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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Third Quarter of Fiscal 2026 Ended March 31, 2026

(Moderate)
(Positive)
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Gamehaus (Nasdaq: GMHS) reported unaudited Q3 FY2026 results for the quarter ended March 31, 2026.

Total revenue was US$26.2M, down 9.1% year over year, while operating costs fell 10.1% to US$25.7M. Net income rose to US$0.5M, up 16.4%. Cash and equivalents reached US$18.3M, versus US$15.2M on June 30, 2025. Q4 FY2026 revenue is guided to US$23–26M. A US$5M share repurchase plan is in place; 392,000 Class A shares have been bought for about US$482,000.

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Positive

  • Operating costs and expenses reduced 10.1% to US$25.7 million year over year
  • Net income increased 16.4% to US$0.5 million in Q3 FY2026
  • Operating margin improved to 2.1% from 1.0% year over year
  • Cash and cash equivalents rose to US$18.3 million from US$15.2 million
  • US$5 million share repurchase authorization with 392,000 shares repurchased for about US$482,000

Negative

  • Total revenue declined 9.1% year over year to US$26.2 million
  • In-app purchase revenue fell 9.9% to US$23.4 million
  • Average MAUs decreased to 3.107 million from 3.782 million
  • Average DAUs decreased to 506,000 from 674,000
  • Average 7-day retention rate declined to 8.5% from 9.9%
  • General and administrative expenses increased 33.1% to US$1.8 million

News Market Reaction – GMHS

+4.77%
25 alerts
+4.77% Session close to close
+3.5% Peak Tracked
-60.6% Trough Tracked
$56.36M Market Cap
1.3x Rel. Volume

In the Jun 8 session, GMHS gained 4.77%, reflecting a moderate positive market reaction. Argus tracked a peak move of +3.5% during that session. Argus tracked a trough of -60.6% from its starting point during tracking. Our momentum scanner triggered 25 alerts that day, indicating elevated trading interest and price volatility.

Data tracked by StockTitan Argus on the day of publication.

Market Context

This announcement highlights a trade-off between near-term revenue and profitability. Q3 FY2026 reve...
Analysis

This announcement highlights a trade-off between near-term revenue and profitability. Q3 FY2026 revenue declined 9.1% to US$26.2M, but net income rose 16.4% as operating costs fell 10.1% and ARPDAU improved to 0.550. Cash reached US$18.3M, and the company continued using its US$5M buyback, with about 392,000 shares repurchased. Investors may track user trends, monetization metrics, and execution on the expanding puzzle and RPG pipeline over coming quarters.

Key Figures

Total revenue: US$26.2M Revenue YoY change: 9.1% decrease Net income: US$0.5M +5 more
8 metrics
Total revenue US$26.2M Q3 FY2026, vs US$28.8M in Q3 FY2025
Revenue YoY change 9.1% decrease Q3 FY2026 vs Q3 FY2025
Net income US$0.5M Q3 FY2026, up 16.4% from US$0.4M
Operating costs & expenses US$25.7M Q3 FY2026, down 10.1% from US$28.5M
Cash & cash equivalents US$18.3M As of March 31, 2026 (vs US$15.2M as of June 30, 2025)
ARPDAU 0.550 Q3 FY2026, vs 0.485 in Q3 FY2025
Share repurchase authorization US$5M Plan through August 28, 2026
Shares repurchased ≈392,000 for ≈US$482,000 Class A shares as of March 31, 2026

Previous Earnings Reports

4 past events · Latest: Mar 23 (Positive)
Same Type Pattern 4 events
Date Event Sentiment 24h Move Catalyst
Mar 23 Q2 FY2026 earnings Positive -6.0% Revenue dipped but net income and margins improved with lower operating costs.
Nov 25 Q1 FY2026 earnings Positive -8.1% Revenue declined modestly while net income and ARPDAU increased and buybacks continued.
Sep 09 FY2025 results Negative +32.4% Significant FY revenue and net income declines alongside announcement of a buyback program.
May 19 9M FY2025 results Negative +1.6% Broad-based revenue and user metric declines with margin contraction across the period.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Across the last four earnings-related releases, GMHS has consistently shown price moves that diverged from the apparent tone of the results.

