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Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Second Quarter of Fiscal 2026 Ended December 31, 2025

(Moderate)
(Positive)
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Gamehaus (Nasdaq: GMHS) reported unaudited Q2 FY2026 results for the quarter ended December 31, 2025. Total revenue was $26.3M, down 7.8% year-over-year, while net income rose to $0.9M (up 151.2%), and operating margin expanded to 3.3%.

Operating costs fell 10.1% to $25.4M. Cash and cash equivalents were $17.4M at quarter-end. The company reiterated Q3 FY2026 revenue guidance of $24M–$26M and noted a $5M share repurchase authorization, with ~370,000 shares repurchased (~$459K) as of December 31, 2025.

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Positive

  • Net income increased 151.2% to $0.9M
  • Operating margin expanded to 3.3% from 0.8%
  • Total operating costs reduced by 10.1% to $25.4M
  • Board authorized $5M share repurchase; ~370,000 shares repurchased (~$459K)

Negative

  • Average MAUs declined 28% to 2,760 (from 3,832)
  • Average DAUs declined 30% to 499 (from 716)
  • Total revenue decreased 7.8% to $26.3M year-over-year
  • Advertising revenue fell 20% to $2.4M and ad spending reduction weighed on user acquisition
  • General and administrative expenses rose 65.5% to $1.4M

News Market Reaction – GMHS

-5.99%
1 alert
-5.99% Session close to close
$73.67M Market Cap
0.1x Rel. Volume

In the Mar 23 session, GMHS declined 5.99%, reflecting a notable negative market reaction.

Data tracked by StockTitan Argus on the day of publication.

Market Context

The stock moved -6.0% in the session following this news. A negative reaction despite the reported m...
Analysis

The stock moved -6.0% in the session following this news. A negative reaction despite the reported margin expansion would fit past patterns where earnings news sometimes saw selling even with improving profitability. Q2 FY2026 revenue fell to US$26.3M, yet net income improved to US$0.9M and operating costs dropped to US$25.4M. Historically, prior earnings updates have triggered sizeable, sometimes divergent moves. Key risks include continued user metric declines, dependence on successful launches of RPG and puzzle titles, and discipline around marketing spend and cost control.

Key Figures

Total revenue: US$26.3 million Net income: US$0.9 million Total operating costs and expenses: US$25.4 million +5 more
8 metrics
Total revenue US$26.3 million Q2 FY2026, down 7.8% from US$28.5 million in Q2 FY2025
Net income US$0.9 million Q2 FY2026, up 151.2% from US$0.4 million YoY
Total operating costs and expenses US$25.4 million Q2 FY2026, reduced 10.1% from US$28.3 million YoY
Cash and cash equivalents US$17.4 million Balance as of December 31, 2025 (vs US$15.2 million on June 30, 2025)
Share repurchase authorization US$5 million Aggregate Class A shares authorized for repurchase through August 28, 2026
Shares repurchased 370,000 shares for US$459,000 Class A ordinary shares bought back as of December 31, 2025
Average MAUs 2,760 For three months ended December 31, 2025 (vs 3,832 in 2024)
ARPDAU 0.566 For three months ended December 31, 2025 (vs 0.440 in 2024)

Previous Earnings Reports

3 past events · Latest: Nov 25 (Positive)
Same Type Pattern 3 events
Date Event Sentiment 24h Move Catalyst
Nov 25 Q1 FY2026 earnings Positive -8.1% Q1 FY2026 results with revenue down but higher net income and guidance.
Sep 09 Q4 & FY2025 earnings Negative +32.4% Q4 and FY2025 results with revenue and net income declines and new guidance.
May 19 Interim FY2025 results Negative +1.6% Nine-month FY2025 update showing lower revenue, users, and margins.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Recent earnings-type announcements often saw price moves diverge from the apparent fundamentals, with all three prior earnings events showing price reactions opposite to the generally positive or improving narratives.

Recent Company History

Over the past few quarters, Gamehaus has reported declining revenue but maintained profitability and strategic investment. Q4 FY2025 results on Sep 9, 2025 showed revenue and net income down, yet the stock rose 32.37%, supported by a $5M repurchase and new RPG/puzzle and AI initiatives. Q1 FY2026 earnings on Nov 25, 2025 delivered US$27.7M revenue (down YoY) but higher net income, with a -8.05% reaction. Earlier interim FY2025 results on May 19, 2025 highlighted revenue and margin pressure.

