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GameSquare (NASDAQ: GAME) projects Q2 2026 revenue up over 137%

Filing Impact
(High)
Filing Sentiment
(Neutral)
Form Type
8-K

Rhea-AI Filing Summary

GameSquare Holdings, Inc. furnished a shareholder letter updating its 2026 performance and outlook. The company expects second quarter 2026 revenue to increase over 137% to at least $18.5 million, more than 27% above first quarter 2026 revenue and over 17% above first quarter 2026 pro forma revenue.

First half 2026 pro forma revenue, including the TubeBuddy acquisition, is expected to exceed $34.3 million, an increase of at least 125% year over year. GameSquare reaffirmed full-year 2026 guidance for pro forma revenue of $85–$90 million, gross margin of 35%–40%, and adjusted EBITDA of more than $5 million.

The letter highlights momentum in creator deployment, GSX experiential campaigns, and international expansion, as well as upcoming AI-enabled tools. Management also urges shareholders to vote for proposed resolutions to support the company’s strategic and capital-raising flexibility.

Positive

  • Triple-digit growth and positive EBITDA outlook: Management expects Q2 2026 revenue to rise over 137% to at least $18.5 million and reaffirms full-year 2026 guidance for $85–$90 million pro forma revenue, 35%–40% gross margin, and adjusted EBITDA of more than $5 million.

Negative

  • None.

Insights

GameSquare guides to triple-digit 2026 growth with positive EBITDA outlook.

GameSquare Holdings signals a sharp acceleration in scale, projecting Q2 2026 revenue of at least $18.5 million, up over 137% year over year and more than 27% sequentially. First half 2026 pro forma revenue above $34.3 million implies at least 125% year-over-year growth.

The company reiterates full-year 2026 guidance of $85–$90 million pro forma revenue, gross margin of 35%–40%, and adjusted EBITDA above $5 million, indicating a planned pivot toward profitability. Growth drivers include creator deployment, GSX experiential campaigns, and IP-based programs with major publishers and brands.

The letter also references international expansion and upcoming AI-enabled tools as future contributors, and ties execution to shareholder support for proposed governance and capital-raising resolutions. Actual results will depend on closing Q2 performance, sustaining demand, and successful delivery on the 2026 program outlined here.

Item 7.01 Regulation FD Disclosure Disclosure
Material non-public information disclosed under Regulation Fair Disclosure, often investor presentations or guidance.
Item 9.01 Financial Statements and Exhibits Exhibits
Financial statements, pro forma financial information, and exhibit attachments filed with this report.
Q2 2026 expected revenue $18.5 million+ Management expects second quarter 2026 revenue to be at least this amount, up over 137% year over year.
Q2 2026 YoY revenue growth over 137% Expected year-over-year increase in second quarter 2026 revenue.
First half 2026 pro forma revenue over $34.3 million Expected 2026 first half pro forma revenue including TubeBuddy, at least 125% higher year over year.
Full-year 2026 revenue guidance $85–$90 million Reaffirmed 2026 pro forma revenue guidance range.
2026 gross margin guidance 35%–40% Target gross margin range for full-year 2026.
2026 adjusted EBITDA guidance more than $5 million Expected adjusted EBITDA for full-year 2026.
Q1 2026 GSX new bookings more than $10 million Record new bookings for the GSX division in the first quarter of 2026.
International revenue mix approximately 25% Portion of current revenue coming from outside the U.S. market.
pro forma revenue financial
"Based on our first half performance, current pipeline, client activity and visibility into upcoming programs, we remain confident in our full-year 2026 guidance of pro forma revenue of $85 million to $90 million"
An adjusted measure of a company’s sales that shows what revenue would have been after removing one-time items or applying certain assumptions—for example, treating a recent acquisition as if it had existed for the whole period. It matters to investors because it aims to reveal the business’s underlying trend by smoothing out irregular events, like showing a photo with distractions removed; however, the adjustments can vary, so compare how the number was calculated before relying on it.
adjusted EBITDA financial
"we remain confident in our full-year 2026 guidance of pro forma revenue of $85 million to $90 million, gross margin of 35% to 40%, and adjusted EBITDA of more than $5 million"
Adjusted EBITDA is a way companies measure how much money they make from their core operations, like running a business, by removing certain costs or income that aren’t part of regular business activities. It helps investors see how well a company is doing without distractions from unusual expenses or gains, making it easier to compare companies or track performance over time.
creator economy financial
"we have transformed the Company into a differentiated media, technology and entertainment platform at the heart of the creator economy"
The creator economy is the ecosystem of individual content makers, small teams, and the platforms and tools that let them produce, distribute, and earn money from digital content like videos, podcasts, newsletters, and online courses. Investors care because it creates new revenue streams, subscription and advertising models, and platform lock-in effects—think of creators as small businesses whose success can drive growth, user engagement, and monetization opportunities for the platforms and services that support them.
treasury management program financial
"GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency"
forward-looking statements regulatory
"This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”)"
Forward-looking statements are predictions or plans that companies share about what they expect to happen in the future, like estimating sales or profits. They matter because they help investors understand a company's outlook, but since they are based on guesses and assumptions, they can sometimes be wrong.
emerging growth company regulatory
"405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter). Emerging growth company"
An emerging growth company is a recently public or smaller public firm that qualifies for temporary, lighter regulatory and disclosure rules to reduce the cost and effort of being public. For investors, it means the company may provide less historical financial detail and face fewer reporting requirements than larger firms, so it can grow more quickly but also carries higher uncertainty—like buying a promising early-stage product with fewer user reviews.
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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

