STOCK TITAN

DarkIris Inc. Reports 13.9% Revenue Growth for the First Half of Fiscal Year 2026

(Positive)
Tags

DarkIris (Nasdaq: DKI) reported unaudited results for the six months ended March 31, 2026. Revenue rose 13.9% year over year to $5.93 million, driven by new game launches, an increase in monthly paying gamers from 70,866 to 79,608, and higher average revenue per paying gamer from $20.50 to $22.38.

Gross profit increased 20.9% to $1.76 million and gross margin improved to 29.6%. However, total operating expenses surged 718.3% to $3.67 million, mainly from $2.13 million of game enhancement costs and higher selling expenses, leading to a net loss of $1.90 million versus prior net income of $0.91 million and a basic and diluted loss per share of $1.51. Cash declined to $0.47 million and working capital was about $0.4 million. In April 2026, DarkIris completed a $3.8 million PIPE financing at $0.35 per share, following a $472,424 capital contribution received in March 2026.

Loading...
Loading translation...

Positive

  • Revenue +13.9% YoY to $5.93 million for six months ended March 31, 2026
  • Gross profit +20.9% YoY to $1.76 million; gross margin up to 29.6%
  • Paying gamers up from 70,866 to 79,608; ARPPU increased from $20.50 to $22.38
  • PIPE financing $3.8 million completed in April 2026 at $0.35 per share
  • Intangible assets, net increased to $2.23 million from $0.68 million, reflecting ongoing game development

Negative

  • Net income swung to loss: $1.90 million net loss vs $0.91 million net income prior year
  • Operating expenses +718.3% YoY to $3.67 million, driven by $2.13 million game enhancement costs and higher selling expenses
  • Loss per share of $1.51 vs prior basic and diluted earnings per share of $0.91
  • Cash balance down to $0.47 million from $1.80 million as of September 30, 2025
  • Net cash used in operations of $0.49 million vs net cash provided of $0.73 million in prior-year period
  • Total assets declined to $7.18 million from $8.45 million; shareholders’ equity fell to $4.88 million from $6.78 million

News Explained

In April, the completed PIPE issued 9,400,000 Class A and 1,428,571 Class B ordinary shares at $0.35 each; adding shares increases the total share count and reduces existing holders’ percentage ownership absent offsetting changes.

News Market Reaction – DKI

+0.96% 12.2x vol
2 alerts
+0.96% Session close to close
-12.9% Trough Tracked
$9.09M Market Cap
12.2x Rel. Volume

In the Aug 13 session, DKI gained 0.96%, reflecting a mild positive market reaction. Argus tracked a trough of -12.9% from its starting point during tracking. Our momentum scanner triggered 2 alerts that day, indicating moderate trading interest and price volatility. Trading volume was exceptionally heavy at 12.2x the daily average, suggesting very strong buying interest.

Data tracked by StockTitan Argus on the day of publication.

Market Context

DarkIris’s May 29 AIGC launch was followed by a -7.09% 24-hour reaction, adding historical context t...
Analysis

DarkIris’s May 29 AIGC launch was followed by a -7.09% 24-hour reaction, adding historical context to this earnings release. The platform record highlights inconsistent responses; the reported loss and cash balance remain key risks to monitor.

Key Figures

Revenue: $5.93 million Gross profit: $1.76 million Gross margin: 29.6% +5 more
8 metrics
Revenue $5.93 million First half of fiscal year 2026; up 13.9% from $5.20 million
Gross profit $1.76 million First half of fiscal year 2026; up 20.9% from $1.45 million
Gross margin 29.6% First half of fiscal year 2026; up 1.7 percentage points from 27.9%
Net loss $1.90 million First half of fiscal year 2026; compared with $0.91 million net income
Loss per share $1.51 Basic and diluted, first half of fiscal year 2026; compared with $0.91 earnings per share
Operating expenses $3.67 million First half of fiscal year 2026; up 718.3% from $0.45 million
Cash $0.47 million As of March 31, 2026; compared with $1.80 million as of September 30, 2025
PIPE financing $3.8 million Completed in April 2026 through issuance of Class A and Class B ordinary shares

