GRAVITY Co., Ltd. filings document the reporting obligations of a Nasdaq-listed foreign private issuer and South Korean online and mobile games publisher. Form 6-K reports include quarterly IFRS financial results, business updates for Ragnarok Online IP-based games, segment revenue commentary for online and mobile games, liquidity disclosures, and annual reporting notices tied to the company’s Form 20-F.
The filings also record audited consolidated and separate financial statements prepared under Korean IFRS, independent auditor reports, annual general meeting materials, shareholder approvals, board composition, director appointments and compensation ceilings. These disclosures connect GRAVITY’s game portfolio, overseas launches, subsidiaries and governance structure with its formal public-company reporting record.
Gravity Co., Ltd. reported preliminary unaudited results showing consolidated revenue of KRW 113 billion and operating profit of KRW 12 billion for the fourth quarter of 2025. Revenue fell 18.6% quarter over quarter and 12.9% year over year, mainly due to lower revenue from Ragnarok M: Classic.
For full-year 2025, unaudited consolidated revenue was KRW 560 billion with operating profit of KRW 77 billion. As of December 31, 2025, cash, cash equivalents and short-term financial instruments totaled KRW 618,633 million, indicating a sizable liquidity position.
The company also highlighted an extensive pipeline of Ragnarok Online IP-based and other games, with multiple titles recently launched across Asia, Europe and global markets and many more scheduled through the second half of 2026, including Ragnarok Online 3 in China and worldwide.
Gravity Co., Ltd. (GRVY) reported Q3 2025 results. Total revenue was KRW 138,894 million (US$ 98,883 thousand), down 18.7% QoQ and up 8.2% YoY. Operating profit reached KRW 21,276 million (US$ 15,147 thousand), up 8.2% QoQ and down 22.8% YoY. Net profit attributable to the parent was KRW 19,869 million (US$ 14,145 thousand), a 50.0% QoQ increase and an 11.2% YoY decrease.
Online game revenue rose 18.2% QoQ to KRW 25,968 million, helped by Ragnarok Zero in Taiwan, Hong Kong and Macau. Mobile revenue fell 23.9% QoQ to KRW 109,571 million as Ragnarok M: Classic eased, partially offset by launches of Ragnarok: Twilight and Ragnarok M: Classic Global. Cost of revenue declined 22.3% QoQ; operating expenses fell 21.6% QoQ on lower advertising and R&D. Cash and short-term financial instruments were KRW 609,927 million (US$ 434,226 thousand) as of September 30, 2025.
Pipeline updates: multiple titles launched across China, Korea, and global regions, with additional releases slated through 2026, including Ragnarok 3 and regional expansions of Ragnarok X and The New World.
Gravity (GRVY) delivered a revenue-driven but margin-pressured Q2 2025. Total revenue hit KRW 170.7 bn (US$126.1 m), up 24.2 % QoQ and 38.9 % YoY, led by mobile titles Ragnarok M: Classic and Ragnarok X: Next Generation. Online-game revenue rose 16.8 % QoQ; mobile-game revenue surged 24.7 % QoQ and 45.4 % YoY. Cash and short-term financial instruments expanded to KRW 576.8 bn (US$426.2 m), underscoring solid liquidity.
Profitability softened sequentially. Operating profit fell 20.5 % QoQ to KRW 19.7 bn, while net profit attributable to the parent dropped 39.9 % QoQ to KRW 13.2 bn (yet up 5.4 % YoY). Gross margin slipped to 33.2 % as cost of revenue (+30.4 % QoQ) and operating expenses (+46.6 % QoQ) climbed on higher platform commissions and marketing spend supporting multiple launches.
Pipeline remains aggressive. Key upcoming catalysts include: Ragnarok: The Promised Adventure China launch (1 Oct 2025), regional roll-outs for Ragnarok X, Ragnarok M: Classic and several new IP extensions, plus blockchain title Ragnarok Landverse (4Q 2025). An investor deck with further details is available in the IR section of Gravity’s website.