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GAMESQUARE HLDGS INC Stock Price, News & Analysis

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Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.

GameSquare Holdings Inc. (NASDAQ:GAME) operates at the intersection of gaming, esports, and digital media, connecting global brands with youth audiences through innovative marketing and immersive experiences. This news hub provides investors and industry observers with comprehensive access to the company's latest developments and strategic initiatives.

Track official press releases, financial updates, and market analysis in one centralized location. Our curated collection ensures you stay informed about earnings reports, strategic partnerships, product launches, and industry leadership without needing to search multiple sources.

Key updates include corporate announcements, operational milestones, and insights into GameSquare's evolving role in shaping digital brand engagement. The platform serves both casual followers and professional analysts seeking to understand the company's impact on gaming culture and interactive entertainment trends.

Bookmark this page for real-time updates on GameSquare's progress in leveraging cutting-edge technologies and creative solutions to redefine modern marketing. Visit regularly to maintain your competitive edge in tracking this dynamic player in the digital media landscape.

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GameSquare Holdings (NASDAQ:GAME) reported strong performance in its world-building solutions for 2024, generating $3.9 million in revenue with a 25% gross margin and over 125 million minutes of gameplay. The company created experiences for major brands including Paramount's SpongeBob SquarePants, Top Golf, and 5-Hour ENERGY.

Based on 2024's success, management projects 100% year-over-year revenue growth to approximately $8 million in 2025, with gross margins expected to improve to over 30%. GameSquare's platform leverages professional gamers-turned-developers to build custom worlds in games like Fortnite, Roblox, and Grand Theft Auto, targeting Gen Z, Gen Alpha, and Millennial audiences.

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Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, released its 2024 live streaming trends report showing significant industry growth. The report highlights a 12% year-over-year increase in hours watched, totaling 32.5B hours. Twitch maintained market dominance with 61% market share, followed by YouTube Gaming (22.9%) and Kick (5.7%).

Key findings include strong subscriber growth with 16M monthly subscriptions purchased on Twitch, indicating a shift toward loyalty-based monetization. The report also notes the emergence of regional streaming platforms following Twitch's shutdown in South Korea and TikTok's brief interruption in the US. These events suggest further market diversification in 2025, with predictions of continued growth in creator economy and subscription-based models.

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GameSquare Holdings (NASDAQ:GAME) announced key additions to its management team to support growth strategies. The company appointed Matt Mayer as EVP Brand Marketing, Jonathan Murnane as EVP Gaming & Entertainment, Malia Jennings as Director Brand Marketing, and Briana Kornegay as Director Brand Experience.

The appointments reflect GameSquare's focus on expanding lifestyle, multicultural marketing, gaming, and entertainment opportunities. The company has shown significant growth, with revenue increasing from $11 million in 2021 to over $100 million currently. Their experiences division, established in Q1 2024, saw a 150% revenue increase from Q3 to Q4 2024. The company expects this division's annual revenue to increase 5x in 2025 with a 30+% gross margin.

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GameSquare Holdings (NASDAQ:GAME) announced it will host NFL 4 The Fans Live during Super Bowl LIX weekend at Victory Fan Fest in New Orleans. The event, scheduled for February 7-8, 2025, will run from 3:00 PM to 7:00 PM CT each day, featuring co-hosts Will Neff and Sydnee Goodman, with a special appearance by Cardi B.

The event will blend NFL fandom with gaming and creator content, offering both in-person and online experiences. Key features include 2v2 gaming matchups between NFL Legends and gamers, U.S. Marines fitness challenges, sports commentary, and tailgate challenges. The live stream will be available worldwide on Will Neff's and Sydnee Goodman's Twitch and YouTube channels.

This initiative demonstrates GameSquare's strategy to connect brands with Gen Z, Gen Alpha, and Millennial audiences through gaming and entertainment experiences.

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GameSquare Holdings (NASDAQ:GAME) has announced the extinguishment of its convertible note and standby equity purchase agreement with Yorkville Advisors Global LP. The company has issued a zero-coupon, 60-day promissory note to Yorkville with a $780,000 prepayment penalty, which it plans to pay using existing cash reserves.

