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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2026

Gamehaus posts lower 2026 revenue but stable EPS, tightens costs, shifts toward AI-generated content, and extends its US$5 million buyback program.

(Positive)
Tags

Gamehaus Holdings (GMHS) reported unaudited Q4 and fiscal 2026 results showing lower revenue but roughly flat annual net income.

Q4 2026 revenue was US$24.3 million, down 20.8% year over year, with in-app purchases at US$21.7 million and advertising at US$2.6 million. Operating costs fell 14.4% to US$25.1 million, resulting in an operating loss of US$0.8 million versus a prior-year operating profit, while net income declined to US$0.9 million from US$1.5 million, aided by US$1.6 million in other income.

Fiscal 2026 revenue declined 11.4% to US$104.7 million, but net income nudged up 0.8% to US$3.9 million as operating costs dropped 9.9% to US$103.3 million. ARPDAU improved (US$0.547 vs. US$0.463) despite lower MAUs and DAUs, reflecting better monetization. The company guided Q1 2027 revenue to US$20–23 million and highlighted a strategic pivot toward AI-generated content, managing its legacy game portfolio for cash flow.

The board extended a Class A share repurchase program of up to US$5 million by one year to August 28, 2027; by June 30, 2026, about 518,000 shares had been repurchased for approximately US$600,000. Cash and cash equivalents rose to US$17.6 million from US$15.2 million, which Gamehaus believes is sufficient for its liquidity and working capital needs over the next 12 months.

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Positive

  • Fiscal 2026 revenue US$104.7 million, with ARPDAU rising to US$0.547 from US$0.463, indicating improved per-user monetization despite lower user counts.
  • Fiscal 2026 net income edged up 0.8% to US$3.9 million, and EPS held at US$0.08 per share year over year.
  • Total operating costs fell 9.9% in fiscal 2026 to US$103.3 million, including a 15.2% cut in selling and marketing spend.
  • Cash and cash equivalents increased to US$17.6 million from US$15.2 million, and the company states this covers the next 12 months’ needs.
  • Other income, net rose to US$2.5 million in fiscal 2026 from US$0.6 million, supporting bottom-line stability.
  • Share repurchase plan of up to US$5 million was extended to August 28, 2027; 518,000 shares were bought for about US$600,000 by June 30, 2026.

Negative

  • Q4 2026 revenue declined 20.8% year over year to US$24.3 million, with in-app purchases down 22.2%.
  • Fiscal 2026 revenue decreased 11.4% to US$104.7 million, reflecting reduced user acquisition and marketing pullbacks.
  • Q4 2026 operating margin turned to a −3.1% loss from a 4.6% profit a year earlier.
  • Fiscal 2026 operating income fell to US$1.4 million from US$3.4 million as operating margin shrank to 1.3%.
  • Average DAUs dropped to 509 thousand from 693 thousand for fiscal 2026, while average MAUs fell to 3,008 thousand from 3,771 thousand.
  • Q1 2027 revenue guidance of US$20–23 million is below Q4 2026 revenue of US$24.3 million, implying continued near-term top-line pressure.

News Explained

The September 8, 2026 unaudited balance sheet reports 49,520,156 Class A shares and 7,799,057 Class B shares outstanding at June 30, 2026, versus 37,971,245 and 15,598,113, respectively, showing a changed reported share-class mix.

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+4.29% vs previous close $0.85 last price 0.0x rel. volume Open Argus
Details

Market reaction after Q4 and FY2026 earnings report: GMHS +4.29%

$0.85 $0.89 Day Range
$48.72M Market Cap

Following this news, GMHS has gained 4.29%, reflecting a moderate positive market reaction. The stock is currently trading at $0.85.

Data tracked by StockTitan Argus (15 min delayed). Upgrade to Gold for real-time data.

Market Context

GMHS was up 3.64% in the prior daily-close data before publication; the June 8 earnings release was ...
Analysis

GMHS was up 3.64% in the prior daily-close data before publication; the June 8 earnings release was followed by a 4.77% gain, contrasting with this release’s Q4 revenue and net-income declines.