Key Terms

average monthly active users, average daily active users, arpdau, average daily paying users, +4 more
8 terms
average monthly active users technical
"[1] Average Monthly Active Users, or Average MAUs, is defined as the number..."
Average monthly active users is the average number of distinct people who use a digital product or service at least once during a month, measured across a set of recent months. Investors watch it like foot traffic at a store: higher or growing averages suggest stronger demand, better chances to make money from ads or subscriptions, and healthier user retention, while declines can signal weakening growth or engagement.
average daily active users technical
"[2] Average Daily Active Users, or Average DAUs, is defined as the number..."
Average daily active users (DAU) is the typical number of unique people who use a product or service each day over a given period, usually calculated by averaging daily counts across that period. Investors care because it shows how consistently people engage with a business—like measuring foot traffic in a store—and helps predict revenue potential, user growth trends, and whether a product retains or loses its audience over time.
arpdau financial
"[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue..."
ARPDAU (Average Revenue Per Daily Active User) measures how much money, on average, each person who uses a service on a given day brings in, calculated by dividing daily revenue by the number of daily active users. Think of it like the average amount spent per customer at a coffee shop each day; rising ARPDAU means the business is earning more from each user without necessarily needing more users, so investors use it to judge monetization strength and revenue quality.
average daily paying users technical
"[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals..."
Average daily paying users measures the typical number of unique customers who make a payment each day, averaged across a reporting period. For investors it shows how many users actually contribute revenue on a routine basis—similar to averaging how many people buy a coffee every day at a cafe—so it helps assess revenue stability, user monetization and whether growth is driven by more paying customers or by higher spending per customer.
average daily payer conversion rate technical
"[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs..."
Average daily payer conversion rate measures the share of users or visitors who become paying customers on an average day over a chosen period. It matters to investors because it shows how effectively a company turns interest into actual revenue—like the share of store visitors who make a purchase—and helps predict short-term income, assess marketing efficiency, and compare product appeal across days or campaigns.
average day seven retention rate technical
"[6] Average Day Seven Retention Rate is calculated by dividing the number of new users..."
A metric that shows the percentage of users who are still active or returning on the seventh day after they first used a product or service, averaged across a group of new users or across multiple launch periods. Investors use it as a pulse on customer engagement and product stickiness — similar to checking how many people are still using a gadget one week after buying it — because higher seven‑day retention usually signals better long‑term revenue potential and more efficient marketing.
share repurchase plan financial
"In August 2025, the board of directors of the Company approved a share repurchase plan..."
A share repurchase plan is when a company uses cash to buy its own stock from the market, reducing the number of shares available to investors. This matters because fewer shares can make each remaining share represent a larger piece of ownership and boost earnings-per-share—like slicing a pizza into fewer pieces so each slice is bigger—and it can signal management thinks the stock is undervalued, though it also means cash won’t be used for other purposes.
rule 10b-18 regulatory
"...including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934..."
Rule 10b-18 is a regulation that sets strict rules for how a company's executives and employees can buy back their own company's stock from the market. It helps ensure that these buybacks happen in a fair and transparent way, reducing the chance of market manipulation. This is important for investors because it offers protection against unfair practices and promotes confidence in the integrity of the stock market.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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SHANGHAI, March 23, 2026 /PRNewswire/ -- Gamehaus Holdings Inc. ("Gamehaus" or the "Company") (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the second quarter of fiscal year 2026 ended December 31, 2025.

Second Quarter of Fiscal Year 2026 Financial Highlights

  • Total revenue was US$26.3 million, representing a 7.8% decrease from US$28.5 million in the second quarter of fiscal year 2025. In-app purchases contributed US$23.9 million, while advertising revenue reached US$2.4 million.
  • Total operating costs and expenses were US$25.4 million, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.
  • Net income was US$0.9 million, representing a 151.2% increase from US$0.4 million in the second quarter of fiscal year 2025.

