Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025
Rhea-AI Summary
Gamehaus (Nasdaq: GMHS) reported unaudited Q2 FY2026 results for the quarter ended December 31, 2025. Total revenue was $26.3M, down 7.8% year-over-year, while net income rose to $0.9M (up 151.2%), and operating margin expanded to 3.3%.
Operating costs fell 10.1% to $25.4M. Cash and cash equivalents were $17.4M at quarter-end. The company reiterated Q3 FY2026 revenue guidance of $24M–$26M and noted a $5M share repurchase authorization, with ~370,000 shares repurchased (~$459K) as of December 31, 2025.
Positive
- Net income increased 151.2% to $0.9M
- Operating margin expanded to 3.3% from 0.8%
- Total operating costs reduced by 10.1% to $25.4M
- Board authorized $5M share repurchase; ~370,000 shares repurchased (~$459K)
Negative
- Average MAUs declined 28% to 2,760 (from 3,832)
- Average DAUs declined 30% to 499 (from 716)
- Total revenue decreased 7.8% to $26.3M year-over-year
- Advertising revenue fell 20% to $2.4M and ad spending reduction weighed on user acquisition
- General and administrative expenses rose 65.5% to $1.4M
News Market Reaction – GMHS
In the Mar 23 session, GMHS declined 5.99%, reflecting a notable negative market reaction.
Data tracked by StockTitan Argus on the day of publication.
Key Figures
Previous Earnings Reports
| Date | Event | Sentiment | 24h Move | Catalyst |
|---|---|---|---|---|
| Nov 25 | Q1 FY2026 earnings | Positive | -8.1% | Q1 FY2026 results with revenue down but higher net income and guidance. |
| Sep 09 | Q4 & FY2025 earnings | Negative | +32.4% | Q4 and FY2025 results with revenue and net income declines and new guidance. |
| May 19 | Interim FY2025 results | Negative | +1.6% | Nine-month FY2025 update showing lower revenue, users, and margins. |
24h Move is the share-price change in the day after each event; other market factors may also have contributed.
Recent earnings-type announcements often saw price moves diverge from the apparent fundamentals, with all three prior earnings events showing price reactions opposite to the generally positive or improving narratives.
Over the past few quarters, Gamehaus has reported declining revenue but maintained profitability and strategic investment. Q4 FY2025 results on Sep 9, 2025 showed revenue and net income down, yet the stock rose 32.37%, supported by a $5M repurchase and new RPG/puzzle and AI initiatives. Q1 FY2026 earnings on Nov 25, 2025 delivered US$27.7M revenue (down YoY) but higher net income, with a -8.05% reaction. Earlier interim FY2025 results on May 19, 2025 highlighted revenue and margin pressure.
Key Terms
average monthly active users technical
average daily active users technical
arpdau financial
average daily paying users technical
average daily payer conversion rate technical
average day seven retention rate technical
rule 10b-18 regulatory
AI-generated analysis. How Rhea-AI works. Not financial advice.
Second Quarter of Fiscal Year 2026 Financial Highlights
- Total revenue was
US , representing a$26.3 million 7.8% decrease fromUS in the second quarter of fiscal year 2025. In-app purchases contributed$28.5 million US , while advertising revenue reached$23.9 million US .$2.4 million - Total operating costs and expenses were
US , representing a$25.4 million 10.1% reduction fromUS in the second quarter of fiscal year 2025.$28.3 million - Net income was
US , representing a$0.9 million 151.2% increase fromUS in the second quarter of fiscal year 2025.$0.4 million
Second Quarter of Fiscal Year 2026 Operating Highlights
in thousands, except percentages | For the Three Months Ended December 31, | |||||||
2025 | 2024 | |||||||
Average MAUs[1] | 2,760 | 3,832 | ||||||
Average DAUs[2] | 499 | 716 | ||||||
ARPDAU[3] | 0.566 | 0.440 | ||||||
Average DPUs[4] | 13 | 15 | ||||||
Average Daily Payer Conversion Rate[5] | 2.5 | % | 2.1 | % | ||||
Average 7D Retention Rate[6] | 8.7 | % | 10.2 | % | ||||
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month. |
[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day. |
[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. |
[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day. |
[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period. |
[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period. |
Mr. Feng Xie, founder and chairman of Gamehaus, commented: "We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of
Second Quarter of Fiscal Year 2026 Unaudited Financial Results
Revenue
Total revenue was
Advertising costs decreased by
Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.