Key Figures

Q4 revenue: US$24.3 million, down 20.8% Q4 net income: US$0.9 million, down 38.2% Fiscal-year revenue: US$104.7 million, down 11.4% +5 more
Q4 revenue
US$24.3 million, down 20.8%
Fourth quarter fiscal 2026 vs. fiscal 2025
Q4 net income
US$0.9 million, down 38.2%
Fourth quarter fiscal 2026 vs. fiscal 2025
Fiscal-year revenue
US$104.7 million, down 11.4%
Fiscal year 2026 vs. fiscal year 2025
Fiscal-year net income
US$3.9 million, up 0.8%
Fiscal year 2026 vs. fiscal year 2025
Q4 operating margin
Negative 3.1%
Fourth quarter fiscal 2026 vs. positive 4.6% in fiscal 2025
Q1 FY2027 revenue outlook
US$20 million–US$23 million
Quarter ending September 30, 2026
Cash and equivalents
US$17.6 million
As of June 30, 2026
Share repurchase extension
Through August 28, 2027
Existing US$5 million authorization extended for one year

Previous Earnings Reports

5 past events · Latest: Jun 08
Same Type 5 events
  1. Jun 08

    Q3 FY26 earnings

    24h Move
    +4.8%

    Net income rose 16.4% despite a 9.1% revenue decline

  2. Mar 23

    Q2 FY26 earnings

    24h Move
    -6.0%

    Revenue declined 7.8% while net income increased and margin expanded

  3. Nov 25

    Q1 FY26 earnings

    24h Move
    -8.1%

    Revenue and user metrics declined despite higher net income

  4. Sep 09

    FY25 earnings

    24h Move
    +32.4%

    Annual revenue and net income declined year over year

  5. May 19

    9M FY25 earnings

    24h Move
    +1.6%

    Revenue, net income, users and operating margin all declined

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Key Terms

arpdau, live-ops, payer conversion rate, 7d retention rate
4 terms
arpdau financial
"ARPDAU[3] | | 0.577 | | | | 0.517"
ARPDAU (Average Revenue Per Daily Active User) measures how much money, on average, each person who uses a service on a given day brings in, calculated by dividing daily revenue by the number of daily active users. Think of it like the average amount spent per customer at a coffee shop each day; rising ARPDAU means the business is earning more from each user without necessarily needing more users, so investors use it to judge monetization strength and revenue quality.
live-ops technical
"supported by ongoing content optimization and targeted live-ops initiatives"
Live-ops (short for live operations) are the ongoing activities that keep a digital product or service active after launch, such as content updates, in-app events, customer support, telemetry and monetization adjustments. Investors care because live-ops drive user engagement, retention and recurring revenue over time—similar to a store owner changing displays and promotions to keep customers coming back—so they influence how consistently a business can earn from its existing audience.
payer conversion rate financial
"Average Daily Payer Conversion Rate[5]"
Payer conversion rate is the percentage of health insurers, pharmacy benefit managers, or other reimbursement decision‑makers that move from not covering a therapy or service to providing coverage or preferred reimbursement terms. It measures how widely and quickly payers accept a product onto formularies or benefit plans, which affects how many patients can get the product and how much revenue a company can realistically earn. Think of it like the share of stores that agree to stock a new product after negotiations.
7d retention rate technical
"Average 7D Retention Rate[6]"
Percentage of users who return to or actively use a product or service seven days after their first recorded interaction, usually measured by dividing the number of users active on day seven by the number of new users on day zero. It matters to investors because it shows short-term customer stickiness and engagement — like checking how many guests come back a week after a party — which signals whether initial user growth is likely to translate into ongoing usage and revenue.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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SHANGHAI, Sept. 8, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the fourth quarter and the full fiscal year ended June 30, 2026.

