Gamehaus Holdings Inc. Announces Unaudited Financial Results for the First Quarter of Fiscal 2026 Ended September 30, 2025
Rhea-AI Summary
Gamehaus (Nasdaq: GMHS) reported unaudited results for Q1 FY2026 ended September 30, 2025. Total revenue was US$27.7M (down 7.5% YoY) with in-app purchases at US$25.3M and advertising revenue at US$2.4M. Net income was US$1.8M (+17.6% YoY) and operating income was US$1.0M (3.6% margin). Key metrics: Average MAUs 3,066; Average DAUs 550; ARPDAU US$0.536. Cash and equivalents were US$15.3M as of Sept 30, 2025. The company expects Q2 revenue of US$24M–US$27M and maintains a US$5M authorized share repurchase plan through Aug 28, 2026.
Positive
- Net income +17.6% to US$1.8M
- ARPDAU increased ~24% to US$0.536
- Authorized buyback up to US$5M through Aug 28, 2026
Negative
- Total revenue declined 7.5% to US$27.7M
- Average DAUs fell ~27.6% to 550
- Advertising revenue down ~20% to US$2.4M
- Operating income decreased from US$1.5M to US$1.0M
Insights
Mixed quarter: revenue slipped while profitability improved; cost cuts and other income offset softer user metrics.
Gamehaus reported total revenue of
The update shows dependencies and risks: user engagement metrics declined (Average MAUs from 3,968 to 3,066 and Average DAUs from 759 to 550) even as ARPDAU improved to
First Quarter of Fiscal Year 2026 Financial Highlights
- Total revenue was
US , representing a$27.7 million 7.5% decrease fromUS in the first quarter of fiscal year 2025. In-app purchases contributed$30.0 million US , while advertising revenue reached$25.3 million US .$2.4 million - Total operating costs and expenses were
US , representing a$26.7 million 6.2% reduction fromUS in the first quarter of fiscal year 2025.$28.5 million - Net income was
US , representing a$1.8 million 17.6% increase fromUS in the first quarter of fiscal year 2025.$1.6 million
First Quarter of Fiscal Year 2026 Operating Highlights
in thousands, except percentages | For the Three Months Ended | |||||||
2025 | 2024 | |||||||
Average MAUs[1] | 3,066 | 3,968 | ||||||
Average DAUs[2] | 550 | 759 | ||||||
ARPDAU[3] | 0.536 | 0.431 | ||||||
Average DPUs[4] | 13 | 16 | ||||||
Average Daily Payer Conversion Rate[5] | 2.4 | % | 2.1 | % | ||||
Average 7D Retention Rate[6] | 9.1 | % | 10.4 | % | ||||
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month. [2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day. [3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. [4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day. [5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period. [6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period. |
Mr. Feng Xie, founder and chairman of Gamehaus, commented: "This quarter reflects the steady progress we are making as we transition Gamehaus toward a more disciplined, efficient, and scalable operating model. Our profitability and underlying efficiency continued to improve, demonstrating the resilience of our portfolio and the early impact of our strategic upgrade. As we advance the key pillars of our Gamehaus 2.0 strategy and deepen the integration of AI across our publishing stack, we are further enhancing operational predictability and the long-term economics of our business. Looking ahead, the combination of our AI-powered publishing platform and our disciplined approach to new content positions us well to drive sustainable growth. We will remain focused on execution and confident in our ability to create long-term value for our players, partners, and shareholders."
First Quarter of Fiscal Year 2026 Unaudited Financial Results
Revenue
Total revenue was
Advertising costs decreased by
Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company allocated meaningful marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.
Operating Costs and Expenses
Total operating costs and expenses were
- Cost of revenue decreased by
5.4% toUS in the first quarter of fiscal year 2026, from$13.3 million US in the first quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.$14.0 million - Research and development expenses increased
18.3% toUS in the first quarter of fiscal year 2026, from$1.2 million US in the first quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.$1.0 million - Selling and marketing expenses decreased by
13.6% toUS in the first quarter of fiscal year 2026, from$10.8 million US in the first quarter of fiscal year 2025. The reduction was primarily driven by a$12.5 million US decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.$1.6 million - General and administrative expenses were
US in the first quarter of fiscal year 2026, representing an increase of$1.4 million 56.9% fromUS in the first quarter of fiscal year 2025. The increase was mainly attributable to higher salary expenses and professional service fees, largely associated with activities related to the Company's enhancements to corporate governance, financial reporting, and investor relations functions in relation to its status as a publicly-listed company.$0.9 million
Operating income was
Other Income, Net
Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was
Net Income
Net income was
Cash and Cash Equivalents
Cash and cash equivalents were
Business Outlook
For the second quarter of fiscal year 2026 ending December 31, 2025, the Company expects its total revenue to be in the range of approximately
Recent Development
Share Repurchase Plan Update
In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed
As of October 31, 2025, the Company had repurchased approximately 200,000 of its Class A ordinary shares for approximately
Conference Call Information
The management team of Gamehaus will host a conference call at 07:00 A.M. Eastern Time on Tuesday, November 25, 2025 (08:00 P.M.
