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GameSquare Holdings, Inc. (ticker GAME) has approved and implemented a 1-for-8 reverse stock split of its common stock. A Certificate of Amendment was filed in Delaware to effect the split, which becomes effective at 12:01 a.m. Eastern Time on August 24, 2026. At that time, every eight issued and outstanding common shares will automatically combine into one share, with no change to the $0.0001 par value. Stockholders who would otherwise receive a fractional share will instead receive one whole share, so no fractional shares will be issued. GameSquare expects trading on the Nasdaq Capital Market to begin on a split-adjusted basis at market open on August 24, 2026, under a new CUSIP 36468G202. The reverse split will reduce issued and outstanding common shares from approximately 102,271,871 to approximately 12,783,983, while leaving the number of authorized shares unchanged, and will proportionately adjust outstanding convertible securities, warrants, options and RSUs.
GameSquare Holdings, Inc. held a Special Meeting of Stockholders on August 13, 2026 to consider a reverse stock split and a potential adjournment of the meeting. As of the July 13, 2026 record date, there were 103,043,011 shares of common stock outstanding and entitled to vote, and 60,377,467 shares, or approximately 58.59%, were present in person or by proxy, constituting a quorum.
Stockholders approved an amendment authorizing the Board of Directors to implement a reverse stock split of the issued and outstanding common stock at a ratio between 1-for-2 and 1-for-8, with the exact ratio to be set by the Board. The proposal received 49,401,476 votes for, 10,935,417 against, and 40,574 abstentions. An Adjournment Proposal, which was not needed because the reverse split proposal already had sufficient support and quorum was met, was nevertheless voted on and received 51,113,590 votes for, 8,984,309 against, 279,565 abstentions, and 3 broker non-votes.
GameSquare Holdings, Inc. reported strong top-line growth but heavy losses for the three and six months ended June 30, 2026. Revenue rose to $18.5 million for the quarter and $33.0 million year‑to‑date, up from $7.8 million and $15.2 million in the prior‑year periods. Growth was broad-based across SaaS, agency, content, consumer products and brand sponsorships.
The company recorded a quarterly net loss of $10.6 million and a six‑month net loss of $28.4 million, driven largely by $22.4 million of realized and unrealized losses on digital assets and its ETH fund, plus higher operating expenses following acquisitions. A material uncertainty exists about its ability to continue as a going concern, with an accumulated deficit of $190.6 million, working capital deficiency of $4.5 million and total shareholders’ equity of $9.9 million.
GameSquare holds substantial crypto assets, including $23.5 million of digital assets (primarily ETH) and a remaining $0.4 million ETH fund investment. It has $12.1 million of ETH‑backed short‑term promissory notes outstanding. During the period, GameSquare acquired TubeBuddy for total consideration of about $3.2 million, funded via Series A‑2 preferred stock and contingent cash, and later converted 5.0 million preferred shares into common stock after shareholders approved an increase in authorized common shares to 500 million. Common shares outstanding reached 103.8 million as of August 13, 2026.
GameSquare Holdings reported strong top-line growth for the quarter and six months ended June 30, 2026, while remaining loss-making under GAAP. For the second quarter, revenue rose 137% year-over-year to $18.5 million, with gross margin improving to 49.0% from 29.4%. Gross profit reached $9.0 million, and adjusted EBITDA turned positive at $1.0 million, compared with a $3.2 million loss a year earlier, reflecting higher sales, gross margin expansion and operating leverage.
Despite those improvements, the company recorded a net loss from continuing operations of $10.6 million, largely driven by a $7.8 million fair value loss on digital assets plus changes in fair value of contingent consideration and warrant liabilities and one-time transaction and legal costs. For the first half of 2026, revenue was $33.0 million versus $15.2 million, with an adjusted EBITDA loss of $0.1 million versus a $5.7 million loss.
