Every 10-Q that GALAXY GAMING INC (GLXZ) has filed with the SEC in the last 24 months is listed below, newest first, and each one links through to the document itself with the summary and the scores our analysis gives it.
A 10-Q covers the quarterly report filed between annual reports, so if you follow GLXZ and want that one kind of document rather than the whole filing history, this is the page to keep. The company's other filings, of every form, are on the full GLXZ filings page.
Galaxy Gaming, Inc. reported continued profitability for the quarter and six months ended June 30, 2026. Quarterly revenue was $7.94 million, up 5.4% year over year, driven by higher recurring licensing fees in both land-based and digital segments, partially offset by an 80% decline in perpetual progressive system sales as the company prioritizes recurring placements.
For the first half of 2026, revenue reached $15.60 million and net income was $2.36 million, a sharp improvement from a $1.07 million loss in the prior-year period. Operating cash flow was $4.17 million and Free Cash Flow was $3.17 million, supporting debt reduction and investment in software and assets at client locations.
Long-term debt and liabilities, gross, were $38.27 million with maturity in 2028, versus cash of $4.76 million, and the company remains in a stockholders’ deficit position. Selling, general and administrative expenses include a one-time $505,361 state tax charge from a managed audit, while additional multi-jurisdiction sales and use tax exposure is still being evaluated. After the period, Evolution terminated the merger agreement and paid a $5.23 million cash termination fee, and the board authorized a $4.0 million share repurchase program, under which 330,758 shares were bought for $514,202.
Galaxy Gaming, Inc. reports Q1 2026 results and provides an update on its pending cash merger with Evolution Malta Holding Limited. Revenue was $7.66 million, down 1.6% from $7.78 million a year earlier, as higher recurring license fees were offset by lower perpetual progressive system sales.
The company generated net income of $1.37 million, compared with a net loss of $2.02 million in Q1 2025, helped by lower interest expense and the absence of prior-year debt extinguishment costs. Adjusted EBITDA rose slightly to $3.25 million from $3.14 million. Cash and cash equivalents were $4.85 million, and operating activities provided $2.54 million of cash in the quarter.
Core land-based revenue was $4.78 million, while digital revenue grew to $2.88 million, supported by international expansion and branded content. Long-term debt under the BMO credit agreement totaled $38.46 million net of issuance costs, with maturity in 2028. The agreed all-cash merger at $3.20 per share remains subject to gaming regulatory approvals and other closing conditions, with an amended outside date of July 17, 2026.
Galaxy Gaming (GLXZ) filed its Q3 2025 10‑Q, reporting total revenue of $7,325,142 and net income of $1,039,139, a turnaround from a loss a year ago. Operating income was $1,903,652, supported by lower selling, general and administrative costs and reduced interest expense after refinancing.
Digital revenue grew, while perpetual license sales declined on timing. Year‑to‑date revenue was $22,637,766 with a small net loss of $31,786, reflecting a $2,969,585 debt extinguishment loss from replacing Fortress debt with a new $45,000,000 BMO term loan. Cash was $3,334,579; gross long‑term debt was $40,422,767 ($40,187,500 BMO term loan and $235,267 insurance notes). Stockholders’ deficit stood at $(19,063,715).
The company reaffirmed its merger agreement with Evolution at $3.20 per share. All conditions were met as of October 18, 2025 except gaming approvals, automatically extending the outside date to January 18, 2026. Galaxy anticipates regulatory consideration in December 2025 and, subject to approvals and all conditions, closing prior to year‑end 2025.