Operating Costs and Expenses
Total operating costs and expenses were
- Cost of revenue decreased by
10.2% toUS in the second quarter of fiscal year 2026, from$12.2 million US in the second quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.$13.5 million - Research and development expenses increased
7.5% toUS in the second quarter of fiscal year 2026, from$2.1 million US in the second quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.$2.0 million - Selling and marketing expenses decreased by
18.4% toUS in the second quarter of fiscal year 2026, from$9.7 million US in the second quarter of fiscal year 2025. The reduction was primarily driven by a$11.9 million US decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.$2.1 million - General and administrative expenses were
US in the second quarter of fiscal year 2026, representing an increase of$1.4 million 65.5% fromUS in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily associated with the Company's efforts to improvecorporate governance, financial reporting, and investor relations capabilities as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce planning to support business expansion and long-term growth.$0.9 million
Operating Income
Operating income was
Other Income, Net
Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was
Net Income
Net income was
Cash and Cash Equivalents
Cash and cash equivalents were
Business Outlook
For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US
Recent Development
Share Repurchase Plan Update
In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed
As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately
Conference Call Information
The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M.
Participant Online Registration: https://dpregister.com/sreg/10207119/10368ff0a4d
A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com
The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | ||||||||
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS | ||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | ||||||||
As of | ||||||||
December 31, 2025 | June 30, 2025 | |||||||
(Unaudited) | (Audited) | |||||||
ASSETS | ||||||||
CURRENT ASSETS: | ||||||||
Cash and cash equivalents | $ | 17,355,214 | $ | 15,234,745 | ||||
Short-term investments | 2,609,549 | 1,345,154 | ||||||
Accounts receivable | 9,876,025 | 10,423,418 | ||||||
Advanced to suppliers | 9,737,823 | 9,442,382 | ||||||
Prepaid expenses and other current assets | 3,599,492 | 3,128,788 | ||||||
TOTAL CURRENT ASSETS | 43,178,103 | 39,574,487 | ||||||
NON-CURRENT ASSETS: | ||||||||
Plant and equipment, net | 142,139 | 124,503 | ||||||
Intangible assets, net | 4,619,603 | 5,001,523 | ||||||
Right-of-use assets, net | 332,610 | 512,647 | ||||||
Equity investments | 1,951,542 | 1,995,021 | ||||||
TOTAL NON-CURRENT ASSETS | 7,045,894 | 7,633,694 | ||||||
TOTAL ASSETS | $ | 50,223,997 | $ | 47,208,181 | ||||
LIABILITIES | ||||||||
CURRENT LIABILITIES: | ||||||||
Short-term borrowing | $ | 286,000 | $ | - | ||||
Accounts payable | 10,112,213 | 10,752,234 | ||||||
Contract liabilities | 1,711,540 | 1,871,120 | ||||||
Accrued expenses and other current liabilities | 1,473,620 | 903,252 | ||||||
Lease liabilities | 262,856 | 463,064 | ||||||
Taxes payable | 75,570 | 51,599 | ||||||
TOTAL CURRENT LIABILITIES | 13,921,799 | 14,041,269 | ||||||
NON-CURRENT LIABILITY: | ||||||||
Lease liabilities | 33,090 | 58,517 | ||||||
TOTAL NON-CURRENT LIABILITY | 33,090 | 58,517 | ||||||
TOTAL LIABILITIES | $ | 13,954,889 | $ | 14,099,786 | ||||
SHAREHOLDERS' EQUITY: | ||||||||
Class A ordinary shares (par value of | 4,952 | 3,797 | ||||||