All shares previously owned by Yorkville were acquired by outside investors through block transactions on January 21, 2025. According to CEO Justin Kenna, this strategic move improves GameSquare's capital structure and eliminates potential stock overhang. The company, backed by Dallas Cowboys owner Jerry Jones and the Goff family, focuses on connecting brands with Gen Z, Gen Alpha, and Millennial audiences through gaming and creator entertainment.

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Stream Hatchet, a GameSquare Holdings (NASDAQ:GAME) subsidiary, has released its Save Point 2024 report analyzing major live-streaming trends. Key findings include: Spanish-speaking streamers comprising 20% of Kick's viewership, Kai Cenat achieving 185M hours watched, VTubers reaching 294M hours on Twitch, and significant impact of game DLCs like Elden Ring's Shadow of the Erdtree (127M hours watched). The report highlights the success of gaming adaptations, with Fallout 76 seeing a 10-fold viewership increase following its TV series debut. Mobile esports reached peak viewership of 2.3M for Mobile Legends: Bang Bang, while Twitch subscription records were broken throughout 2024, with Kai Cenat reaching 728K subscribers during Mafiathon 2.

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GameSquare (NASDAQ:GAME) subsidiary Zoned has announced a collaboration with Nickelodeon to launch four SpongeBob SquarePants-themed games on Fortnite's UEFN platform. The partnership with Paramount Game Studios introduces immersive experiences including Red vs Blue, Prop Hunt, Slap Fight, and Only Up gameplay modes, each featuring unique SpongeBob-themed elements and Bikini Bottom environments.

The project, developed alongside Alliance Studios, is part of GameSquare's strategic partnerships series. These combined partnership campaigns are projected to generate over $3 million in revenue for GameSquare. The games are now available through specific island codes on the Fortnite platform, offering players various gameplay experiences from combat to parkour-style challenges.

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Stream Hatchet, a GameSquare Holdings subsidiary, released its Q3 2024 report showing significant growth in gaming and live-streaming viewership. The report highlights an 8.5 billion hours of live streaming viewership, marking a 12% year-over-year increase. Key findings include an 8% rise in esports hours watched and YouTube Gaming's growth to 2 billion hours, increasing its market share from 17% to 23%. Kick demonstrated a 163% increase in hours watched. Twitch's market share decreased to 60%, while Spanish content surged by 59% on Kick. The report also notes a more diverse streaming market, with top creators' market share dropping from 98% to 86%.

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GameSquare Holdings (NASDAQ:GAME) reported record Q3 2024 results with revenue of $26.4 million, up 10% YoY. The company showed significant improvement in adjusted EBITDA loss to $2.2 million, with gross margin expanding 500 basis points sequentially. GameSquare secured a new $10 million convertible note and maintains over $11 million in cash. The company expects 2024 annual proforma revenue between $105-$110 million. Management reports removing $17 million in annualized costs following the FaZe Clan acquisition and anticipates continued quarterly profitability improvements through sales growth, margin improvement, and cost-saving initiatives.

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GameSquare Holdings (NASDAQ:GAME) has secured a $10 million convertible note from Gigamoon Media, , controlled by Matt Kalish. The note, due December 31, 2025, can be converted into either GameSquare common stock at $2.50 per share or 5.725 million shares of FaZe Media Series A-1 Preferred Stock. The proceeds will be used to repay GameSquare's existing equity line facility with Yorkville Advisors Global and for general corporate purposes. If converted to FaZe Media shares, it would value the entity at approximately $44 million, compared to GameSquare's current market cap of $32 million.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.744 as of May 2, 2025.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 29.1M.
GAMESQUARE HLDGS INC

Nasdaq:GAME

GAME Rankings

GAME Stock Data

29.14M
24.32M
36.71%
9.5%
1.53%
Electronic Gaming & Multimedia
Services-amusement & Recreation Services
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United States
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