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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the First Quarter of Fiscal 2026 Ended September 30, 2025

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Gamehaus (Nasdaq: GMHS) reported unaudited results for Q1 FY2026 ended September 30, 2025. Total revenue was US$27.7M (down 7.5% YoY) with in-app purchases at US$25.3M and advertising revenue at US$2.4M. Net income was US$1.8M (+17.6% YoY) and operating income was US$1.0M (3.6% margin). Key metrics: Average MAUs 3,066; Average DAUs 550; ARPDAU US$0.536. Cash and equivalents were US$15.3M as of Sept 30, 2025. The company expects Q2 revenue of US$24M–US$27M and maintains a US$5M authorized share repurchase plan through Aug 28, 2026.

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Positive

  • Net income +17.6% to US$1.8M
  • ARPDAU increased ~24% to US$0.536
  • Authorized buyback up to US$5M through Aug 28, 2026

Negative

  • Total revenue declined 7.5% to US$27.7M
  • Average DAUs fell ~27.6% to 550
  • Advertising revenue down ~20% to US$2.4M
  • Operating income decreased from US$1.5M to US$1.0M

Insights

Mixed quarter: revenue slipped while profitability improved; cost cuts and other income offset softer user metrics.

Gamehaus reported total revenue of $27.7 million, down 7.5% year-over-year, driven by lower user-acquisition spending and reduced advertising revenue, while in-app purchases were $25.3 million. Operationally, selling and marketing expenses fell and R&D rose to support new Puzzle and RPG titles; operating income declined to $1.0 million and operating margin compressed to 3.6%, but $0.9 million of other income helped lift net income to $1.8 million.

The update shows dependencies and risks: user engagement metrics declined (Average MAUs from 3,968 to 3,066 and Average DAUs from 759 to 550) even as ARPDAU improved to $0.536, so revenue resilience rests on monetization per active user rather than audience growth. Cash of $15.3 million is unchanged quarter-to-quarter and the company believes it covers 12 months of needs; management reiterated a share repurchase authorization up to $5 million through August 28, 2026. Watch near-term revenue guidance of $24 million to $27 million for the quarter ending December 31, 2025, progress on the new Puzzle and RPG launches, and whether user acquisition spend scaling materially restores MAUs/DAUs over the next few quarters.

SHANGHAI, Nov. 25, 2025 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the first quarter of fiscal year 2026 ended September 30, 2025.

First Quarter of Fiscal Year 2026 Financial Highlights

  • Total revenue was US$27.7 million, representing a 7.5% decrease from US$30.0 million in the first quarter of fiscal year 2025. In-app purchases contributed US$25.3 million, while advertising revenue reached US$2.4 million.
  • Total operating costs and expenses were US$26.7 million, representing a 6.2% reduction from US$28.5 million in the first quarter of fiscal year 2025.
  • Net income was US$1.8 million, representing a 17.6% increase from US$1.6 million in the first quarter of fiscal year 2025.

First Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages


For the Three Months Ended
September 30,




2025



2024


Average MAUs[1]



3,066




3,968


Average DAUs[2]



550




759


ARPDAU[3]



0.536




0.431


Average DPUs[4]



13




16


Average Daily Payer Conversion Rate[5]



2.4

%



2.1

%

Average 7D Retention Rate[6]



9.1

%



10.4

%

[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: "This quarter reflects the steady progress we are making as we transition Gamehaus toward a more disciplined, efficient, and scalable operating model. Our profitability and underlying efficiency continued to improve, demonstrating the resilience of our portfolio and the early impact of our strategic upgrade. As we advance the key pillars of our Gamehaus 2.0 strategy and deepen the integration of AI across our publishing stack, we are further enhancing operational predictability and the long-term economics of our business. Looking ahead, the combination of our AI-powered publishing platform and our disciplined approach to new content positions us well to drive sustainable growth. We will remain focused on execution and confident in our ability to create long-term value for our players, partners, and shareholders."

First Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$27.7 million in the first quarter of fiscal year 2026, decreasing 7.5% from US$30.0 million in the first quarter of fiscal year 2025. The decline primarily resulted from the Company's reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company's game portfolio and support sustainable long-term growth.

