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Stream Hatchet Named a Data Provider for the 2026 Esports World Cup

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GameSquare (NASDAQ:GAME) announced that its subsidiary Stream Hatchet has been selected by The Esports Foundation and ESL FACEIT Group as a Data and Insights provider for the 2026 Esports World Cup (EWC), held July 6 to August 23, 2026, in Paris, France.

Stream Hatchet will supply real-time analytics, performance dashboards, and tailored insights to support what is described as the world's largest esports event. The company will track audience reach, engagement trends, and in-event performance metrics across livestreaming platforms such as Twitch, YouTube, and Kick. The 2026 EWC will feature over 2,000 players from more than 200 Clubs and 100 countries, competing for a record-breaking $75 million prize pool across multiple competitive gaming genres.

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Positive

  • Named data provider for 2026 Esports World Cup, a major global esports event
  • Multi-week engagement from July 6 to August 23, 2026 with extensive exposure
  • Association with record-breaking $75 million prize pool and 2,000+ participating players

Negative

  • None.

Market reaction after Esports World Cup 2026 data partnership: GAME -8.67% in the Jul 16 session

-8.67%
7 alerts
-8.67% Session close to close
-8.3% Trough in 26 hr 2 min
$40.51M Market Cap
0.6x Rel. Volume

In the Jul 16 session, GAME declined 8.67%, reflecting a notable negative market reaction. Argus tracked a trough of -8.3% from its starting point during tracking. Our momentum scanner triggered 7 alerts that day, indicating moderate trading interest and price volatility.

Data tracked by StockTitan Argus on the day of publication.

Market Context

The stock moved -8.7% in the session following this news. A steep decline might indicate concern tha...
Analysis

The stock moved -8.7% in the session following this news. A steep decline might indicate concern that this esports data mandate lacks immediate financial visibility, contrasting with earlier news that often preceded gains, including the capital allocation update’s 11.62% move. The pending reverse stock split authorization in proxy materials could amplify downside sentiment if confidence weakens.

Key Figures

Event dates: July 6 to August 23, 2026 Players: Over 2,000 players Clubs: More than 200 Clubs +3 more
6 metrics
Event dates July 6 to August 23, 2026 2026 Esports World Cup schedule in Paris
Players Over 2,000 players Participants in 2026 Esports World Cup
Clubs More than 200 Clubs Organizations represented at 2026 Esports World Cup
Countries Over 100 countries National representation at 2026 Esports World Cup
Prize pool $75 million Record-breaking prize pool for 2026 Esports World Cup
Competition duration Seven weeks Length of 2026 Esports World Cup competition

Historical Context

5 past events · Latest: Jul 15 (Positive)
Pattern 5 events
Date Event Sentiment 24h Move Catalyst
Jul 15 Capital allocation update Positive +11.6% Shift toward share repurchases after selling onchain assets and retaining ETH holdings.
Jul 09 Brand partnership Positive +3.2% Dairy MAX partnership tied to World of Dance and youth-focused programming reach.
Jul 08 Industry report release Positive +1.4% Stream Hatchet esports live streaming trends report highlighting audience and event metrics.
Jun 29 Partnership renewal Positive +2.8% Riot Games renewing and expanding data and analytics partnerships with GameSquare units.
Jun 22 Stockholder meeting results Neutral -1.3% Approval of all annual meeting proposals, including governance and merger-related items.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Recent GameSquare news and partnership announcements have generally coincided with positive next-day price moves.

Key Terms

mobas
1 terms
mobas technical
"including first-person shooters, strategy games, sports titles, MOBAs, battle royales"
Multiplayer Online Battle Arenas (MOBAs) are a video game genre where two teams of players each control a single character with unique abilities and work together to destroy the opposing team’s base while defending their own. Like a team sport played on a digital field, MOBAs matter to investors because they can generate steady revenue through in-game purchases, subscriptions, advertising and esports events, and their popularity signals user engagement and potential growth for game makers and platforms.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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Two consecutive years Stream Hatchet has provided key insights for the Esports World Cup Foundation

2026 Esports World Cup taking place July 6 to August 23 in Paris, France

FRISCO, TX / ACCESS Newswire / July 16, 2026 / Stream Hatchet a GameSquare Holdings, Inc. company (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced that The Esports Foundation (EF) and ESL FACEIT Group (EFG) have selected Stream Hatchet to serve as a Data and Insights provider for the Esports World Cup (EWC) 2026. Stream Hatchet will deliver real-time analytics, performance dashboards, and tailored insights to empower the world's largest esports event, which takes place from July 6 to August 23, 2026 in Paris, France.