Historical Context

5 past events · Latest: May 29 (Positive)
Pattern 5 events
Date Event Sentiment 24h Move Catalyst
May 29 AIGC platform launch Positive -7.1% Commercial launch of globally available AIGC video platform integrating Seedance 2.0
May 07 Share consolidation Neutral -14.3% Announced 1-for-16 share consolidation to address Nasdaq listing standards
Apr 24 PIPE financing acquisition Positive +12.5% Closed $3.8 million PIPE and approximately $800,000 content asset acquisition
Apr 09 Singapore R&D expansion Positive +142.7% Established Singapore headquarters to accelerate AIGC development
Feb 17 Chairman shareholder letter Positive -4.9% Reported 2025 revenue growth and outlined AIGC business targets

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

The selected history showed positive announcements with both aligned and divergent reactions, including a -7.09% reaction after the AIGC launch and a 142.67% reaction after the Singapore R&D announcement.

Key Terms

aigc, pipe financing, gross margin, intangible assets under construction
4 terms
aigc technical
"commercial launch of its AIGC video platform"
AIGC is content produced by artificial intelligence tools—text, images, audio, video, or software—generated with little or no human writing or creative input. For investors, it matters because it can sharply reduce production costs and speed up new products while creating new revenue opportunities, competitive shifts, and regulatory or intellectual-property risks; think of it like factory automation for creative work that boosts output but requires oversight and new business models.
pipe financing financial
"the Company completed a $3.8 million private investment in public equity (“PIPE”) financing"
Pipe financing is a way for companies to raise money quickly by selling new shares or bonds directly to investors, often before their stock is publicly traded or in the early stages of a project. It’s similar to a company securing a loan from investors, providing quick capital needed for growth or operations. For investors, it can offer opportunities for early involvement and potentially higher returns, but it may also carry increased risk due to the immediate nature of the deal.
gross margin financial
"with gross margin expanding to 29.6%"
Gross margin is the difference between how much money a company makes from selling its products and how much it costs to produce them, expressed as a percentage of sales. It shows how efficiently a company is turning sales into profit before other expenses like marketing or salaries. Higher gross margin means the company keeps more money from each sale, which is a good sign of financial health.
View in glossary
intangible assets under construction financial
"The increase was mainly attributable to intangible assets under construction"
Intangible assets under construction are costs a company has started to spend on creating non-physical assets—such as software, patents, licenses, or brand development—that are not yet finished or ready for use. They appear on the balance sheet as capitalized work-in-progress and signal potential future benefits, but they also tie up cash and can be reduced in value if the project is abandoned or fails to deliver, like a building that won’t earn rent until it’s completed.

AI-generated analysis. How Rhea-AI works. Not financial advice.

See more from StockTitan in Google Search and AI answers. Adds StockTitan as a preferred source · opens Google
Add on Google

HONG KONG, Aug. 13, 2026 (GLOBE NEWSWIRE) -- DarkIris Inc. (Nasdaq: DKI) (the “Company” or “DarkIris”), an innovative technology provider in the digital media and entertainment sector, today announced its unaudited financial results for the six months ended March 31, 2026.

Mr. Zhifang Hong, Chief Executive Officer and Chairman of DarkIris, commented, “We are encouraged by the continued momentum across our business in the first half of fiscal year 2026. Revenue increased by 13.9% year over year, while gross profit grew at an even faster rate of 20.9%, with gross margin expanding to 29.6%. These results demonstrate the underlying strength of our core business and our continued progress in enhancing monetization efficiency.

“This performance was supported by contributions from newly launched titles, sustained engagement across our existing game portfolio, and year-over-year growth in both our paying user base and average revenue per paying gamer. Importantly, despite the removal of one of our legacy titles, our newer games continued to attract and monetize users, reinforcing our confidence in the resilience and scalability of our product portfolio.

