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GAMESQUARE HLDGS INC Stock Price, News & Analysis

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Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.

GameSquare Holdings Inc. (NASDAQ:GAME) operates at the intersection of gaming, esports, and digital media, connecting global brands with youth audiences through innovative marketing and immersive experiences. This news hub provides investors and industry observers with comprehensive access to the company's latest developments and strategic initiatives.

Track official press releases, financial updates, and market analysis in one centralized location. Our curated collection ensures you stay informed about earnings reports, strategic partnerships, product launches, and industry leadership without needing to search multiple sources.

Key updates include corporate announcements, operational milestones, and insights into GameSquare's evolving role in shaping digital brand engagement. The platform serves both casual followers and professional analysts seeking to understand the company's impact on gaming culture and interactive entertainment trends.

Bookmark this page for real-time updates on GameSquare's progress in leveraging cutting-edge technologies and creative solutions to redefine modern marketing. Visit regularly to maintain your competitive edge in tracking this dynamic player in the digital media landscape.

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GameSquare Holdings (NASDAQ:GAME) has announced a strategic partnership with GGTech Entertainment to expand gaming events in the U.S. market. The partnership's first major initiative will bring GAMERGY, one of the world's largest multicultural esports festivals, to Dallas in March 2026.

The collaboration leverages GAMERGY's nine-year history across nine cities and three continents. GameSquare will license GAMERGY in the U.S. and provide comprehensive services including strategy, event design, talent recommendations, marketing, and operations.

The partnership also includes plans to expand University Esports programs in the U.S., building on GGTech's existing network of over 2,000 global universities, 9,000 teams, and 100,000 users. Both companies will benefit from partnerships with major game publishers including Riot Games, Epic Games, Activision, EA, and Capcom, as well as brand partners such as NFL, Amazon, Microsoft, and Samsung.

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GameSquare Holdings (NASDAQ:GAME) reported its 2024 full-year financial results with proforma revenue of $102 million, up from $94.8 million in 2023. The company posted a net loss of $48.8 million and an adjusted EBITDA loss of $16.0 million.

Key financial metrics include:

  • Revenue increased to $96.2 million from $41.3 million
  • Gross profit rose to $15.3 million from $10.1 million
  • Operating expenses were 38.6% of revenue versus 63.4% last year

For 2025, GameSquare projects revenue between $100-105 million, excluding $27 million from the divested FaZe Media. The company expects 20-25% organic revenue growth, improved gross margins of 20-25%, and approximately $15 million reduction in operating expenses. Management anticipates achieving positive EBITDA and cash flow in the second half of 2025.

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GameSquare Holdings (NASDAQ:GAME) has announced its participation in the upcoming Planet MicroCap Showcase: VEGAS 2025. The presentation is scheduled for April 23, 2025, at 2:30 PM PT at the Paris Hotel & Casino in Las Vegas.

The company, which focuses on connecting brands with Gen Z, Gen Alpha, and Millennial audiences, will offer 1x1 investor meetings during the event. GameSquare's platform provides marketing services, data analytics, and includes FaZe Clan Esports, one of North America's largest gaming media networks as verified by Comscore.

The event will be accessible via webcast, with registration required for in-person attendance. GameSquare's major investors include Dallas Cowboys owner Jerry Jones and the Goff family. The company aims to revolutionize brand-publisher connections in the gaming and creator entertainment space.

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GameSquare Holdings (NASDAQ:GAME) announced strategic updates including the expansion of its gaming and esports experiences business and the divestiture of its remaining 25.5% stake in FaZe Media. The company secured a new $2 million credit facility from the Jones Family to support its growing experiences division.

The FaZe Media stake sale to Gigamoon Media and FaZe's founders, valued at $39.2 million, will be effective April 1, 2025. GameSquare retains 100% ownership of FaZe Esports. The company is launching a new collegiate esports initiative and expanding its events business to create immersive, talent-led experiences across the U.S.

GameSquare will announce Q4 2024 earnings on April 16, 2025, with the delay attributed to the FaZe Media divestiture closing. The company aims to reach profitability in the coming quarters through its optimized business model.

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GameSquare Holdings (NASDAQ:GAME) subsidiary Sideqik has entered a multi-year partnership with efuse, an AI-powered ad tech company, to enhance live streaming capabilities and brand engagement in gaming and esports.