Advertising costs decreased by 13.5% in the first quarter of fiscal year 2026 compared to the first quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.1% to US$25.3 million in the first quarter of fiscal year 2026 from US$26.9 million in the first quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the first quarter of fiscal year 2026, compared to US$3.0 million in the first quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company's existing player base.

Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company allocated meaningful marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

Operating Costs and Expenses

Total operating costs and expenses were US$26.7 million in the first quarter of fiscal year 2026, representing a 6.2% reduction from US$28.5 million in the first quarter of fiscal year 2025.

  • Cost of revenue decreased by 5.4% to US$13.3 million in the first quarter of fiscal year 2026, from US$14.0 million in the first quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.
  • Research and development expenses increased 18.3% to US$1.2 million in the first quarter of fiscal year 2026, from US$1.0 million in the first quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.
  • Selling and marketing expenses decreased by 13.6% to US$10.8 million in the first quarter of fiscal year 2026, from US$12.5 million in the first quarter of fiscal year 2025. The reduction was primarily driven by a US$1.6 million decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.
  • General and administrative expenses were US$1.4 million in the first quarter of fiscal year 2026, representing an increase of 56.9% from US$0.9 million in the first quarter of fiscal year 2025. The increase was mainly attributable to higher salary expenses and professional service fees, largely associated with activities related to the Company's enhancements to corporate governance, financial reporting, and investor relations functions in relation to its status as a publicly-listed company.

Operating Income

Operating income was US$1.0 million in the first quarter of fiscal year 2026, compared to US$1.5 million in the first quarter of fiscal year 2025. Operating margin was 3.6% in the first quarter of fiscal year 2026, compared to 5.0% in the first quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.9 million in the first quarter of fiscal year 2026, compared to US$0.1 million in the first quarter of fiscal year 2025.

Net Income

Net income was US$1.8 million for the first quarter of fiscal year 2026, compared to US$1.6 million in the first quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.04 for the first quarter of fiscal year 2026, compared to US$0.03 in the first quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$15.3 million as of September 30, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook

For the second quarter of fiscal year 2026 ending December 31, 2025, the Company expects its total revenue to be in the range of approximately US$24 million to US$27 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of October 31, 2025, the Company had repurchased approximately 200,000 of its Class A ordinary shares for approximately US$285,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 07:00 A.M. Eastern Time on Tuesday, November 25, 2025 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10204494/10054ace2d2

A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact

Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com 

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)







As of




September 30,
2025



June

30, 2025




(Unaudited)



(Audited)


ASSETS









CURRENT ASSETS:









      Cash and cash equivalents


$

15,328,252



$

15,234,745


      Short-term investments



2,871,567




1,345,154


      Accounts receivable



9,201,948




10,423,418


      Advanced to suppliers, net



9,083,183




9,442,382


      Prepaid expenses and other current assets



4,370,647




3,128,788


TOTAL CURRENT ASSETS



40,855,597




39,574,487











NON-CURRENT ASSETS:









      Plant and equipment, net



124,833




124,503


      Intangible assets, net



4,779,917




5,001,523


      Operating lease right-of-use assets, net



373,845




512,647


      Equity investments



1,921,422




1,995,021


TOTAL NON-CURRENT ASSETS



7,200,017




7,633,694


TOTAL ASSETS


$

48,055,614



$

47,208,181











LIABILITIES









CURRENT LIABILITIES:









       Accounts payable


$

10,231,925



$

10,752,234


       Contract liabilities



1,636,975




1,871,120


       Accrued expenses and other current liabilities



682,123




903,252


       Operating lease liabilities



332,878




463,064


       Taxes payable



76,895




51,599


TOTAL CURRENT LIABILITIES



12,960,796




14,041,269











NON-CURRENT LIABILITY:









Operating lease liabilities



28,437




58,517


TOTAL NON-CURRENT LIABILITY



28,437




58,517


TOTAL LIABILITIES


$

12,989,233



$

14,099,786











SHAREHOLDERS' EQUITY:









    Class A ordinary shares (par value of $0.0001 per share; 900,000,000
    shares authorized, 37,971,245 and 37,971,245 shares issued and
    outstanding as of September 30, 2025 and June 30, 2025,
    respectively)



