STOCK TITAN

WEBTOON Q3 loss narrows to $7.5M as revenue falls 4%

Fourth-quarter guidance includes 9.0%-12.0% constant-currency revenue growth and expected RI Games contributions following an anticipated second closing.

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Sentiment and the balance of points

Rhea-AI Sentiment reads the wording of the document, how positive or negative its language is on a 1 to 5 scale. The balance of points shown with the takes weighs what the document actually discloses, so the two can disagree, for example when a trial that missed its main goal is described in upbeat language.

Form Type
8-K

Rhea-AI Filing Summary

WEBTOON Entertainment Inc. reported third-quarter revenue of $362.8 million, down 4.0% year over year; on a constant-currency basis, revenue was $378.6 million, up 0.2%. Advertising revenue grew, while Paid Content and IP Adaptations declined on a reported basis. Net loss narrowed to $7.5 million from $11.1 million, but Adjusted EBITDA decreased to $2.2 million from $5.1 million. Quarterly operating cash flow was $6.2 million, compared with $16.5 million a year earlier. Cash and cash equivalents were approximately $548.4 million, and the company reported no debt.

For Q4 2026, WEBTOON expects constant-currency revenue growth of 9.0%-12.0%, corresponding to revenue of $371-$381 million based on current FX rates, and Adjusted EBITDA of $0.0-$5.0 million. The outlook includes expected revenue and contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction. WEBTOON plans to invest ¥10 billion (approximately $63 million) over the next three years to discover more Japanese series.

1 point · 0 major

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Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.

It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.

Rhea-AI Sentiment measures something else, the tone of the wording.

0 major · 2 points

How the balance works

Positive

  • Moderate pointQuarterly net loss narrowed to $7.5 million from $11.1 million.

Negative

  • Moderate pointAdjusted EBITDA fell to $2.2 million from $5.1 million in Q3.
  • Moderate pointQuarterly operating cash flow fell to $6.2 million from $16.5 million.

Filing Explained

At September 30, 2026, the higher share count reduced existing holders’ percentage ownership; nine-month private-placement proceeds were $32,682 thousand.

Alongside its completed third-quarter results, WEBTOON reported 135,730,939 common shares outstanding at September 30, 2026, versus 130,776,161 at December 31, 2025; the higher share count reduces existing holders’ percentage ownership absent offsetting changes.

The nine-month cash-flow statement records $32,682 thousand in net proceeds from common-stock issuance related to a private placement, while operating activities used $11,892 thousand and investing activities used $57,736 thousand.

Cash and cash equivalents were $548,438 thousand on September 30, 2026, down from $581,806 thousand on December 31, 2025.

Item 2.02 Results of Operations and Financial Condition Financial
Disclosure of earnings results, typically an earnings press release or preliminary financials.
Item 9.01 Financial Statements and Exhibits Exhibits
Financial statements, pro forma financial information, or exhibit attachments filed with this report.
Revenue $362.8 million Three months ended September 30, 2026; down 4.0% year over year.
Revenue on a constant currency basis $378.6 million Three months ended September 30, 2026; up 0.2% year over year.
Net loss $7.5 million Three months ended September 30, 2026; compared with $11.1 million a year earlier.
Adjusted EBITDA $2.2 million Three months ended September 30, 2026; compared with $5.1 million a year earlier.
Net cash provided by operating activities $6.2 million Third-quarter 2026; compared with $16.5 million in the prior-year quarter.
Cash and cash equivalents Approximately $548.4 million As of September 30, 2026.
Q4 revenue outlook $371-$381 million Fourth quarter 2026; 9.0%-12.0% constant-currency growth, based on current FX rates.
Q4 Adjusted EBITDA outlook $0.0-$5.0 million Fourth quarter 2026; Adjusted EBITDA Margin of 0.0%-1.3%.
Adjusted EBITDA financial
"net income (loss), adjusted to remove the impact of interest income"
Adjusted EBITDA is a way companies measure how much money they make from their core operations, like running a business, by removing certain costs or income that aren’t part of regular business activities. It helps investors see how well a company is doing without distractions from unusual expenses or gains, making it easier to compare companies or track performance over time.
Adjusted EBITDA Margin financial
"Adjusted EBITDA divided by revenue"
Adjusted EBITDA margin shows how much profit a company makes from its core operations, expressed as a percentage of its total revenue, after removing certain one-time or unusual expenses and income. It helps investors understand the company's true earning ability from regular business activities, making it easier to compare performance over time or with other companies. Think of it as measuring the efficiency of a business in turning sales into profits, excluding irregular adjustments.
ARPPU financial
"Paid Content revenue and dividing it by the number of monthly paying users"
Average revenue per paying user (ARPPU) measures the average amount of money a company earns from each customer who actually pays for its product or service during a set period. Investors use it to understand how well a company turns active customers into revenue—like checking the average bill per diner rather than just counting guests—so rising ARPPU suggests stronger pricing or upselling while a drop can signal weakening monetization.
Revenue on a Constant Currency Basis financial
"revenue adjusted to remove the impact of foreign currency rate fluctuations"
Revenue on a constant currency basis measures sales as if exchange rates had not changed between reporting periods, isolating underlying performance from currency swings. Think of it as comparing apples to apples by holding the price of foreign currencies steady so investors can see whether a company actually sold more or earned more per sale, rather than simply benefiting from favorable or suffering from unfavorable exchange-rate movements.
Global Drops technical
"simultaneous multilingual releases, or Global Drops"
Revenue $362.8 million Down 4.0% year over year
Revenue on a constant currency basis $378.6 million Up 0.2% year over year
Net loss $7.5 million Compared with $11.1 million a year earlier
Adjusted EBITDA $2.2 million Compared with $5.1 million a year earlier
Guidance

For Q4 2026, WEBTOON expects constant-currency revenue growth of 9.0%-12.0%, representing revenue of $371-$381 million based on current FX rates; Adjusted EBITDA of $0.0-$5.0 million and Adjusted EBITDA Margin of 0.0%-1.3%. The outlook includes expected revenue and contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction.

FAQ

AI-generated questions and answers. How Rhea-AI works. Not financial advice.

How much revenue did WBTN report in Q3 2026?

WEBTOON Entertainment reported $362.8 million of third-quarter 2026 revenue, down 4.0% year over year. Revenue on a constant-currency basis was $378.6 million, up 0.2%, with advertising growth offset by declines in Paid Content and IP Adaptations.

What is WBTN's Q4 2026 financial outlook?

WEBTOON expects constant-currency revenue growth of 9.0%-12.0%, representing $371-$381 million based on current FX rates, and Adjusted EBITDA of $0.0-$5.0 million, with an Adjusted EBITDA Margin of 0.0%-1.3%. The outlook includes expected contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction.

How many conversations has WEBTOON's byUs service generated?

By week 17, byUs had 28.4 million cumulative conversations, roughly double its total after the first 10 weeks, as weekly conversations grew about 1.5 times. Fan-created stories drove about 64% of conversations.

How much does WEBTOON plan to invest in Japanese series?

