained
in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate.
There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results
to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements,
nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein
will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements
in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those
views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so,
except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the
views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any
duty to update these forward-looking statements.
GCL Investor Relations:
Crocker Coulson
crocker.coulson@aummedia.org
(646) 652-7185