STOCK TITAN

Take-Two (NASDAQ: TTWO) lifts FY 2026 revenue 18% and guides higher on GTA VI launch

Filing Impact
(High)
Filing Sentiment
(Neutral)
Form Type
8-K

Rhea-AI Filing Summary

Take-Two Interactive Software, Inc. reported strong results for its fourth quarter and fiscal year ended March 31, 2026, with growth driven by its core franchises and mobile portfolio. Fourth-quarter Net Bookings were $1.58 billion, roughly flat year over year, while GAAP net revenue rose to $1.68 billion. The company posted a GAAP net loss of $59.5 million for the quarter, a sharp improvement from a $3.73 billion loss a year earlier.

For fiscal 2026, Net Bookings grew 19% to $6.72 billion and GAAP net revenue increased 18% to $6.66 billion, supported by NBA 2K, Grand Theft Auto, Red Dead Redemption, Borderlands and Zynga titles. GAAP net loss narrowed significantly to $298.2 million, and EBITDA reached $760.6 million.

Initial fiscal 2027 guidance calls for Net Bookings of $8.0 to $8.2 billion, GAAP net revenue of $7.9 to $8.1 billion, and EBITDA of $1,013 to $1,070 million. Management expects this step-up in scale to be driven in part by the November 19, 2026 launch of Grand Theft Auto VI and continued momentum across its live services and development pipeline.

Positive

  • Strong fiscal 2026 growth: Net Bookings rose 19% to $6.72 billion and GAAP net revenue increased 18% to $6.66 billion, with EBITDA improving to $760.6 million and GAAP net loss shrinking to $298.2 million from $4.48 billion.

Negative

  • None.

Insights

Take-Two posts double-digit annual growth and guides to another step-up in scale for fiscal 2027.

Take-Two delivered fiscal 2026 Net Bookings of $6.72 billion, up 19%, and GAAP net revenue of $6.66 billion, up 18%. EBITDA rose to $760.6 million while the GAAP net loss narrowed to $298.2 million, reflecting a cleaner P&L after prior-year goodwill impairment.

Recurrent consumer spending accounted for roughly four-fifths of both Net Bookings and GAAP net revenue, underscoring the importance of live services and in-game monetization. Mobile remains the largest platform contributor for the year, with console and PC/other also growing, highlighting a diversified revenue base across labels like Rockstar, 2K, and Zynga.

For the year ending March 31, 2027, management guides Net Bookings to $8.0 to $8.2 billion and EBITDA to $1,013 to $1,070 million, implying another sizable increase in scale. The outlook explicitly factors in the November 19, 2026 launch of Grand Theft Auto VI and assumes timely delivery of the pipeline, a stable macro backdrop, and continued adoption of PlayStation 5 and Xbox Series X|S.

