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GameSquare Holdings (GAME) Stock News

GAME NASDAQ

GameSquare Holdings, Inc. operates as a digital media, entertainment, and technology company focused on gaming, esports, creators, and youth-culture audiences. Its news commonly covers earnings releases, agency and creative-services activity, GameSquare Experiences bookings, FaZe Esports partnerships, and Stream Hatchet live-streaming analytics reports.

Company updates also address capital allocation, including common-stock repurchase authorizations and repurchase activity, as well as platform additions tied to creator enablement, audience insights, digital media solutions, and managed services for brands and publishers.

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GameSquare Holdings (GAME) expects to release its third-quarter 2026 financial results on November 16, 2026, with an earnings webcast that day.

The webcast is scheduled for 11:00 a.m. ET and will be hosted by CEO Justin Kenna alongside other management team members. The results release will be available on the company's investor website.

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GameSquare (GAME) completed its acquisition of sports, music and entertainment intellectual property assets from FanEngine following shareholder approval. Stockholders approved the transaction on October 22, 2026. The assets include rights and relationships tied to Peaky Blinders, Simon's Cat and 15 global athletes.

GameSquare expects 2027 revenue above $150 million, gross margin above 50% and adjusted EBITDA, a non-GAAP earnings measure, above $30 million. It expects FanEngine to contribute immediately to fourth-quarter 2026 results and its 2026 pro forma outlook of $85+ million in revenue and $5+ million in adjusted EBITDA. FanEngine adds recurring direct-to-fan revenue streams. GameSquare expects limited incremental overhead and plans to bring outsourced functions in-house. Adjusted EBITDA guidance excludes transaction costs, impairments and other one-time expenses.

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GameSquare (NASDAQ:GAME) published a survey examining how Grand Theft Auto VI could affect gamers' work habits, entertainment choices and spending.

The survey covered 1,000 full-time US employees who identified as gamers, with a stated margin of error of 3%. Among respondents, 84% planned to buy the game and 77% said they might purchase at least one item to enhance the experience. Respondents envisioned spending an average of $400 on the game and related items.

On work attendance, 10% planned to skip work on launch day, while another 30% were considering time off. Meanwhile, 70% said they might skip sports they normally watch to make time for gaming, and 42% said they would be less likely to watch NFL games during the game's first weekend. These findings describe respondents' intentions rather than realized spending or behavior.

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GameSquare (NASDAQ: GAME) will participate in the 2026 Maxim Growth Summit and the 2026 ThinkEquity Conference in New York City.

The Maxim summit runs October 12–14 at the Hard Rock Hotel NYC. The ThinkEquity conference takes place October 15 at the Mandarin Oriental Hotel NYC. One-on-one meetings can be arranged through the respective Maxim or ThinkEquity representative.

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GameSquare (NASDAQ:GAME) announced a deal bringing six Hungryboy hot-sauce flavors from YouTube collective The Boys to Walmart.com. The brand has generated over $1 million in revenue since November 2025. GameSquare plans to expand Hungryboy into Walmart stores in early 2027, following its addition to Albertsons, World Market and Texas-based H-E-B stores.

Overseen by GameSquare's Click Media, the deal accompanies two website-exclusive sauces made with Kings County Distillery: Old Boy Bourbon Barrell BBQ, now available, and Spooky Whiskey BBQ Sauce, launching October 1, 2026. An October online mystery campaign links purchases to new story content. GameSquare, Click and their partners are discussing additional retailers and exploring new products, seasonal collaborations and adjacent food and lifestyle categories.

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GameSquare (GAME) announced a strategic data and business development partnership with Chartis to measure brand and creator impact for user-generated content gaming campaigns.

The collaboration links GameSquare’s Hatchet data and analytics platform with Chartis’ in-game UGC capabilities on Fortnite Creative and UEFN. The combined offering is designed to help brands understand how gaming activations influence engagement across streaming, social media and creator ecosystems, including Twitch, YouTube and TikTok.

The partners intend to deliver insights on content and brand uplift, creator and media impact, and trend intelligence, and to explore connecting Hatchet data with Chartis’ in-game analytics for a more comprehensive view of how gameplay, social conversation and creator activity correlate with engagement.

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GameSquare (GAME) will participate in one-on-one investor meetings at the H.C. Wainwright 28th Annual Global Investment Conference in New York City, held September 14–16, 2026. The company plans to host meetings on September 14 and 15, led by Chief Executive Officer Justin Kenna.

Registered conference attendees interested in meeting GameSquare management are directed to contact their H.C. Wainwright representative. Additional conference details and registration are available on the event website.

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GameSquare (GAME) entered a definitive Contribution Agreement to acquire technology and media assets from FanEngine, a sports, music and entertainment IP consolidator, in an asset purchase transaction.

Using GameSquare’s September 4, 2026 closing share price of $2.95, common stock to be issued at closing is valued at approximately $15.9 million, with additional stock and cash earnouts that will be finally valued at the share price on the closing date. Post-closing, existing GameSquare shareholders are expected to own about 70% of the company and FanEngine shareholders about 30%, with potential earnouts of up to an additional 10% equity based on 2027–2028 financial milestones.

GameSquare expects the deal to be immediately accretive to profitability and Adjusted EBITDA and to support recurring revenue via fan monetization across IP such as Peaky Blinders, Simon’s Cat, The Two Robbies & Friends and 4Cast Media Platform. With a full-year FanEngine contribution, 2027 guidance targets over $150 million revenue, gross margin above 50% and more than $30 million in Adjusted EBITDA. Closing is expected in Q4 2026, subject to customary and shareholder approvals.

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GameSquare (GAME) has received formal written confirmation from Nasdaq that it has regained compliance with Nasdaq's minimum bid price requirement as of September 8, 2026.

To regain compliance, the company’s common stock needed to maintain a minimum closing bid price of $1.00 per share or more for at least 10 consecutive business days. GameSquare’s shares met this requirement from August 24, 2026 to September 4, 2026. Nasdaq’s Listing Qualifications Staff has determined that GameSquare now complies with Nasdaq Listing Rule 5550(a)(2) and that the matter is closed.

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GameSquare (NASDAQ:GAME) announced the evolution of its Stream Hatchet division into Hatchet, an AI-enabled, end-to-end Creator Marketing Analytics platform focused on gaming and youth culture. Hatchet combines gaming-native creator intelligence with full-funnel brand marketing analytics to help marketers discover, match, activate, and measure creators across major social platforms.

According to GameSquare, Hatchet now leverages over 10 years of data, tracking 55M+ creators across 30+ platforms including Twitch, YouTube, Kick, TikTok Live, Twitter/X, and Instagram. Key features include AI Smart Search, expanded data sets, campaign tracking, ROI measurement, and integrated tools to manage creator communities and full campaign lifecycles.

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FAQ

What is the current stock price of GameSquare Holdings (GAME)?

GameSquare Holdings (GAME) last closed at $2.66.

What is the market cap of GameSquare Holdings (GAME)?

The market cap of GameSquare Holdings (GAME) is approximately $35.1M.