Gamehaus Holdings Inc. Announces Interim Financial Results for the First Nine Months of Fiscal 2025 Ended March 31, 2025
Gamehaus Holdings (NASDAQ: GMHS) reported declining financial results for the first nine months of fiscal 2025. Total revenue decreased 23.1% to US$87.4 million, with in-app purchases contributing US$78.5 million and advertising revenue reaching US$8.9 million. Net income fell to US$2.3 million from US$6.0 million year-over-year.
Key operating metrics showed declines across the board: Average Monthly Active Users (MAUs) dropped to 3,887K from 4,431K, while Average Daily Active Users (DAUs) decreased to 719K from 879K. The company attributes these declines to mature legacy titles and reduced marketing spend. Operating margin contracted to 2.3% from 5.4%. For Q4 FY2025, Gamehaus projects revenue between US$27.5-30 million.
The company maintains US$15.7 million in cash and is exploring new initiatives including "Game Architecture Model" and AI integration to improve performance.Gamehaus Holdings (NASDAQ: GMHS) ha riportato risultati finanziari in calo nei primi nove mesi dell'esercizio 2025. Il fatturato totale è diminuito del 23,1%, attestandosi a 87,4 milioni di dollari USA, con gli acquisti in-app che hanno contribuito per 78,5 milioni di dollari e i ricavi pubblicitari che hanno raggiunto 8,9 milioni di dollari. L'utile netto è sceso a 2,3 milioni di dollari USA rispetto ai 6,0 milioni dello stesso periodo dell'anno precedente.
I principali indicatori operativi hanno mostrato un calo generalizzato: gli utenti attivi mensili medi (MAU) sono scesi a 3.887K da 4.431K, mentre gli utenti attivi giornalieri medi (DAU) sono diminuiti a 719K da 879K. L'azienda attribuisce questi cali ai titoli legacy maturi e alla riduzione della spesa di marketing. Il margine operativo si è ridotto al 2,3% dal 5,4%. Per il quarto trimestre dell'esercizio 2025, Gamehaus prevede un fatturato compreso tra 27,5 e 30 milioni di dollari USA.
L'azienda dispone di 15,7 milioni di dollari in contanti ed esplora nuove iniziative, tra cui il "Game Architecture Model" e l'integrazione dell'IA per migliorare le prestazioni.
Gamehaus Holdings (NASDAQ: GMHS) reportó resultados financieros a la baja durante los primeros nueve meses del año fiscal 2025. Los ingresos totales disminuyeron un 23,1%, alcanzando 87,4 millones de dólares estadounidenses, con compras dentro de la aplicación que aportaron 78,5 millones de dólares y los ingresos por publicidad que llegaron a 8,9 millones de dólares. La utilidad neta cayó a 2,3 millones de dólares desde 6,0 millones en el mismo período del año anterior.
Los principales indicadores operativos mostraron disminuciones generalizadas: los Usuarios Activos Mensuales (MAU) promedio bajaron a 3.887K desde 4.431K, mientras que los Usuarios Activos Diarios (DAU) promedio disminuyeron a 719K desde 879K. La compañía atribuye estas caídas a títulos heredados maduros y a una reducción en el gasto de marketing. El margen operativo se contrajo al 2,3% desde el 5,4%. Para el cuarto trimestre del año fiscal 2025, Gamehaus proyecta ingresos entre 27,5 y 30 millones de dólares.
La empresa mantiene 15,7 millones de dólares en efectivo y está explorando nuevas iniciativas, incluyendo el "Modelo de Arquitectura de Juegos" y la integración de IA para mejorar el rendimiento.
Gamehaus Holdings (NASDAQ: GMHS)는 2025 회계연도 첫 9개월 동안 재무 실적이 감소했다고 보고했습니다. 총 수익은 23.1% 감소하여 8,740만 달러를 기록했으며, 인앱 구매가 7,850만 달러, 광고 수익이 890만 달러를 차지했습니다. 순이익은 전년 대비 600만 달러에서 230만 달러로 하락했습니다.