WEBTOON plans to invest ¥10 billion, approximately $63 million, over the next three years to discover more Japanese series through in-house production, co-production with publishers and studios, and individual creators.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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0001997859false11/9/2026222 N. Pacific Coast HighwaySuite 2300El SegundoCalifornia323424-379500019978592026-11-092026-11-09

UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM 8-K
CURRENT REPORT
Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934
Date of Report (Date of earliest event reported): November 9, 2026
WEBTOON Entertainment Inc.
(Exact name of Registrant as Specified in Its Charter)
Delaware001-4214481-3830533
(State or Other Jurisdiction
of Incorporation)
(Commission File Number)(IRS Employer
Identification No.)
222 N. Pacific Coast Highway
Suite 2300
El Segundo, California
90245
(Address of Principal Executive Offices)(Zip Code)
Registrant’s Telephone Number, Including Area Code: (323) 424-3795
(Former Name or Former Address, if Changed Since Last Report)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
☐    Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
☐    Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
☐    Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
☐    Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))
Securities registered pursuant to Section 12(b) of the Act:
Title of each classTrading
Symbol(s)
Name of each exchange on which registered
Common stock, par value $0.0001 per shareWBTNNasdaq Global Select Market
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).
Emerging growth company ☐
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐

Item 2.02 Results of Operations and Financial Condition.
On November 9, 2026, the Company issued a press release and a letter to shareholders (the "Shareholder Letter") announcing its financial results for the third quarter ended September 30, 2026. Copies of the press release and Shareholder Letter are furnished as Exhibit 99.1 and Exhibit 99.2, respectively, to this Current Report on Form 8-K and are incorporated herein by reference.
The information furnished pursuant to Item 2.02 of this Current Report on Form 8-K, including Exhibit 99.2 attached hereto, is being furnished and shall not be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the "Exchange Act"), or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference into any other filing under the Securities Act of 1933, as amended, or the Exchange Act, except as expressly set forth by specific reference in such a filing.
Item 9.01 Financial Statements and Exhibits.
(d)The following exhibits are being filed herewith:
Exhibit No. Description
99.1
Press release dated November 9, 2026
99.2
Shareholder Letter dated November 9, 2026
104Cover Page Interactive Data File (embedded within the inline XBRL document)



SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
WEBTOON Entertainment Inc.
Date:November 9, 2026By: /s/ David J. Lee
Name:David J. Lee
Title:
Chief Financial Officer



WEBTOON Entertainment Inc. Reports Third Quarter 2026 Financial Results
Delivered Reported Revenue and Adjusted EBITDA Within Guidance Ranges
Third Quarter Revenue Decline of 4.0%; Revenue Growth on a Constant Currency Basis of 0.2%
Net Loss of $7.5 million; Adjusted EBITDA of $2.2 million
Strong Balance Sheet With Cash and Cash Equivalents of Approximately $548.4 million and No Debt
LOS ANGELES, November 9, 2026 (GLOBE NEWSWIRE) -- WEBTOON Entertainment Inc. (Nasdaq: WBTN) (“WEBTOON Entertainment” or “the Company”), a leading global entertainment company and home to some of the world’s largest storytelling platforms, today announced results for its third quarter ended September 30, 2026.
Third Quarter 2026 Highlights (vs. Third Quarter 2025)
•Total revenue of $362.8 million decreased 4.0%, driven by declines in Paid Content and IP Adaptations, partially offset by growth in Advertising.
•Revenue on a constant currency basis was $378.6 million, increasing 0.2%, driven by growth in Paid Content and Advertising, partially offset by a decline in IP Adaptations.
•Net Loss was $7.5 million, compared to $11.1 million in the prior year. The improvement was driven primarily by higher gross profit and an income tax benefit, partially offset by increased marketing investment and higher foreign currency losses.
•Adjusted EBITDA was $2.2 million, compared to $5.1 million in the prior year, primarily due to higher foreign currency losses. Adjusted EBITDA Margin was 0.6%, compared to 1.4% in the prior year.
•Diluted loss per share was $0.06, compared to diluted loss per share of $0.09 in the prior year.
•Adjusted Earnings Per Share was $0.02, compared to $0.04 in the prior year.
•Cash and cash equivalents of approximately $548.4 million plus another $13.3 million of short-term deposits included in prepaid expenses and other current assets, net.
•Net cash provided by operating activities was $6.2 million for the quarter, compared to $16.5 million in the prior year quarter.
Junkoo Kim, Founder and CEO, said, “We delivered third quarter reported revenue and Adjusted EBITDA within our guidance ranges while continuing to invest with discipline in our next phase of growth, and we are confident in our return to double-digit revenue growth in the fourth quarter.”
Kim continued, “Our strategy is working across the business. On-platform, we are strengthening how readers discover and engage with stories; Off-platform, we are turning our IP into global franchises across diverse formats; and through collaborations, we are extending our reach to new audiences. Each reinforces the other, and together they position us for durable, long-term growth. This is the future of storytelling, and WEBTOON is building it.”
Fourth Quarter 2026 Outlook
For the fourth quarter 2026, the Company expects:
•Revenue growth on a constant currency basis in the range of 9.0%-12.0%. This represents revenue in the range of $371-$381 million, based on current FX rates.
•Adjusted EBITDA in the range of $0.0-$5.0 million, representing an Adjusted EBITDA Margin in the range of 0.0%-1.3%.
Our fourth quarter 2026 outlook includes expected revenue and contributions from RI Games Holdings Inc. following the anticipated second closing of the transaction.



Conference Call & Webcast Details
As previously disclosed, the Company will host a webcast and conference call on November 9, 2026, at 4:30 p.m. Eastern Time, to discuss the Company’s financial results for its third quarter ended September 30, 2026.
A live webcast of the conference call will be available online at https://ir.webtoon.com/.
For those unable to listen to the live webcast, an archived version will be available at the same location for up to one year.  
About WEBTOON Entertainment Inc.
WEBTOON Entertainment is a leading global entertainment company and home to some of the world's largest storytelling platforms. As the global leader and pioneer of the mobile webcomic format, WEBTOON Entertainment has transformed comics and visual storytelling for fans and creators.
With its CANVAS UGC platform empowering anyone to become a creator, and a growing roster of superstar WEBTOON Originals creators and series, WEBTOON Entertainment’s passionate fandoms are the new face of pop culture. WEBTOON Entertainment adaptations are available on Netflix, Prime Video, Crunchyroll, and other screens around the world, and the company’s content partners have included Warner Bros. Animation, Discord, HYBE, and Duolingo, among many others.
With approximately 159 million monthly active users, WEBTOON Entertainment’s IP & Creator Ecosystem of aligned brands and platforms include WEBTOON, Wattpad--the world’s leading webnovel platform--WEBTOON Productions, Studio N, Studio LICO, WEBTOON Unscrolled, LINE MANGA, and eBookJapan, among others.
Forward-Looking Statements