Fourth Quarter of Fiscal Year 2026 Financial Highlights

  • Total revenue was US$24.3 million, representing a 20.8% decrease from US$30.7 million in the fourth quarter of fiscal year 2025. In-app purchases contributed US$21.7 million, while advertising revenue reached US$2.6 million
  • Total operating costs and expenses were US$25.1 million, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 2025.
  • Net income was US$0.9 million, representing a 38.2% decrease from US$1.5 million in the fourth quarter of fiscal year 2025.

Fourth Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages


For the Three Months Ended

June 30,




2026



2025


Average MAUs[1]



2,710




3,404


Average DAUs[2]



446




613


ARPDAU[3]



0.577




0.517


Average DPUs[4]



11




14


Average Daily Payer Conversion Rate[5]



2.5

%



2.3

%

Average 7D Retention Rate[6]



8.4

%



9.7

%

Fiscal Year 2026 Financial Highlights

  • Total revenue was US$104.7 million, representing an 11.4% decrease from US$118.0 million in fiscal year 2025. In-app purchases contributed US$94.5 million, while advertising revenue reached US$10.2 million.
  • Total operating costs and expenses were US$103.3 million, representing a 9.9% reduction from US$114.7 million in fiscal year 2025.
  • Net income was US$3.9 million, representing a 0.8% increase from US$3.8 million in fiscal year 2025.

Fiscal Year 2026 Operating Highlights

in thousands, except percentages


For the Fiscal Years Ended

June 30,




2026



2025


Average MAUs[1]



3,008




3,771


Average DAUs[2]



509




693


ARPDAU[3]



0.547




0.463


Average DPUs[4]



12




15


Average Daily Payer Conversion Rate[5] 



2.4

%



2.2

%

Average 7D Retention Rate[6]



8.7

%



10.1

%

 

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.
[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.
[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.
[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.
[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.
[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: "Fiscal 2026 was the last full year prior to the implementation of the strategic initiatives we announced earlier. Last month, we set out the strategic initiatives we are undertaking, and beginning with fiscal year 2027, we will progressively implement our new strategic initiatives, directing our resources toward the development and distribution of AI-generated content. The economics of user acquisition in the casual category have changed structurally, and we have chosen to respond by managing our legacy portfolio for cash flow and return rather than for scale, and by reallocating resources toward the directions opened up by generative technology. We enter this transition from a position of financial strength, and our Board has extended our share repurchase program for a further year. We believe our balance sheet provides a strong foundation to fund this transition on our own terms, and we intend to do so."

Fourth Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$24.3 million in the fourth quarter of fiscal year 2026, decreasing 20.8% from US$30.7 million in the fourth quarter of fiscal year 2025. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

Advertising costs decreased by 13.5% in the fourth quarter of fiscal year 2026 compared to the fourth quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 22.2% to US$21.7 million in the fourth quarter of fiscal year 2026 from US$27.9 million in the fourth quarter of fiscal year 2025, while advertising revenue was US$2.6 million in the fourth quarter of fiscal year 2026, compared to US$2.8 million in the fourth quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.

Operating Costs and Expenses

Total operating costs and expenses were US$25.1 million in the fourth quarter of fiscal year 2026, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 2025.

  • Cost of revenue decreased by 17.4% to US$12.0 million in the fourth quarter of fiscal year 2026, from US$14.5 million in the fourth quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.
  • Research and development expenses remained stable, increasing 0.8% to US$1.5 million in the fourth quarter of fiscal year 2026, from US$1.4 million in the fourth quarter of fiscal year 2025. The modest increase reflects the Company's continued investment in previously initiated game development and related research and development initiatives.
  • Selling and marketing expenses decreased by 13.6% to US$10.2 million in the fourth quarter of fiscal year 2026, from US$11.8 million in the fourth quarter of fiscal year 2025. The decrease was largely attributable to a US$1.5 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.
  • General and administrative expenses were US$1.4 million in the fourth quarter of fiscal year 2026, representing a decrease of 6.6% from US$1.5 million in the fourth quarter of fiscal year 2025. The decrease was primarily attributable to lower personnel costs resulting from a reduction in headcount, as well as enhanced operational efficiency driven by the increased adoption of artificial intelligence ("AI")-enabled tools across the Company's administrative functions.