WASHINGTON, D.C. 20549

 

FORM 8-K

 

CURRENT REPORT

Pursuant to Section 13 OR 15(d)

of the Securities Exchange Act of 1934

 

Date of Report (Date of earliest event reported): June 4, 2026

 

GameSquare Holdings, Inc.

(Exact name of registrant as specified in its charter)

 

Delaware   001-39389   99-1946435

(State or other jurisdiction

of incorporation)

 

(Commission

File Number)

 

(IRS Employer

Identification No.)

 

6775 Cowboys Way, Ste. 1335

Frisco, Texas, USA

  75034
(Address of principal executive offices)   (Zip Code)

 

Registrant’s telephone number, including area code: (216) 464-6400

 

N/A

(Former name or former address, if changed since last report)

 

Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:

 

Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425)
   
Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12)
   
Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b))
   
Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c))

 

Securities registered pursuant to Section 12(b) of the Act:

 

Title of each class   Trading Symbol(s)   Name of each exchange on which registered
Common Stock, $0.0001 par value per share   GAME   The Nasdaq Stock Market LLC

 

Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).

 

Emerging growth company 

 

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. 

 

 

 

 

 

 

Item 7.01. Regulation FD Disclosure.

 

On June 4, 2026, GameSquare Holdings, Inc. (“GameSquare”) issued a press release letter to shareholders announcing an update on various business matters. A copy of the press release is furnished hereto as Exhibit 99.1.

 

The information in Item 7.01 of this Current Report on Form 8-K (including Exhibit 99.1 attached hereto) shall not be deemed “filed” for purposes of Section 18 of the Exchange Act of 1934 (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference in any filing under the Securities Act of 1933, as amended, or the Exchange Act, except as expressly provided by specific reference in such a filing.

 

Item 9.01 Financial Statements and Exhibits.

 

(d) Exhibits.

 

Exhibit Number   Description
99.1   Press Release of GameSquare Holdings, Inc., dated June 4, 2026.
104   Cover Page Interactive Data File (embedded with the Inline XBRL document).

 

 

 

 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

 

  GAMESQUARE HOLDINGS, INC.
  (Registrant)
     
Date: June 4, 2026 By: /s/ Justin Kenna
  Name: Justin Kenna
  Title: Chief Executive Officer, President and Director

 

 

 

Exhibit 99.1

 

GameSquare Issues Shareholder Letter Highlighting Strong Second Quarter and Year-to-Date Momentum

 

Company expects second quarter 2026 revenue to increase over 137% to at least $18.5 million

 

Second quarter 2026 revenue expected to be up over 27% from first quarter 2026 revenue and
up more than 17% from first quarter 2026 proforma revenue

 

Momentum reflects strong demand from brands, publishers and creators across GameSquare’s end-to-end platform

 

FRISCO, TX, June 4, 2026 — GameSquare Holdings, Inc. (NASDAQ: GAME) (“GameSquare” or the “Company”) today issued the following shareholder letter from Chief Executive Officer Justin Kenna.

