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GameSquare (GAME) posts 95% Q1 revenue growth but $17.7M net loss

Filing Impact
(High)
Filing Sentiment
(Neutral)
Form Type
8-K

Rhea-AI Filing Summary

GameSquare Holdings reported strong top-line growth but a much larger loss for Q1 2026. Revenue rose to $14.5 million, up 95% from Q1 2025, while gross margin slipped to 38.4% from 42.5%. The company posted a net loss of $17.7 million, compared with $7.2 million a year earlier, mainly due to a $14.6 million loss from changes in the fair value of digital assets and $1.1 million of TubeBuddy transaction costs.

Adjusted EBITDA loss improved to $1.1 million from $2.6 million, and on a proforma basis including TubeBuddy, revenue was $15.8 million with an adjusted EBITDA loss of $0.7 million. Management reaffirmed 2026 guidance for proforma revenue of $85–$90 million, gross margin of 35–40%, and adjusted EBITDA of more than $5 million.

GameSquare repurchased 2.07 million shares for $0.75 million in Q1 and has bought 7.35 million shares for $3.6 million since October 2025, leaving $11.4 million under its authorization. The company closed the TubeBuddy acquisition and added major creators expected to generate over $5 million in incremental annualized revenue. As of March 31, 2026, GameSquare held digital assets and cash totaling $35.9 million, including $2.4 million of cash and 15,502.70 ETH, highlighting meaningful exposure to digital asset price volatility.

Positive

  • Revenue nearly doubled with improving adjusted EBITDA: Q1 2026 revenue reached $14.5 million, up 95% year-over-year, while adjusted EBITDA loss improved to $1.1 million from $2.6 million, indicating better operating leverage despite continued investment.
  • Guidance reaffirmed with added growth drivers: The company reiterated 2026 guidance for $85–$90 million in proforma revenue and over $5 million in adjusted EBITDA, supported by the TubeBuddy acquisition and new creators expected to add more than $5 million of annualized revenue.

Negative

  • Large net loss driven by digital asset volatility: Q1 2026 net loss widened to $17.7 million from $7.2 million, primarily due to a $14.6 million loss on digital assets and the ETH fund, underscoring substantial exposure to crypto price swings.
  • Equity base declined despite buybacks: Total shareholders’ equity fell to $17.7 million at March 31, 2026 from $35.7 million at December 31, 2025, reflecting cumulative losses even as the company repurchased 7.35 million shares for $3.6 million.

Insights

Rapid revenue growth is offset by a crypto-driven net loss, while guidance and profitability trends improve.

GameSquare nearly doubled Q1 2026 revenue to $14.5 million, with proforma revenue at $15.8 million. Core operations narrowed their adjusted EBITDA loss to $1.1 million, or -7.6% of revenue, versus $2.6 million and -34.7% a year earlier.

The headline net loss of $17.7 million is driven largely by a $14.6 million loss on digital assets and an investment in an ETH fund. This reflects the company’s treasury strategy rather than underlying operating performance, but it introduces significant earnings volatility tied to crypto markets.

Management reaffirmed 2026 guidance for proforma revenue of $85–$90 million and adjusted EBITDA above $5 million, while completing the TubeBuddy acquisition and adding creators expected to contribute over $5 million of annualized revenue. The balance sheet shows $35.9 million in digital assets and cash at March 31, 2026, so future results will be sensitive to digital asset prices and execution on the growth plan.