“During the period, we also made strategic expenditures to strengthen our products and support the Company’s next stage of development. These included approximately $2.13 million of game enhancement costs for two games and approximately $0.29 million of professional service fees associated with our Nasdaq listing, which were significant contributors to the increase in operating expenses and the reported loss for the period. We view these expenditures as part of our broader effort to enhance product quality, strengthen our technology capabilities and build the infrastructure necessary to support long-term growth.

“Building on this foundation, we are increasingly pursuing a dual-engine growth strategy across gaming and AI-driven digital media. We expanded our AI and content capabilities through the commercial launch of our AIGC video platform and the acquisition of a portfolio of film and television intellectual property titles. We believe these initiatives broaden our opportunities across AI-assisted content creation, digital entertainment and IP-driven commercialization while complementing our established gaming business.

“Looking ahead, we remain focused on scaling our game portfolio, advancing our AI-driven content capabilities and pursuing new monetization opportunities across both gaming and digital media. We believe the investments we are making today will position DarkIris to build a more diversified, technology-driven and sustainable growth platform for our shareholders.”

First Half of Fiscal Year 2026 Financial Highlights

  • Revenue was $5.93 million for the first half of fiscal year 2026, an increase of 13.9% from $5.20 million for the same period of last fiscal year.
  • Gross profit was $1.76 million for the first half of fiscal year 2026, an increase of 20.9% from $1.45 million for the same period of last fiscal year.
  • Gross margin was 29.6% for the first half of fiscal year 2026, an increase of 1.7 percentage points from 27.9% for the same period of last fiscal year.
  • Net loss was $1.90 million for the first half of fiscal year 2026, compared to net income of $0.91 million for the same period of last fiscal year.
  • Basic and diluted loss per share was $1.51 for the first half of fiscal year 2026, compared to basic and diluted earnings per share of $0.91 for the same period of last fiscal year.

First Half of Fiscal Year 2026 Financial Results

Revenue

Revenue was $5.93 million for the first half of fiscal year 2026, an increase of 13.9% from $5.20 million for the same period of last fiscal year. The increase was primarily driven by the continued contribution of games launched in fiscal year 2025 and the successful release of new titles in fiscal year 2026. The increase was mainly attributable to the increase of monthly paying gamers from 70,866 gamers for the first half of fiscal year 2025 to 79,608 gamers for the first half of fiscal year 2026. Additionally, the average revenue per paying gamer increased from $20.50 for the first half of fiscal year 2025 to $22.38 for the first half of fiscal year 2026, which further contributed to the increase in revenue.

Cost of Revenue

Cost of revenue was $4.17 million for the first half of fiscal year 2026, an increase of 11.2% from $3.75 million for the same period of last fiscal year.

The following table sets forth the breakdown of cost of revenue for the first half of fiscal year 2026 and 2025, respectively:

  For the Six Months Ended March 31,  Variance 
  2026  2025  Amount  % 
Platform handling fees $3,328,844  $3,032,345  $296,499   9.8%
Revenue sharing with game developers  834,137   679,034   155,103   22.8%
Cloud server costs  10,149   41,076   (30,927)  (75.3)%
Stamp duty and value-added tax surcharge  34   72   (38)  (52.8)%
Total cost of revenues $4,173,164  $3,752,527  $420,637   11.2%


Platform Handling Fees

Platform handling fees were $3.33 million for the first half of fiscal year 2026, an increase of 9.8% from $3.03 million for the same period of last fiscal year. Revenue generated from game players are shared between the platform and the Company, typically ranging from 15% to 60%. These third party digital platforms have been successful in promoting the games, attracting gamer to make in-game purchases and game revenues increased from approximately $5.2 million for the first half of fiscal year 2025 to approximately $5.9 million for the first half of fiscal year 2026, resulting in a synchronous increase in revenue sharing with these platforms.

Revenue Sharing with Game Developers

Revenue sharing with game developers was $0.83 million for the first half of fiscal year 2026, an increase of 22.8% from $0.68 million for the same period of last fiscal year. Revenue sharing with game developers is typically ranging from 10% to 20%. The increase was mainly attributed to the increased gamers spending which resulted in increase in game revenue, revenue sharing with game developers was correspondingly increased.

