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Gamehaus Holdings Inc. reports on its mobile game publishing business, including unaudited financial results, user-acquisition spending, in-app purchase revenue, advertising revenue, and operating metrics such as active users and payer conversion.
Company updates also cover its portfolio of mid-core and casual games, RPG and Puzzle development, live-ops and monetization optimization, AI- and data-powered publishing systems, strategic analytics partnerships, and international launches such as Monster Maidens: Edenfall.
Gamehaus Holdings (GMHS) reported unaudited Q4 and fiscal 2026 results showing lower revenue but roughly flat annual net income.
Q4 2026 revenue was US$24.3 million, down 20.8% year over year, with in-app purchases at US$21.7 million and advertising at US$2.6 million. Operating costs fell 14.4% to US$25.1 million, resulting in an operating loss of US$0.8 million versus a prior-year operating profit, while net income declined to US$0.9 million from US$1.5 million, aided by US$1.6 million in other income.
Fiscal 2026 revenue declined 11.4% to US$104.7 million, but net income nudged up 0.8% to US$3.9 million as operating costs dropped 9.9% to US$103.3 million. ARPDAU improved (US$0.547 vs. US$0.463) despite lower MAUs and DAUs, reflecting better monetization. The company guided Q1 2027 revenue to US$20–23 million and highlighted a strategic pivot toward AI-generated content, managing its legacy game portfolio for cash flow.
The board extended a Class A share repurchase program of up to US$5 million by one year to August 28, 2027; by June 30, 2026, about 518,000 shares had been repurchased for approximately US$600,000. Cash and cash equivalents rose to US$17.6 million from US$15.2 million, which Gamehaus believes is sufficient for its liquidity and working capital needs over the next 12 months.
Gamehaus Holdings (Nasdaq: GMHS) will release its unaudited financial results for the fourth quarter and fiscal year 2026, ended June 30, 2026, before the U.S. market opens on September 8, 2026.
Management will host a conference call at 08:00 A.M. Eastern Time (08:00 P.M. Beijing/Hong Kong time) on the same day. Participants must complete online registration to receive dial-in details and personal access codes. A live and archived webcast will be accessible via Gamehaus’ investor relations website.
Gamehaus (Nasdaq: GMHS) announced a strategic shift toward AI-generated content, reallocating resources from third-party publishing of casual and social casino games to AI-based content generation tools and a broader creator ecosystem. Existing game titles will now be managed for cash flow and profitability, with user acquisition and operating spend determined by return on investment.
Gamehaus plans to develop and distribute AI tools for internal teams and third‑party creators, initially focused on casual mobile games. The company has made a minority equity investment in an early-stage AI-driven game studio and aims to evolve into an AI-enabled content generation and distribution platform, while evaluating extensions into short-form animated drama and interactive formats.
Gamehaus Holdings (Nasdaq: GMHS) announced it received a Nasdaq Listing Qualifications notification on July 10, 2026, stating that the closing bid price of its Class A ordinary shares has been below the US$1.00 minimum for 30 consecutive business days under Rule 5550(a)(2). The notice does not immediately affect listing or trading on the Nasdaq Capital Market.
Gamehaus has a 180-day compliance period, until January 6, 2027, to regain compliance by maintaining a closing bid price of at least US$1.00 for 10 consecutive business days. The company may qualify for an additional 180-day period if it meets other initial listing standards. Gamehaus said its business operations are unaffected and it will monitor its share price and consider options to regain compliance, while noting there is no assurance it will meet Nasdaq’s requirements.
Gamehaus (Nasdaq: GMHS) reported unaudited Q3 FY2026 results for the quarter ended March 31, 2026.
Total revenue was US$26.2M, down 9.1% year over year, while operating costs fell 10.1% to US$25.7M. Net income rose to US$0.5M, up 16.4%. Cash and equivalents reached US$18.3M, versus US$15.2M on June 30, 2025. Q4 FY2026 revenue is guided to US$23–26M. A US$5M share repurchase plan is in place; 392,000 Class A shares have been bought for about US$482,000.
Gamehaus Holdings (Nasdaq: GMHS), a technology-driven mobile game publisher, will release unaudited financial results for the third quarter of fiscal 2026, ended March 31, 2026, before the U.S. market opens on June 8, 2026.
Management will host a conference call at 08:00 A.M. ET (08:00 P.M. Beijing/Hong Kong) that day, with required online registration and a live and archived webcast on the company’s investor relations website.
Gamehaus (Nasdaq: GMHS) reported unaudited Q2 FY2026 results for the quarter ended December 31, 2025. Total revenue was $26.3M, down 7.8% year-over-year, while net income rose to $0.9M (up 151.2%), and operating margin expanded to 3.3%.
Operating costs fell 10.1% to $25.4M. Cash and cash equivalents were $17.4M at quarter-end. The company reiterated Q3 FY2026 revenue guidance of $24M–$26M and noted a $5M share repurchase authorization, with ~370,000 shares repurchased (~$459K) as of December 31, 2025.
Gamehaus Holdings (Nasdaq: GMHS) will release its unaudited financial results for the second quarter of fiscal 2026 (period ended Dec 31, 2025) before U.S. markets open on March 23, 2026. A management conference call is scheduled for 08:00 AM ET the same day.
Participants must complete online registration to receive a conference passcode, unique PIN, dial-in numbers, and instructions. A live and archived webcast will be available on the company's investor relations website.
Gamehaus (NASDAQ: GMHS) unveiled Gamehaus 2.0, a global, lifecycle-integrated publishing model that pairs an outside-in creative sourcing approach with an inside-out enablement engine called GBS (Gamehaus Business System). The model restructures publishing into three operational stages—zero-to-one creative validation, one-to-10 product crafting, and 10-to-100 global expansion—while integrating partnerships, investments, M&A and customized development to deploy teams and resources across the full game lifecycle.
Gamehaus is advancing long-term partnerships in Europe and Türkiye, and accelerating AI + GBS integration (AIGC, AI agents, data intelligence) to embed discovery, empowerment and amplification across its platform.
Gamehaus (Nasdaq: GMHS) reported unaudited results for Q1 FY2026 ended September 30, 2025. Total revenue was US$27.7M (down 7.5% YoY) with in-app purchases at US$25.3M and advertising revenue at US$2.4M. Net income was US$1.8M (+17.6% YoY) and operating income was US$1.0M (3.6% margin). Key metrics: Average MAUs 3,066; Average DAUs 550; ARPDAU US$0.536. Cash and equivalents were US$15.3M as of Sept 30, 2025. The company expects Q2 revenue of US$24M–US$27M and maintains a US$5M authorized share repurchase plan through Aug 28, 2026.