주요 운영 지표는 전반적으로 감소세를 보였습니다: 월평균 활성 사용자(MAU)는 443만 1천명에서 388만 7천명으로 감소했으며, 일평균 활성 사용자(DAU)는 87만 9천명에서 71만 9천명으로 줄었습니다. 회사는 이러한 감소를 성숙한 기존 타이틀과 마케팅 지출 감소 때문이라고 설명했습니다. 영업 마진은 5.4%에서 2.3%로 축소되었습니다. 2025 회계연도 4분기에는 매출이 2,750만~3,000만 달러 사이일 것으로 예상하고 있습니다.
회사는 1,570만 달러의 현금을 보유하고 있으며, 성과 향상을 위해 "게임 아키텍처 모델" 및 AI 통합 등 새로운 이니셔티브를 모색하고 있습니다.
Gamehaus Holdings (NASDAQ : GMHS) a annoncé des résultats financiers en baisse pour les neuf premiers mois de l’exercice 2025. Le chiffre d’affaires total a diminué de 23,1 % pour atteindre 87,4 millions de dollars US, les achats intégrés ayant contribué pour 78,5 millions de dollars et les revenus publicitaires atteignant 8,9 millions de dollars. Le bénéfice net est passé de 6,0 millions à 2,3 millions de dollars US d’une année sur l’autre.
Les principaux indicateurs opérationnels ont tous diminué : les utilisateurs actifs mensuels moyens (MAU) sont passés de 4 431 K à 3 887 K, tandis que les utilisateurs actifs quotidiens moyens (DAU) ont chuté de 879 K à 719 K. La société attribue ces baisses à des titres anciens matures et à une réduction des dépenses marketing. La marge opérationnelle s’est contractée, passant de 5,4 % à 2,3 %. Pour le quatrième trimestre de l’exercice 2025, Gamehaus prévoit un chiffre d’affaires compris entre 27,5 et 30 millions de dollars US.
L’entreprise dispose de 15,7 millions de dollars en liquidités et explore de nouvelles initiatives, notamment le "Game Architecture Model" et l’intégration de l’IA pour améliorer ses performances.
Gamehaus Holdings (NASDAQ: GMHS) meldete rückläufige Finanzergebnisse für die ersten neun Monate des Geschäftsjahres 2025. Der Gesamtumsatz sank um 23,1 % auf 87,4 Millionen US-Dollar, wobei In-App-Käufe 78,5 Millionen US-Dollar und Werbeeinnahmen 8,9 Millionen US-Dollar beitrugen. Der Nettogewinn fiel von 6,0 Millionen US-Dollar auf 2,3 Millionen US-Dollar im Jahresvergleich.
Wichtige Betriebskennzahlen zeigten durchweg Rückgänge: Die durchschnittlichen monatlich aktiven Nutzer (MAUs) sanken von 4.431K auf 3.887K, während die durchschnittlichen täglich aktiven Nutzer (DAUs) von 879K auf 719K zurückgingen. Das Unternehmen führt diese Rückgänge auf reife Alt-Titel und reduzierte Marketingausgaben zurück. Die operative Marge schrumpfte von 5,4 % auf 2,3 %. Für das vierte Quartal des Geschäftsjahres 2025 prognostiziert Gamehaus einen Umsatz zwischen 27,5 und 30 Millionen US-Dollar.
Das Unternehmen verfügt über 15,7 Millionen US-Dollar in bar und prüft neue Initiativen, darunter das "Game Architecture Model" und die Integration von KI, um die Leistung zu verbessern.
- Strategic reduction in operating costs by 20.6% to US$85.4 million
- Maintained profitability with US$2.3 million net income despite revenue decline
- Healthy cash position of US$15.7 million
- New initiatives in development including AI integration and Game Architecture Model
- Revenue declined 23.1% year-over-year to US$87.4 million
- Net income dropped 61.7% from US$6.0 million to US$2.3 million
- Operating margin contracted from 5.4% to 2.3%
- Declining user metrics: MAUs (-12.3%), DAUs (-18.2%), and user retention
- Lower monetization with decreased ARPDAU and payer conversion rates
Insights
Gamehaus shows concerning 23% revenue decline and 62% profit drop amid mature game portfolio challenges, despite cost-cutting efforts.