Item 2.02 Results of Operations and Financial Condition Financial
Disclosure of earnings results, typically an earnings press release or preliminary financials.
Item 9.01 Financial Statements and Exhibits Exhibits
Financial statements, pro forma financial information, and exhibit attachments filed with this report.
Q1 2026 revenue $14.5 million Three months ended March 31, 2026; 95.0% year-over-year growth
Q1 2026 net loss $17.7 million Includes $14.6 million loss on digital assets and ETH fund
Q1 2026 adjusted EBITDA -$1.1 million Three months ended March 31, 2026; improved from -$2.6 million in 2025
Proforma Q1 2026 revenue $15.8 million Unaudited, includes TubeBuddy for the full quarter
2026 revenue guidance $85–$90 million Full-year 2026 proforma revenue outlook reiterated
Q1 2026 ETH holdings 15,502.70 ETH Digital asset treasury position as of March 31, 2026
Shares repurchased to date 7.35 million shares Common stock repurchased for $3.6 million since October 2025
Total digital assets + cash $35.9 million Treasury assets and cash, $0.37 per share, as of March 31, 2026
Adjusted EBITDA financial
"Adjusted EBITDA loss of $1.1 million, compared to an adjusted EBITDA loss of $2.6 million"
Adjusted EBITDA is a way companies measure how much money they make from their core operations, like running a business, by removing certain costs or income that aren’t part of regular business activities. It helps investors see how well a company is doing without distractions from unusual expenses or gains, making it easier to compare companies or track performance over time.
proforma revenue financial
"On a proforma basis... The Company’s annual guidance for 2026 includes ● Revenue of $85 million to $90 million"
digital assets financial
"The $17.6 million net loss in the first quarter of 2026 included a $14.6 million change in fair value loss on digital assets"
Digital assets are electronic files or representations of value stored electronically, such as cryptocurrencies, digital tokens, or digital art. They matter to investors because they can be bought, sold, and used for transactions much like physical assets, but exist entirely in digital form, offering new opportunities for investment and financial innovation.
onchain yield strategy financial
"The Company held 15,502.70 ETH, 5,435.25 of which was in its onchain yield strategy with Dialectic."
treasury management program financial
"GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency"
Series A-2 redeemable convertible preferred stock financial
"Series A-2 redeemable convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 5,000,000 and 0 shares issued and outstanding..."
Revenue $14.5 million +95.0% year-over-year
Gross margin 38.4% down from 42.5% in Q1 2025
Net loss $17.7 million worse than $7.2 million loss in Q1 2025
Adjusted EBITDA -$1.1 million improved from -$2.6 million in Q1 2025
Guidance

For 2026, GameSquare targets proforma revenue of $85–$90 million, gross margin of 35–40%, and adjusted EBITDA of more than $5 million.

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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

 

FORM 8-K

 

CURRENT REPORT

Pursuant to Section 13 OR 15(d)

of the Securities Exchange Act of 1934

 

Date of Report (Date of earliest event reported): May 14, 2026

 

GameSquare Holdings, Inc.

(Exact name of registrant as specified in its charter)

 

Delaware   001-39389   99-1946435

(State or other jurisdiction

of incorporation)

 

(Commission

File Number)

 

(IRS Employer

Identification No.)

 

6775 Cowboys Way, Ste. 1335

Frisco, Texas, USA

  75034
(Address of principal executive offices)   (Zip Code)

 

Registrant’s telephone number, including area code: (216) 464-6400

 

N/A

(Former name or former address, if changed since last report)

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:

 

Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
   
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
   
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
   
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of each class   Trading Symbol(s)   Name of each exchange on which registered
Common Stock, $0.0001 par value per share   GAME   The Nasdaq Stock Market LLC

 

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

 

Emerging growth company

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.

 

 

 

 

 

 

Item 2.02. Results of Operations and Financial Condition.

 

On May 14, 2026, GameSquare Holdings, Inc. (the “Company”) issued a press release announcing its financial results for the three months ended March 31, 2026. A copy of such press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K.

 

The information in this Current Report on Form 8-K furnished pursuant to Item 2.02, including Exhibit 99.1, shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to liability under that section, and shall not be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as shall be expressly set forth by specific reference in such filing.

 

Item 9.01 Financial Statements and Exhibits.

 

(d) Exhibits.

 

The exhibit listed in the following Exhibit Index is provided as part of the information furnished under Item 2.02 of this Current Report on Form 8-K.

 

EXHIBIT INDEX

 

Exhibit Number   Description
99.1   Press Release of GameSquare Holdings, Inc., dated May 14, 2026.
104   Cover Page Interactive Data File (embedded with the Inline XBRL document).

 

 

 

 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

  GAMESQUARE HOLDINGS, INC.
  (Registrant)
     
Date: May 14, 2026 By: /s/ Justin Kenna
  Name: Justin Kenna
  Title: Chief Executive Officer, President and Director

 

 

 

 

Exhibit 99.1

 

GameSquare Holdings Reports 2026 First Quarter Results
with revenue up 95.0% year-over-year

 

Client wins have accelerated early in the second quarter supporting expected strength in second quarter and second half of 2026 sales

 

May 14, 2026, FRISCO, TX – GameSquare Holdings, Inc. (NASDAQ: GAME), (“GameSquare”, or the “Company”), today announced financial results for the three months ended March 31, 2026.

