Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.
GameSquare Holdings, Inc. (NASDAQ: GAME) regularly issues news and updates that reflect its activities across media, gaming, esports, creators, and digital assets. This news page aggregates company press releases and third-party coverage so readers can follow how GameSquare’s strategy unfolds over time.
In its recent announcements, GameSquare has highlighted several themes. The company reports on financial results and capital allocation decisions, including quarterly earnings and a board-authorized share repurchase program funded in part by its digital asset treasury strategy. Press releases have detailed multiple rounds of common stock repurchases under this authorization, along with commentary from management on balance sheet strength and capital priorities.
Operational updates feature launches and initiatives across GameSquare’s portfolio. Subsidiary Stream Hatchet has announced the launch of AI Campaign Builder, an AI-powered platform that generates complete influencer marketing strategies and campaign briefs using a proprietary dataset from the live streaming and gaming ecosystem. Other news has covered campaigns executed by Zoned, a GameSquare company, such as a Fortnite world-building collaboration with the Dallas Cowboys that brought the team’s branding into custom creative maps.
GameSquare’s news flow also includes creator-economy developments from Click Media, a GameSquare company, such as the expansion of Hungryboy hot sauce, a brand developed with YouTube collective The Boys, into grocery retail. Additional releases describe fan engagement products like the FaZe Esports Pass, a digital membership developed with Clout for FaZe Esports fans.
Investors and followers of GAME can use this page to review earnings announcements, product and platform launches, creator-commerce milestones, esports and fan engagement initiatives, treasury and capital allocation updates, and participation in investor conferences, all drawn from GameSquare’s own disclosures and related coverage.
GameSquare (NASDAQ: GAME) announced a significant expansion of its partnership with Rollbit, increasing the FaZe Clan Esports sponsorship from $1.75 million to $3.25 million in annual revenue. The enhanced deal includes prominent jersey placement for Rollbit's logo on FaZe Clan's Counter-Strike team uniforms.
The company's Web3 growth strategy has generated over $8 million in new annual revenue during Q3 2025, including notable partnerships with Rekt Brands ($2.0 million) and Animecoin Foundation ($2.5 million). This expansion marks the third enhancement of Rollbit's historic esports sponsorship with FaZe Clan, reinforcing GameSquare's position at the intersection of gaming, entertainment, and Web3 technology.
GameSquare Holdings (NASDAQ:GAME) has been appointed as the agency of record for World of Dance, a leading competitive dance brand with a global reach of over 100 million viewers annually. Under this partnership, GameSquare will serve as the exclusive sales and strategy partner for World of Dance's global portfolio.
The agreement includes GameSquare producing the World of Dance Summit scheduled for July 7-10, 2026, at the Anaheim Convention Center, featuring competitors from over 50 countries. World of Dance boasts a digital community of 32 million followers and primarily targets audiences aged 13-34, combining elements of youth culture, music, fashion, and movement.
GameSquare (NASDAQ: GAME) has announced the $8.5 million acquisition of Click Management, a leading talent management firm. Click generated $12.4 million in revenue in 2024 and managed over 545 commercial deals with 75 active talent.
The acquisition includes an initial $4.5 million cash payment at close, $4.0 million within 60 days of December 31, 2025, and potential earnouts of up to $3.0 million. GameSquare projects Click will contribute $14.5 million in annualized pro-forma revenue and $1.2 million in EBITDA for H2 2025.
As part of its optimization strategy, GameSquare will divest Frankly Media and consolidate Sideqik into Stream Hatchet. The company expects H2 2025 proforma revenue of $36.8 million and adjusted EBITDA of $2.9 million. GameSquare maintains a strong financial position with $87.7 million in cash and onchain holdings, with no debt.
GameSquare Holdings (NASDAQ: GAME) reported its first month of results from its Ethereum (ETH) treasury strategy, achieving an annualized yield of 7.84% in August 2025. The company's onchain assets totaled $76.2 million, including 15,731.07 ETH valued at $69.1 million and an NFT portfolio with a $7.15 million cost basis.