Second Quarter of Fiscal Year 2026 Operating Highlights

in thousands, except percentages


For the Three Months Ended

December 31,




2025



2024


Average MAUs[1]



2,760




3,832


Average DAUs[2]



499




716


ARPDAU[3]



0.566




0.440


Average DPUs[4]



13




15


Average Daily Payer Conversion Rate[5]



2.5

%



2.1

%

Average 7D Retention Rate[6]



8.7

%



10.2

%


[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

Mr. Feng Xie, founder and chairman of Gamehaus, commented: "We are pleased with our second quarter results, which demonstrate continued progress in our transition toward a more efficient and sustainable operating model. Revenue of $26.3 million came in near the upper end of ourrevenue forecast for the second quarter, and more importantly, net income grew approximately 151% period-over-period while operating margin expanded to 3.3% from 0.8% in the year-ago period. These improvements reflect the cumulative impact of the disciplined adjustments we have made across our cost structure, user acquisition strategy, and product portfolio over the past several quarters. Looking ahead, we are advancing a diversified product pipeline across both RPG and Puzzle genres, with multiple titles moving into active development and scheduled launches. We remain focused on strengthening our platform capabilities and leveraging AI-driven efficiencies to position us for our next phase of growth."

Second Quarter of Fiscal Year 2026 Unaudited Financial Results

Revenue

Total revenue was US$26.3 million in the second quarter of fiscal year 2026, decreasing 7.8% from US$28.5 million in the second quarter of fiscal year 2025. The decline primarily resulted from the Company's reduction in user acquisition spending, which was a strategic move to optimize resource allocation and redirect investment toward the development of new game categories and upcoming projects, as well as their subsequent launch and promotion, aiming to strengthen the Company's game portfolio and support sustainable long-term growth.

Advertising costs decreased by 18.9% in the second quarter of fiscal year 2026 compared to the second quarter of fiscal year 2025, resulted in reduced traffic and user acquisition, which in turn affected revenue performance. In-app purchase revenue decreased 6.4% to US$23.9 million in the second quarter of fiscal year 2026 from US$25.5 million in the second quarter of fiscal year 2025, while advertising revenue was US$2.4 million in the second quarter of fiscal year 2026, compared to US$3.0 million in the second quarter of fiscal year 2025. These headwinds were partially offset by enhanced in-game content and live-ops features, which continued to drive engagement and monetization among the Company's existing player base.

Additionally, the Company is actively expanding its pipeline of games, with new titles in the Puzzle and RPG genres currently in the development and testing phase. The Company strategically allocated marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.

Operating Costs and Expenses

Total operating costs and expenses were US$25.4 million in the second quarter of fiscal year 2026, representing a 10.1% reduction from US$28.3 million in the second quarter of fiscal year 2025.

  • Cost of revenue decreased by 10.2% to US$12.2 million in the second quarter of fiscal year 2026, from US$13.5 million in the second quarter of fiscal year 2025. The decrease was primarily due to lower platform fees and reduced profit-sharing payments to game developers.
  • Research and development expenses increased 7.5% to US$2.1 million in the second quarter of fiscal year 2026, from US$2.0 million in the second quarter of fiscal year 2025. The increase was mainly attributable to the Company's strategic collaborations with multiple developers throughout the development and testing phases.
  • Selling and marketing expenses decreased by 18.4% to US$9.7 million in the second quarter of fiscal year 2026, from US$11.9 million in the second quarter of fiscal year 2025. The reduction was primarily driven by a US$2.1 million decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.
  • General and administrative expenses were US$1.4 million in the second quarter of fiscal year 2026, representing an increase of 65.5% from US$0.9 million in the second quarter of fiscal year 2025. The increase was primarily attributable to higher salary expenses primarily associated with the Company's efforts to improvecorporate governance, financial reporting, and investor relations capabilities as a public company, as well as the strengthening of the management team and key functional roles as part of its strategic workforce planning to support business expansion and long-term growth.

Operating Income

Operating income was US$0.9 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025. Operating margin was 3.3% in the second quarter of fiscal year 2026, compared to 0.8% in the second quarter of fiscal year 2025.

Other Income, Net

Other income, net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income (loss), and other income and expenses, was US$0.1 million in the second quarter of fiscal year 2026, compared to US$0.2 million in the second quarter of fiscal year 2025.