 

Justin Kenna, CEO of GameSquare stated, “GameSquare is off to a solid start in 2026, delivering first quarter results that were in line with our expectations during what is typically the seasonally slowest period of the year. Our performance reflects the increasing contribution of the integrated platform we have built, the expanding benefits of recent acquisitions, and the investments we are making in our go-to-market strategy. Importantly, recent sales activity reinforces the value of our solutions and our ability to connect brands, creators, and audiences across the global creator economy.”

 

Kenna continued, “We continue to evaluate opportunistic share repurchases, strategic M&A, and investments that can strengthen our platform, expand our creator ecosystem, and drive profitable growth. The recent additions of Justin Miclat and the popular creator “Steak” further enhance our ability to identify, recruit, monetize, and deploy influential creator talent with highly engaged audiences and meaningful brand appeal. These additions deepen our creator network, expand the commercial opportunities we can bring to brand partners, and reinforce the value of our integrated platform. One example has been our growing relationship with Capcom, where we supported the launch of their Resident Evil™ Requiem title in the first quarter of 2026 that became Capcom’s most successful launch in the franchise to date. Another recent example is Hungryboy Hot Sauce, the viral hot-sauce brand from YouTube collective The Boys, which launched in November 2025 across H-E-B grocery stores and has since expanded to Spencer’s and nearly 300 World Market stores. This success highlights our ability to convert creator influence into scalable consumer products, retail distribution, and incremental monetization opportunities. We expect to add additional commercially relevant creators to our platform during the second quarter, further expanding a talent ecosystem built to drive brand partnerships, consumer products, content, and experiential revenue.”

 

“Sales momentum has accelerated early in the second quarter, supported by expanded programs with several of the top video game publishers, recent creator additions, and growing opportunities across all aspects of our business. These wins leverage GameSquare’s full platform, including talent, creative, media, data, and experiential production, and provide increased visibility into our expected second quarter performance and second half growth. Based on current expectations, recent creator additions, and the Company’s current operating plan, we are reaffirming our full year 2026 guidance of $85 million to $90 million in proforma revenue and more than $5 million of adjusted EBITDA, subject to the risks and uncertainties described below,” Kenna concluded.

 

Reported results for the three months ended March 31, 2026, compared to March 31, 2025 (unaudited)

 

  Revenue of $14.5 million, compared to $7.4 million
  Gross profit of $5.6 million, compared to $3.2 million
  Gross margin of 38.4%, compared to 42.5%
  Net loss from continuing operations of $17.6 million (see following bullet), compared to $3.8 million.
  The $17.6 million net loss in the first quarter of 2026 included a $14.6 million change in fair value loss on digital assets and $1.1 million of one-time transaction costs related to the TubeBuddy acquisition
  Adjusted EBITDA loss of $1.1 million, compared to an adjusted EBITDA loss of $2.6 million
  Adjusted EBITDA was -7.6% of revenue, versus -34.7% of revenue

 

 

 

 

Proforma* results for the three months ended March 31, 2026 (unaudited)

 

  Revenue of $15.8 million
  Gross profit of $6.8 million
  Gross margin of 43.1%
  Adjusted EBITDA loss of $0.7 million, or -4.2% of proforma revenue

 

* Proforma financial results include TubeBuddy for the 2026 first quarter. All quarterly financial information and proforma is unaudited.

 

Stock Repurchases

 

During the first quarter, GameSquare repurchased 2.07 million shares of its common stock for $0.75 million, representing an average price of approximately $0.36 per share.

 

As of May 13, 2026, GameSquare has repurchased 7.35 million shares of its common stock for $3.6 million, representing an average price of approximately $0.47 since the Company’s repurchase program started in October 2025. The Company has approximately $11.4 million remaining under its current authorization.

 

Strategic Talent Additions

 

On May 14, 2026, GameSquare announced the appointment of Justin Miclat as Chief Growth Officer of its wholly owned subsidiary Click and the addition of several major creators to Click’s roster, including Steak, the second-largest Roblox creator, which further strengthens GameSquare’s position as a scaled platform at the center of the creator economy.