Participant Online Registration: https://dpregister.com/sreg/10204494/10054ace2d2
A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com
The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS | ||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | ||||||||
As of | ||||||||
September 30, | June 30, 2025 | |||||||
(Unaudited) | (Audited) | |||||||
ASSETS | ||||||||
CURRENT ASSETS: | ||||||||
Cash and cash equivalents | $ | 15,328,252 | $ | 15,234,745 | ||||
Short-term investments | 2,871,567 | 1,345,154 | ||||||
Accounts receivable | 9,201,948 | 10,423,418 | ||||||
Advanced to suppliers, net | 9,083,183 | 9,442,382 | ||||||
Prepaid expenses and other current assets | 4,370,647 | 3,128,788 | ||||||
TOTAL CURRENT ASSETS | 40,855,597 | 39,574,487 | ||||||
NON-CURRENT ASSETS: | ||||||||
Plant and equipment, net | 124,833 | 124,503 | ||||||
Intangible assets, net | 4,779,917 | 5,001,523 | ||||||
Operating lease right-of-use assets, net | 373,845 | 512,647 | ||||||
Equity investments | 1,921,422 | 1,995,021 | ||||||
TOTAL NON-CURRENT ASSETS | 7,200,017 | 7,633,694 | ||||||
TOTAL ASSETS | $ | 48,055,614 | $ | 47,208,181 | ||||
LIABILITIES | ||||||||
CURRENT LIABILITIES: | ||||||||
Accounts payable | $ | 10,231,925 | $ | 10,752,234 | ||||
Contract liabilities | 1,636,975 | 1,871,120 | ||||||
Accrued expenses and other current liabilities | 682,123 | 903,252 | ||||||
Operating lease liabilities | 332,878 | 463,064 | ||||||
Taxes payable | 76,895 | 51,599 | ||||||
TOTAL CURRENT LIABILITIES | 12,960,796 | 14,041,269 | ||||||
NON-CURRENT LIABILITY: | ||||||||
Operating lease liabilities | 28,437 | 58,517 | ||||||
TOTAL NON-CURRENT LIABILITY | 28,437 | 58,517 | ||||||
TOTAL LIABILITIES | $ | 12,989,233 | $ | 14,099,786 | ||||
SHAREHOLDERS' EQUITY: | ||||||||
Class A ordinary shares (par value of | 3,797 | 3,797 | ||||||
Class B ordinary shares (par value of | 1,560 | 1,560 | ||||||
Additional paid-in capital | 10,954,201 | 10,954,201 | ||||||
Treasury stock | (112,428) | - | ||||||
Retained earnings | 25,452,190 | 23,543,001 | ||||||
Accumulated other comprehensive loss | (1,051,616) | (1,276,222) | ||||||
TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS' | 35,247,704 | 33,226,337 | ||||||
Non-controlling interests | (181,323) | (117,942) | ||||||
TOTAL SHAREHOLDERS' EQUITY | 35,066,381 | 33,108,395 | ||||||
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ | 48,055,614 | $ | 47,208,181 | ||||
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||||||||
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS | ||||||||||||||
AND COMPREHENSIVE INCOME | ||||||||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | ||||||||||||||
For the Three Months Ended September 30, | ||||||||||||||
2025 | 2024 | |||||||||||||
(Unaudited) | (Unaudited) | |||||||||||||
REVENUE | $ | 27,730,376 | $ | 29,992,967 | ||||||||||
OPERATING COST AND EXPENSES | ||||||||||||||
Cost of revenue | (13,276,705) | (14,034,397) | ||||||||||||
Research and development expenses | (1,184,320) | (1,001,192) | ||||||||||||
Selling and marketing expenses | (10,836,504) | (12,545,814) | ||||||||||||
General and administrative expenses | (1,432,961) | (913,251) | ||||||||||||
OPERATING INCOME | $ | 999,886 | $ | 1,498,313 | ||||||||||
OTHER INCOME (EXPENSES): | ||||||||||||||
Investment income (loss), net | 676,089 | (19,520) | ||||||||||||
Interest income | 174,554 | 154,642 | ||||||||||||
Other income (expenses), net | 7,768 | (13,063) | ||||||||||||
Total other income, net | 858,411 | 122,059 | ||||||||||||
INCOME BEFORE INCOME TAXES | 1,858,297 | 1,620,372 | ||||||||||||
INCOME TAXES EXPENSES | 12,543 | 50,828 | ||||||||||||
NET INCOME | 1,845,754 | 1,569,544 | ||||||||||||
Less: net (loss) income attributable to non-controlling | (63,435) | 9,521 | ||||||||||||
NET INCOME ATTRIBUTABLE TO | 1,909,189 | 1,560,023 | ||||||||||||
OTHER COMPREHENSIVE INCOME | ||||||||||||||
Net income | 1,845,754 | 1,569,544 | ||||||||||||
Foreign currency translation adjustment, net of tax | 220,346 | 1,245,027 | ||||||||||||
TOTAL COMPREHENSIVE INCOME | $ | 2,066,100 | $ | 2,814,571 | ||||||||||
Less: total comprehensive (loss) income attributable | (63,381) | 9,808 | ||||||||||||
TOTAL COMPREHENSIVE INCOME | 2,129,481 | 2,804,763 | ||||||||||||
BASIC AND DILUTED EARNINGS PER | ||||||||||||||
Net income attributable to Gamehaus Holdings Inc's | ||||||||||||||
Basic and diluted | $ | 0.04 | $ | 0.03 | ||||||||||
Weighted average shares outstanding used in | ||||||||||||||
Basic and diluted* | 53,569,358 | 50,000,000 | ||||||||||||
* Presented on a retroactive basis to reflect the reverse recapitalization. | ||||||||||||||
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SOURCE Gamehaus Holdings Inc.