 

Dear Fellow Shareholders

 

GameSquare is entering an important moment for the Company. Over the past several years, we have transformed the Company into a differentiated media, technology and entertainment platform at the heart of the creator economy and built specifically for the next generation of brand engagement. We have streamlined our portfolio, completed strategic acquisitions, expanded our capabilities, deepened our relationships with major brands and creators, and positioned GameSquare to participate in some of the most attractive growth areas across the creator economy, gaming, esports, youth culture and digital media.

 

We believe the progress we are seeing in 2026 demonstrates that this strategy is working. Our sales pipeline is strengthening, our client relationships are expanding, our platform is becoming more valuable to brands and creators, and our recent acquisitions are beginning to contribute meaningfully to our growth profile. While our share price has not yet reflected the value we believe we are building, we are focused on execution, profitability and long-term shareholder value creation.

 

With our annual meeting approaching and the second quarter nearing completion, we wanted to provide shareholders with an update on the momentum we are seeing in the business and why we remain confident in our ability to achieve our 2026 guidance.

 

2026 Second Quarter Update

 

While our second quarter does not close until June 30, 2026, we are able to share some early observations about the growing trajectory of our business. For the second quarter of 2026 our revenue pipeline and closed deals are tracking meaningfully ahead of analyst estimates. Based on our current expectations, we believe revenue for the second quarter of 2026 will increase over 137% to at least $18.5 million.

 

This expected growth reflects strength across multiple areas of our business, including expanded brand programs, continued demand from game publishers, higher levels of creator-led campaign activity and contributions from recent acquisitions. We are also seeing larger average deal size, increased repeat engagement from clients and growing demand for integrated solutions that combine data, creators, content, media, experiential activations and performance analytics.

 

On a year-to-date basis, 2026 first half proforma revenue, including a full first quarter contribution of the February 20, 2026, TubeBuddy acquisition, is expected to be over $34.3 million. This represents an expected year-over-year increase in proforma revenue of at least 125%.

 

Historically, approximately 60% of our revenue has occurred in the second half of the year. Based on our first half performance, current pipeline, client activity and visibility into upcoming programs, we remain confident in our full-year 2026 guidance of pro forma revenue of $85 million to $90 million, gross margin of 35% to 40%, and adjusted EBITDA of more than $5 million.

 

Growing Market Interest in GameSquare’s Ecosystem

 

Our confidence is supported by the growing relevance of GameSquare’s platform. Brands are looking for better ways to reach younger, digitally native and increasingly hard-to-reach audiences. Game publishers are seeking partners that can help them create culturally relevant campaigns, launch titles, activate communities and measure performance. Creators are looking for infrastructure, data, brand relationships and monetization opportunities that allow them to scale beyond content alone.

 

 

 

 

GameSquare sits at the intersection of these trends. Our platform is designed to help brands, publishers and creators move through a connected ecosystem. We use data to identify opportunities, match brands with the right audiences and creators, activate campaigns, measure performance, and create new monetization opportunities. As more clients and creators engage with our platform, we believe the flywheel effect across the business becomes stronger

 

We are seeing strong momentum in our creator deployment business, primarily due to the September 2025 acquisition of Click Media. This business is helping major game publishers reach audiences at scale by combining creator relationships, campaign execution and GameSquare’s growing data capabilities. In the first half of 2026, we expect creator deployment to contribute approximately $5 million of revenue, compared to revenue of approximately $5.4 million in all of 2025. We are investing to expand the team, broaden into lifestyle categories and expect to build this into a $20 million-plus annual revenue vertical over time. We believe this is a clear example of how GameSquare can use its data-driven platform to help publishers and brands identify the right creators, activate audiences more efficiently and drive measurable outcomes.

 

A related example is our work with The Boys, a leading creator collective that has expanded under GameSquare’s management into a broader consumer brand. Hungryboy Hot Sauce, initially launched in November 2025 in H-E-B grocery stores, has since expanded into Spencer’s and nearly 300 World Market stores. This success demonstrates our ability to help creators extend their influence beyond content into consumer products, retail distribution and additional monetization channels.