 

The newly added talent is expected to generate more than $5 million of incremental annualized revenue, while enhancing GameSquare’s ability to connect leading creators with global brands through its integrated platform spanning talent management, data analytics, creative services, and experiential activations. These additions add the following benefits to GameSquare’s platform:

 

  Expands creator reach: Adds Steak and other top creators across gaming’s largest platforms.
  Adds proven leadership: Justin Miclat brings a track record of scaling and monetizing leading digital talent.
  Increases revenue visibility: Recently added talent is expected to generate over $5 million of incremental annualized revenue.
  Deepens brand opportunities: Creates more inventory and audience reach for creator-led campaigns.
  Supports scalable growth: Adds creator-driven revenue streams with attractive operating leverage.

 

TubeBuddy Acquisition

 

On February 20, 2026, GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.

 

The addition of TubeBuddy enhances GameSquare’s technology stack, expands direct relationships with creators, and creates new opportunities for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare’s platform includes:

 

  An AI-enabled software platform with proven tools embedded into creator workflows

 

 

 

 

  Anticipated increase to recurring software and subscription revenue
  First-party creator and channel data capabilities
  Powerful cross-platform brand and performance marketing solutions
  Expands opportunities across GameSquare’s media, esports, and creator network

 

According to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help creators grow faster, increase per-video views, and drive stronger subscriber growth. TubeBuddy also serves major media companies and global publishers.

 

2026 Outlook

 

On a proforma basis, which takes into account the Company’s plans with the TubeBuddy business as if it was acquired on January 1, 2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company’s annual guidance for 2026 includes:

 

  Revenue of $85 million to $90 million
  Gross margin of 35% to 40%
  Adjusted EBITDA of over $5 million

 

Adjusted EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not provided due to forward-looking uncertainty and unreasonable efforts.

 

GameSquare’s Treasury Management Assets at March 31, 20261:

 

  Ethereum (“ETH”) Assets: The Company held 15,502.70 ETH, 5,435.25 of which was in its onchain yield strategy with Dialectic.
  Altcoin Assets: The Company had $1.6 million of altcoins on its balance sheet at March 31, 2026, in $Anime and $Rekt Coin.
  Total Digital Asset Treasury Assets + Cash: The Company had $35.9 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or $0.37 per share as of March 31, 2026. Cash at March 31, 2026, was $2.4 million, with an additional $1.8 million in restricted cash.

 

1 Digital asset values are subject to significant volatility and are valued based on market prices as of the reporting date.

 

Use of Non-GAAP Financial Measures

 

This release includes measures that are not in accordance with U.S. generally accepted accounting principles (“Non-GAAP measures”). These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company’s reported GAAP results, and may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive set of accounting rules or principles. GameSquare’s management uses these Non-GAAP measures for internal budgeting and forecasting purposes and to evaluate GameSquare’s financial performance. GameSquare’s management believes the presentation of these Non-GAAP measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S. GAAP results and the “Management’s use of Non-GAAP Measures” that accompany this press release.

 

 

 

 

Conference Call Details

 

Justin Kenna, CEO, and Mike Munoz, CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:

 

Date: May 14, 2026

Time: 5:00 pm ET

Webcast: https://event.choruscall.com/mediaframe/webcast.html?webcastid=lSzKJbOc

 

Investor Relations

 

Andrew Berger

Phone: (216) 464-6400

Email: ir@gamesquare.com

 

Media Relations

 

Chelsey Northern / The Untold

Phone: (254) 855-4028

Email: pr@gamesquare.com

 

About GameSquare Holdings, Inc.

 

GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

 

To learn more, visit www.gamesquare.com.

 

Forward-Looking Information

 

This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future performance, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities, the Company continuing to attract qualified personnel to support its development requirements, the continued development, acceptance and adoption of digital assets; the availability, security and functionality of digital asset custody solutions and related infrastructure, the liquidity and stability of digital asset markets, the Company’s ability to manage the significant price volatility associated with digital assets, and the ability of the Company and its service providers to maintain adequate cybersecurity protections and safeguard digital assets from theft, loss or unauthorized access. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

 

 

 

 

GameSquare Holdings, Inc.