Cloud Server Costs

Cloud server costs were $10,149 for the first half of fiscal year 2026, a decrease of 75.3% from $41,076 for the same period of last fiscal year. Game revenue generated from Google and Apple digital platforms reduced which, in turn, reduced data requirements from cloud servers and the corresponding cloud server costs. Also, the decrease in cloud server costs was attributable to the provision of cloud servers by certain third party digital platforms and, as a result, the Company did not need to incur cloud server costs for certain games.

Gross Profit and Gross Profit Margin

Gross profit was $1.76 million for the first half of fiscal year 2026, an increase of 20.9% from $1.45 million for the same period of last fiscal year.

Gross profit margin was 29.6% for the first half of fiscal year 2026, an increase of 1.7 percentage points from 27.9% for the same period of last fiscal year. The increase was mainly attributable to the growth in game revenue outpacing the increase in cost of revenue.

Operating Expenses

Total operating expenses were $3.67 million for the first half of fiscal year 2026, an increase of 718.3% from $0.45 million for the same period of last fiscal year.

  • Selling expenses were $0.80 million for the first half of fiscal year 2026, compared to nil for the same period of last fiscal year. The increase was mainly attributable to incurrence of advertising and promotional expenses for launching of new games.
  • General and administrative expenses were $2.87 million for the first half of fiscal year 2026, an increase of 539.1% from $0.45 million for the same period of last fiscal year. The increase was mainly attributable to game enhancement costs of $2.13 million for two games, which were expensed as incurred.

Net (loss) Income

Net loss was $1.90 million for the first half of fiscal year 2026, compared to net income of $0.91 million for the same period of last fiscal year.

Basic and Diluted Loss per Share

Basic and diluted loss per share were $1.51 for the first half of fiscal year 2026, compared to basic and diluted earnings per share of $0.91 for the same period of last fiscal year.

Financial Condition

As of March 31, 2026, the Company had cash of $0.47 million, compared to $1.80 million as of September 30, 2025. The Company also had accounts receivable of approximately $1.59 million, prepaid expenses and other current assets of approximately $0.67 million and working capital of approximately $0.4 million.

Net cash used in operating activities was $0.49 million for the first half of fiscal year 2026, compared to net cash provided by operating activities of $0.73 million for the same period of last fiscal year. The decrease in cash in operating activities was partially offset by a decrease in accounts receivable of approximately $1.0 million due to collections and an increase of $0.3 million in amortization of intangible assets as a result of increase in capitalization of intangible assets after new games were launched.

Net cash used in investing activities was $1.31 million for the first half of fiscal year 2026, compared to $0.79 million for the same period of last fiscal year. The increase was mainly attributable to intangible assets under construction as the Company continued to invest in game development for maintaining the growth momentum.

Net cash provided by financing activities was $0.47 million for the first half of fiscal year 2026, compared to net cash used in financing activities of $0.19 million for the same period of last fiscal year. The increase mainly consisted of proceeds of $472,424 capital contribution from shareholders. In April 2026, the Company completed a $3.8 million private investment in public equity (“PIPE”) financing, by issuing 9,400,000 Class A ordinary shares, par value $0.0001 per share, of the Company (“Class A Ordinary Shares”) at a price of $0.35 per Class A Ordinary Share; and 1,428,571 Class B ordinary shares, par value $0.0001 per share, of the Company (“Class B Ordinary Shares”) at a price of $0.35 per Class B Ordinary Share (the “Private Placement”). In relation to this PIPE financing, a sum of $472,424 capital contribution was received in March 2026, while the remaining capital contribution was fully received in April 2026.

About DarkIris Inc.

DarkIris Inc. (Nasdaq: DKI) is an innovative, growth-oriented public company focused on AI-driven digital media and content production technologies. Through advanced production capabilities, including its artificial intelligence platform, aideptus.com, the Company aims to provide creators, studios, and developers with generative AI solutions designed to streamline creative workflows and enhance digital content production experiences. For more information, please visit the Company’s website at www.darkiris.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that the Company believes may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "believe," "may," "will," "estimate," "continue," "anticipate," "intend," "expect," or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results and encourages investors to review other factors that may affect its future results in the Company's registration statement and other filings with the U.S. Securities and Exchange Commission ("SEC").