Net Income

Net income was US$0.9 million for the second quarter of fiscal year 2026, compared to US$0.4 million in the second quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.'s shareholders per ordinary share was US$0.02 for the second quarter of fiscal year 2026, compared to US$0.01 in the second quarter of fiscal year 2025.

Cash and Cash Equivalents

Cash and cash equivalents were US$17.4 million as of December 31, 2025, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

Business Outlook


For the third quarter of fiscal year 2026 ending March 31, 2026, the Company expects its total revenue to be in the range of approximately US$24 million to US$26 million. This forecast reflects the Company's current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change.

Recent Development

Share Repurchase Plan Update

In August 2025, the board of directors of the Company approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. 

As of December 31, 2025, the Company had repurchased approximately 370,000 of its Class A ordinary shares for approximately US$459,000.

Conference Call Information

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Monday, March 23, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

Participant Online Registration: https://dpregister.com/sreg/10207119/10368ff0a4d

A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.

About Gamehaus

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.

Forward-Looking Statements

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the "Risk Factors" section in the Company's annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

Investor Relations Contact

Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com 

The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)







As of




December 31,

2025



June 30,

2025




(Unaudited)



(Audited)


ASSETS







CURRENT ASSETS:









Cash and cash equivalents


$

17,355,214



$

15,234,745


Short-term investments



2,609,549




1,345,154


Accounts receivable



9,876,025




10,423,418


Advanced to suppliers



9,737,823




9,442,382


Prepaid expenses and other current assets



3,599,492




3,128,788


TOTAL CURRENT ASSETS



43,178,103




39,574,487











NON-CURRENT ASSETS:









Plant and equipment, net



142,139




124,503


Intangible assets, net



4,619,603




5,001,523


Right-of-use assets, net



332,610




512,647


Equity investments



1,951,542




1,995,021


TOTAL NON-CURRENT ASSETS



7,045,894




7,633,694


TOTAL ASSETS


$

50,223,997



$

47,208,181











LIABILITIES









CURRENT LIABILITIES:









Short-term borrowing


$

286,000



$

-


Accounts payable



10,112,213




10,752,234


Contract liabilities



1,711,540




1,871,120


Accrued expenses and other current liabilities



1,473,620




903,252


Lease liabilities



262,856




463,064


Taxes payable



75,570




51,599


TOTAL CURRENT LIABILITIES



13,921,799




14,041,269











NON-CURRENT LIABILITY:









Lease liabilities



33,090




58,517


TOTAL NON-CURRENT LIABILITY



33,090




58,517


TOTAL LIABILITIES


$

13,954,889



$

14,099,786











SHAREHOLDERS' EQUITY:









Class A ordinary shares (par value of $0.0001 per share;
900,000,000 shares authorized, 49,520,156 and 37,971,245 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)



4,952




3,797


Class B ordinary shares (par value of $0.0001 per share;
100,000,000 shares authorized, 7,799,057 and 15,598,113 shares
issued and outstanding as of December 31, 2025 and June 30, 2025,
respectively)



780




1,560


Additional paid-in capital



10,953,826




10,954,201


Treasury Stock



(458,738)




-


Retained earnings



26,435,808




23,543,001


Accumulated other comprehensive loss



(423,266)




(1,276,222)


TOTAL GAMEHAUS HOLDING INC'S SHAREHOLDERS'
EQUITY



36,513,362




33,226,337


Non-controlling interests



(244,254)




(117,942)


TOTAL SHAREHOLDERS' EQUITY



36,269,108




33,108,395


TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY


$

50,223,997



$

47,208,181


 

 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)










For the

Three Months Ended

December 31,



For the
Six Months Ended

December 31,









2025



2024



2025



2024









(Unaudited)



(Unaudited)



(Unaudited)



(Unaudited)


REVENUE


$

26,295,028




28,518,928



$

54,033,904



$

58,488,446


OPERATING COST AND EXPENSES

















   Cost of revenue



(12,155,827)




(13,542,268)




(25,438,752)




(27,565,976)


   Research and development expenses



(2,131,820)




(1,983,658)




(3,311,498)




(2,985,550)


   Selling and marketing expenses



(9,728,443)