GameSquare is actively using capital, with 2.8 million shares repurchased in Q2 for $1.2 million and 1.0 million additional shares repurchased in July; since October 2025 it has repurchased over 8.8 million shares for nearly $4.1 million. On a pro forma basis including TubeBuddy, six‑month 2026 revenue was $34.3 million and adjusted EBITDA $0.3 million. The company reiterated 2026 guidance for revenue of $85–$90 million, gross margin of 35–40%, and adjusted EBITDA of over $5 million.
GameSquare Holdings director Paul Hamilton received a one-time grant of 100,000 restricted stock units on December 4, 2025 under the 2024 Stock Incentive Plan. These RSUs vested immediately and settled in full into 100,000 shares of common stock, which he holds directly.
An earlier insider report had overstated this grant and related share issuance at 150,000; the corrected amount is 100,000. In addition, 503,003 shares of common stock are held indirectly through AEV Esports, LLC, over which Hamilton may share voting and dispositive control.
GameSquare Holdings, Inc. is asking stockholders to approve an amendment to its certificate of incorporation authorizing the board to implement a reverse stock split of its common stock at a ratio between 1-for-2 and 1-for-8. The stated goal is to help regain compliance with Nasdaq Capital Market’s $1.00 per share minimum bid requirement after receiving deficiency notices and an extension through September 7, 2026. A split would reduce the 103,043,011 shares outstanding as of July 13, 2026 and is expected, absent other factors, to proportionately increase the trading price, without changing each holder’s relative ownership or voting rights.
No fractional shares would be issued; instead, any fractional positions would be rounded up to a whole share, and all options, warrants and other equity awards would be proportionally adjusted. Authorized shares would remain unchanged, increasing the pool of unissued shares available for potential future financing. The board has discretion whether and when to effect the split within one year of the meeting, notes potential risks including price volatility and reduced liquidity, and unanimously recommends voting FOR both the reverse split and a proposal permitting adjournment to solicit additional proxies.
GameSquare Holdings, Inc. approved equity compensation awards for senior executives effective July 10, 2026. The chief operating officer received a discretionary bonus of 50,000 restricted stock units (RSUs) under the 2024 Stock Incentive Plan. These RSUs vested in full on the grant date and were settled the same day in 50,000 shares of common stock, separate from compensation under her employment agreement.
The board also granted new stock options to the chief executive officer and chief financial officer covering 1,045,712 and 301,249 shares of common stock, respectively. These Option Awards cover the same number of shares as previously reported option awards that were not validly issued; the new grants do not reinstate those prior awards. Each Option Award vests with 62.5% of the shares vesting on July 10, 2026 and 37.5% on the first anniversary, subject to continued service.
GameSquare Holdings, Inc. Chief Operating Officer Amaree Elizabeth Vichairattanawong reported compensation-related equity activity on July 10, 2026. She acquired 100,000 shares of Common Stock through vesting and settlement of restricted stock units and received a one-time grant of 470,570 stock options at a $0.3300 exercise price, plus 50,000 new RSUs. No shares were sold in these transactions.
GameSquare Holdings, Inc. director Porter Stuart D reported equity compensation activity. On July 10, 2026, he acquired 150,000 shares of common stock upon vesting and settlement of restricted stock units and received a one-time grant of 150,000 RSUs under the 2024 Stock Incentive Plan. Following these transactions, he holds 1,199,357 common shares directly, 216,666 shares indirectly through Three Curve Capital LP, and 150,000 RSUs, each representing a contingent right to one additional common share.
GameSquare Holdings, Inc. reported that Chief Financial Officer Michael Patrick Munoz acquired 48,423 shares of common stock on July 10, 2026 through vesting and settlement of previously granted RSUs, bringing his direct holdings to 91,846 shares. On the same date he received a stock option grant for 301,249 shares at an exercise price of $0.31 per share under the 2024 Stock Incentive Plan, expiring July 10, 2031 and vesting 62.5% on the Grant Date and 37.5% on the first anniversary.