Recent Company History

Over the past year, Gamehaus’s earnings releases have highlighted a pattern of declining revenue but improving monetization and cost control. Q4 FY2025 saw FY revenue fall 18.7% to $118.0M, yet the stock rose 32.37%. Q1 and Q2 FY2026 reported mid‑single‑digit revenue declines but higher net income and margins, with mixed share repurchase activity up to $5M. Despite these operational improvements, day‑after moves often skewed negative, framing today’s Q3 FY2026 results within a history of sentiment-price disconnects.

Key Terms

average monthly active users, average daily active users, arpdau, average daily paying users, +4 more
8 terms
average monthly active users technical
"Average MAUs [1] | | 3,107 | | 3,782"
Average monthly active users is the average number of distinct people who use a digital product or service at least once during a month, measured across a set of recent months. Investors watch it like foot traffic at a store: higher or growing averages suggest stronger demand, better chances to make money from ads or subscriptions, and healthier user retention, while declines can signal weakening growth or engagement.
average daily active users technical
"Average DAUs [2] | | 506 | | 674"
Average daily active users (DAU) is the typical number of unique people who use a product or service each day over a given period, usually calculated by averaging daily counts across that period. Investors care because it shows how consistently people engage with a business—like measuring foot traffic in a store—and helps predict revenue potential, user growth trends, and whether a product retains or loses its audience over time.
arpdau technical
"ARPDAU [3] | | 0.550 | | 0.485"
ARPDAU (Average Revenue Per Daily Active User) measures how much money, on average, each person who uses a service on a given day brings in, calculated by dividing daily revenue by the number of daily active users. Think of it like the average amount spent per customer at a coffee shop each day; rising ARPDAU means the business is earning more from each user without necessarily needing more users, so investors use it to judge monetization strength and revenue quality.
average daily paying users technical
"Average DPUs [4] | | 12 | | 15"
Average daily paying users measures the typical number of unique customers who make a payment each day, averaged across a reporting period. For investors it shows how many users actually contribute revenue on a routine basis—similar to averaging how many people buy a coffee every day at a cafe—so it helps assess revenue stability, user monetization and whether growth is driven by more paying customers or by higher spending per customer.
average daily payer conversion rate technical
"Average Daily Payer Conversion Rate [5] | | 2.4 | %"
Average daily payer conversion rate measures the share of users or visitors who become paying customers on an average day over a chosen period. It matters to investors because it shows how effectively a company turns interest into actual revenue—like the share of store visitors who make a purchase—and helps predict short-term income, assess marketing efficiency, and compare product appeal across days or campaigns.
retention rate technical
"Average 7D Retention Rate [6] | | 8.5 | %"
Retention rate measures the percentage of customers or users who continue to use a product or service over a specific period. It indicates how well a company keeps its customers engaged and satisfied over time. For investors, a high retention rate suggests a loyal customer base and stable revenue, reflecting the company's ability to maintain its market position.
direct-to-consumer (dtc) financial
"Importantly, our Direct-to-Consumer (DTC) penetration reached approximately 13.9%"
A direct-to-consumer (DTC) model is a business approach where a company sells its products or services straight to customers, skipping middlemen such as retail stores or distributors. For investors, DTC matters because it can boost profit margins, give the company direct access to customer data and feedback, and change how fast it can grow or face inventory and marketing costs — think of a farmer selling at a market rather than through a supermarket chain.
rule 10b-18 regulatory
"including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act"
Rule 10b-18 is a regulation that sets strict rules for how a company's executives and employees can buy back their own company's stock from the market. It helps ensure that these buybacks happen in a fair and transparent way, reducing the chance of market manipulation. This is important for investors because it offers protection against unfair practices and promotes confidence in the integrity of the stock market.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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SHANGHAI, June 8, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the third quarter of fiscal year 2026 ended March 31, 2026.