Item 2.02 Results of Operations and Financial Condition Financial
Disclosure of earnings results, typically an earnings press release or preliminary financials.
Item 9.01 Financial Statements and Exhibits Exhibits
Financial statements, pro forma financial information, and exhibit attachments filed with this report.
Q4 2026 Net Bookings $1.58 billion Fourth quarter fiscal 2026; flat versus prior-year quarter
FY 2026 Net Bookings $6.72 billion Fiscal year 2026; grew 19% from $5.65 billion
FY 2026 GAAP net revenue $6.66 billion Fiscal year 2026; increased 18% from $5.63 billion
FY 2026 GAAP net loss $298.2 million Fiscal year 2026; improved from $4.48 billion loss
FY 2026 EBITDA $760.6 million Fiscal year 2026; up from $199.1 million in 2025
FY 2027 Net Bookings outlook $8.0–$8.2 billion Guidance for fiscal year ending March 31, 2027
FY 2027 EBITDA outlook $1,013–$1,070 million Guidance for fiscal year ending March 31, 2027
FY 2026 operating cash flow $624.3 million Net cash provided by operating activities in fiscal 2026
Net Bookings financial
"Total Net Bookings* grew 19% to $6.72 billion, as compared to $5.65 billion during last fiscal year."
Net bookings measure the total value of contracts, orders or subscriptions a company signs during a period after subtracting cancellations, returns and other order-level reductions; it counts what customers have committed to buy rather than what has already been recorded as revenue. Think of it like a restaurant’s confirmed reservations and menu orders after accounting for no-shows — it signals demand, future sales and business momentum, giving investors a view of upcoming revenue potential.
recurrent consumer spending financial
"Net Bookings from recurrent consumer spending** grew 17% and accounted for 78% of total Net Bookings."
Recurrent consumer spending is the pattern of customers making the same or similar purchases regularly—like subscriptions, routine grocery buys, or repeat service fees—rather than one-time transactions. For investors it signals more predictable revenue and customer loyalty, which can lower sales volatility and support higher valuations; think of it as a steady stream of income like a monthly utility bill versus a single occasional purchase.
EBITDA financial
"EBITDA | | 760.6 | | | 68.1 | | 305.3 | | (4.4) | | | | 18.9 | | 5.3"
EBITDA stands for earnings before interest, taxes, depreciation, and amortization. It measures a company's profitability by focusing on the money it makes from its core operations, ignoring expenses like taxes and accounting adjustments. Investors use EBITDA to compare how well different companies are performing financially, as it provides a clearer picture of operational success without the influence of financial structure or accounting choices.
goodwill impairment financial
"Goodwill impairment | | — | | | 3,545.2 | | | — | | | 3,545.2"
Goodwill impairment occurs when a company’s valued reputation or brand strength, known as goodwill, is found to be worth less than previously recorded on its financial statements. This usually happens when the company's performance declines or market conditions change, signaling that the expected benefits from acquisitions or brand value are no longer as strong. It matters to investors because it can indicate that a company's assets are less valuable than initially thought, potentially affecting its overall financial health.
Non-GAAP financial measure financial
"In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP financial measure of performance: EBITDA."
A non-GAAP financial measure is a way companies present their financial results that excludes certain expenses or income to show how they believe their core business is performing. It matters because it can give a clearer picture of how the company is really doing, but it can also be used to make results look better than they actually are.
deferred revenue financial
"Change in deferred net revenue and related cost of revenue"
Cash a company has already received for goods or services it has promised but not yet delivered; it's recorded as a liability because the company still owes that product, service, or future revenue recognition. For investors, deferred revenue signals upcoming work or deliveries that will convert into reported sales over time and affects short-term obligations, cash flow quality, and how quickly a firm can grow recognized revenue—think of it like prepaid subscriptions or gift cards a business must honor later.
Q4 2026 GAAP net revenue $1.68 billion up from $1.58 billion in Q4 2025
Q4 2026 Net Bookings $1.58 billion flat versus $1.58 billion in Q4 2025
FY 2026 Net Bookings $6.72 billion +19% from $5.65 billion
FY 2026 GAAP net revenue $6.66 billion +18% from $5.63 billion
FY 2026 GAAP net loss $298.2 million improved from $4.48 billion loss
FY 2026 EBITDA $760.6 million up from $199.1 million
Guidance

For fiscal 2027, Take-Two guides Net Bookings to $8.0–$8.2 billion, GAAP net revenue to $7.9–$8.1 billion, and EBITDA to $1,013–$1,070 million, reflecting contributions from Grand Theft Auto VI and its broader portfolio.

0000946581false00009465812026-05-212026-05-21

 
 
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 
FORM 8-K
 
CURRENT REPORT
Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934
 
Date of Report (Date of earliest event reported): May 21, 2026
 
TAKE-TWO INTERACTIVE SOFTWARE, INC.
(Exact name of registrant as specified in its charter)
 
Delaware001-3400351-0350842
(State or other jurisdiction(Commission(IRS Employer
of incorporation)File Number)Identification No.)
110 West 44th Street,New York, New York10036
(Address of principal executive offices)(Zip Code)
 
Registrant’s telephone number, including area code (646) 536-2842

(Former name or former address, if changed since last report.)
 
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below):
 
Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
 
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
 
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
 
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
 
Securities registered pursuant to Section 12(b) of the Act:
 
Title of each classTrading SymbolName of each exchange on which registered
Common Stock, $0.01 par valueTTWONASDAQ Global Select Market
 Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
 
Emerging growth company
 
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.



Item 2.02
Results of Operations and Financial Condition
  
On May 21, 2026, Take-Two Interactive Software, Inc. (the “Company”) issued a press release announcing the financial results of the Company for its fourth fiscal quarter and fiscal year ended March 31, 2026.  A copy of the press release is attached to this Current Report as Exhibit 99.1 and is incorporated by reference herein.
 
The information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of that section or Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended.  In addition, the information included in this Current Report on Form 8-K, including Exhibit 99.1 hereto, that is furnished pursuant to this Item 2.02 shall not be incorporated by reference into any filing of the Company, whether made before or after the date hereof, regardless of any general incorporation language in such filing, unless expressly incorporated by specific reference into such filing. 