Gamehaus Holdings' latest financial results reveal a
The operational metrics paint an equally concerning picture. Monthly active users (MAUs) dropped
The company's strategic decision to reduce marketing spend appears somewhat defensive rather than growth-oriented. While this protected short-term margins from deteriorating further, it accelerated user acquisition declines. With operating margin compressed to
First Nine Months of Fiscal Year 2025 Financial Highlights
- Total revenue was
US , representing a$87.4 million 23.1% decrease fromUS in the same period of last fiscal year. In-app purchases contributed$113.6 million US , while advertising revenue reached$78.5 million US .$8.9 million - Total operating costs and expenses were
US , representing a$85.4 million 20.6% reduction fromUS in the same period of last fiscal year.$107.5 million - Net income was
US , down from$2.3 million US in the same period of last fiscal year.$6.0 million
First Nine Months of Fiscal Year 2025 Operating Highlights
In thousands, except percentages | For the Nine Months Ended March 31, | |||||||
2025 | 2024 | |||||||
Average MAUs1 | 3,887 | 4,431 | ||||||
Average DAUs2 | 719 | 879 | ||||||
ARPDAU3 | 0.337 | 0.359 | ||||||
Average DPUs4 | 15 | 20 | ||||||
Average Daily Payer Conversion Rate5 | 2.1 % | 2.3 % | ||||||
Average 7D Retention Rate6 | 10.1 % | 10.9 % |
1 Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month. |
2 Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day. |
3 Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. |
4 Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day. |
5 Average Daily Payer Conversion Rate is calculated by dividing Average DPU for a specific period by the Average DAU for that period. |
6 Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.
|
- The year-over-year declines in key operating metrics were primarily due to the natural lifecycle progression of several legacy titles that have entered a mature stage. In response, the Company strategically reduced user acquisition spending for these mature games, which led to a decrease in both active users and paying users. Monetization efficiency also declined, leading to lower average revenue per user and reduced payment conversion rates.
- The decrease in user retention remained within normal fluctuation ranges and was mainly attributable to a lower allocation of marketing budget toward acquiring high-value users.
- To mitigate these trends, the Company is actively collaborating with development partners to introduce new monetization initiatives and enhance operational content aimed at improving monetization performance across its existing portfolio.
- In addition, several new titles are undergoing testing and optimization, with broader promotional efforts planned upon their full launch to help restore the Company's user scale.
Mr. Feng Xie, the Company's founder, Director and Chairman, commented: "We are pleased to report our earnings results for the first time as a public company and would like to express our sincere gratitude to the investors who have supported us throughout this journey. During the first nine months of fiscal 2025, as our legacy game titles continue to contribute revenue, we have begun to explore multiple business models such as "Game Architecture Model", and are looking for potential in-depth cooperation opportunities. Our results in the first nine months of fiscal 2025 reflect the challenges we faced in the process of seeking long-term, high-quality and sustainable development. Looking ahead, we are confident in our ability to create sustained shareholder value by combining disciplined execution with product-led growth, while broadening our presence in both established and high-growth international markets."