3,797




3,797


    Class B ordinary shares (par value of $0.0001 per share; 100,000,000
    shares authorized, 37,971,245 and 15,598,113 shares issued and
    outstanding as of September 30, 2025 and June 30, 2025,
    respectively)



1,560




1,560


         Additional paid-in capital



10,954,201




10,954,201


         Treasury stock



(112,428)




-


         Retained earnings



25,452,190




23,543,001


         Accumulated other comprehensive loss



(1,051,616)




(1,276,222)


TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS'
EQUITY



35,247,704




33,226,337


Non-controlling interests



(181,323)




(117,942)


TOTAL SHAREHOLDERS' EQUITY



35,066,381




33,108,395


TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY


$

48,055,614



$

47,208,181


 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)









For the

Three Months Ended

September 30,










2025



2024










(Unaudited)



(Unaudited)



REVENUE


$

27,730,376



$

29,992,967



OPERATING COST AND EXPENSES










   Cost of revenue



(13,276,705)




(14,034,397)



   Research and development expenses



(1,184,320)




(1,001,192)



   Selling and marketing expenses



(10,836,504)




(12,545,814)



   General and administrative expenses



(1,432,961)




(913,251)



OPERATING INCOME


$

999,886



$

1,498,313













OTHER INCOME (EXPENSES):










    Investment income (loss), net



676,089




(19,520)



    Interest income



174,554




154,642



    Other income (expenses), net



7,768




(13,063)



        Total other income, net



858,411




122,059













INCOME BEFORE INCOME TAXES



1,858,297




1,620,372













INCOME TAXES EXPENSES



12,543




50,828



NET INCOME



1,845,754




1,569,544



Less: net (loss) income attributable to non-controlling
    interests



(63,435)




9,521



NET INCOME ATTRIBUTABLE TO
    GAMEHAUS HOLDINGS INC'S
    SHAREHOLDERS



1,909,189




1,560,023













OTHER COMPREHENSIVE INCOME











Net income



1,845,754




1,569,544



 Foreign currency translation adjustment, net of tax



220,346




1,245,027



TOTAL COMPREHENSIVE INCOME


$

2,066,100



$

2,814,571



Less: total comprehensive (loss) income attributable
    to non-controlling interests



(63,381)




9,808



TOTAL COMPREHENSIVE INCOME
    ATTRIBUTABLE TO GAMEHAUS
    HOLDINGS INC'S SHAREHOLDERS



2,129,481




2,804,763













BASIC AND DILUTED EARNINGS PER
    SHARE:










Net income attributable to Gamehaus Holdings Inc's
     shareholders per share










     Basic and diluted


$

0.04



$

0.03













Weighted average shares outstanding used in
     calculating basic and diluted income per share










  Basic and diluted*








53,569,358




50,000,000



















* Presented on a retroactive basis to reflect the reverse recapitalization. 

 

Cision View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-first-quarter-of-fiscal-2026-ended-september-30-2025-302625471.html

SOURCE Gamehaus Holdings Inc.

FAQ

What were Gamehaus (GMHS) Q1 FY2026 total revenue and net income on Nov 25, 2025?

Total revenue was US$27.7M and net income was US$1.8M for Q1 FY2026.

How did Gamehaus (GMHS) user metrics change in Q1 FY2026?

Average MAUs were 3,066, Average DAUs were 550, and ARPDAU rose to US$0.536.

What guidance did Gamehaus (GMHS) give for Q2 ending Dec 31, 2025?

Gamehaus expects Q2 FY2026 revenue in the range of US$24M to US$27M.

How large is Gamehaus (GMHS) share repurchase authorization and what has been repurchased?

The board authorized up to US$5M through Aug 28, 2026; approximately 200,000 shares were repurchased for about US$285,000 as of Oct 31, 2025.

Why did Gamehaus (GMHS) revenue decline in Q1 FY2026?

Revenue declined primarily due to the company's reduction in user acquisition spending, which lowered traffic and ad-driven revenue.

What expense and investment trends did Gamehaus (GMHS) report for Q1 FY2026?

Selling and marketing expenses fell 13.6%, while research and development increased 18.3% to support new game development.
Gamehaus Holdings Inc

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