This release contains forward-looking statements within the meaning of the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995, and involves risks, assumptions and uncertainties that could cause actual results to differ materially from those expressed or implied by forward-looking statements. Forward-looking statements cover all matters which are not historical facts and include, without limitation, statements or guidance regarding or relating to our future financial position, results of operations and growth, plans and objectives for future capabilities, ability to attract users in both our core and underpenetrated geographies, ability to grow Paid Content, Advertising and IP Adaptations businesses, the impact of our product development initiatives, including our use of AI, our financial condition and liquidity, and other statements concerning the success of our business and strategies. Forward-looking statements may be identified by the use of words such as “anticipate,” “intend,” “plan,” “goal,” “seek,” “believe,” “project,” “estimate,” “expect,” “strategy,” “future,” “likely,” “may,” “should,” “will” and similar references to future periods. Forward-looking statements speak only as of the date on which they are made. They are not assurances of future performance and are based only on our current beliefs, expectations and assumptions regarding the future of our business, future plans and strategies, projections, anticipated events and trends, the economy and other future conditions. Therefore, you should not place undue reliance on any of these forward-looking statements. Although we believe that the forward-looking statements contained in this release are based on reasonable assumptions, you should be aware that many factors could cause actual results to differ materially from those in such forward-looking statements, including, but not limited to: weakness in the economy, market trends, uncertainty and other conditions in the markets in which we operate, and other geopolitical or macroeconomic factors beyond our control; inability to attract, empower, properly support or incentivize our creators; inability to retain, attract and engage with our users; inability to anticipate, understand and appropriately respond to market trends and changing user preferences; failure to retain or increase our paying users; failure to effectively operate in highly competitive markets; inability to innovate and expand our Advertising business; inability to continue to diversify our monetization strategy or to increase revenues from IP Adaptations; failure to realize returns on investments made toward entering new markets and lines of business; failure to complete the proposed acquisition of RI Games Holdings Inc. on the expected timeline, or at all, and successfully integrate following the closing; failure to fully realize anticipated cost savings and other anticipated benefits of the proposed acquisition of RI Games Holdings Inc. when expected, or at all; failure to control our content-related costs; exposure to significant legal proceedings and regulatory investigations which may result in significant expenses, fines and reputational damage; failure to provide a safe online environment for children; exposure to claims that we violated third parties’ intellectual property rights; failure to obtain, maintain, protect or enforce our proprietary and intellectual property rights; exposure to liability and adverse effects from the use of AI; rise of conflicts of interests with NAVER Corporation, our majority stockholder; and other risks and uncertainties set forth under the caption “Risk Factors” in our most recent Annual Report on Form 10-K, our Quarterly Reports on Form 10-Q, and in other filings we make with the SEC in the future.
Additionally, forward-looking statements regarding past trends or activities should not be taken as a representation that such trends or activities will continue in the future. Other than in accordance with our legal or regulatory obligations, we undertake



no obligations to publicly update or revise any forward-looking statement, whether as a result of new information, future events or otherwise.
Non-GAAP Financial Measures & Definitions
This release contains certain financial information that is not presented in conformity with U.S. GAAP. These non-GAAP measures include Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Earnings Per Share (Adjusted EPS), revenue on a constant currency basis and revenue growth on a constant currency basis.
We believe that these non-GAAP measures provide users of the Company’s financial information with additional meaningful information to assist in understanding financial results and assessing the Company’s performance from period to period. Management believes these measures are important indicators of operations because they exclude items that may not be indicative of our core operating results and provide a better baseline for analyzing trends in our underlying businesses, and they are consistent with how business performance is planned, reported and assessed internally by management and the board of directors of the Company. Our non-GAAP financial measures should not be considered in isolation, or as substitutes for, financial information prepared in accordance with GAAP. Non-GAAP measures have limitations as they do not reflect all the amounts associated with our results of operations as determined in accordance with GAAP, and should only be used to evaluate our results of operations in conjunction with the corresponding or the most directly comparable GAAP measures. We strongly encourage investors and shareholders to review our financial statements and publicly filed reports in their entirety and not to rely on any single financial measure.
A reconciliation is provided at the end of this release for each historical non-GAAP financial measure to the most directly comparable financial measure stated in accordance with U.S. GAAP. We encourage investors and shareholders to review the related U.S. GAAP financial measures and the reconciliation of these non-GAAP financial measures to their most directly comparable U.S. GAAP financial measures, and not to rely on any single financial measure to evaluate our business. We do not provide a reconciliation of forward-looking non-GAAP financial measures to the most directly comparable U.S. GAAP financial measures on a forward-looking basis because we are unable to predict with reasonable certainty or without unreasonable effort non-recurring items that may arise in the future.
Adjusted EBITDA: We define Adjusted EBITDA as net income (loss), adjusted to remove the impact of interest income, interest expense, income tax expense (benefit) and depreciation and amortization, with further adjustments to eliminate the effects of (gain) loss on equity method investments, effect of applying the valuation method of fair value through profit or loss, impairment of goodwill, non-cash stock-based compensation expense and certain other non-recurring costs.
Adjusted EBITDA Margin: We define Adjusted EBITDA Margin as Adjusted EBITDA divided by revenue.
Adjusted Earnings Per Share (Adjusted EPS): We define Adjusted Earnings Per Share as Earnings Per Share before interest expense, interest income, income tax expense (benefit) and depreciation and amortization with further adjustments to eliminate the effects of (gain) loss on equity method investments, effect of applying the valuation method of fair value through profit or loss, impairment of goodwill, non-cash stock-based compensation and certain other non-recurring costs. We calculate Adjusted Earnings Per Share by making the adjustments described herein from Net Income (Loss) and dividing by basic and diluted weighted average shares of common stock outstanding, respectively, for the applicable period.
Revenue on a Constant Currency Basis: We define revenue on a constant currency basis as revenue adjusted to remove the impact of foreign currency rate fluctuations and the impact of deconsolidated and transferred operations. We calculate revenue on a constant currency basis in a given period by applying the average currency exchange rates in the comparable period of the prior year to the local currency revenue in the current period. We calculate revenue on a constant currency basis in each of our revenue streams – Paid Content, Advertising and IP Adaptations – and each region – Korea, Japan and Rest of World – using the same method as laid out herein.
Revenue Growth on a Constant Currency Basis: We define revenue growth on a constant currency basis as period-over-period growth rates of revenue, adjusted to remove the impact of foreign currency rate fluctuations and the impact of deconsolidated and transferred operations. We calculate revenue growth (as a percentage) on a constant currency basis by determining the increase in current period revenue over prior period revenue, where current period foreign currency revenue is translated using prior period average currency exchange rates.





