Every 10-Q that Take-Two Interactive Software Inc (TTWO) has filed with the SEC in the last 24 months is listed below, newest first, and each one links through to the document itself with the summary and the scores our analysis gives it.
A 10-Q covers the quarterly report filed between annual reports, so if you follow TTWO and want that one kind of document rather than the whole filing history, this is the page to keep. The company's other filings, of every form, are on the full TTWO filings page.
Take-Two Interactive reported net revenue of 1,533.9 (in millions) for the three months ended June 30, 2026, up modestly from 1,503.8, but swung to an operating loss of 35.5 and a net loss of 34.1, versus an 11.9 loss a year earlier. Gross margin declined to 57.5% from 62.9%, driven by higher software development costs, royalties, licenses, and a 43.4 impairment on cancelled projects.
Revenue remains heavily digital and service-based: 98.3% of sales came from digital channels, and recurrent consumer spending (virtual currency, add-ons, in-game purchases and ads) was 1,289.8, or 84.1% of revenue, helped by strong NBA 2K, partly offset by weaker Color Block Jam and Grand Theft Auto. Mobile contributed 49.7% of revenue, console 41.8%. Net Bookings were 1,385.9, down 2.6%. Liquidity is sizable with 1,446.1 of cash and restricted cash plus 461.7 of short-term investments, against total debt face value of 2,530.7 and an undrawn $1,000.0 revolver. Rockstar plans to release Grand Theft Auto VI on November 19, 2026, with pre-orders that began in June 2026.
Take-Two Interactive (TTWO) reported strong top-line growth but remained unprofitable for the quarter ended December 31, 2025. Net revenue rose to $1,699.0 million from $1,359.8 million, driven by NBA 2K, Grand Theft Auto, Red Dead Redemption, Color Block Jam, and Toon Blast!.
Recurrent consumer spending, including virtual currency and in-game purchases, contributed $1,304.0 million (about three-quarters of revenue), while full-game and other sales were $395.0 million. Mobile generated $865.8 million, console $652.1 million, and PC/other $181.1 million, with digital channels accounting for over 97% of revenue.
The company narrowed its quarterly net loss to $92.9 million (loss per share $0.50) from $125.2 million (loss per share $0.71) as operating loss and interest costs improved. For the nine months, net revenue reached $4,976.6 million and net loss was $238.7 million, much better than the prior-year loss of $752.7 million.
Operating cash flow turned positive at $388.9 million versus a prior-year outflow, supporting cash, cash equivalents, and restricted cash of $2,251.8 million. Take-Two issued 5.5 million new shares for net proceeds of about $1,192.8 million and repaid $600.0 million of 2025 notes while maintaining total senior notes of $2,500.0 million. Management highlighted continued growth in Net Bookings, which rose 27.9% in the quarter to $1,757.1 million, and reiterated that Grand Theft Auto VI is planned for release on November 19, 2026.
Take-Two Interactive (TTWO) reported results for the quarter ended September 30, 2025. Net revenue rose to $1,773.8 million from $1,353.1 million a year ago, driven by recurrent consumer spending of $1,275.9 million and strong digital sales of $1,693.1 million. Gross profit was $980.5 million.
The company posted a net loss of $133.9 million, or ($0.73) per share, an improvement from a $365.5 million loss last year. Operating cash flow for the first six months was $83.7 million. Cash and cash equivalents increased to $1,869.1 million and short‑term investments to $246.4 million, while deferred revenue reached $1,268.1 million.
TTWO strengthened its balance sheet by issuing 5.5 million shares at $225.00 per share for $1,192.8 million in net proceeds and repaid $600.0 million of 2025 Notes. Total long‑term debt stood at $2,517.3 million, and the company had $997.8 million available on its revolver. Shares outstanding were 184,778,832 as of October 27, 2025.