For investor and media inquiries, please contact:

DarkIris Inc.

Investor Relations Department
Email: dki@darkiris.com

Ascent Investor Relations LLC
Tina Xiao
Phone: +1 646-932-7242
Email: investors@ascent-ir.com


DarkIris Inc.
Condensed Consolidated Balance Sheets
 
  As of  As of 
  March 31,  September 30, 
  2026  2025 
  (unaudited)  (audited) 
ASSETS        
Current assets:        
Cash $472,948  $1,800,202 
Accounts receivable  1,594,366   2,617,164 
Prepaid expenses and other current assets  673,353   341,105 
Total current assets  2,740,667   4,758,471 
         
Non-current assets:        
Intangible assets under construction  2,200,000   2,700,000 
Intangible assets, net  2,228,733   679,133 
Security deposits  -   300,000 
Property and equipment, net  13,731   9,294 
Total non-current assets  4,442,464   3,688,427 
         
Total assets $7,183,131  $8,446,898 
         
LIABILITIES AND SHAREHOLDERS’ EQUITY        
Current liabilities:        
Accounts payable  172,313   44,863 
Contract liabilities  1,333,787   1,401,978 
Share capital subscription  472,424   - 
Taxes payable  155,911   174,329 
Accrued expenses  167,131   42,929 
Total current liabilities and total liabilities  2,301,566   1,664,099 
         
Commitments and contingencies        
         
Shareholders’ equity:        
Class A ordinary shares ($0.0016 par value, 28,125,000 shares authorized, 917,213 shares issued and outstanding as of March 31, 2026 and September 30, 2025, respectively) *  1,468   1,468 
Class B ordinary shares ($0.0016 par value, 3,125,000 shares authorized, 340,600 shares issued and outstanding as of March 31, 2026 and September 30, 2025, respectively) *  545   545 
Additional paid-in capital  19,129,328   19,129,328 
Accumulated deficits  (14,248,033)  (12,348,542)
Accumulated other comprehensive loss  (1,743)  - 
Total shareholders’ equity  4,881,565   6,782,799 
         
Total liabilities and shareholders’ equity $7,183,131  $8,446,898 


* Retrospectively restated for the effect of a 1-for-16 reverse share split on May 11, 2026.


DarkIris Inc.
Unaudited Condensed Consolidated Statements of Operations and Comprehensive (Loss) Income
    
  For the Six Months Ended March 31, 
  2026  2025 
  (unaudited)  (unaudited) 
Revenues $5,928,589  $5,204,659 
Cost of revenues  (4,173,164)  (3,752,527)
Gross profit  1,755,425   1,452,132 
Operating expenses:        
Selling expenses  (804,466)  - 
General and administrative expenses  (2,868,124)  (448,805)
Total operating expenses  (3,672,590)  (448,805)
         
(Loss) income from operations  (1,917,165)  1,003,327 
         
Other income:        
Government subsidy income  -   839 
Interest income  2,188   465 
Other income  15,548   18,014 
Total other income, net  17,736   19,318 
         
(Loss) income before income taxes  (1,899,429)  1,022,645 
Income tax expenses  (62)  (115,253)
Net (loss) income  (1,899,491)  907,392 
Other comprehensive (loss) income:        
Foreign currency translation loss  (1,743)  15,252 
Comprehensive (loss) income ($1,901,234) $922,644 
         
(Loss) earnings per share        
Basic and diluted ($1.51) $0.91 
Weighted average shares outstanding        
Basic and diluted *  1,257,813   1,000,000 


* Retrospectively restated for the effect of a 1-for-16 reverse share split on May 11, 2026.