Financial Statements
WEBTOON Entertainment Inc.
Consolidated Balance Sheets
(unaudited)
(in thousands of USD, except share and per share data)
As of
September 30, 2026December 31, 2025
Assets
Current assets:
Cash and cash equivalents$548,438 $581,806 
Receivables1, net of allowance for credit losses of $2,654 and $3,378 at September 30, 2026, and December 31, 2025, respectively
212,613 176,779 
Prepaid expenses and other current assets, net2
94,053 72,647 
Total current assets855,104 831,232 
Property and equipment, net17,351 8,339 
Operating lease right-of-use assets21,633 23,705 
Debt and equity securities73,899 69,669 
Intangible assets, net146,186 157,804 
Goodwill, net341,188 336,825 
Equity method investments128,749 80,440 
Deferred tax assets25,737 22,302 
Other non-current assets, net3
59,518 65,194 
Total assets$1,669,365 $1,595,510 
Liabilities and equity
Current liabilities:
Accounts payable4
$141,516 $136,962 
Accrued expenses5
63,198 66,690 
Current portion of operating lease liabilities6
9,459 9,617 
Contract liabilities101,445 89,994 
Taxes payable3,457 4,136 
Provisions and defined pension benefits16,740 8,766 
Other current liabilities3,111 2,457 
Total current liabilities338,926 318,622 
Non-current liabilities:
Long-term portion of operating lease liabilities7
15,739 14,055 
Defined severance benefits24,605 25,069 
Deferred tax liabilities10,153 5,755 
Other non-current liabilities3,779 3,737 
Total liabilities393,202 367,238 
Commitments and Contingencies
Redeemable non-controlling interest in subsidiary$26,135 $24,540 
Stockholders' equity:
Common stock, $0.0001 par value (2,000,000,000 authorized, 135,730,939 shares and 130,776,161 shares issued and outstanding as of September 30, 2026, and December 31, 2025, respectively)14 13 
Additional paid-in capital2,194,647 2,137,926 
Accumulated other comprehensive loss(93,701)(114,363)
Accumulated deficit(886,197)(853,124)
Total stockholders' equity attributable to WEBTOON Entertainment Inc.1,214,763 1,170,452 
Non-controlling interests in consolidated subsidiaries35,265 33,280 



Total equity$1,250,028 $1,203,732 
Total liabilities, redeemable non-controlling interest, and equity$1,669,365 $1,595,510 
1.Includes amounts due from related parties of $66,775 and $55,156 as of September 30, 2026, and December 31, 2025, respectively.
2.Includes amounts due from related parties of $9,626 and $4,730 as of September 30, 2026, and December 31, 2025, respectively.
3.Includes amounts due from related parties of $32,295 and $33,913 as of September 30, 2026, and December 31, 2025, respectively.
4.Includes amounts due to related parties of $21,224 and $18,765 as of September 30, 2026, and December 31, 2025, respectively.
5.Includes amounts due to related parties of $6,699 and $6,849 as of September 30, 2026, and December 31, 2025, respectively.
6.Includes amounts due to related parties of $5,223 and $5,221 as of September 30, 2026, and December 31, 2025, respectively.
7.Includes amounts due to related parties of $2,057 and $5,371 as of September 30, 2026, and December 31, 2025, respectively.



WEBTOON Entertainment Inc.
Consolidated Statements of Operations and Comprehensive Loss
(unaudited)
(in thousands of USD, except share and per share data)
Three Months Ended Nine Months Ended
September 30, 2026September 30, 2025September 30, 2026September 30, 2025
Revenue1
$362,775 $378,041 $1,022,112 $1,052,019 
Cost of revenue2
(270,206)(295,267)(758,359)(810,355)
Marketing3
(39,111)(35,166)(107,967)(97,779)
General and administrative expenses4
(62,685)(62,486)(188,612)(194,160)
Operating income (loss)(9,227)(14,878)(32,826)(50,275)
Interest income4,170 4,638 13,029 14,661 
Interest expense(19)(2)(53)(6)
Gain (loss) on equity method investments, net59 1,709 601 1,647 
Other income (loss), net5
(2,983)(1,891)(2,516)(588)
Income (loss) before income tax(8,000)(10,424)(21,765)(34,561)
Income tax benefit (expense)529 (626)(9,080)(2,341)
Net income (loss)$(7,471)$(11,050)$(30,845)$(36,902)
Net income (loss) attributable to WEBTOON Entertainment Inc.(8,370)(11,647)(33,073)(38,362)
Net income (loss) attributable to non-controlling interests and redeemable non-controlling interests899 597 2,228 1,460 
Other comprehensive income (loss):
Foreign currency translation adjustments, net of tax55,037 (21,116)22,119 26,576 
Share of other comprehensive income (loss) of equity method investments, net of tax$(41)$274 $(104)$699 
Total other comprehensive income (loss), net of tax54,996 (20,842)22,015 27,275 
Total comprehensive income (loss)$47,525 $(31,892)$(8,830)$(9,627)
Total comprehensive income (loss) attributable to WEBTOON Entertainment Inc.$43,760 $(31,792)$(12,411)$(11,989)
Total comprehensive income (loss) attributable to non-controlling interests and redeemable non-controlling interests$3,765 $(100)3,581 2,362 
Weighted average shares outstanding
Basic135,714,833 130,644,101134,869,055 130,204,411 
Diluted135,714,833 130,644,101134,869,055 130,204,411 
Income (loss) per share attributable to WEBTOON Entertainment Inc.
Basic$(0.06)$(0.09)$(0.25)$(0.30)
Diluted$(0.06)$(0.09)$(0.25)$(0.30)
1.Includes amounts earned from related parties of $25,809 and $17,029 for the three months ended September 30, 2026, and September 30, 2025, respectively, and $68,603 and $53,020 for the nine months ended September 30, 2026, and September 30, 2025, respectively.



2.Includes amounts incurred from related parties of $29,306 and $28,207 for the three months ended September 30, 2026, and September 30, 2025, respectively, and $84,636 and $84,737 for the nine months ended September 30, 2026, and September 30, 2025, respectively.
3.Includes amounts incurred from related parties of $529 and $(2,089) for the three months ended September 30, 2026, and September 30, 2025, respectively, and $(587) and $(7,540) for the nine months ended September 30, 2026, and September 30, 2025, respectively.
4.Includes amounts incurred from related parties of $8,573 and $7,629 for the three months ended September 30, 2026, and September 30, 2025, respectively, and $24,421 and $21,565 for the nine months ended September 30, 2026, and September 30, 2025, respectively.
5.Includes amounts earned from related parties of $418 and $433 for the three months ended September 30, 2026, and September 30, 2025, respectively, and $1,210 and $1,268 for the nine months ended September 30, 2026, and September 30, 2025, respectively.




