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GAMESQUARE HLDGS INC Stock Price, News & Analysis

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Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.

GameSquare Holdings, Inc. (NASDAQ: GAME) regularly issues news and updates that reflect its activities across media, gaming, esports, creators, and digital assets. This news page aggregates company press releases and third-party coverage so readers can follow how GameSquare’s strategy unfolds over time.

In its recent announcements, GameSquare has highlighted several themes. The company reports on financial results and capital allocation decisions, including quarterly earnings and a board-authorized share repurchase program funded in part by its digital asset treasury strategy. Press releases have detailed multiple rounds of common stock repurchases under this authorization, along with commentary from management on balance sheet strength and capital priorities.

Operational updates feature launches and initiatives across GameSquare’s portfolio. Subsidiary Stream Hatchet has announced the launch of AI Campaign Builder, an AI-powered platform that generates complete influencer marketing strategies and campaign briefs using a proprietary dataset from the live streaming and gaming ecosystem. Other news has covered campaigns executed by Zoned, a GameSquare company, such as a Fortnite world-building collaboration with the Dallas Cowboys that brought the team’s branding into custom creative maps.

GameSquare’s news flow also includes creator-economy developments from Click Media, a GameSquare company, such as the expansion of Hungryboy hot sauce, a brand developed with YouTube collective The Boys, into grocery retail. Additional releases describe fan engagement products like the FaZe Esports Pass, a digital membership developed with Clout for FaZe Esports fans.

Investors and followers of GAME can use this page to review earnings announcements, product and platform launches, creator-commerce milestones, esports and fan engagement initiatives, treasury and capital allocation updates, and participation in investor conferences, all drawn from GameSquare’s own disclosures and related coverage.

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GameSquare (NASDAQ: GAME) subsidiary Stream Hatchet published its 2025 Live Streaming Trends Report on January 29, 2026, reporting global live streaming viewership of 36.4B hours in 2025, up 6% year-over-year and nearing the 2021 peak of 37.1B hours.

The report highlights an 8.3% market-share decline for Twitch tied to mid-year enforcement and competition, growth in non-gaming formats (Just Chatting +25%, IRL +19%), and First-Person Shooters at 4.6B hours driven by esports titles.

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Zoned (NASDAQ:GAME) renewed and expanded a multi-year partnership with Dairy MAX on January 21, 2026, marking the fourth annual renewal. The collaboration follows the award-winning "Farm to Fork" Fortnite program, which began with Farm Tycoon (April 2024) and added Diner Tycoon (July 2025). Key metrics: 85,000+ hours played, 20 million impressions, 45,000+ direct engagements, and an average session time of 27 minutes. Diner Tycoon reached #1 Top Rated Fortnite experience in the U.S. and globally during its first weekend. Zoned will continue building custom gaming experiences, educational modules, influencer extensions, and content to expand dairy education to Gen Z and Gen Alpha.

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GameSquare (NASDAQ:GAME) appointed Doug Rosen as Chief Commercial and Strategy Officer and promoted Paul Ioakim to Head of Agency on January 20, 2026. Rosen will lead global commercial strategy, revenue growth, partnerships, and go-to-market execution across gaming, media, and emerging platforms, drawing on prior roles including Head of Games & Emerging Media at Paramount. Ioakim will unify Agency Services to deliver integrated creative, influencer, branded content, and experiential solutions. The moves align leadership with GameSquare's multi-year growth strategy.

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GameSquare (NASDAQ:GAME) announced its management team will participate in the Sequire Investor Summit 2026, held January 20–22, 2026 at the Condado Vanderbilt Hotel in San Juan, Puerto Rico.

Justin Kenna, Chief Executive Officer, will deliver a presentation and hold one-on-one investor meetings. The fourth annual summit features 75+ presenting companies and over 500 investors, funds, family offices, and analysts. Registration and conference details are available on the event website.

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GameSquare (NASDAQ:GAME) announced it repurchased 543,057 shares of common stock on January 6, 2026 for a total of $248,319, an average price of about $0.46 per share. The company reports it has approximately $3.0 million remaining under its current repurchase authorization.

Since October 2025, GameSquare has repurchased a total of 3,535,574 shares for $1,977,075, an average price of about $0.56 per share. Management said buybacks will continue opportunistically as part of its capital allocation priorities.

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GameSquare (NASDAQ:GAME) announced it repurchased 1,038,787 shares of common stock on December 12, 2025 for $563,801, an average price of approximately $0.54 per share. The company has approximately $3.3 million remaining under its current repurchase authorization.

Since October 2025, GameSquare has repurchased a total of 2,992,517 shares for $1,728,756, an average price of approximately $0.58 per share. Management says it intends to continue opportunistic repurchases consistent with its capital allocation priorities.

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GameSquare (NASDAQ:GAME) announced its management team will participate in the iAccess Alpha Virtual Best Ideas Winter Investment Conference 2025 on December 9–10, 2025. Justin Kenna, Chief Executive Officer, will deliver a live presentation at 10:30 AM ET on December 9, with one-on-one investor meetings scheduled for December 10. Day 1 features webcast presentations and Day 2 provides pre-qualified investor one-on-one meetings.

The live webcast of GameSquare's presentation will be available at the provided webcast link, a replay will be accessible afterward, and the presentation will be posted under the company's Events and Presentations page on its website.

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GameSquare (NASDAQ:GAME) announced Stream Hatchet's launch of AI Campaign Builder on December 1, 2025, a next‑generation AI platform that creates complete influencer marketing strategies and export‑ready briefs in minutes.

The product leverages Stream Hatchet's proprietary dataset of 40+ million creator profiles, hundreds of millions of video and livestream datapoints, and Sideqik intelligence. The company claims a 144x efficiency gain over traditional planning workflows and positions the tool to drive high‑margin software intelligence, accelerate B2B lead generation, and expand enterprise adoption across TikTok, Instagram, YouTube, and Twitch.

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GameSquare (NASDAQ:GAME) and FaZe Esports launched the FaZe Esports Pass on November 21, 2025, in partnership with Clout as an all‑access, season‑based digital membership.

The pass is available on iOS and Android, offers exclusive rewards, challenges, and a gamified battlepass marketplace, and Season 1 runs through February 18, 2026. The product is positioned to create recurring digital revenue, enable high‑margin rewards, and serve as a scalable foundation for future integrations across the GameSquare ecosystem.

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GameSquare (NASDAQ:GAME) repurchased 1,120,606 common shares on November 20, 2025 for $565,806, an average price of approximately $0.50 per share.

Since October 2025 the company has repurchased a total of 1,953,730 shares for $1,164,955 (average ~$0.60 per share). Following the November 20 transaction, GameSquare has approximately $3.9 million remaining under its current repurchase authorization and says it intends to continue opportunistic repurchases to enhance shareholder value.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.3808 as of January 30, 2026.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 38.7M.
GAMESQUARE HLDGS INC

Nasdaq:GAME

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GAME Stock Data

38.68M
85.72M
14.29%
8.77%
8.37%
Electronic Gaming & Multimedia
Services-amusement & Recreation Services
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