Operating Income

Operating loss was US$0.8 million in the fourth quarter of fiscal year 2026, compared to US$1.4 million in the fourth quarter of fiscal year 2025. Operating margin was negative 3.1% in the fourth quarter of fiscal year 2026, compared to positive 4.6% in the fourth quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$1.6 million in the fourth quarter of fiscal year 2026, compared to US$0.1 million in the fourth quarter of fiscal year 2025.

Net Income

Net income was US$0.9 million for the fourth quarter of fiscal year 2026, compared to US$1.5 million in the fourth quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.02 for the fourth quarter of fiscal year 2026, compared to US$0.03 in the fourth quarter of fiscal year 2025.

Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$104.7 million for the fiscal year 2026, decreasing 11.4% from US$118.0 million in the prior fiscal year. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

Advertising costs decreased 15.8% year-over-year, including a significant reduction in advertising costs, which led to lower traffic and user acquisition volumes and impacted both revenue streams. In-app purchase revenue decreased 11.2% to US$94.5 million in the fiscal year 2026 from US$106.3 million in the fiscal year 2025, while advertising revenue was US$10.2 million in the fiscal year 2026, compared to US$11.7 million in the fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.

Operating Costs and Expenses

Total operating costs and expenses were US$103.3 million for the fiscal year 2026, representing a 9.9% decrease from US$114.7 million in the prior fiscal year.

  • Cost of revenue decreased by 11.4% to US$49.5 million in the fiscal year 2026, from US$55.9 million in the prior fiscal year, reflecting lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.
  • Research and development expenses increased 11.4% to US$6.3 million in the fiscal year 2026, from US$5.7 million in the prior fiscal year, primarily reflecting the Company's continued investment in game development and related research and development initiatives.
  • Selling and marketing expenses decreased by 15.2% to US$41.0 million in the fiscal year 2026, from US$48.4 million in the prior fiscal year. The decrease was largely attributable to a US$7.3 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.
  • General and administrative expenses were US$6.4 million in the fiscal year 2026, representing an increase of 36.5% from US$4.7 million in the prior fiscal year. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company's public company infrastructure, including corporate governance and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company's expanding business. This increase was partially offset in the fourth quarter of the year by headcount reductions and enhanced operating efficiency resulting from the increased adoption of AI-enabled tools across the Company's administrative functions.

Operating Income

Operating income was US$1.4 million in the fiscal year 2026, compared to US$3.4 million in the prior fiscal year. Operating margin was 1.3% in the fiscal year 2026, compared to 2.9% in the prior fiscal year.

Other Income, Net

Other income, net, which mainly included the Company's investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$2.5 million in the fiscal year 2026, compared to US$0.6 million in the prior fiscal year.

Net Income

Net income was US$3.9 million for the fiscal year 2026, compared to US$3.8 million in the prior fiscal year. Net income attributable to Gamehaus Holdings Inc.'s shareholders was US$0.08 per ordinary share in both fiscal years 2026 and 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$17.6 million as of June 30, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the first quarter of fiscal year 2027 ending September 30, 2026, the Company expects its total revenue to be in the range of approximately US$20 million to US$23 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change. The Company's near-term outlook also reflects its ongoing strategic transition, including the optimization of its legacy game portfolio and the reallocation of resources toward AI-related initiatives.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company (the "Board") approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. The share repurchase program has now been extended for an additional one-year period through August 28, 2027, with all other terms and conditions remaining unchanged, which was approved by the Board on August 27, 2026. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of June 30, 2026, the Company had repurchased approximately 518,000 of its Class A ordinary shares for approximately US$600,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration:  https://dpregister.com/sreg/10211296/104ac9496c0