WEBTOON Entertainment Inc.
Consolidated Statements of Cash Flows
(unaudited)
(in thousands of USD)
For the Nine Months Ended
September 30, 2026September 30, 2025
Operating activities:
Net income (loss)$(30,845)$(36,902)
Adjustments to reconcile net loss to net cash used in operating activities:
Provision for credit losses11 274 
Depreciation and amortization21,834 24,784 
Operating lease expense7,532 7,209 
Loss (gain) on foreign currency, net2,489 (2,540)
Deferred tax benefit1,775 (8,697)
Loss (Gain) on debt and equity securities, net(452)4,016 
Change in severance benefit, net2,198 1,764 
(Gain) loss on equity method investments, net(601)(1,647)
Stock-based compensation expense27,408 35,123 
Other non-cash items624 (7)
Changes in operating assets and liabilities
Changes in receivables(21,121)995 
Changes in other assets(9,319)230 
Changes in accounts payable2,655 2,764 
Changes in accrued expenses(5,077)(15,388)
Changes in contract liabilities6,457 (1,856)
Changes in income tax receivable(3,260)(6,938)
Changes in other liabilities(3,214)8,095 
Changes in operating lease liabilities(7,092)(5,507)
Other operating activities— (316)
Payments of severance benefits, net of cash transferred(3,894)(1,878)
Net cash (used in) provided by operating activities$(11,892)$3,578 
Investing activities:
Proceeds from maturities of short-term investments10,622 32,515 
Proceeds from sale of property and equipment136 253 
Purchases of property and equipment(7,544)(6,984)
Purchases of debt and equity securities(651)(6,664)
Proceeds from loan receivables5,449 1,379 
Payment made for short-term investments(12,888)(17,423)
Payment made for loan receivable(68)(909)
Purchases of intangible assets(7,466)(7,168)
Purchases of equity method investments(45,326)— 
Acquisition of businesses, net of cash— (148)
Other investing activities— 120 
Net cash (used in) provided by investing activities$(57,736)$(5,029)
Financing activities:
Proceeds from issuance of common stock related to private placement, net 32,682 — 
Other financing activities(2,340)— 
Proceeds from stock option exercise309 1,264 
Proceeds from short-term borrowings— 143 
Net cash provided by financing activities$30,651 $1,407 
Effect of exchange rate changes on cash and cash equivalents5,609 12,217 
Cash and cash equivalents:
Net (decrease) increase in cash and cash equivalents(33,368)12,173 
Cash and cash equivalents at beginning of the period581,806 572,402 



Cash and cash equivalents at end of the period$548,438 $584,575 
Supplemental disclosure:
Income taxes paid$10,565 $18,097 
Purchase of property and equipment included in accounts payable$745 $— 
Purchase of intangible assets included in accounts payable$48 $— 
Increase in right-of-use assets recognized from new lease agreements$4,896 $13,410 
Leasehold improvements funded directly by lessor (lease incentive)$2,919 $— 



Reconciliation of Non-GAAP Measures
The following table presents a reconciliation of revenue to revenue on a constant currency basis, and ARPPU to ARPPU on a constant currency basis, respectively, for each of the periods presented.
Three Months Ended September 30,Nine Months Ended September 30,
(in thousands of USD, except percentages)20262025Change20262025Change
Total Revenue$362,775 $378,041 (4.0%)$1,022,112 $1,052,019 (2.8%)
Effects of foreign currency rate fluctuations15,856 - N/A49,275 - N/A
Revenue on a Constant Currency Basis$378,631 $378,041 0.2%$1,071,387 $1,052,019 1.8%
Revenue by Region
Korea Revenue$169,307 $152,827 10.8%$428,218 $396,314 8.0%
Effects of foreign currency rate fluctuations4,070 - N/A17,614 - N/A
Korea Revenue on a Constant Currency Basis$173,377 $152,827 13.5%$445,832 $396,314 12.5%
Japan Revenue$147,293 $179,624 (18.0%)$451,987 $521,763 (13.4%)
Effects of foreign currency rate fluctuations11,784 - N/A31,659 - N/A
Japan Revenue on a Constant Currency Basis$159,077 $179,624 (11.4%)$483,646 $521,763 (7.3%)
Rest of World Revenue$46,175 $45,590 1.3%$141,907 $133,942 6.0%
Effects of foreign currency rate fluctuations- - N/A- - N/A
Rest of World Revenue on a Constant Currency Basis$46,175 $45,590 1.3%$141,907 $133,942 6.0%
Paid Content Revenue$275,514 $286,814 (3.9%)$800,893 $821,953 (2.6%)
Effects of foreign currency rate fluctuations14,045 - N/A41,601 - N/A
Paid Content Revenue on a Constant Currency Basis$289,559 $286,814 1.0%$842,494 $821,953 2.5%
Advertising Revenue$49,682 $39,367 26.2%$136,488 $124,485 9.6%
Effects of foreign currency rate fluctuations1,551 - N/A5,352 - N/A
Advertising Revenue on a Constant Currency Basis$51,233 $39,367 30.1%$141,840 $124,485 13.9%
IP Adaptations Revenue$37,579 $51,860 (27.5%)$84,731 $105,581 (19.7%)
Effects of foreign currency rate fluctuations259 - N/A2,322 - N/A
IP Adaptations Revenue on a Constant Currency Basis$37,838 $51,860 (27.0%)$87,053 $105,581 (17.5%)
Paid Content Average Revenue Per Paying User ("ARPPU")
Global ARPPU$12.3 $12.4 (0.8%)$11.9 $12.2 (2.8%)
Effects of foreign currency rate fluctuations0.7 - N/A0.6 - N/A
Global ARPPU on a Constant Currency Basis$13.0 $12.4 4.2%$12.5 $12.2 2.3%
Korea Paid Content Revenue$108,880 $88,011 23.7%$289,290 $245,682 17.7%
Korea ARPPU9.4 8.0 17.6%8.5 7.8 9.1%
Effects of foreign currency rate fluctuations0.3 - N/A0.4 - N/A
Korea ARPPU on a Constant Currency Basis$9.7 $8.0 21.1%$8.9 $7.8 13.9%
Japan Paid Content Revenue$134,802 $164,155 (17.9%)$409,947 $475,632 (13.8%)
Japan ARPPU22.3 23.6 (5.8%)22.3 23.2 (4.0%)
Effects of foreign currency rate fluctuations1.8 - N/A1.6 - N/A
Japan ARPPU on a Constant Currency Basis$24.0 $23.6 1.8%$23.9 $23.2 2.8%
Rest of World Paid Content Revenue$31,831 $34,648 (8.1%)$101,656 $100,639 1.0%
Rest of World ARPPU6.8 6.8 (0.2%)6.8 6.6 2.9%
Rest of World ARPPU on a Constant Currency Basis$6.8 $6.8 (0.2%)$6.8 $6.6 2.9%
1ARPPU is calculated by taking Paid Content revenue and dividing it by the number of monthly paying users ("MPU") for such month, averaged over each month in the given period. ARPPU on a constant currency basis is calculated by dividing Paid Content revenue on a constant currency basis by the number of MPU for such month, averaged over each month in the given period. Where each metric is country specific, the numerator is Paid Content revenue on a constant currency basis by country and the denominator is users by country. Totals may not foot due to rounding.