Item 9.01
Financial Statements and Exhibits
 
(d)Exhibits:
  
 
99.1
Press Release dated May 21, 2026 relating to Take-Two Interactive Software, Inc.’s financial results for its fourth fiscal quarter and fiscal year ended March 31, 2026
 104Cover Page Interactive Data File (embedded within the Inline XBRL document)


2


SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
 
 TAKE-TWO INTERACTIVE SOFTWARE, INC.
 (Registrant)
  
  
 By:/s/ Matthew Breitman
  Matthew Breitman
  Senior Vice President, General Counsel Americas
& Corporate Secretary
  
  
Date: May 21, 2026
  
3

Exhibit 99.1

image_01a.jpg
FOR IMMEDIATE RELEASE

CONTACT:
(Investor Relations)(Corporate Press)
Nicole ShevinsAlan Lewis
Senior Vice PresidentHead of Global Corporate Communications
Investor Relations & Corporate Communications Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc.(646) 536-2983
(646) 536-3005Alan.Lewis@take2games.com
Nicole.Shevins@take2games.com


Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2026

$1.58 billion fiscal fourth quarter Net Bookings, above Company's guidance range

$6.72 billion fiscal year 2026 Net Bookings

Initial outlook for fiscal 2027 includes Net Bookings of $8.0 to $8.2 billion


New York, NY – May 21, 2026 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported results for the fourth quarter of its fiscal year 2026, ended March 31, 2026. For further information, please see the fourth quarter fiscal 2026 results slide deck posted to the Company’s investor relations website at take2games.com/ir.

CEO Comments

Strauss Zelnick, Chairman and CEO of Take-Two Interactive, stated: “Our Fiscal 2026 performance was exceptional and exceeded our initial expectations at every label. We believe Fiscal 2027 will establish new record levels of operating performance driven by the November 19th launch of Grand Theft Auto VI, along with strong execution across our portfolio. We expect to sustain this higher level of scale, generate strong cash flows, and deliver long-term shareholder value as we release our robust development pipeline, continue to optimize our live services and capitalize on new business opportunities.”

Fourth Quarter Fiscal 2026 Financial and Operational Highlights

Total Net Bookings* were $1.58 billion and were flat compared to last year’s fiscal fourth quarter.
Net Bookings from recurrent consumer spending** grew 7% and accounted for 82% of total Net Bookings.
The largest contributors to Net Bookings were NBA® 2K26, Grand Theft Auto® Online and Grand Theft Auto V, Toon Blast™, Match Factory!™, Empires & Puzzles™, WWE® 2K26, Color Block Jam™, Red Dead Redemption® 2 and Red Dead Online, Words With Friends™, and Civilization® VII.
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GAAP net revenue was $1.68 billion, compared to $1.58 billion in last year’s fiscal fourth quarter.
Recurrent consumer spending** increased 12% and accounted for 81% of total GAAP net revenue.
The largest contributors to GAAP net revenue were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands® 4, and WWE 2K26.

GAAP net loss was $59.5 million, or $0.32 per share, as compared to $3,726.2 million, or $21.08 per share, for the comparable period last year.

* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.

Fourth Quarter Fiscal 2026 Financial Results

The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business:

Three Months Ended March 31, 2026
Financial Data
in millionsStatement of OperationsChange in deferred net revenue and related cost of revenueStock-based compensation Amortization of acquired intangiblesBusiness reorganization Business acquisition
Other (a)
GAAP
Total net revenue$1,679.8 (99.5)
Cost of revenue741.1 (5.3)(4.7)(185.4)
Gross profit938.7 (94.2)4.7185.4
Operating expenses927.8 (73.7)(15.1)0.9(3.2)
(Loss) income from operations10.9 (94.2)78.4200.5(0.9)3.2
Interest and other, net(23.6)1.2(0.6)6.7
(Loss) income before income taxes(12.7)(93.0)78.4200.5(0.9)2.66.7
Non-GAAP
EBITDA243.7 (93.0)78.4(0.9)0.96.7

The above table utilizes a management tax rate of 18%
Share count used to calculate management reporting diluted net income per share is 186.5 million

(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments.

Fiscal Year 2026 Financial and Operational Highlights

Total Net Bookings* grew 19% to $6.72 billion, as compared to $5.65 billion during last fiscal year.
Net Bookings from recurrent consumer spending** grew 17% and accounted for 78% of total Net Bookings.
The largest contributors to Net Bookings were NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Borderlands 4, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, and Toy Blast™.

GAAP net revenue increased 18% to $6.66 billion, as compared to $5.63 billion during last fiscal year.
Recurrent consumer spending** increased 16% and accounted for 78% of total GAAP net revenue.
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The largest contributors to GAAP net revenue were NBA 2K25 and NBA 2K26, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Match Factory!, Empires & Puzzles, Color Block Jam, Borderlands 4, Red Dead Redemption 2 and Red Dead Online, and Words With Friends.

GAAP net loss was $298.2 million, or $1.62 per share, as compared to $4.48 billion, or $25.58 per share, for the comparable period last year.