 

GameSquare’s platform is also attracting more and more brand partners. Programs such as Into the Zone for Epic Games and the Roblox Creator Showdown demonstrate our ability to develop original repeatable formats that can be monetized across multiple aspects of the GameSquare ecosystem. These properties bring together creators, publishers, brands, content media, live experiences, sponsorships, production and community engagement in a way that creates multiple high-value revenue opportunities across our platform. Importantly, these programs are a strong proof of our land and expand strategy. Across Into the Zone and Roblox Creator Showdown, we have developed multiple pieces of IP with our clients, supporting approximately 10 events globally in 2026 and generating approximately $5.5 million of revenue to date. We have already locked in events in the U.S., Germany and London with an event in Brazil coming, highlighting both the global production capabilities we have built and the opportunity to expand successful programs into additional markets, formats and commercial relationships over time.

 

GSX Demand

 

Another example of our platform momentum is GameSquare Experiences, or GSX. GSX has become an important growth driver for GameSquare by connecting creators, content, data and live experiences into integrated campaigns for brands and video game publishers. In the first quarter of 2026, GSX generated more than $10 million in new bookings, a record for the division, driven by demand from leading video game publishers and global brands looking to connect with Gen Z and digital-first audiences.

 

Since its establishment in the first quarter of 2024, GSX has scaled rapidly, increasing its recurring client base by more than 3x and growing revenue by approximately 14x. The division currently serves two of the largest video game publishers in the world, which we believe underscores its growing relevance within the global gaming ecosystem.

 

GSX is also a strong example of how GameSquare bridges digital and physical engagement. The division develops campaigns that combine creator-led content, media strategy, consumer products, live events, hybrid experiences and large-scale experiential activations. By leveraging GameSquare’s proprietary data and analytics capabilities, including Stream Hatchet, GSX is able to help clients identify audiences, activate creators and measure performance in ways that are both creative and data-driven.

 

We believe GSX’s growth reflects a broader shift in marketing budgets toward experiential, creator-led and performance-oriented campaigns. As brands seek authentic ways to reach next-generation audiences, GSX demonstrates the value of GameSquare’s end-to-end platform and reinforces our confidence in the Company’s long-term growth opportunity.

 

 

 

 

International Expansion

 

Approximately 25% of our current revenue has come from outside the U.S. market, but we believe international expansion represents a meaningful growth opportunity. Over the near term, we are focused on select opportunities in Europe, the Middle East and Asia, where gaming, esports, creator-led marketing and youth culture are becoming increasingly important to major brands and publishers.

 

We are also producing multiple activations globally that coincide with some of the year’s biggest cultural events. In addition, GameSquare will once again be well represented at the 2026 Esports World Cup, which will take place from July to August in Paris, France and will feature a record-breaking $75 million prize pool. Our international strategy is disciplined. We are focused on markets where we believe GameSquare’s existing capabilities, brand relationships, data infrastructure and creator network can be extended efficiently and profitably.

 

Launching New AI-Enabled Tools

 

Innovation remains an important component of GameSquare’s DNA. Later this year, we expect to formally launch new AI-enabled tools designed to increase engagement, improve campaign execution and further differentiate GameSquare’s platform. Within Stream Hatchet, we have developed Creative Communities, a new solution that supports the creator marketing workflow from creator discovery and onboarding to activation, reporting and performance measurement.

 

As creator marketing becomes more data-driven and performance-oriented, brands and agencies are looking for platforms that can help them identify the right creators, execute campaigns more efficiently and provide clear analytics in a single workflow. We believe Creative Communities represents the next step in Stream Hatchet’s evolution from a data analytics platform into a broader creator marketing and performance platform. Data will be an increasingly important part of our strategy. We believe the combination of proprietary insights, creator relationships, brand demand and AI-enabled workflow tools can help GameSquare build a more scalable, higher-value platform over time.

 

Importance of Shareholder Vote

 

We understand that over the past several years, there have been a lot of changes to our model as we have optimized our business. However, we believe our second quarter and year-to-date financial performance demonstrate that our transformation is real and is gaining momentum.