The following table presents a reconciliation of net loss to EBITDA, Adjusted EBITDA and Adjusted EBITDA Margin for each of the periods presented.
Three Months Ended September 30,Nine Months Ended September 30,
(in thousands of USD, except percentages)2026202520262025
Net income (loss)$(7,471)$(11,050)$(30,845)$(36,902)
Interest income(4,170)(4,638)(13,029)(14,661)
Interest expense19 2 53 6 
Income tax (benefit) expense(529)626 9,080 2,341 
Depreciation and amortization6,493 7,940 21,834 24,784 
EBITDA$(5,658)$(7,120)$(12,907)$(24,432)
Stock-based compensation expense(1)
7,678 9,625 27,408 35,123 
Restructuring, advisory and legal fees(2)
1,370 2,684 3,751 5,802 
(Gain) loss on fair value instruments, net(3)
(1,125)1,640 (487)4,016 
(Gain) loss on equity method investments, net(4)
(59)(1,709)(601)(1,647)
Adjusted EBITDA(5)
$2,206 $5,120 $17,164 $18,862 
Net income (loss) margin(2.1)%(2.9)%(3.0)%(3.5)%
Adjusted EBITDA Margin0.6 %1.4 %1.7 %1.8 %
Weighted average shares outstanding
Basic135,714,833130,644,101134,869,055 130,204,411 
Diluted135,714,833130,644,101134,869,055 130,204,411 
Earnings (loss) per share
Basic$(0.06)$(0.09)$(0.25)$(0.30)
Diluted$(0.06)$(0.09)$(0.25)$(0.30)
Adjusted EPS(6)
Basic$0.02 $0.04 $0.13 $0.14 
Diluted$0.02 $0.04 $0.13 $0.14 
(1)Represents non-cash stock-based compensation expense related to WEBTOON’s equity incentive plan and stock-based compensation plans of NAVER Corp. and Munpia Inc., including amounts which are cash settled.
(2)Represents specific costs that are discrete to the periods presented and are not indicative of our core ongoing operations. For all periods presented, these amounts included non-routine legal and professional fees associated with the defense of the 2024 IPO related shareholder litigation, which are outside the ordinary course of business. For the three months ended September 30, 2026, these amounts also included (i) our portion of the related settlement, (ii) third-party advisory fees, including financial, tax and commercial due diligence and legal advisory fees, incurred in connection with acquisition-related transactions; and (iii) professional fees and severance costs directly related to the strategic restructuring initiative of our Wattpad business. The nine months ended September 30, 2026 also included advisory fees related to the Purchase Agreement that do not qualify as equity issuance costs, and a penalty and related professional fees, arising from a resolved regulatory matter concerning foreign exchange transaction reporting. For the three and nine months ended September 30, 2025, these amounts also included professional service fees associated with the initial implementation of Sarbanes-Oxley (“SOX”) compliance and IPO readiness.
(3)Represents unrealized net (gain) loss of financial assets measured at fair value, which include the Company's equity investments.
(4)Represents our proportionate share of recognized gains or losses associated with our investments accounted for using the equity method.
(5)Totals may not foot due to rounding.
(6)The numerator for Adjusted EPS is calculated by adjusting Net Income (Loss) by the same items in the Net Income (Loss) to Adjusted EBITDA reconciliation. The denominator for computing Adjusted EPS is the same as that used for Basic and Diluted EPS.




Contact Information
Investor Relations
Michael Pak
investor@webtoon.com
Corporate Communications
Jungyoon Cha
webtoonpress@webtoon.com

1NASDAQ: WBTN Q3 2026 Shareholder Letter WEBTOON Entertainment


 

2 Dear Fellow Shareholders, This quarter, we continued to execute on the strategy we outlined last quarter: innovating our On-Platform flywheel through AI-powered innovation while also taking a larger, more direct stake in the IP it creates. Both of these priorities are gaining traction. In October, we brought our most ambitious slate of announcements yet to New York Comic Con, deepening our connection with the global fandoms that fuel our business. This momentum reinforces our confidence that our 2026 initiatives are laying the foundation for sustainable, durable growth ahead, and we anticipate the financial impact of our strategy will accelerate through next year and into the future. We also remain confident in our path to achieve double-digit revenue growth at the midpoint of guidance by year-end. Q3 2026 November 9, 2026


 

3 WEBTOON was never meant to be just a webcomics platform. We are building the place people come to experience a story. And we can extend the lives of those stories as a webcomic, an animation, a game, a TV series, or a film. Our proven flywheel drives cross-format engagement, expands audience reach, and maximizes IP value. We believe we are living through a fundamental shift in how people spend their time and find meaning, and we have built this platform to meet that shift at speed and scale. That is why we believe we are only in the early innings of what our company can become. Every hit on WEBTOON starts the same way: as a story our readers fall for first, enabling us to make future bets based on real reader response. Once it earns an audience, we can extend that experience into an animation, a live-action film, a television show, or even a game, carrying the story across borders, languages, and cultures, often at the same time. And the story doesn't end there. Fans consistently boomerang back to our platform to discover something new, and start the cycle again. Superfans discover a story before anyone else, set the trend for the rest of the market to follow, and turn content into culture. Our flywheel serves them first: creators bring the stories, fans bring the passion, and that passion — discovering, rooting, reading, sharing — fuels the next round of content. Serve the superfan, and the mainstream follows. The Remarried Empress shows just how far a single story can travel. It began as a webnovel, became a webcomic, premiered globally as a live-action series on Disney+ and Hulu just last week, and is now also in development as an anime with HAYATE and Crunchyroll. Each format finds its own audience - with dedicated fandoms consuming their favorite stories across multiple formats - and sends fans back to where the story began. That is the flywheel, working exactly as designed. We believe human creativity will always be at the heart of storytelling. We use AI to amplify that creativity, helping great stories reach wider audiences sooner and in new ways, which in turn powers our flywheel. Auto-Translation enables a story with local relevance to reach a global audience. Short Animation helps more stories come alive on screen, faster. Digital Characters empowers fans to step inside the stories they already love and develop their own. On-Platform: True to the Story. Human Creativity Taken Further by Technology The Remarried Empress (left to right): webnovel, webcomic, and live-action series Our Flywheel: Human Stories, Amplified


 