* Net Bookings is our operational metric and defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
** Recurrent consumer spending is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and in-game advertising.

Fiscal Year 2026 Financial Results

The following data is used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Fiscal Year Ended March 31, 2026
Financial Data
in millionsStatement of OperationsChange in deferred net revenue and related cost of revenueStock-based compensation Business reorganization Amortization of acquired intangiblesBusiness acquisition
Other (a)
GAAP
Total net revenue$6,656.4 64.6
Cost of revenue2,846.7 (3.4)27.9(664.9)
Gross profit3,809.7 68.0(27.9)664.9
Operating expenses3,913.9 (333.2)4.4(60.7)(14.7)
(Loss) income from operations(104.2)68.0305.3(4.4)725.614.7
Interest and other, net(93.6)0.111.05.3
(Loss) income before income taxes(197.8)68.1305.3(4.4)725.625.75.3
Non-GAAP
EBITDA760.6 68.1305.3(4.4)18.95.3

The above table utilizes a management tax rate of 18%
Share count used to calculate management reporting diluted net income per share is 185.6 million

(a) Other includes adjustments for (i) the revaluation of the Turkish Lira against the U.S. Dollar and (ii) fair value adjustments related to certain equity investments.
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Outlook for Fiscal Year 2027

Take-Two is providing its initial outlook for the fiscal year ending March 31, 2027 and fiscal first quarter ending June 30, 2026:

Fiscal Year Ending March 31, 2027

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Fiscal Year Ending March 31, 2027
Financial Data
$ in millions except for per share amounts
Outlook (b)
Change in deferred net revenue and related cost of revenueStock-based compensationAmortization of acquired intangibles Business acquisition & Other
GAAP
Total net revenue
$7,900 to $8,100
$100
Cost of revenue
$3,504 to $3,626
$(10)$(77)$(573)
Operating expenses
$4,180 to $4,200
$(350)$(51)
Interest and other, net$50$(3)
Income before income taxes
$166 to $224
$110$427$624$3
Net income
$105 to $141
Diluted net income per share
$0.55 to $0.75
Net cash provided by operating activities
over $1,000
Capital expenditures
approximately $200
Non-GAAP
EBITDA
$1,013 to $1,070
$110$427
Operational metric
Net Bookings
$8,000 to $8,200

Management reporting tax rate anticipated to be 18%
Share count used to calculate GAAP and management reporting diluted net income per share is expected to be 189.7 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.


4



Fiscal First Quarter Ending June 30, 2026

The Company is also providing selected data, which is used internally by its management and Board of Directors to adjust the Company’s GAAP and Non-GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ending June 30, 2026
Financial Data
$ in millions except for per share amounts
Outlook (b)
Change in deferred net revenue and related cost of revenueStock-based compensationAmortization of acquired intangiblesBusiness acquisition & Other
GAAP
Total net revenue
$1,450 to $1,500
$(130)
Cost of revenue
$578 to $594
$(15)$(1)$(154)
Operating expenses
$926 to $936
$(70)$(15)
Interest and other, net$13$1
(Loss) income before income taxes
$(67) to $(43)
$(115)$71$169$(1)
Net (loss) income
$(42) to $(27)
Net (loss) income per share
$(0.23) to $(0.15)
Non-GAAP
EBITDA
$155 to $179
$(115)$71
Operational metric
Net Bookings
$1,320 to $1,370

Management reporting tax rate anticipated to be 18%
Share count used to calculate GAAP net loss per share is expected to be 186.3 million
Share count used to calculate management reporting diluted net income per share is expected to be 188.7 million

(b) The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

Key assumptions and dependencies underlying the Company’s outlook include: a continuation of the current economic backdrop; the timely delivery of the titles included in this financial outlook; continued growth in the installed base of PlayStation 5 and Xbox Series X|S; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on PC, mobile and other platforms; factors affecting our performance on mobile, such as player acquisition costs; our ongoing focus on our live services portfolio and new game pipeline; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following have been released since January 1, 2026:

LabelProductPlatformsRelease Date
2K
Sid Meier's Civilization VII for Apple Arcade
iOSFebruary 5, 2026
2KPGA TOUR 2K25Switch 2February 6, 2026
2KWWE 2K26PS5, Xbox Series X|S, Switch 2, PCMarch 13, 2026

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Take-Two's future lineup announced to-date includes:
LabelProductPlatformsRelease Date
2KNBA 2K27TBASeptember 2026
Rockstar GamesGrand Theft Auto VIPS5, Xbox Series X|SNovember 19, 2026
2KPGA TOUR 2K27TBATBA
2KWWE 2K27TBATBA
ZyngaCSR 3iOS, AndroidTBA
ZyngaTop GoaliOS, AndroidTBA
Ghost Story GamesJudasPS5, Xbox Series X|S, PCTBA
2KProject ETHOSTBATBA
2K
BioShock next iteration
TBATBA

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (800) 715-9871 or (646) 307-1963 (conference ID: 9711440). A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: EBITDA, which is defined as GAAP net income (loss) excluding interest income (expense), provision for (benefit from) income taxes, depreciation expense, and amortization and impairment of acquired intangibles.