DarkIris Inc.
Unaudited Condensed Consolidated Statements of Cash Flows
 
  For the Six Months Ended March 31, 
  2026  2025 
  (unaudited)  (unaudited) 
Cash flows from operating activities:        
Net (loss) income $(1,899,491) $907,392 
Adjustments to reconcile net (loss) income to net cash (used in) provided by operating activities:        
Depreciation expense  2,463   4,985 
Loss on disposal of property and equipment  -   502 
Amortization of intangible assets  250,400   1,467 
Changes in operating assets and liabilities:        
Accounts receivable  1,022,798   (628,001)
Prepaid expenses and other current assets  (180,627)  327,759 
Security deposit  150,000   - 
Accounts payable  127,324   (147,653)
Contract liabilities  (68,913)  125,259 
Taxes payable  (18,425)  116,406 
Accrued expenses  122,222   22,722 
Net cash (used in) provided by operating activities  (492,249)  730,838 
         
Cash flows from investing activities:        
Purchase of property and equipment  (6,794)  (5,113)
Proceeds from disposal of property and equipment  -   874 
Intangible assets under construction  (1,300,000)  (790,000)
Net cash used in investing activities  (1,306,794)  (794,239)
         
Cash flows from financing activities:        
Proceeds from capital contribution  472,424   570,000 
Advances from shareholders  -   967,649 
Repayments to shareholders  -   (1,191,185)
Deferred initial public offering costs  -   (537,948)
Net cash provided by (used in) financing activities  472,424   (191,484)
         
Effect of exchange rate changes on cash  (635)  (360)
         
Net decrease in cash  (1,327,254)  (255,245)
Cash, beginning of period  1,800,202   313,735 
Cash, end of period $472,948  $58,490 
         
Supplemental disclosure information:        
Cash paid for income tax  18,816   - 
Cash paid for interest  -   - 



FAQ

How did DarkIris (DKI) perform financially in the first half of fiscal year 2026?

DarkIris reported revenue of $5.93 million and a net loss of $1.90 million for the six months ended March 31, 2026. According to DarkIris, revenue grew 13.9% year over year, while higher operating expenses led to a swing from prior net income to loss.

What drove DarkIris (DKI) revenue growth of 13.9% in the six months ended March 31, 2026?

Revenue growth was mainly driven by new game launches and better monetization of existing titles. According to DarkIris, monthly paying gamers rose from 70,866 to 79,608 and average revenue per paying gamer increased from $20.50 to $22.38, supporting the 13.9% revenue increase.

Why did DarkIris (DKI) record a $1.90 million net loss in the first half of fiscal 2026?

The net loss mainly reflected a sharp increase in operating expenses. According to DarkIris, total operating expenses rose 718.3% to $3.67 million, including about $2.13 million of game enhancement costs and approximately $0.29 million of professional service fees related to its Nasdaq listing.

What is the impact of the $3.8 million PIPE financing on DarkIris (DKI) shareholders?

DarkIris raised $3.8 million through a PIPE completed in April 2026, issuing 9,400,000 Class A and 1,428,571 Class B shares at $0.35. According to DarkIris, $472,424 was received in March 2026, with the remainder funded in April, strengthening its capital base but increasing share count.

What was DarkIris (DKI) cash and working capital position as of March 31, 2026?

As of March 31, 2026, DarkIris had cash of $0.47 million and working capital of about $0.4 million. According to DarkIris, this compared with $1.80 million cash as of September 30, 2025, reflecting losses and investments partly offset by financing inflows.

How did DarkIris (DKI) margins change in the first half of fiscal year 2026?

DarkIris improved its gross margin to 29.6% from 27.9% year over year, with gross profit up 20.9% to $1.76 million. According to DarkIris, game revenue grew faster than cost of revenue, although higher operating expenses still resulted in an overall net loss.

What operational investments did DarkIris (DKI) make during the six months ended March 31, 2026?

DarkIris invested heavily in game enhancement and development. According to DarkIris, it incurred about $2.13 million of game enhancement costs for two games, increased selling expenses for new game launches, and expanded intangible assets under construction to support future growth in gaming and AI-driven digital media.