The company launched a new NFT yielding program on September 1, 2025, expected to enhance returns. GameSquare's ETH strategy is already outperforming Coinbase's staking yield of 1.89% APY by over four times. The company has also introduced holdings.gamesquare.com for real-time tracking of onchain asset value and expects the program to contribute to Q3 2025 profitability.
GameSquare (NASDAQ:GAME) has announced a strategic partnership with Barnes & Noble College to create collegiate esports and gaming programs across the United States. The partnership will reach nearly 6 million students through over 1,100 physical and virtual campus bookstores.
The collaboration will feature multiple competitions throughout the 2025-2026 academic year, including online qualifiers and live finals on a national stage. The initiative is backed by compelling market data showing that over 90% of college students play video games, with 35% playing daily. Additionally, more than 200 U.S. colleges and universities now offer varsity-level competitive gaming programs.
GameSquare (NASDAQ: GAME) has secured a $2 million agency of record partnership with Rekt Brands Inc., marking their second major Web3 partnership in August 2025. The total new Web3 revenue from both partnerships amounts to $6.25 million.
Rekt Brands, known for Rekt Drinks, is projected to sell over 1 million cans in its first year. The partnership includes GameSquare providing strategic guidance for Rekt's currency growth, product development, and gaming integration. Notably, Rekt will receive brand placement on FaZe Esports jerseys.
The collaboration aligns with GameSquare's Ethereum treasury strategy, positioning it among top public ETH holders. Rekt's $REKT Coin currently has a fully diluted value exceeding $360 million, focusing on art, culture, media, NFTs, and physical goods verticals.
GameSquare Holdings (NASDAQ:GAME) reported Q2 2025 financial results, marking significant strategic shifts. The company posted revenue of $15.9 million and reduced its net loss to $3.0 million from $11.6 million year-over-year.
Key developments include the divestiture of FaZe Media on April 1, 2025, and the launch of an innovative Ethereum-based treasury management strategy on July 1, 2025. As of August 13, 2025, GameSquare held 15,630.07 ETH valued at $74.3 million with unrealized gains of $19.3 million. The company maintains $99 million in combined ETH, NFT, and cash assets.
GameSquare expects stronger performance in H2 2025, targeting profitability in Q3, driven by its crypto yield strategy targeting 8-14% returns, improved gross margins, and $5 million in additional annualized cost savings.
GameSquare (NASDAQ: GAME) has announced a strategic partnership with the Animecoin Foundation, becoming its agency of record in a $2.5 million revenue agreement. Under the deal, GameSquare will purchase up to $2.5 million in Animecoin ($ANIME) and receive an equivalent amount in tokens for its creative and agency services.
The partnership includes collaboration with Azuki, an LA-based anime company, to develop physical and digital products. GameSquare's crypto strategy targets 8-14% annualized yields through Ethereum-based treasury management and 6-10% yields from digital assets. Animecoin, with a fully diluted value of $180 million, will be featured on FaZe Esports jerseys.
Stream Hatchet, a subsidiary of GameSquare (NASDAQ:GAME), has secured a strategic partnership with Ubisoft to manage influencer marketing for the launch of Tom Clancy's Rainbow Six Siege X. The collaboration will utilize Stream Hatchet's proprietary technology and data-driven talent discovery platform to execute influencer activations at scale.
The partnership is expected to contribute to GameSquare's 2025 revenue, marking Stream Hatchet's evolution from an analytics provider to a full-service marketing platform. Rainbow Six Siege, with its tens of millions of registered players since 2015, aims to engage both existing fans and new audiences through this strategic influencer campaign.
GameSquare Holdings (NASDAQ:GAME) has scheduled its Q2 2025 earnings release for Thursday, August 14, 2025, after market close. The company will host an earnings conference call the same day at 5:00 p.m. ET.
CEO Justin Kenna and other members of the management team will lead the earnings webcast, which will be accessible to shareholders, investors, and media through the company's online platform.