The Company’s management believes it is important to consider EBITDA, in addition to net income, as it removes the effect of certain non-cash expenses, debt-related charges, and income taxes. Management believes that, when considered together with reported amounts, EBITDA is useful to investors and management in understanding the Company’s ongoing operations and in analysis of ongoing operating trends and provides useful additional information relating to the Company’s operations and financial condition.

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the period ended March 31, 2026.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.
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Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties, including risks relating to the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs; and the ability to maintain acceptable pricing levels on our games.
Other important factors and information are contained in the Company's most recent Annual Report on Form 10-K, including the risks summarized in the section entitled "Risk Factors," the Company’s most recent Quarterly Report on Form 10-Q, and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS (Unaudited)
(in millions, except per share amounts)
Three Months Ended March 31,Fiscal Year Ended March 31,
2026202520262025
Net revenue:
Game$1,568.4 $1,473.8 $6,162.1 $5,167.5 
Advertising111.4 108.7 494.3 466.1 
Total net revenue1,679.8 1,582.5 6,656.4 5,633.6 
Cost of revenue:
Product costs203.2 205.1 863.8 821.1 
Game intangibles184.8 303.0 662.2 811.0 
Licenses119.9 124.7 463.5 365.8 
Software development costs and royalties150.8 (9.7)439.8 168.1 
Internal royalties82.4 156.1 417.4 405.4 
Total cost of revenue741.1 779.2 2,846.7 2,571.4 
Gross profit938.7 803.3 3,809.7 3,062.2 
Selling and marketing392.2 402.1 1,770.8 1,683.7 
Research and development262.5 297.8 1,074.6 1,005.2 
General and administrative223.8 230.2 874.4 883.3 
Depreciation and amortization50.2 87.8 198.5 229.4 
Goodwill impairment 3,545.2  3,545.2 
Business reorganization(0.9)17.1 (4.4)106.5 
Total operating expenses927.8 4,580.2 3,913.9 7,453.3 
Income (loss) from operations10.9 (3,776.9)(104.2)(4,391.1)
Interest and other, net(23.6)(25.0)(93.6)(100.2)
Loss before income taxes(12.7)(3,801.9)(197.8)(4,491.3)
Provision for (benefit from) income taxes46.8 (75.7)100.4 (12.4)
Net loss$(59.5)$(3,726.2)$(298.2)$(4,478.9)
Loss per share:
Basic and diluted loss per share$(0.32)$(21.08)$(1.62)$(25.58)
Weighted average shares outstanding
Basic185.3 176.8 183.9 175.1 



















TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED BALANCE SHEETS
(in millions, except per share amounts)
March 31, 2026March 31, 2025
 
ASSETS
Current assets:
Cash and cash equivalents$1,545.5 $1,456.1 
Short-term investments443.8 9.4 
Restricted cash and cash equivalents13.2 14.9 
Accounts receivable, net of allowances of $0.9 and $1.6 at March 31, 2026 and 2025, respectively
737.0 771.1 
Software development costs and licenses68.8 80.8 
Contract assets89.7 80.8 
Prepaid expenses and other301.5 402.8 
Total current assets3,199.5 2,815.9 
Fixed assets, net445.4 443.8 
Right-of-use assets 334.6 326.1 
Software development costs and licenses, net of current portion2,277.5 1,892.6 
Goodwill1,061.9 1,057.3 
Other intangibles, net1,653.2 2,336.0 
Long-term restricted cash and cash equivalents79.4 88.2 
Other assets331.7 220.8 
Total assets$9,383.2 $9,180.7 
LIABILITIES AND STOCKHOLDERS' EQUITY
Current liabilities:
Accounts payable$211.0 $194.7 
Accrued expenses and other current liabilities1,117.8 1,127.6 
Deferred revenue1,159.9 1,083.5 
Lease liabilities70.1 61.5 
Short-term debt, net30.0 1,148.5 
Total current liabilities2,588.8 3,615.8 
Long-term debt, net2,488.0 2,512.6 
Non-current deferred revenue29.7 25.4 
Non-current lease liabilities 370.2 383.3 
Non-current software development royalties84.5 93.6 
Deferred tax liabilities, net182.3 259.6 
Other long-term liabilities128.8 152.7 
Total liabilities$5,872.3 $7,043.0 
Stockholders' equity:
Preferred stock, $0.01 par value, 5.0 shares authorized: no shares issued and outstanding at March 31, 2026 and 2025 — 
Common stock, $0.01 par value, 300.0 and 300.0 shares authorized; 209.1 and 200.8 shares issued and 185.4 and 177.1 outstanding at March 31, 2026 and 2025, respectively
2.1 2.0 
Additional paid-in capital11,953.7 10,312.0 
Treasury stock, at cost; 23.7 and 23.7 common shares at March 31, 2026 and 2025, respectively
(1,020.6)(1,020.6)
Accumulated deficit(7,357.0)(7,058.8)
Accumulated other comprehensive loss(67.3)(96.9)
Total stockholders' equity$3,510.9 $2,137.7 
Total liabilities and stockholders' equity$9,383.2 $9,180.7 


