First Nine Months of Fiscal Year 2025 Financial Results
Revenue
Total revenue was
- In-app purchases decreased by
23.8% year over year toUS for the first nine months of fiscal year 2025 from$78.5 million US in the same period of last fiscal year, mainly driven by a strategic reduction in user acquisition spending. As the Company adjusted its marketing approach in response to evolving platform dynamics and competitive market conditions throughout the first nine months of fiscal year 2025, the Company's advertising costs decreased by$103.0 million 19.7% year over year during the period. Additionally, as generative AI and other emerging technologies reshape the mobile gaming landscape, the Company is working closely with development partners to integrate these innovations into game design and monetization strategies. As part of this transition, the Company also deferred large-scale marketing campaigns for selected titles to better align with long-term product and profitability goals. - Advertising revenue was
US for the first nine months of fiscal year 2025, compared to$8.9 million US in the same period of last fiscal year. The reduction in the Company's advertising investment during the period impacted overall traffic and exposure levels, which in turn affected advertising monetization performance. Despite this, the Company successfully mitigated the extent of the revenue decline by rolling out new in-game content and features that helped sustain player engagement and retention. These efforts supported continued monetization opportunities within the existing user base and reflect the Company's focus on operational efficiency and product-driven growth amid shifting market dynamics.$10.6 million
Operating Costs and Expenses
Total operating costs and expenses totaled
- Cost of revenue decreased by
25.1% year over year toUS during the first nine months of fiscal year 2025 from$41.4 million US in the same period of last fiscal year, reflecting lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.$55.2 million - Research and development expenses were
US in the first nine months of fiscal year 2025, an increase of$4.3 million 13.8% year over year fromUS in the same period of last fiscal year. The increase was mainly attributable to the Company's strategic collaboration with several game developers during the early stages of game development.$3.7 million - Selling and marketing expenses decreased by
19.7% year over year toUS during the first nine months of fiscal year 2025 from$36.6 million US in the same period of last fiscal year, primarily due to a$45.6 million US reduction in advertising costs related to player acquisition and retention. This decrease reflects the Company's strategic decision to scale back promotional spending in response to volatile ad placement performance across major platforms, as well as to optimize marketing efficiency for mature titles.$8.6 million - General and administrative expenses were
US for the first nine months of fiscal year 2025, an increase of$3.1 million 7.0% year over year fromUS in the same period of last fiscal year, primarily driven by higher salary expenses, professional service fees, and travel costs. These increases were largely associated with activities supporting the Company's public listing preparation, including enhancements to corporate governance, financial reporting, and investor relations functions.$2.9 million
Operating Income
Operating income was
Other Income (Expenses), Net
Other income (expenses), net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was
Net Income
Net income was
Cash and Cash Equivalents
Cash and cash equivalents were
Net Cash Generated From Operating Activities
Net cash provided by operating activities was
Business Outlook
For the fourth quarter of fiscal year 2025 ending June 30, 2025, the Company expects its total revenue to be in the range of approximately
Conference Call Information
The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, May 19, 2025 (08:00 P.M.
Participant Online Registration: https://dpregister.com/sreg/10199786/ff24367338
A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven mobile game publisher dedicated to nurturing partnerships with small- and medium-sized game developers to amplify their success. "You make successful games. We make games successful" is the company's mantra, encapsulating its commitment to transforming potential into prosperity through data-driven monetization support and optimizing game publishing solutions. For more information, please visit https://ir.gamehaus.com/.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the 'Risk Factors' section in the Company's most recent filings with the