A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the Company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. As part of its strategic evolution, the Company intends to increasingly focus on AI-generated content to enable scalable content production across a broad ecosystem of creators and game developers. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)




As of




June 30, 2026



June 30, 2025




(Unaudited)



(Audited)


ASSETS







CURRENT ASSETS:









Cash and cash equivalents


$

17,566,879



$

15,234,745


Restricted cash



3,512




-


Short-term investments



5,102,400




1,345,154


Accounts receivable



8,042,595




10,423,418


Advanced to suppliers, current



7,426,261




9,442,382


Prepaid expenses and other current assets



4,287,243




3,128,788


TOTAL CURRENT ASSETS



42,428,890




39,574,487











NON-CURRENT ASSETS:









Plant and equipment, net



879,345




124,503


Intangible assets, net



3,518,876




5,001,523


Right-of-use assets, net



1,699,352




512,647


Long-term investments



2,266,420




1,995,021


Other non-current assets



4,347,772




-


TOTAL NON-CURRENT ASSETS



12,711,765




7,633,694


TOTAL ASSETS


$

55,140,655



$

47,208,181











LIABILITIES









CURRENT LIABILITIES:









     Short-term loans


$

764,281



$

-


Accounts payable



11,435,530




10,752,234


Contract liabilities



1,471,074




1,871,120


Accrued expenses and other current liabilities



957,955




903,252


Lease liabilities



279,825




463,064


Taxes payable



44,920




51,599


TOTAL CURRENT LIABILITIES



14,953,585




14,041,269











NON-CURRENT LIABILITY:









Lease liabilities



1,532,181




58,517


TOTAL NON-CURRENT LIABILITY



1,532,181




58,517


TOTAL LIABILITIES


$

16,485,766



$

14,099,786











SHAREHOLDERS' EQUITY:









Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of June 30, 2026 and 2025, respectively)



4,952




3,797


Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of June 30, 2026 and 2025, respectively)



780




1,560


Additional paid-in capital



11,287,138




10,954,201


Treasury stock



(599,999)




-


Retained earnings



27,825,836




23,543,001


Accumulated other comprehensive income (loss)



683,791




(1,276,222)


TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS'
EQUITY



39,202,498




33,226,337


Non-controlling interests



(547,609)




(117,942)


TOTAL SHAREHOLDERS' EQUITY



38,654,889




33,108,395


TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY


$

55,140,655



$

47,208,181


 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)









For the Three Months Ended
June 30,



For the Fiscal Years Ended
June 30,









2026



2025



2026



2025









(Unaudited)



(Unaudited)



(Unaudited)



(Audited)


REVENUE


$

24,334,525




30,717,232



$

104,651,590



$

118,048,882


OPERATING COST AND EXPENSES

















   Cost of revenue



(12,003,338)




(14,530,125)




(49,480,191)




(55,860,712)


   Research and development expenses



(1,457,706)




(1,446,021)




(6,343,012)




(5,694,010)


   Selling and marketing expenses



(10,186,038)




(11,791,798)




(41,020,636)




(48,393,515)


   General and administrative expenses



(1,442,905)




(1,544,058)




(6,431,723)




(4,710,537)


OPERATING (LOSS) INCOME


$

(755,462)



$

1,405,230



$

1,376,028



$

3,390,108



















OTHER INCOME (EXPENSES):

















    Investment income, net



1,482,523




33,469




1,921,032




25,752


    Interest income



97,165




102,109




543,365




529,773


    Other (expenses) income, net



(7,881)




(9,042)




30,160




39,770


        Total other income, net



1,571,807




126,536




2,494,557




595,295



















INCOME BEFORE INCOME TAXES



816,345




1,531,766




3,870,585




3,985,403



















INCOME TAXES BENEFIT (EXPENSES)



131,691




3,330




(18,540)




(165,590)


NET INCOME



948,036




1,535,096




3,852,045




3,819,813


Less: net loss attributable to non-controlling interests



(244,155)




(79,226)




(430,790)




(141,718)