 

In October 2025, we published a shareholder letter stating that every structural upgrade, every acquisition, every divestiture is calibrated to create real shareholder value. But the continued success of our long-term strategic plan is contingent on governance that is modern, agile, and ready to guide a company. This remains true and we need shareholder support to continue to drive our business forward.

 

By voting FOR our proposed resolutions, you are endorsing a bold future:

 

You enable a streamlined corporate structure capable of faster decision-making.
You validate the leadership team’s vision.
You ensure we have the flexibility to pursue capital raises, strategic partnerships, and growth initiatives without encumbrance.

 

I understand that in periods of change, skepticism is natural. But I ask you to trust in what we are building, especially as momentum in our financial results grows.

 

Looking Forward

 

We are confident that GameSquare is at an important inflection point. Major brands are allocating more resources to creator-driven campaigns, gaming, esports and digital communities. Creators are becoming increasingly important media businesses. Game publishers are looking for partners that can drive awareness, engagement and measurable outcomes. At the same time, data, AI and performance analytics are becoming more important to how campaigns are planned, executed and measured.

 

GameSquare is positioned at the intersection of these trends. We are building a profitable, scalable platform in a large and growing market. We have a committed team, strong client relationships, an expanding set of capabilities and growing confidence in our ability to deliver on our 2026 objectives. We look forward to reporting our full second quarter results in mid-August, at which point we will be able to speak more completely about the quarter and provide updated guidance for the remainder of the year.

 

Thank you for your trust, your vote, and your belief in what we can achieve together.

 

Sincerely,

 

Justin Kenna

Chief Executive Officer

GameSquare Holdings, Inc.

 

 

 

 

About GameSquare Holdings, Inc.

 

GameSquare (NASDAQ: GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

 

To learn more, visit www.gamesquare.com.

 

Forward-Looking Statements:

 

This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s future repurchases of its common stock, future performance, revenue, growth and profitability; and the Company’s ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s ability to grow its business and being able to execute on its business plans, the success of Company’s vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

 

GameSquare Investor Relations

 

Andrew Berger

Phone: (216) 464-6400

Email: ir@gamesquare.com

 

GameSquare Media Relations

 

Chelsey Northern / The Untold

Phone: (254) 855-4028

Email: pr@gamesquare.com

 

 

 

FAQ

What Q2 2026 revenue does GameSquare (GAME) expect?

GameSquare expects second quarter 2026 revenue to be at least $18.5 million, representing growth of over 137% year over year. This forecast also implies revenue more than 27% above first quarter 2026 levels and over 17% above Q1 2026 pro forma revenue.

What is GameSquare’s full-year 2026 financial guidance?

GameSquare reiterates 2026 guidance for pro forma revenue of $85–$90 million, gross margin of 35%–40%, and adjusted EBITDA of more than $5 million. This outlook reflects contributions from acquisitions, creator deployment, GSX experiential campaigns, and broader demand across its media and creator platform.

How fast is GameSquare’s 2026 first half revenue expected to grow?

GameSquare expects first half 2026 pro forma revenue, including a full first quarter contribution from TubeBuddy, to exceed $34.3 million. This represents an anticipated year-over-year increase in pro forma revenue of at least 125%, underscoring strong momentum across its creator, media, and experiential businesses.

What role does GSX play in GameSquare’s growth strategy?

GameSquare Experiences (GSX) is a key growth driver, generating more than $10 million in new bookings in first quarter 2026, a record for the division. Since early 2024, GSX has increased its recurring client base by over 3x and expanded revenue by approximately 14x with major publishers and brands.

How important is international expansion to GameSquare (GAME)?

International markets currently contribute about 25% of GameSquare’s revenue, and management views global expansion as a meaningful opportunity. The company is targeting select regions in Europe, the Middle East and Asia, while supporting global events such as the 2026 Esports World Cup in Paris.

What shareholder actions does GameSquare’s letter request?

The letter asks shareholders to vote FOR proposed resolutions at the upcoming annual meeting. Management says approval would support a streamlined corporate structure, validate leadership’s strategy, and provide flexibility for capital raises, strategic partnerships, and growth initiatives that underpin its long-term plan.

Filing Exhibits & Attachments

4 documents