Third Quarter of Fiscal Year 2026 Financial Highlights

  • Total revenue was US$26.2 million, representing a 9.1% decrease from US$28.8 million in the third quarter of fiscal year 2025. In-app purchases contributed US$23.4 million, while advertising revenue reached US$2.8 million.
  • Total operating costs and expenses were US$25.7 million, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.
  • Net income was US$0.5 million, representing a 16.4% increase from US$0.4 million in the third quarter of fiscal year 2025.

Third Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages


For the Three Months Ended

March 31,




2026



2025


Average MAUs[1]



3,107




3,782


Average DAUs[2]



506




674


ARPDAU[3]



0.550




0.485


Average DPUs[4]



12




15


Average Daily Payer Conversion Rate[5]



2.4

%



2.2

%

Average 7D Retention Rate[6]



8.5

%



9.9

%

 

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: "Our third quarter results reflect the durability of the operating model we have built. Total revenue of $26.2 million exceeded the upper end of our guidance range, while our cumulative net income for the first nine months of fiscal 2026 grew approximately 40% year over year. These outcomes underscore the durable impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Importantly, our Direct-to-Consumer (DTC) penetration reached approximately 13.9% company-wide and 36.7% on our flagship title, with further margin benefit expected as we target 15% to 20% penetration by fiscal year-end. As we deepen the integration of AI across every layer of our publishing stack, we are also steadily advancing toward our longer-term goal of evolving Gamehaus into an AI-driven, integrated platform for content generation and distribution, a strategic positioning which we believe will define the next phase of competitive advantage in our industry. We will remain focused on disciplined execution and on building long-term value for our players, partners, and shareholders."

Third Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.2 million in the third quarter of fiscal year 2026, decreasing 9.1% from US$28.8 million in the third quarter of fiscal year 2025. The decline primarily reflects the Company's strategic adjustments in marketing spend as it has been prioritizing investment in the expansion of game pipeline and the preparation of upcoming titles for commercial launch. This structured rebalancing of resources is designed to build a broader, more diversified product portfolio that supports durable revenue growth over time.

Advertising costs decreased by 17.2% in the third quarter of fiscal year 2026 compared to the third quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 9.9% to US$23.4 million in the third quarter of fiscal year 2026 from US$26.0 million in the third quarter of fiscal year 2025, while advertising revenue was US$2.8 million in the third quarter of fiscal year 2026, compared to US$2.9 million in the third quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company's active player base.

The Company continues to advance a growing pipeline of titles across the Puzzle and RPG genres, with several projects progressing through development and testing. Dedicated marketing resources have been earmarked for these upcoming releases, and the Company plans to scale promotional efforts as titles reach commercial readiness.

Operating Costs and Expenses

Total operating costs and expenses were US$25.7 million in the third quarter of fiscal year 2026, representing a 10.1% reduction from US$28.5 million in the third quarter of fiscal year 2025.

  • Cost of revenue decreased by 12.7% to US$12.0 million in the third quarter of fiscal year 2026, from US$13.8 million in the third quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.
  • Research and development expenses increased 24.1% to US$1.6 million in the third quarter of fiscal year 2026, from US$1.3 million in the third quarter of fiscal year 2025. The increase reflects the Company's expanded investment in its product pipeline, including ongoing collaboration with external development partners across multiple titles currently in active development and testing.
  • Selling and marketing expenses decreased by 15.5% to US$10.3 million in the third quarter of fiscal year 2026, from US$12.2 million in the third quarter of fiscal year 2025. The decrease was largely attributable to a US$2.0 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.
  • General and administrative expenses were US$1.8 million in the third quarter of fiscal year 2026, representing an increase of 33.1% from US$1.4 million in the third quarter of fiscal year 2025. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company's public company infrastructure, including corporate governance, financial reporting, and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company's expanding business.

Operating Income

Operating income was US$0.5 million in the third quarter of fiscal year 2026, compared to US$0.3 million in the third quarter of fiscal year 2025. Operating margin was 2.1% in the third quarter of fiscal year 2026, compared to 1.0% in the third quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.02 million in the third quarter of fiscal year 2026, compared to US$0.13 million in the third quarter of fiscal year 2025.