Class B ordinary shares (par value of | 780 | 1,560 | ||||||
Additional paid-in capital | 10,953,826 | 10,954,201 | ||||||
Treasury Stock | (458,738) | - | ||||||
Retained earnings | 26,435,808 | 23,543,001 | ||||||
Accumulated other comprehensive loss | (423,266) | (1,276,222) | ||||||
TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS' | 36,513,362 | 33,226,337 | ||||||
Non-controlling interests | (244,254) | (117,942) | ||||||
TOTAL SHAREHOLDERS' EQUITY | 36,269,108 | 33,108,395 | ||||||
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ | 50,223,997 | $ | 47,208,181 | ||||
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | |||||||||||||||||||||
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS | |||||||||||||||||||||
AND COMPREHENSIVE INCOME | |||||||||||||||||||||
(Amount in USD dollars, except for number of shares or otherwise noted) | |||||||||||||||||||||
For the Three Months Ended December 31, | For the December 31, | ||||||||||||||||||||
2025 | 2024 | 2025 | 2024 | ||||||||||||||||||
(Unaudited) | (Unaudited) | (Unaudited) | (Unaudited) | ||||||||||||||||||
REVENUE | $ | 26,295,028 | 28,518,928 | $ | 54,033,904 | $ | 58,488,446 | ||||||||||||||
OPERATING COST AND EXPENSES | |||||||||||||||||||||
Cost of revenue | (12,155,827) | (13,542,268) | (25,438,752) | (27,565,976) | |||||||||||||||||
Research and development expenses | (2,131,820) | (1,983,658) | (3,311,498) | (2,985,550) | |||||||||||||||||
Selling and marketing expenses | (9,728,443) | (11,914,898) | (20,570,983) | (24,450,883) | |||||||||||||||||
General and administrative expenses | (1,408,092) | (850,824) | (2,841,247) | (1,763,336) | |||||||||||||||||
OPERATING INCOME | $ | 870,846 | $ | 227,280 | $ | 1,871,424 | $ | 1,722,701 | |||||||||||||
OTHER INCOME (EXPENSES): | |||||||||||||||||||||
Investment income (loss), net | (122,761) | 24,668 | 557,325 | 5,225 | |||||||||||||||||
Interest income | 160,652 | 124,896 | 335,284 | 279,386 | |||||||||||||||||
Other income, net | 32,755 | 65,102 | 40,399 | 52,161 | |||||||||||||||||
Total other income, net | 70,646 | 214,666 | 933,008 | 336,772 | |||||||||||||||||
INCOME BEFORE INCOME TAXES | 941,492 | 441,946 | 2,804,432 | 2,059,473 | |||||||||||||||||
INCOME TAXES EXPENSES | (25,792) | (77,406) | (38,270) | (128,236) | |||||||||||||||||
NET INCOME | 915,700 | 364,540 | 2,766,162 | 1,931,237 | |||||||||||||||||
Less: net loss attributable to non-controlling interests | (63,206) | (38,950) | (126,645) | (29,502) | |||||||||||||||||
NET INCOME ATTRIBUTABLE TO | 978,906 | 403,490 | 2,892,807 | 1,960,739 | |||||||||||||||||
OTHER COMPREHENSIVE INCOME | |||||||||||||||||||||
Net income | 915,700 | 364,540 | 2,766,162 | 1,931,237 | |||||||||||||||||
Foreign currency translation adjustment, net of tax | 1,172,520 | 1,428,152 | 853,289 | (180,335) | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | $ | 2,088,220 | $ | 1,792,692 | $ | 3,619,451 | $ | 1,750,902 | |||||||||||||
Less: total comprehensive loss attributable to non- | (62,927) | (38,304) | (126,312) | (28,495) | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | 2,151,147 | 1,830,996 | 3,745,763 | 1,779,397 | |||||||||||||||||
BASIC AND DILUTED EARNINGS PER | |||||||||||||||||||||
Net income attributable to Gamehaus Holdings Inc's | |||||||||||||||||||||
Basic and diluted | $ | 0.02 | $ | 0.01 | $ | 0.05 | $ | 0.04 | |||||||||||||
Weighted average shares outstanding used in | |||||||||||||||||||||
Basic and diluted | $ | 53,310,709 | $ | 50,000,000 | $ | 53,437,778 | $ | 50,000,000 | |||||||||||||
* Presented on a retroactive basis to reflect the reverse recapitalization. |
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SOURCE Gamehaus Holdings Inc.