TAKE-TWO INTERACTIVE SOFTWARE, INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited)
(in millions)
Fiscal Year Ended March 31,
20262025
Operating activities:
Net loss$(298.2)$(4,478.9)
Adjustments to reconcile net (loss) income to net cash provided by operating activities:
Amortization and impairment of software development costs and licenses412.8 333.8 
Stock-based compensation305.3 324.0 
Noncash lease expense56.2 59.5 
Amortization and impairment of intangibles725.7 922.6 
Depreciation166.4 153.9 
Goodwill impairment 3,545.2 
Interest expense151.4 167.3 
Deferred income taxes78.0 139.5 
Fair value adjustments12.5 6.9 
Other, net21.4 24.8 
Changes in assets and liabilities, net of effect from purchases of businesses:
Accounts receivable35.0 (105.0)
Software development costs and licenses(688.9)(691.6)
Prepaid expenses, other current and other non-current assets(66.5)11.9 
Deferred revenue78.5 6.8 
Accounts payable, accrued expenses and other liabilities(365.3)(465.9)
Net cash provided by (used in) operating activities624.3 (45.2)
Investing activities:
Change in bank time deposits(434.4)12.6 
Purchases of fixed assets(162.8)(169.4)
Divestitures 32.7 
Purchases of long-term investments(22.0)(21.1)
Business acquisitions(2.6)6.5 
Asset acquisitions(27.4)(20.3)
Other 7.5 
Net cash used in investing activities(649.2)(151.5)
Financing activities:
Tax payment related to net share settlements on restricted stock awards(2.9)— 
Issuance of common stock1,247.5 77.3 
Payment for settlement of convertible notes (8.3)
Proceeds from issuance of debt 598.9 
Cost of debt (5.4)
Repayment of debt(1,150.0)— 
Payment of contingent earn-out consideration (12.0)
Net cash provided by financing activities94.6 650.5 
Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents9.2 3.4 
Net change in cash, cash equivalents, and restricted cash and cash equivalents78.9 457.2 
Cash, cash equivalents, and restricted cash and cash equivalents, beginning of year (1)
1,559.2 1,102.0 
Cash, cash equivalents, and restricted cash and cash equivalents, end of period (1)
$1,638.1 $1,559.2 
(1) Cash, cash equivalents and restricted cash and cash equivalents shown on our Consolidated Statements of Cash Flow includes amounts in the Cash and cash equivalents, Restricted cash and cash equivalents, and Long-term restricted cash and cash equivalents on our Consolidated Balance Sheet.



















TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in millions)
Three Months Ended
 March 31, 2026
Three Months Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by geographic region
United States$991.7 59 %$946.1 60 %
International688.1 41 %636.4 40 %
Total Net revenue$1,679.8 100 %$1,582.5 100 %
Net Bookings by geographic region
United States$932.7 59 %$961.1 61 %
International647.6 41 %620.4 39 %
Total Net Bookings$1,580.3 100 %$1,581.5 100 %
Three Months Ended
 March 31, 2026
Three Months Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by distribution channel
Digital online$1,635.5 97 %$1,525.6 96 %
Physical retail and other44.3 3 %56.9 %
Total Net revenue$1,679.8 100 %$1,582.5 100 %
Net Bookings by distribution channel
Digital online$1,540.3 97 %$1,528.7 97 %
Physical retail and other40.0 3 %52.8 %
Total Net Bookings$1,580.3 100 %$1,581.5 100 %
Three Months Ended
 March 31, 2026
Three Months Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by platform
Mobile$843.9 50 %$747.7 48 %
Console674.6 40 %591.2 37 %
PC and other161.3 10 %243.6 15 %
Total Net revenue$1,679.8 100 %$1,582.5 100 %
Net Bookings by platform
Mobile$829.1 52 %$730.1 46 %
Console602.1 38 %601.7 38 %
PC and other149.1 10 %249.7 16 %
Total Net Bookings$1,580.3 100 %$1,581.5 100 %























TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in millions)
Fiscal Year Ended
 March 31, 2026
Fiscal Year Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by geographic region
United States$3,940.4 59 %$3,406.8 60 %
International2,716.0 41 %2,226.8 40 %
Total Net revenue$6,656.4 100 %$5,633.6 100 %
Net Bookings by geographic region
United States$4,004.9 60 %$3,445.8 61 %
International2,716.1 40 %2,202.2 39 %
Total Net Bookings$6,721.0 100 %$5,648.0 100 %
Fiscal Year Ended
 March 31, 2026
Fiscal Year Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by distribution channel
Digital online$6,459.7 97 %$5,431.8 96 %
Physical retail and other196.7 3 %201.8 %
Total Net revenue$6,656.4 100 %$5,633.6 100 %
Net Bookings by distribution channel
Digital online$6,528.3 97 %$5,457.2 97 %
Physical retail and other192.7 3 %190.8 %
Total Net Bookings$6,721.0 100 %$5,648.0 100 %
Fiscal Year Ended
 March 31, 2026
Fiscal Year Ended
 March 31, 2025
Amount% of totalAmount% of total
Net revenue by platform
Mobile$3,333.0 50 %$2,942.0 52 %
PC and other2,597.3 39 %2,099.1 37 %
Console726.1 11 %592.5 11 %
Total Net revenue$6,656.4 100 %$5,633.6 100 %
Net Bookings by platform
Mobile$3,300.9 49 %$2,872.0 51 %
PC and other2,687.0 40 %2,167.4 38 %
Console733.1 11 %608.6 11 %
Total Net Bookings$6,721.0 100.0 %$5,648.0 100 %


















TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in millions)
Three Months Ended March 31, 2026Net revenueCost of revenue- Product costsCost of revenue- Game intangiblesCost of revenue- LicensesCost of revenue- Software development costs and royaltiesCost of revenue- Internal royaltiesSelling and marketing
As reported$1,679.8 $203.2 $184.8 $119.9 $150.8 $82.4 $392.2 
Net effect from deferred revenue and related cost of revenue(99.5)(1.2)(0.7)(3.4)
Stock-based compensation (4.7)(21.5)
Amortization of acquired intangibles(0.6)(184.8)
Three Months Ended March 31, 2026Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganization Interest and other, net
As reported$262.5 $223.8 $50.2 (0.9)$(23.6)
Net effect from deferred revenue and related cost of revenue1.2 
Stock-based compensation(17.1)(35.1)
Amortization of acquired intangibles(7.2)(7.9)
Acquisition related expenses(0.4)(2.8)(0.6)
Impact of business reorganization 0.9 
Other6.7 
Three Months Ended March 31, 2025Net revenueCost of revenue - Product costsCost of revenue -Game intangiblesCost of revenue- LicensesCost of revenue- Software development costs and royaltiesCost of revenue- Internal royaltiesSelling and marketing
As reported$1,582.5 $205.1 $303.0 $124.7 $(9.7)$156.1 $402.1 
Net effect from deferred revenue and related cost of revenue (1.0)(1.2)(1.3)2.5 
Stock-based compensation(0.8)(24.3)
Amortization and impairment of acquired intangibles(0.8)(303.0)
Three Months Ended March 31, 2025Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganization Goodwill impairmentInterest and other, net
As reported$297.8 $230.2 $87.8 $17.1 $3,545.2 $(25.0)
Net effect from deferred revenue and related cost of revenue 1.5 
Stock-based compensation(23.5)(31.0)
Amortization and impairment of acquired intangibles(7.2)(48.1)
Acquisition related expenses(2.4)(27.3)(3,545.2)3.7 
Impact of business reorganization (17.1)
Other1.8


















TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in millions)
Fiscal Year Ended March 31, 2026Net revenueCost of revenue - Product costsCost of revenue - Game intangiblesCost of revenue- LicensesCost of revenue- Software development costs and royaltiesCost of revenue- Internal royaltiesSelling and marketing
As reported$6,656.4 $863.8 $662.2 $463.5 $439.8 $417.4 $1,770.8 
Net effect from deferred revenue and related cost of revenue 64.6 (1.8)(0.1)(1.5)
Stock-based compensation 27.9 (95.3)
Amortization of acquired intangibles(2.7)(662.2)
Fiscal Year Ended March 31, 2026Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganizationInterest and other, net
As reported$1,074.6 $874.4 $198.5 $(4.4)$(93.6)
Net effect from deferred revenue and related cost of revenue 0.1 
Stock-based compensation(88.9)(149.0)
Amortization of acquired intangibles(28.7)(32.0)
Acquisition related expenses(1.4)(13.3)11.0 
Impact of business reorganization4.4 
Other5.3 
Fiscal Year Ended March 31, 2025Net revenueCost of revenue - Product costsCost of revenue - Game intangiblesCost of revenue - LicensesCost of revenue- Software development costs and royaltiesCost of revenue - Internal royaltiesSelling and marketing
As reported$5,633.6 $821.1 $811.0 $365.8 $168.1 $405.4 $1,683.7 
Net effect from deferred revenue and related cost of revenue14.4 (0.9)0.4 2.0 
Stock-based compensation(9.4)(92.4)
Amortization and impairment of acquired intangibles(3.2)(811.0)(4.1)
Acquisition related expenses(0.3)
Fiscal Year Ended March 31, 2025Research and developmentGeneral and administrativeDepreciation and amortizationBusiness reorganizationGoodwill impairmentInterest and other, net
As reported$1,005.2 $883.3 $229.4 $106.5 $3,545.2 $(100.2)
Net effect from deferred revenue and related cost of revenue 3.5 
Stock-based compensation(99.0)(123.2)
Amortization and impairment of acquired intangibles(28.7)(75.5)
Acquisition related expenses(3.9)(89.2)(3,545.2)11.7 
Impact of business reorganization(106.5)
Other15.7


















TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in millions)
Three Months Ended March 31,Fiscal Year Ended March 31,
2026202520262025
Net loss$(59.5)$(3,726.2)$(298.2)$(4,478.9)
Provision for (benefit from) income taxes46.8 (75.7)100.4 (12.4)
Interest expense13.6 18.9 66.3 68.7 
Depreciation and amortization50.2 87.8198.5 229.4
Amortization of acquired intangibles192.6 311.0693.6 847.0
Goodwill impairment 3,545.2  3,545.2 
EBITDA$243.7 $161.0 $760.6 $199.1 

Outlook
Fiscal Year Ending March 31, 2027
Net income
$105 to $141
Provision for income taxes
$62 to $83
Interest expense$41
Depreciation $181
Amortization of acquired intangibles
$624
EBITDA
$1,013 to $1,070

Outlook
Three Months Ended June 30, 2026
Net loss
$(42) to $(27)
Benefit from income taxes
$(25) to $(16)
Interest expense$10
Depreciation$43
Amortization of acquired intangibles$169
EBITDA
$155 to $179

FAQ

How did Take-Two (TTWO) perform in fiscal year 2026?

Take-Two delivered strong fiscal 2026 results, with Net Bookings up 19% to $6.72 billion and GAAP net revenue up 18% to $6.66 billion. GAAP net loss narrowed sharply to $298.2 million from $4.48 billion, while EBITDA reached $760.6 million.

What were Take-Two’s Q4 2026 revenues and profitability?

In Q4 2026, Take-Two reported GAAP net revenue of $1.68 billion, up from $1.58 billion a year earlier. Net Bookings were $1.58 billion, essentially flat year over year. GAAP net loss improved to $59.5 million, compared with a $3.73 billion loss in the prior-year quarter.

What is Take-Two’s Net Bookings guidance for fiscal 2027?

For fiscal 2027, Take-Two forecasts Net Bookings between $8.0 billion and $8.2 billion. This outlook reflects contributions from the November 19, 2026 launch of Grand Theft Auto VI and continued performance from its live services and broader games portfolio.

What EBITDA and earnings does Take-Two expect for fiscal 2027?

Take-Two projects fiscal 2027 EBITDA of $1,013 million to $1,070 million and GAAP net income of $105 million to $141 million. Diluted GAAP net income per share is expected between $0.55 and $0.75, based on an anticipated share count of 189.7 million.

How important is recurrent consumer spending to Take-Two’s results?

Recurrent consumer spending is central to Take-Two’s model, representing 78% of fiscal 2026 Net Bookings and 78% of GAAP net revenue. It includes virtual currency, add-on content, in-game purchases, and in-game advertising, reflecting ongoing engagement in titles like NBA 2K and Grand Theft Auto Online.

When will Grand Theft Auto VI launch and how is it reflected in guidance?

Grand Theft Auto VI is scheduled to launch on November 19, 2026 for PlayStation 5 and Xbox Series X|S. Management explicitly includes this release in its fiscal 2027 outlook, which guides to Net Bookings of $8.0 billion to $8.2 billion and higher EBITDA.

Filing Exhibits & Attachments

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