Net Income

Net income was US$0.5 million for the third quarter of fiscal year 2026, compared to US$0.4 million in the third quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.01 for the third quarter of fiscal year 2026, which remained stable compared to the third quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$18.3 million as of March 31, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the fourth quarter of fiscal year 2026 ending June 30, 2026, the Company expects its total revenue to be in the range of approximately US$23 million to US$26 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of March 31, 2026, the Company had repurchased approximately 392,000 of its Class A ordinary shares for approximately US$482,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, June 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10209253/10404aa4efc

A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)




As of



March 31,

2026



June 30,

2025



(Unaudited)



(Audited)

ASSETS






CURRENT ASSETS:








Cash and cash equivalents


$

18,229,255



$

15,234,745

Short-term investments



2,121,337




1,345,154

Accounts receivable



8,752,988




10,423,418

Advanced to suppliers



12,006,339




9,442,382

Prepaid expenses and other current assets



3,585,603




3,128,788

TOTAL CURRENT ASSETS



44,695,522




39,574,487









NON-CURRENT ASSETS:








Plant and equipment, net



143,883




124,503

Intangible assets, net



4,422,956




5,001,523

Right-of-use assets, net



1,893,358




512,647

Equity investments



1,976,938




1,995,021

TOTAL NON-CURRENT ASSETS



8,437,135




7,633,694

TOTAL ASSETS


$

53,132,657



$

47,208,181









LIABILITIES








CURRENT LIABILITIES:








Accounts payable


$

11,906,828



$

10,752,234

Contract liabilities



1,535,651




1,871,120

Accrued expenses and other current liabilities



607,328




903,252

Lease liabilities



217,471




463,064

Taxes payable



16,836




51,599

TOTAL CURRENT LIABILITIES



14,284,114




14,041,269









NON-CURRENT LIABILITY:








Lease liabilities



1,642,169




58,517

TOTAL NON-CURRENT LIABILITY



1,642,169




58,517

TOTAL LIABILITIES


$

15,926,283



$

14,099,786









SHAREHOLDERS' EQUITY:








Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)



4,952




3,797

Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of March 31, 2026 and June 30, 2025,
respectively)



780




1,560

Additional paid-in capital



10,953,826




10,954,201

Treasury stock



(481,549)




-

Retained earnings



26,967,976




23,543,001

Accumulated other comprehensive income (loss)



69,351




(1,276,222)

TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS'
EQUITY



37,515,336




33,226,337

Non-controlling interests



(308,962)




(117,942)

TOTAL SHAREHOLDERS' EQUITY



37,206,374




33,108,395

TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY


$

53,132,657



$

47,208,181

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)




For the

Three Months Ended

March 31,



For the
Nine Months Ended

March 31,



2026



2025



2026



2025



(Unaudited)



(Unaudited)



(Unaudited)



(Unaudited)

REVENUE


$

26,216,845




28,839,765



$

80,243,054



$

87,390,942

OPERATING COST AND EXPENSES
















   Cost of revenue



(12,018,392)




(13,761,522)




(37,459,806)




(41,358,663)

   Research and development expenses



(1,568,430)




(1,264,191)




(4,880,199)




(4,250,977)

   Selling and marketing expenses



(10,266,413)




(12,150,916)




(30,828,934)




(36,628,917)

   General and administrative expenses



(1,819,796)




(1,367,447)




(4,652,089)




(3,137,638)

OPERATING INCOME


$

543,814



$

295,689



$

2,422,026



$

2,014,747

















OTHER INCOME (EXPENSES):
















    Investment (loss) income, net



(89,727)




(12,885)




474,496




(7,800)

    Interest income



108,477




148,275




444,763




428,060

    Other (expenses) income, net



(3,356)




(3,043)




37,483




48,904

        Total other income, net



15,394




132,347




956,742




469,164

















INCOME BEFORE INCOME TAXES



559,208




428,036




3,378,768




2,483,911

















INCOME TAXES EXPENSES



(108,799)




