GameSquare Announces The "Grand Theft Auto" Effect
Among surveyed gamers, 42% believed they might be less productive at work because of the game's arrival.
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Rhea-AI Summary
GameSquare (NASDAQ:GAME) published a survey examining how Grand Theft Auto VI could affect gamers' work habits, entertainment choices and spending.
The survey covered 1,000 full-time US employees who identified as gamers, with a stated margin of error of 3%. Among respondents, 84% planned to buy the game and 77% said they might purchase at least one item to enhance the experience. Respondents envisioned spending an average of $400 on the game and related items.
On work attendance, 10% planned to skip work on launch day, while another 30% were considering time off. Meanwhile, 70% said they might skip sports they normally watch to make time for gaming, and 42% said they would be less likely to watch NFL games during the game's first weekend. These findings describe respondents' intentions rather than realized spending or behavior.
Details
Market Reaction – GAME
On Oct 20, the day this news came out, the latest delayed price for GAME is 0.59% above the previous close. The latest delayed price is $2.58. Relative volume is elevated at 2.0x the average.
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Key Figures
- Survey sample
- 1,000 full-time U.S. employees who identified as gamers
- Survey methodology
- Margin of error
- 3%
- Survey methodology
- Expected productivity impact
- 42%
- Respondents said they may be less productive due to the game's arrival
- Plan to skip work
- 10%
- Respondents said they plan to skip work on launch day
- Plan to buy the game
- 84%
- Survey respondents
- Average related spending
- $400
- Respondents' projected average spending on related items along with the game
Key Terms
margin of error technical
AI-generated analysis. How Rhea-AI works. Not financial advice.
FRISCO, TX / ACCESS Newswire / October 20, 2026 / GameSquare Holdings, Inc. ("GameSquare" or the "Company") (NASDAQ:GAME), a next-generation media, entertainment, technology company at the epicenter of youth culture, today unveiled the bombshell results around a new survey designed to explore the vast impact Grand Theft Auto VI will have on the workplace and broader cultural landscape upon its launch. From employees taking "personal" time and planning "sick days", to big Hollywood hits seeing lower turnout to even the potential of the NFL seeing less fans turn in on the game's opening weekend, the results spotlight how this highly anticipated video game is expected to make an indelible mark across multiple sectors.
The results, which came from a scientific representative sample of 1,000 full time US employees who identified as gamers (with a margin of error of
The "GTA Sick Out" Is Real
Time spent with the game is expected to significantly impact workplace productivity as
Both The Box Office & Sports Ratings May See A Significant Impact
Major sporting events also won't be able to escape the allure of Grand Theft Auto VI.
An Economic Infusion: Gamers To Spend Around
In terms of consumer spending,
Gamers Are Most Excited To Explore The Game's Open World
In terms of gamer preferences, the biggest data point was
The Grand Theft Auto VI Effect is from GameSquare, which is committed to transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. Backed by Jerry Jones and the Goff family, the platform spans award-winning creative services, advanced analytics as well as the iconic FaZe Esports organizations.
"Grand Theft Auto VI is on track to become a defining cultural moment for a generation of young people," said Justin Kenna, CEO of GameSquare. "For months we've seen the conversation, creativity, and social engagement continue to rise which led to us deciding to do this type of deep dive. The results underscore just how deeply this title, as well as gaming overall, can and has shaped youth culture. From the way audiences connect and communicate to the stories and experiences that capture their attention, this game will influence all aspects, which is an astounding feat."
About GameSquare Holdings, Inc.
GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.
To learn more, visit www.gamesquare.com.
Media Relations
Email: gamesquare@dkcnews.com
Investor Relations
Email: ir@gamesquare.com
SOURCE: GameSquare Holdings, Inc.
View the original press release on ACCESS Newswire
FAQ
AI-generated questions and answers. How Rhea-AI works. Not financial advice.
How much did gamers in GameSquare's GTA VI survey expect to spend?
Respondents envisioned spending an average of $400 on Grand Theft Auto VI and related items. Among those surveyed, 84% planned to buy the game, while 77% said they might buy at least one item to enhance the experience.
How much time did gamers in GameSquare's GTA VI survey plan to spend playing?
The median gamer surveyed planned to play around 15 hours during the first weekend, while more serious gamers might play 20 hours. Overall, 80% said pulling an all-nighter was within the realm of possibility.