Consolidated Balance Sheets

 

  

March 31,

2026

(Unaudited)

  

December 31,

2025

 
Assets          
Cash  $2,357,661   $4,604,781 
Restricted cash   1,837,998    1,769,552 
Accounts receivable, net   10,692,528    8,733,159 
Digital assets   22,836,912    5,987,720 
Government remittances   317,364    343,488 
Prepaid expenses and other current assets   798,193    771,902 
Total current assets   38,840,656    22,210,602 
Investments   137,023    383,503 
Investment in ETH fund   10,680,541    41,374,063 
Promissory note receivable, non-current   549,000    549,000 
Property and equipment, net   113,073    114,054 
Goodwill   8,619,295    5,912,230 
Intangible assets, definite lived, net   7,980,779    5,414,452 
Intangible assets, indefinite lived   -    1,945,962 
Right-of-use assets   1,294,152    1,398,515 
Total assets  $68,214,519   $79,302,381 
Liabilities, Mezzanine Equity and Shareholders’ Equity          
Accounts payable  $20,625,627   $21,929,984 
Accrued expenses and other current liabilities   7,012,480    6,788,876 
Players liability account   47,535    47,535 
Deferred revenue   5,770,860    3,952,295 
Current portion of operating lease liability   449,749    441,485 
Promissory notes payable, current   9,500,000    2,000,000 
Warrant liability   967,429    1,626,832 
Deferred purchase consideration   66,399    3,996,548 
Arbitration reserve   65,249    93,041 
Total current liabilities   44,505,328    40,876,596 
Contingent purchase consideration, non-current   2,353,517    807,000 
Deferred tax liability   810,704    810,704 
Operating lease liability   1,041,033    1,154,341 
Total liabilities   48,710,582    43,648,641 
Commitments and contingencies (Note 17)          
Series A-2 redeemable convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 5,000,000 and 0 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)   1,769,744    - 
Total Mezzanine equity   1,769,744    - 
Series A-1 convertible preferred stock ($0.0001 par value, 50,000,000 authorized, 3,433 shares issued and outstanding as of March 31, 2026 and December 31, 2025)   3,924,296    3,924,296 
Common stock ($0.0001 par value, 100,000,000 shares authorized, 95,761,215 and 98,066,751 shares issued and outstanding as of March 31, 2026 and December 31, 2025, respectively)   9,577    9,807 
Additional paid-in capital   194,335,860    195,158,882 
Treasury stock   -    (580,715)
Accumulated other comprehensive loss   (559,029)   (586,991)
Non-controlling interest   -    - 
Accumulated deficit   (179,976,511)   (162,271,539)
Total shareholders’ equity   17,734,193    35,653,740 
Total liabilities, mezzanine equity and shareholders’ equity  $68,214,519   $79,302,381 

 

 

 

 

GameSquare Holdings, Inc.

Consolidated Statements of Operations and Comprehensive Loss

(Quarterly information unaudited)

 

   Three months ended March 31, 
   2026   2025 
Revenue  $14,503,721   $7,439,124 
Cost of revenue   8,931,440    4,281,199 
Gross profit   5,572,281    3,157,925 
Operating expenses:          
General and administrative   4,439,647    3,707,625 
Selling and marketing   2,143,014    1,335,761 
Research and development   610,802    654,053 
Depreciation and amortization   430,250    204,131 
Contract exit costs   150,855    617,213 
Other operating expenses   1,171,697    745,377 
Total operating expenses   8,946,265    7,264,160 
Loss from continuing operations   (3,373,984)   (4,106,235)
Other income (expense), net:          
Interest income (expense)   (329,101)   26,586 
Change in fair value of convertible debt carried at fair value   -    333,477 
Change in fair value of warrant liability   659,383    5,347 
Arbitration settlement reserve   27,792    55,583 
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund   (14,592,149)   - 
Other income (expense), net   (2,593)   (73,464)
Total other income (expense), net   (14,236,668)   347,529 
Loss from continuing operations before income taxes   (17,610,652)   (3,758,706)
Income tax expense   -    - 
Net income (loss) from continuing operations   (17,610,652)   (3,758,706)
Net income (loss) from discontinued operations   (94,320)   (3,415,030)
Net loss   (17,704,972)   (7,173,736)
Net loss attributable to non-controlling interest   -    2,018,132 
Net loss attributable to GameSquare Holdings, Inc.  $(17,704,972)  $(5,155,604)
           