Stream Hatchet, a trusted analytics partner across the global gaming ecosystem, measures billions of hours of livestreaming content annually across platforms including Twitch, YouTube, and Kick. For EWC 2026, the company will deploy advanced tracking systems to measure audience reach, engagement trends, and in-event performance metrics, all geared toward delivering strategic value to rights holders, sponsors, and fans alike.

"We are proud to once again work with the Esports World Cup," said Eduard Montserrat, CEO of Stream Hatchet. "Having supported the EWC for two years, we are proud to have our data and technology play an important role in how the world watches and understands the action in real time."

Taking place in Paris, France, from July 6 to August 23, 2026, the Esports World Cup will unite global gaming communities for a celebration of esports culture. Over 2,000 players representing more than 200 Clubs and over 100 countries will compete for a record-breaking $75 million prize pool in Paris this summer in the industry-leading cross-game Club Championship. EWC 2026 will feature seven weeks of competition across every major genre in competitive gaming, including first-person shooters, strategy games, sports titles, MOBAs, battle royales, fighting games, racing games, and Chess.

To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn.

About The Esports World Cup

The Esports World Cup (EWC) is a premier annual sporting event and global celebration of competitive excellence and esports fandom. The competition features a unique cross-game format that pits the world's top esports clubs against one another for the largest prize pool in esports history. Taking place in Paris, France, in the summer of 2026, the EWC will bring gaming and esports communities together again to crown the next Esports World Cup Club Champion. esportsworldcup.com

About Stream Hatchet

Stream Hatchet, a GameSquare company, is the global leader in live-streaming analytics for gaming and esports. The company delivers actionable insights that drive business decisions for brands, rights holders, and publishers worldwide.

About GameSquare Holdings, Inc.

GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

To learn more, visit www.gamesquare.com.

Forward-Looking Statements:

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future repurchases of its common stock, future performance, revenue, growth and profitability; and the Company's ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its business and being able to execute on its business plans, the success of Company's vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

GameSquare Investor Relations

Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

GameSquare Media Relations

Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.



View the original press release on ACCESS Newswire

FAQ

What did Stream Hatchet, part of GameSquare (NASDAQ:GAME), announce about the 2026 Esports World Cup?

Stream Hatchet announced it was selected as a Data and Insights provider for the 2026 Esports World Cup. According to GameSquare, it will deliver real-time analytics, performance dashboards, and tailored insights to support the event’s broadcast, rights holders, sponsors, and global esports audience.

When and where will the 2026 Esports World Cup supported by Stream Hatchet (GAME) take place?

The 2026 Esports World Cup will take place from July 6 to August 23, 2026, in Paris, France. According to GameSquare, Stream Hatchet’s analytics will run throughout the seven-week event, covering audience reach, engagement trends, and in-event performance metrics.

How large is the prize pool and player field for the 2026 Esports World Cup involving Stream Hatchet and GameSquare (GAME)?

The 2026 Esports World Cup will feature a record-breaking $75 million prize pool. According to GameSquare, more than 2,000 players from over 200 Clubs and 100 countries will compete across multiple game genres in Paris during the event.

What services will Stream Hatchet provide to the 2026 Esports World Cup for GameSquare (NASDAQ:GAME)?

Stream Hatchet will provide real-time analytics, performance dashboards, and tailored insights for the 2026 Esports World Cup. According to GameSquare, it will deploy advanced tracking systems to measure audience reach, engagement trends, and in-event performance metrics across major livestreaming platforms.

Which organizations selected Stream Hatchet, a GameSquare (GAME) company, as data provider for the 2026 Esports World Cup?

The Esports Foundation and ESL FACEIT Group selected Stream Hatchet as a Data and Insights provider for the 2026 Esports World Cup. According to GameSquare, this continues Stream Hatchet’s relationship after supporting the Esports World Cup in the prior two years.

What game genres will be covered at the 2026 Esports World Cup where Stream Hatchet (GAME) provides analytics?

The 2026 Esports World Cup will span every major competitive gaming genre. According to GameSquare, this includes first-person shooters, strategy games, sports titles, MOBAs, battle royales, fighting games, racing games, and Chess in a cross-game Club Championship format.