4 Auto-Translation: One Story, Multiple Languages Since its May beta, we’ve steadily expanded access to Auto-Translation for eligible English-language CANVAS creators, with the phased rollout progressing as planned. With this expansion, more English-language series are now available across our other languages, including Spanish, French, Indonesian, Thai, German, and Traditional Chinese. The early results are encouraging. Comparing average weekly results for the eight weeks just before the beta launch with the eight weeks that ended in August, we saw CANVAS episodes read by our non-English readers grow almost 40% and CANVAS episodes read per reader grow close to 30%. These early stats suggest that readers aren’t trading their usual reading for translated CANVAS series — they’re adding them on top. Auto-Translation goes beyond just simply translating text, using our proprietary technology to understand a series’ context and characters in order to keep translations consistent across languages and authentic to the original story. Over time, we aim to extend Auto-Translation to more languages, giving creators additional avenues to access new audiences while further accelerating our global flywheel. Short Animation: A New Way to Experience Our Stories We see animation as one of the most genuine ways for users to fall in love with a story by bringing a character they've only read about to life. Built by our in-house creative team and supported by AI-assisted tools, our Short Animation feature complements the animated series we develop with top-tier partners, another way for our fans to enjoy stories and for our creators to reach their fans. While it is early days, we plan to roll out Short Animation thoughtfully, and we are excited about the new pathways our technology will allow us to tap into in partnership with our creators, growing the value of our proven IP. Digital Characters: From Reading to Engaging Fans want opportunities beyond just reading stories to interact more deeply with the content they love. byUs, our AI interactive story-chat service, lets fans talk with their favorite characters and even become storytellers themselves. With just a sketch of the core plot, AI can create a complete story in about five minutes. These stories are shared with the user community on our platform, creating entirely new IP inspired by the original and imagined by fans. Early results are strong. Since launching byUs in Korea in June, we have steadily expanded our library of IP and characters, including Operation: True Love, Special Civil Servant, and Garbage Time. In its first 10 weeks, byUs passed 14 million cumulative conversations, including more than 3.2 million around Ctrl+Alt+Resign, the service's first title. By week 17, total cumulative conversations roughly doubled to 28.4 million as weekly conversations grew about 1.5x, with fan-created stories driving about 64% of all conversations. More importantly, that engagement is driving fans back to the source. Building on the results we saw with Ctrl+Alt+Resign last quarter, byUs is now reigniting fandoms around completed series. Garbage Time, which concluded in January 2024, drew 820,000 conversations within 12 days of launching on byUs, with 95% of users coming from the original’s readership, a powerful demonstration of how Digital Characters can deepen engagement and re-engage existing audiences. We are now scaling byUs beyond Korea. In October, we launched byUs in Japanese on LINE Manga, building on our proven Korea playbook while tailoring the experience to Japanese fans, with more markets to follow. Reading has always been the beginning of a fan’s relationship with a story, and we are building what comes next.


 

5 byUs Our unique advantage is our deep library of user-validated IP, where passionate fandoms form and breakout hits emerge every day. We're turning that built-in demand into a more ambitious Off-Platform strategy, bringing our stories to new audiences through animation, live action, and games. Animation Adaptations Continue to Grow Animated adaptations remain a core pillar of our IP adaptation strategy. We continue to make strong progress across our animation slate, spanning both Japanese anime and Western animation and developed with top-tier partners — Lore Olympus with Prime Video, Lumine with OuiDo! Productions, Eleceed with bilibili, and our 10-title slate with Warner Bros. Animation. We're also moving beyond traditional licensing toward co-financed productions, giving us a greater stake in the value our stories create. Most recently, we took that approach a step further, forming an anime co-production partnership with HAYATE and Crunchyroll to develop around 15 select WEBTOON titles together from the earliest stage, with Crunchyroll as the exclusive streamer in select territories. The slate, unveiled at New York Comic Con, includes The Remarried Empress, Teenage Mercenary, and The Boxer. Teenage MercenaryThe Remarried Empress The Boxer Off-Platform: Taking Proven Hits Further


 

6 Live Action Brings Our Stories to the Broadest Global Audiences Live action demonstrates how our in-house production capabilities are transforming proven digital hits into global entertainment franchises. The Remarried Empress (2.97B global views as of July 2026) premiered globally on Disney+ and Hulu on November 3, produced by our in-house production studio, Studio N. Meanwhile, The Mafia Nanny (430M global views as of October 2026), one of our most popular English WEBTOON Originals, entered development at Hulu in September. Charlize Theron is attached to executive produce alongside WEBTOON Productions, as well as 20th Television and Steady Collective. New Investments in Games Furthers IP Lifecycle Games are one of the most immersive ways fans experience our stories. We shared last quarter that we invested in RI Games Holdings Inc. to build a dedicated pipeline for turning proven IP into games, and that plan remains on track. Overgeared, one of the titles on RI Games’ slate we highlighted last quarter, is now coming to life across multiple formats. In October, its anime adaptation began streaming on Prime Video, Crunchyroll, and other platforms, and has since ranked No. 1 on Prime Video in Japan. In addition, pre-registration opened for the full-3D MMORPG through NEXON, a global developer and publisher of online games, ahead of its expected launch in November in Korea, Taiwan, Hong Kong, and Macau. Overgeared showcases how a single IP can extend across multiple formats, and we are now applying this formula across more of our own IP: stories that prove themselves as webcomics on our platform, extend into animation, and expand into games, with each format deepening the fanbase. Overgeared (left to right): webcomic, anime, and game At New York Comic Con, we gave fans a closer look at our upcoming Marvel Original series in a panel discussion with Marvel. Production is progressing well for the first three Marvel Originals we unveiled at San Diego Comic Con earlier this year – Tony’s Girl, That Time Deadpool Fell Into WEBTOON...and Found The Longest Title of All Time!!!, and X-Men Korea. We also unveiled one of our biggest milestones yet: the new Marvel Comics app, launching on November 16, which marks a significant expansion of our collaboration with Disney. The app brings more than 35,000 archived and current comics from Marvel, Star Wars, and 20th Century Studios into a single destination, with more from Disney’s portfolio planned. Features such as a dynamic cover-scroll interface, personalized recommendations, and Pull List help fans discover and keep up with new issues, in both page-based and Next Phase of Collaboration with Disney at New York Comic Con


 

7 As we expand our momentum across all regions, both On-Platform and Off-Platform, Korea and Japan show the strength – and opportunity – of our flywheel at two different stages. Our success in Korea, our market of origin, comes from strengthening every step of a reader’s journey, starting with our content. Our stories span a wide range of genres, with creators continually adding new titles. Our ever-evolving recommendation system then matches each reader to stories they will love, driving more titles read per user. We’re also deepening fan engagement beyond reading. Following the release of Fan Tier Badges in April, we introduced Fan Score in August, measuring each fan’s dedication to a series on a scale up to 99.9 based on activity such as episodes read, purchases, comments, and engagement with new releases. Together, these features reward fandom, strengthen loyalty, and create new pathways from casual readers to passionate fans and paying users. We're continuing to innovate around fandom, turning deeper engagement into long-term growth. We have also been focused on bringing standout original series to audiences worldwide through simultaneous multilingual releases, or Global Drops. In September, we launched The Warrior's Ballad as our inaugural Global Drop, releasing the series in nine languages. We quickly saw strong results from this release, as it reached No. 1 in daily revenue in seven of the nine language markets within just 24 hours. A Korean original achieving immediate success across markets and languages is a powerful demonstration of our flywheel working at a global scale, further proving that stories transcend borders and languages. This means future Global Drops could come just as easily from our Japanese, English, and other language series. Recently, The Assassin Hero's Astra Path, produced by No.9, a Japanese studio in which we have made a strategic investment, was selected as our first Global Drop from Japan, launching later this year. Korea's continued growth momentum is a clear example of our flywheel at work, and we are actively applying this playbook across geographies including Japan. Last quarter, we highlighted three priorities to accelerate Japan’s return to growth, and we’ve made steady progress in each. First, to strengthen local original content, we plan to invest ¥10 billion–approximately $63M– over the next three years to discover more Japanese series through three channels: in-house production, co-production with publishers and studios, and individual creators. We are also strengthening the programs and platforms that allow us to take these series to global audiences faster. Following our first Global Drop from Marvel Comics App Booth at NYCC Korea Extends Momentum, Japan Builds to Reignite Growth vertical-scroll formats. A new Ultimate tier also brings new issues to fans as soon as one month after print, versus three months on the Base tier.