Comprehensive loss, net of tax:          
Net loss  $(17,704,972)  $(7,173,736)
Change in foreign currency translation adjustment   27,962    162,526 
Comprehensive loss   (17,677,010)   (7,011,210)
Comprehensive loss attributable to non-controlling interest   -    2,018,132 
Comprehensive loss  $(17,677,010)  $(4,993,078)
           
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution:          
From continuing operations  $(0.18)  $(0.10)
From discontinued operations   (0.00)   (0.04)
Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution  $(0.18)  $(0.14)
Weighted average common shares outstanding - basic and diluted   97,334,103    36,719,712 

 

 

 

 

Management’s use of Non-GAAP Measures

 

This release contains certain financial performance measures, including “EBITDA” and “Adjusted EBITDA,” that are not recognized under accounting principles generally accepted in the United States of America (“GAAP”) and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled “Reconciliation of Non-GAAP Measures” below.

 

We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define “EBITDA” as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.

 

Adjusted EBITDA

 

We believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define “Adjusted EBITDA” as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.

 

Reconciliation of Non-GAAP Measures

 

A reconciliation of Adjusted EBITDA to the most directly comparable measure determined under U.S. GAAP is set out below. (Unaudited)

 

   Three months ended March 31, 
   2026   2025 
Net loss  $(17,704,972)  $(7,173,736)
Interest (income) expense, net   329,101    (26,586)
Income tax expense   -    - 
Amortization and depreciation   430,250    204,131 
Share-based payments   527,686    28,998 
Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund   14,592,149    - 
Transaction costs   1,090,845    745,377 
Arbitration settlement reserve   (27,792)   (55,583)
Contract exit costs   150,855    617,213 
Change in fair value of contingent purchase consideration   80,852    - 
Change in fair value of warrant liability   (659,383)   (5,347)
Change in fair value of convertible debt carried at fair value   -    (333,477)
Loss (gain) on disposition of subsidiary   -    298,382 
Loss from discontinued operations   94,320    3,116,648 
Adjusted EBITDA  $(1,096,089)  $(2,583,980)

 

 

 

FAQ

How did GameSquare (GAME) perform financially in Q1 2026?

GameSquare’s Q1 2026 revenue was $14.5 million, up 95% year-over-year, with gross margin of 38.4%. The company reported a net loss of $17.7 million, largely due to digital asset fair value losses, while adjusted EBITDA loss improved to $1.1 million.

What 2026 guidance did GameSquare (GAME) reaffirm?

GameSquare reaffirmed full-year 2026 guidance for proforma revenue of $85–$90 million, gross margin of 35–40%, and adjusted EBITDA of more than $5 million. Proforma guidance assumes the TubeBuddy business is included for the full year under the company’s operating plan.

Why was GameSquare’s Q1 2026 net loss so large despite strong revenue?

The Q1 2026 net loss of $17.7 million was mainly driven by a $14.6 million realized and unrealized loss on digital assets and the ETH fund, plus $1.1 million of TubeBuddy transaction costs, overshadowing improved operating results and higher revenue.

What is GameSquare’s digital asset and cash position as of March 31, 2026?

As of March 31, 2026, GameSquare held 15,502.70 ETH, $1.6 million in altcoins, and total digital asset treasury assets plus cash of $35.9 million, or $0.37 per share. Cash was $2.4 million with $1.8 million in restricted cash.

How much stock has GameSquare (GAME) repurchased under its program?

In Q1 2026, GameSquare repurchased 2.07 million shares for $0.75 million at an average price of about $0.36. Since the program began in October 2025, it has repurchased 7.35 million shares for $3.6 million, with $11.4 million remaining authorized.

What impact do the TubeBuddy acquisition and new creators have on GameSquare?

The TubeBuddy acquisition adds an AI-enabled YouTube optimization platform, recurring software revenue potential, and first-party data. Newly signed creators, including Steak, are expected to generate over $5 million of incremental annualized revenue and expand brand partnership opportunities.

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