(41,007)




(145,314)




(169,171)

NET INCOME



450,409




387,029




3,233,454




2,314,740

Less: net loss attributable to non-controlling interests



(64,961)




(32,702)




(191,521)




(62,407)

NET INCOME ATTRIBUTABLE TO
   GAMEHAUS HOLDINGS INC'S
   SHAREHOLDERS



515,370




419,731




3,424,975




2,377,147

















OTHER COMPREHENSIVE INCOME
















Net income



450,409




387,029




3,233,454




2,314,740

Foreign currency translation adjustment, net of tax



1,667,338




(361,187)




1,346,071




181,529

TOTAL COMPREHENSIVE INCOME


$

2,117,747



$

25,842



$

4,579,525



$

2,496,269

Less: total comprehensive loss attributable to non-
   controlling interests



(117,750)




(31,197)




(191,020)




(62,469)

TOTAL COMPREHENSIVE INCOME
   ATTRIBUTABLE TO GAMEHAUS
   HOLDINGS INC'S SHAREHOLDERS



2,235,497




57,039




4,770,545




2,558,738

















BASIC AND DILUTED EARNINGS PER
   SHARE:
















Net income attributable to Gamehaus Holdings Inc's
   shareholders per share
















   Basic and diluted


$

0.01



$

0.01



$

0.06



$

0.04

















Weighted average shares outstanding used in
   calculating basic and diluted income per share
















Basic and diluted


$

53,185,982



$

52,646,954



$

53,355,019



$

53,569,377

 

Cision View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-third-quarter-of-fiscal-2026-ended-march-31-2026-302793775.html

SOURCE Gamehaus Holdings Inc.

FAQ

How did Gamehaus (Nasdaq: GMHS) perform in Q3 FY2026?

Gamehaus reported Q3 FY2026 revenue of US$26.2 million and net income of US$0.5 million. According to Gamehaus, revenue declined 9.1% year over year, while net income increased 16.4% as operating costs and expenses fell 10.1%.

What was Gamehaus (GMHS) revenue breakdown for Q3 FY2026?

Gamehaus generated US$26.2 million total revenue in Q3 FY2026, mainly from in-app purchases and ads. According to Gamehaus, in-app purchases were US$23.4 million, down 9.9% year over year, and advertising revenue was US$2.8 million, slightly below US$2.9 million last year.

What revenue guidance did Gamehaus (GMHS) give for Q4 FY2026?

Gamehaus expects Q4 FY2026 total revenue between US$23 million and US$26 million. According to Gamehaus, this outlook reflects its current view of business performance and market conditions and may change as it advances its game pipeline and allocates marketing resources.

What does the Gamehaus (GMHS) share repurchase plan mean for shareholders?

Gamehaus has a US$5 million share repurchase authorization running through August 28, 2026. According to Gamehaus, about 392,000 Class A shares were repurchased for approximately US$482,000, potentially reducing share count and signaling capital return within management’s allocation priorities.

How strong is Gamehaus (GMHS) liquidity as of March 31, 2026?

Gamehaus held US$18.3 million in cash and cash equivalents on March 31, 2026. According to Gamehaus, this compares with US$15.2 million on June 30, 2025 and is believed sufficient to meet liquidity and working capital needs for the next 12 months.

What key user metrics did Gamehaus (GMHS) report for Q3 FY2026?

Gamehaus reported 3.107 million average MAUs and 506,000 average DAUs in Q3 FY2026. According to Gamehaus, ARPDAU was US$0.550, while the average 7-day retention rate was 8.5% and the daily payer conversion rate reached 2.4%.

How did Gamehaus (GMHS) manage operating expenses in Q3 FY2026?

Gamehaus reduced total operating costs and expenses to US$25.7 million in Q3 FY2026. According to Gamehaus, cost of revenue fell 12.7% and selling and marketing declined 15.5%, while research and development and general and administrative expenses increased to support product pipeline and public company functions.