NET INCOME ATTRIBUTABLE TO
    GAMEHAUS HOLDINGS INC'S
    SHAREHOLDERS



1,192,191




1,614,322




4,282,835




3,961,531



















OTHER COMPREHENSIVE INCOME


















Net income



948,036




1,535,096




3,852,045




3,819,813


Foreign currency translation adjustment, net of tax



1,169,711




280,529




1,961,136




492,187


TOTAL COMPREHENSIVE INCOME


$

2,117,747



$

1,815,625



$

5,813,181



$

4,312,000


Less: total comprehensive loss attributable to non-controlling interests



(296,943)




(79,094)




(429,667)




(145,978)


TOTAL COMPREHENSIVE INCOME
    ATTRIBUTABLE TO GAMEHAUS
    HOLDINGS INC'S SHAREHOLDERS



2,414,690




1,894,719




6,242,848




4,457,978



















BASIC AND DILUTED EARNINGS PER SHARE:

















Net income attributable to Gamehaus Holdings Inc's
    shareholders per share

















    Basic and diluted


$

0.02



$

0.03



$

0.08



$

0.08



















Weighted average shares outstanding used in
   calculating basic and diluted income per share

















Basic and diluted








53,493,892




52,646,954




53,389,642




51,539,531


 

Cision View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-fourth-quarter-and-fiscal-year-ended-june-30-2026-302872125.html

SOURCE Gamehaus Holdings Inc.

FAQ

How did Gamehaus’s key user metrics change in fiscal 2026?

For fiscal 2026, average MAUs declined to 3,008 thousand from 3,771 thousand and average DAUs fell to 509 thousand from 693 thousand. Average DPUs decreased to 12 thousand from 15 thousand, while the average daily payer conversion rate improved slightly to 2.4% from 2.2%. The average 7-day retention rate declined to 8.7% from 10.1%, but ARPDAU increased to US$0.547 from US$0.463, indicating higher revenue per active user.

What strategic shift did Gamehaus describe for fiscal 2027 and beyond?

The company stated that fiscal 2026 was the last full year before implementing earlier announced strategic initiatives. Starting in fiscal 2027, it plans to progressively focus resources on the development and distribution of AI-generated content. Management said it will manage its legacy casual game portfolio for cash flow and return rather than for scale, reallocating investment toward opportunities created by generative technology.

What guidance did Gamehaus provide for the first quarter of fiscal 2027?

For the quarter ending September 30, 2026, Gamehaus expects total revenue in the range of approximately US$20 million to US$23 million. The company said this outlook reflects its current view of financial performance, business conditions and market environment, and incorporates effects of its strategic transition, including optimization of its legacy game portfolio and resource reallocation to AI-related initiatives.

How is Gamehaus’s share repurchase program structured and what has been executed so far?

The board approved a share repurchase plan in August 2025 authorizing up to US$5 million in Class A ordinary share buybacks through August 28, 2026. On August 27, 2026, the board extended the program by one year to August 28, 2027, with all other terms unchanged. Repurchases may occur via open market purchases, privately negotiated transactions, block trades and trading plans intended to qualify under Rule 10b-18, subject to market conditions and legal requirements. As of June 30, 2026, the company had repurchased about 518,000 Class A shares for approximately US$600,000.

What did Gamehaus say about its liquidity position as of June 30, 2026?

Gamehaus reported cash and cash equivalents of US$17.6 million as of June 30, 2026, up from US$15.2 million a year earlier. The company stated that this level of cash is expected to be sufficient to meet its current liquidity and working capital needs for the next 12 months.

How can investors access the Gamehaus Q4 and fiscal 2026 earnings conference call?

The management team will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 8, 2026 (08:00 P.M. Beijing/Hong Kong time). Participants must first complete online registration at https://dpregister.com/sreg/10211296/104ac9496c0 to receive a conference passcode, unique PIN, dial-in numbers and joining instructions. A live and archived webcast of the call will be available on the company’s investor relations website at https://ir.gamehaus.com/.

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