(11,914,898)




(20,570,983)




(24,450,883)


   General and administrative expenses



(1,408,092)




(850,824)




(2,841,247)




(1,763,336)


OPERATING INCOME


$

870,846



$

227,280



$

1,871,424



$

1,722,701



















OTHER INCOME (EXPENSES):

















    Investment income (loss), net



(122,761)




24,668




557,325




5,225


    Interest income



160,652




124,896




335,284




279,386


    Other income, net



32,755




65,102




40,399




52,161


        Total other income, net



70,646




214,666




933,008




336,772



















INCOME BEFORE INCOME TAXES



941,492




441,946




2,804,432




2,059,473



















INCOME TAXES EXPENSES



(25,792)




(77,406)




(38,270)




(128,236)


NET INCOME



915,700




364,540




2,766,162




1,931,237


Less: net loss attributable to non-controlling interests



(63,206)




(38,950)




(126,645)




(29,502)


NET INCOME ATTRIBUTABLE TO
  GAMEHAUS HOLDINGS INC'S
  SHAREHOLDERS



978,906




403,490




2,892,807




1,960,739



















OTHER COMPREHENSIVE INCOME


















Net income



915,700




364,540




2,766,162




1,931,237


Foreign currency translation adjustment, net of tax



1,172,520




1,428,152




853,289




(180,335)


TOTAL COMPREHENSIVE INCOME


$

2,088,220



$

1,792,692



$

3,619,451



$

1,750,902


Less: total comprehensive loss attributable to non-
   controlling interests



(62,927)




(38,304)




(126,312)




(28,495)


TOTAL COMPREHENSIVE INCOME
   ATTRIBUTABLE TO GAMEHAUS
   HOLDINGS INC'S SHAREHOLDERS



2,151,147




1,830,996




3,745,763




1,779,397



















BASIC AND DILUTED EARNINGS PER
   SHARE:

















Net income attributable to Gamehaus Holdings Inc's
   shareholders per share

















    Basic and diluted


$

0.02



$

0.01



$

0.05



$

0.04



















Weighted average shares outstanding used in
   calculating basic and diluted income per share

















Basic and diluted







$

53,310,709



$

50,000,000



$

53,437,778



$

50,000,000



* Presented on a retroactive basis to reflect the reverse recapitalization.

 

Cision View original content:https://www.prnewswire.com/news-releases/gamehaus-holdings-inc-announces-unaudited-financial-results-for-the-second-quarter-of-fiscal-2026-ended-december-31-2025-302721908.html

SOURCE Gamehaus Holdings Inc.

FAQ

What were Gamehaus (GMHS) Q2 FY2026 revenue and net income on March 23, 2026?

Gamehaus reported $26.3M in revenue and $0.9M in net income for Q2 FY2026. According to the company, revenue declined 7.8% year-over-year while net income increased 151.2% versus the prior-year quarter.

Why did GMHS revenue fall in Q2 FY2026 and how did advertising affect results?

Revenue fell mainly due to reduced user acquisition and lower ad-driven traffic. According to the company, advertising costs decreased 18.9%, which lowered traffic and contributed to a drop in advertising revenue to $2.4M.

How did Gamehaus' operating costs and margins change in Q2 FY2026?

Operating costs fell 10.1% to $25.4M and operating margin widened to 3.3%. According to the company, cost reductions and portfolio adjustments drove improved operating efficiency and margin expansion.

What guidance did Gamehaus give for Q3 FY2026 (ending March 31, 2026)?

Gamehaus expects Q3 FY2026 revenue of approximately $24M–$26M. According to the company, this is a preliminary view based on current market conditions and is subject to change.

What is the status of Gamehaus' share repurchase program and recent buybacks?

The board authorized a share repurchase program of up to $5M through August 28, 2026; ~370,000 shares (~$459K) were repurchased as of December 31, 2025. According to the company, future repurchases depend on market conditions.

How did user engagement metrics like ARPDAU and retention perform in Q2 FY2026 for GMHS?

ARPDAU rose to $0.566 while 7-day retention fell to 8.7%. According to the company, ARPDAU improved versus prior year, but retention and MAU/DAU declines reflect reduced UA spending and evolving portfolio dynamics.