 

8 Global Drop: The Warrior’s Ballad Japan, we will bring more Japanese series to global audiences through the program, and we are integrating Indies, our UGC platform in Japan, into CANVAS, adding Japanese to the seven languages CANVAS currently supports. And for series that find a global audience, webcomic serialization is only the beginning: we will develop them into world-class adaptations to build larger fandoms. Second, we are transforming our user acquisition and engagement strategy by applying the proven model that has driven growth in Korea, including stronger content recommendation models and an improved web-to-app user experience. Third, we are cultivating commercial partnerships with well-known brands to diversify user acquisition. Following our Lawson collaboration last quarter, we partnered with McDonald’s Japan to allow users to exchange MyMcDonald’s Rewards points for LINE Manga Coins. In October, we partnered with Samsung Electronics Japan on a coin promotion event targeting new users of Galaxy Z Fold8 right from the device setup. To accelerate this progress, Hiroshi Mori was appointed Chief Business Officer of the Japan market and Co-Representative Director of LINE Digital Frontier, effective September 1. He leads our overall business in Japan, bringing a deep understanding of the local content industry to drive strong execution across all three growth vectors. We continue to see strong advertising momentum. In Korea, our most mature ad market, growth is broadening across categories and advertisers, combining premium, custom campaigns for global brands with a growing base of always-on, evergreen campaigns with major commerce partners. Outside Korea, our priority in the Rest of World remains growing our user base while building the foundation to unlock its long-term advertising potential. Even at this earlier stage, the business is already growing fast, as we deepen advertiser relationships across gaming, entertainment, and consumer brands, expand our global agency partnerships, and strengthen the programmatic infrastructure underneath all of it — including offerwall, rewarded video, and header bidding. Together, these efforts are building a more diversified, scalable advertising business with significant room to grow. This quarter, we launched the branded webcomic series Onimusha: Way of the Sword in partnership with video game company Capcom, a prequel to its new game, and RAMYUNZ Save the World! with food brand bibigo. These partnerships showcase a format uniquely suited to WEBTOON, where brands don’t just place an ad but tell their own story natively to an engaged global audience. Advertising: Driving Additional Growth


 

9 In Closing We are building a company that redefines what it means to experience a story – not just where it’s read, but where it goes next: the screen on which it comes to life, the world fans step into, and the characters they can interact with. Every story that begins on our platform holds the potential to become something far bigger. In 2026, we are laying the foundation for WEBTOON’s next phase of growth, building on our strong foundation to realize the full potential of our platform and IP. Junkoo Kim Founder & CEO, WEBTOON Entertainment Inc.


 

10 About WEBTOON Entertainment WEBTOON Entertainment is a leading global entertainment company and home to some of the world's largest storytelling platforms. As the global leader and pioneer of the mobile webcomic format, WEBTOON Entertainment has transformed comics and visual storytelling for fans and creators. With its CANVAS UGC platform empowering anyone to become a creator, and a growing roster of superstar WEBTOON Originals creators and series, WEBTOON Entertainment’s passionate fandoms are the new face of pop culture. WEBTOON Entertainment adaptations are available on Netflix, Prime Video, Crunchyroll, and other screens around the world, and the company’s content partners have included Warner Bros. Animation, Discord, HYBE, and Duolingo, among many others. With approximately 159 million monthly active users, WEBTOON Entertainment’s IP & Creator Ecosystem of aligned brands and platforms include WEBTOON, Wattpad--the world’s leading webnovel platform--WEBTOON Productions, Studio N, Studio LICO, WEBTOON Unscrolled, LINE MANGA, and eBookJapan, among others. Conference Call & Webcast Details As previously disclosed, the Company will host a webcast and conference call on November 9, 2026, at 4:30 p.m. Eastern Time, to discuss the Company’s financial results for its third quarter ended September 30, 2026. A live webcast of the conference call will be available online at https://ir.webtoon.com/. For those unable to listen to the live webcast, an archived version will be available at the same location for up to one year. Forward-Looking Statements This letter contains forward-looking statements within the meaning of the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995, and involves risks, assumptions and uncertainties that could cause actual results to differ materially from those expressed or implied by forward-looking statements. Forward-looking statements cover all matters which are not historical facts and include, without limitation, statements or guidance regarding or relating to our future financial position, results of operations and growth, plans and objectives for future capabilities, ability to attract users in both our core and underpenetrated geographies, ability to grow our Paid Content, Advertising and IP Adaptations businesses, the impact of our product development initiatives, including our use of AI, our financial condition and liquidity, and other statements concerning the success of our business and strategies. Forward-looking statements may be identified by the use of words such as “anticipate,” “intend,” “plan,” “goal,” “seek,” “believe,” “project,” “estimate,” “expect,” “strategy,” “future,” “likely,” “may,” “should,” “will” and similar references to future periods. Forward-looking statements speak only as of the date on which they are made. They are not assurances of future performance and are based only on our current beliefs, expectations and assumptions regarding the future of our business, future plans and strategies, projections, anticipated events and trends, the economy and other future conditions. Therefore, you should not place undue reliance on any of these forward-looking statements. Although we believe that the forward-looking statements contained in this letter are based on


 

11 reasonable assumptions, you should be aware that many factors could cause actual results to differ materially from those in such forward-looking statements, including, but not limited to: weakness in the economy, market trends, uncertainty and other conditions in the markets in which we operate, and other geopolitical or macroeconomic factors beyond our control; inability to attract, empower, properly support or incentivize our creators; inability to retain, attract and engage with our users; inability to anticipate, understand and appropriately respond to market trends and changing user preferences; failure to retain or increase our paying users; failure to effectively operate in highly competitive markets; inability to innovate and expand our Advertising business; inability to continue to diversify our monetization strategy or to increase revenues from IP Adaptations; failure to realize returns on investments made toward entering new markets and lines of business; failure to complete the proposed acquisition of RI Games Holdings Inc. on the expected timeline, or at all, and successfully integrate following the closing; failure to fully realize anticipated cost savings and other anticipated benefits of the proposed acquisition of RI Games Holdings Inc. when expected, or at all; failure to control our content-related costs; exposure to significant legal proceedings and regulatory investigations which may result in significant expenses, fines and reputational damage; failure to provide a safe online environment for children; exposure to claims that we violated third parties’ intellectual property rights; failure to obtain, maintain, protect or enforce our proprietary and intellectual property rights; exposure to liability and adverse effects from the use of AI; rise of conflicts of interests with NAVER Corporation, our majority stockholder; and other risks and uncertainties set forth under the caption “Risk Factors” in our most recent Annual Report on Form 10-K, our Quarterly Reports on Form 10-Q, and in other filings we make with the SEC in the future. Additionally, forward-looking statements regarding past trends or activities should not be taken as a representation that such trends or activities will continue in the future. Other than in accordance with our legal or regulatory obligations, we undertake no obligations to publicly update or revise any forward-looking statement, whether as a result of new information, future events or otherwise.


 

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