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com
The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||
CONSOLIDATED BALANCE SHEETS | ||||||||
(EXPRESSED IN | ||||||||
As of | ||||||||
March 31, 2025 | June 30, 2024 | |||||||
(Unaudited) | (Audited) | |||||||
ASSETS | ||||||||
CURRENT ASSETS: | ||||||||
Cash and cash equivalents | $ | 15,703,740 | $ | 18,816,535 | ||||
Restricted cash | 4,815 | 3,605 | ||||||
Accounts receivable | 11,346,858 | 11,024,450 | ||||||
Advanced to suppliers | 12,136,967 | 9,708,899 | ||||||
Prepaid expenses and other current assets | 2,703,660 | 2,041,112 | ||||||
TOTAL CURRENT ASSETS | 41,896,040 | 41,594,601 | ||||||
NON-CURRENT ASSETS: | ||||||||
Plant and equipment, net | 109,955 | 133,558 | ||||||
Intangible assets, net | 4,808,447 | 5,293,126 | ||||||
Operating lease right-of-use assets, net | 433,281 | 695,571 | ||||||
Deferred offering costs | - | 1,571,328 | ||||||
Equity investments | 1,987,358 | 1,992,206 | ||||||
TOTAL NON-CURRENT ASSETS | 7,339,041 | 9,685,789 | ||||||
TOTAL ASSETS | $ | 49,235,081 | $ | 51,280,390 | ||||
LIABILITIES | ||||||||
CURRENT LIABILITIES: | ||||||||
Accounts payable | $ | 13,672,062 | $ | 13,034,836 | ||||
Contract liabilities | 3,342,088 | 2,830,068 | ||||||
Accrued expenses and other current liabilities | 620,649 | 555,714 | ||||||
Operating lease liabilities | 345,932 | 336,046 | ||||||
Due to related party | - | 107,361 | ||||||
Taxes payable | 50,089 | 19,466 | ||||||
TOTAL CURRENT LIABILITIES | 18,030,820 | 16,883,491 | ||||||
NON-CURRENT LIABILITY: | ||||||||
Operating lease liabilities | 9,189 | 351,856 | ||||||
TOTAL NON-CURRENT LIABILITY | 9,189 | 351,856 | ||||||
TOTAL LIABILITIES | $ | 18,040,009 | $ | 17,235,347 | ||||
SHAREHOLDERS' EQUITY: | ||||||||
Class A ordinary shares* (par value of | 3,797 | 3,440 | ||||||
Class B ordinary shares* (par value of | 1,560 | 1,560 | ||||||
Additional paid-in capital | 10,856,609 | 16,203,206 | ||||||
Retained earnings | 21,958,617 | 19,581,470 | ||||||
Accumulated other comprehensive loss | (1,591,078) | (1,772,669) | ||||||
TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS' | 31,229,505 | 34,017,007 | ||||||
Non-controlling interests | (34,433) | 28,036 | ||||||
TOTAL SHAREHOLDERS' EQUITY | 31,195,072 | 34,045,043 | ||||||
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ | 49,235,081 | $ | 51,280,390 | ||||
* Presented on a retroactive basis to reflect the reverse recapitalization that is discussed in detail in Note 1 to the |
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME | ||||||||
(EXPRESSED IN | ||||||||
For the March 31, | ||||||||
2025 | 2024 | |||||||
REVENUE | $ | 87,390,942 | $ | 113,604,670 | ||||
OPERATING COST AND EXPENSES | ||||||||
Cost of revenue | (41,358,663) | (55,247,296) | ||||||
Research and development expenses | (4,250,977) | (3,735,477) | ||||||
Selling and marketing expenses | (36,628,917) | (45,599,043) | ||||||
General and administrative expenses | (3,137,638) | (2,931,499) | ||||||
INCOME FROM OPERATIONS | $ | 2,014,747 | $ | 6,091,355 | ||||
OTHER INCOME (EXPENSES): | ||||||||
Share of net loss from equity investees | (7,800) | (29,321) | ||||||
Interest income | 428,060 | 203,087 | ||||||
Other income, net | 48,904 | 29,826 | ||||||
Total other income, net | 469,164 | 203,592 | ||||||
INCOME BEFORE PROVISION FOR INCOME TAXES | 2,483,911 | 6,294,947 | ||||||
INCOME TAXES EXPENSES | (169,171) | (254,553) | ||||||
NET INCOME | 2,314,740 | 6,040,394 | ||||||
Less: net (loss) income attributable to non-controlling interests | (62,407) | 346,503 | ||||||
NET INCOME ATTRIBUTABLE TO GAMEHAUS | 2,377,147 | 5,693,891 | ||||||
OTHER COMPREHENSIVE INCOME | ||||||||
Net income | 2,314,740 | 6,040,394 | ||||||
Foreign currency translation adjustment, net of tax | 181,529 | 110,042 | ||||||
TOTAL COMPREHENSIVE INCOME | $ | 2,496,269 | $ | 6,150,436 | ||||
Less: total comprehensive (loss) income attributable to non- | (62,469) | 346,532 | ||||||
TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO | 2,558,738 | 5,803,904 | ||||||
BASIC AND DILUTED EARNINGS PER SHARE: | ||||||||
Net income attributable to Gamehaus Holdings Inc's shareholders per | ||||||||
Basic and diluted | $ | 0.04 | $ | 0.11 | ||||
Weighted average shares outstanding used in calculating basic and | ||||||||
Basic and diluted | 53,569,358 | 50,000,000 | ||||||
* Presented on a retroactive basis to reflect the reverse recapitalization that is discussed in detail in Note 1 to the |
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SOURCE Gamehaus Holdings Inc.