The collaboration will integrate Sideqik's data intelligence into efuse's Sidekick platform, providing enhanced targeting and creator discovery solutions. The partnership aims to deliver improved brand activations through deeper audience segmentation, real-time engagement metrics, and AI-powered ad optimization.

Key features of the partnership include:

  • Integration of Sideqik's influencer analytics and audience insights into Sidekick's ecosystem
  • Enhanced data-driven brand activations
  • Advanced influencer discovery and analytics tools for efuse's agency business
  • Improved contextual, unblockable advertising experiences

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GameSquare Holdings (NASDAQ:GAME) subsidiary Stream Hatchet has secured its largest campaign contract with Capcom for the launch of Monster Hunter Wilds. The game has achieved remarkable success, breaking records with 1.3 million concurrent users on Steam, ranking 5th highest in Steam history, and becoming Capcom's fastest-selling game.

Stream Hatchet provided comprehensive services including technology-enabled influencer discovery, talent sourcing, events production, and post-campaign performance analysis. The contract is expected to contribute to GameSquare's revenue in 2025.

Stream Hatchet, as the leading provider of data analytics for the live streaming industry, leverages 7 years of historical data across 20 platforms with minute-level granularity. The company's capabilities include a SaaS platform, custom reports, and strategic agency consulting services.

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GameSquare Holdings (Nasdaq:GAME) announced that its subsidiary Zoned has extended its partnership with Jack in the Box into 2025, continuing their strategic collaboration in digital marketing and culture-focused activations. The extension follows successful campaigns including the 'Gamer Jack' Twitch talent search and various gaming integrations.

The partnership, which began in 2022, has produced several innovative campaigns merging gaming and fast-food experiences, including Jack in the Drive Thru (2022), MLB The Show integration (2024), and Fortnite collaborations. These combined campaigns are expected to generate over $3 million in projected revenue for GameSquare.

The extended partnership now becomes a three-year deal, focusing on engaging gaming and youth culture through interactive digital experiences. The collaboration has helped Jack in the Box optimize its culture-focused strategy and digital marketing efforts, particularly in connecting with gaming and streaming audiences.

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GameSquare Holdings (NASDAQ:GAME) announced that its subsidiary FaZe Clan Esports won the Six Invitational 2025 championship, securing a $1 million cash prize. The tournament, held at MGM Music Hall in Boston, featured 20 of the world's top Rainbow Six esports clubs competing for a total prize pool of $3 million.

FaZe Clan defeated Team BDS in the best-of-5 series finals, marking their largest ever Rainbow Six winnings. The victory will contribute unbudgeted high-margin revenue to GameSquare's first quarter 2025. The event included on-ground activations, demo booths, meet and greets, and cosplay activities for both professional players and gaming enthusiasts.

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GameSquare Holdings (NASDAQ:GAME) reported strong performance in its world-building solutions for 2024, generating $3.9 million in revenue with a 25% gross margin and over 125 million minutes of gameplay. The company created experiences for major brands including Paramount's SpongeBob SquarePants, Top Golf, and 5-Hour ENERGY.

Based on 2024's success, management projects 100% year-over-year revenue growth to approximately $8 million in 2025, with gross margins expected to improve to over 30%. GameSquare's platform leverages professional gamers-turned-developers to build custom worlds in games like Fortnite, Roblox, and Grand Theft Auto, targeting Gen Z, Gen Alpha, and Millennial audiences.

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Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, released its 2024 live streaming trends report showing significant industry growth. The report highlights a 12% year-over-year increase in hours watched, totaling 32.5B hours. Twitch maintained market dominance with 61% market share, followed by YouTube Gaming (22.9%) and Kick (5.7%).

Key findings include strong subscriber growth with 16M monthly subscriptions purchased on Twitch, indicating a shift toward loyalty-based monetization. The report also notes the emergence of regional streaming platforms following Twitch's shutdown in South Korea and TikTok's brief interruption in the US. These events suggest further market diversification in 2025, with predictions of continued growth in creator economy and subscription-based models.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.8938 as of July 3, 2025.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 28.8M.
GAMESQUARE HLDGS INC

Nasdaq:GAME

GAME Rankings

GAME Stock Data

28.79M
24.98M
36.71%
9.5%
1.53%
Electronic Gaming & Multimedia
Services-amusement & Recreation Services
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United States
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