Exhibit 99.1
Gamehaus
Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2026
SHANGHAI,
September 8, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a
technology-driven mobile game publisher, today announced its unaudited financial results for the fourth quarter and the full fiscal year
ended June 30, 2026.
Fourth
Quarter of Fiscal Year 2026 Financial Highlights
| ● |
Total
revenue was US$24.3 million, representing a 20.8% decrease from US$30.7 million in the fourth quarter of fiscal year 2025. In-app
purchases contributed US$21.7 million, while advertising revenue reached US$2.6 million. |
| ● |
Total
operating costs and expenses were US$25.1 million, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal
year 2025. |
| ● |
Net
income was US$0.9 million, representing a 38.2% decrease from US$1.5 million in the fourth quarter of fiscal year 2025. |
Fourth
Quarter of Fiscal Year 2026 Operating Highlights
| in thousands, except percentages | |
For the Three Months Ended June 30, | |
| | |
2026 | | |
2025 | |
| Average MAUs1 | |
| 2,710 | | |
| 3,404 | |
| Average DAUs2 | |
| 446 | | |
| 613 | |
| ARPDAU3 | |
| 0.577 | | |
| 0.517 | |
| Average DPUs4 | |
| 11 | | |
| 14 | |
| Average Daily Payer Conversion Rate5 | |
| 2.5 | % | |
| 2.3 | % |
| Average 7D Retention Rate6 | |
| 8.4 | % | |
| 9.7 | % |
Fiscal
Year 2026 Financial Highlights
| ● |
Total
revenue was US$104.7 million, representing an 11.4% decrease from US$118.0 million in fiscal year 2025. In-app purchases contributed
US$94.5 million, while advertising revenue reached US$10.2 million. |
| ● |
Total
operating costs and expenses were US$103.3 million, representing a 9.9% reduction from US$114.7 million in fiscal year 2025. |
| ● |
Net
income was US$3.9 million, representing a 0.8% increase from US$3.8 million in fiscal year 2025. |
Fiscal
Year 2026 Operating Highlights
| in thousands, except percentages | |
For the Fiscal Years Ended June 30, | |
| | |
2026 | | |
2025 | |
| Average MAUs1 | |
| 3,008 | | |
| 3,771 | |
| Average DAUs2 | |
| 509 | | |
| 693 | |
| ARPDAU3 | |
| 0.547 | | |
| 0.463 | |
| Average DPUs4 | |
| 12 | | |
| 15 | |
| Average Daily Payer Conversion Rate5 | |
| 2.4 | % | |
| 2.2 | % |
| Average 7D Retention Rate6 | |
| 8.7 | % | |
| 10.1 | % |
1
Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular
month.
2
Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.
3
Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average
DAU for that period, then further dividing by the number of days in the period.
4
Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular
day.
5
Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.
6
Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day
after installation for a specific period by the total number of new users for that period.
Mr.
Feng Xie, founder and chairman of Gamehaus, commented: “Fiscal 2026 was the last full year prior to the implementation of the strategic
initiatives we announced earlier. Last month, we set out the strategic initiatives we are undertaking, and beginning with fiscal year
2027, we will progressively implement our new strategic initiaves, directing our resources toward the development and distribution of
AI-generated content. The economics of user acquisition in the casual category have changed structurally, and we have chosen to respond
by managing our legacy portfolio for cash flow and return rather than for scale, and by reallocating resources toward the directions
opened up by generative technology. We enter this transition from a position of financial strength, and our Board has extended our share
repurchase program for a further year. We believe our balance sheet provides a strong foundation to fund this transition on our own terms,
and we intend to do so.”
Fourth
Quarter of Fiscal Year 2026 Unaudited Financial Results
Revenue
Total
revenue was US$24.3 million in the fourth quarter of fiscal year 2026, decreasing 20.8% from US$30.7 million in the fourth quarter of
fiscal year 2025. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment
of our marketing approach in response to evolving platform dynamics and competitive market conditions.
Advertising
costs decreased by 13.5% in the fourth quarter of fiscal year 2026 compared to the fourth quarter of fiscal year 2025, contributing to
lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 22.2% to US$21.7
million in the fourth quarter of fiscal year 2026 from US$27.9 million in the fourth quarter of fiscal year 2025, while advertising revenue
was US$2.6 million in the fourth quarter of fiscal year 2026, compared to US$2.8 million in the fourth quarter of fiscal year 2025. The
impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization
and targeted live-ops initiatives that deepened engagement and spending across the Company’s active player base.
Operating
Costs and Expenses
Total
operating costs and expenses were US$25.1 million in the fourth quarter of fiscal year 2026, representing a 14.4% reduction from US$29.3
million in the fourth quarter of fiscal year 2025.
| ● |
Cost
of revenue decreased by 17.4% to US$12.0 million in the fourth quarter of fiscal year 2026, from US$14.5 million in the fourth quarter
of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing
arrangements as certain titles progress through their lifecycle. |
| ● |
Research
and development expenses remained stable, increasing 0.8% to US$1.5 million in the fourth quarter of fiscal year 2026, from US$1.4
million in the fourth quarter of fiscal year 2025. The modest increase reflects the Company’s continued investment in previously
initiated game development and related research and development initiatives. |
| ● |
Selling
and marketing expenses decreased by 13.6% to US$10.2 million in the fourth quarter of fiscal year 2026, from US$11.8 million in the
fourth quarter of fiscal year 2025. The decrease was largely attributable to a US$1.5 million reduction in advertising spend on player
acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance
across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or
users, while continuing to optimize spend efficiency on mature titles. |
| ● |
General
and administrative expenses were US$1.4 million in the fourth quarter of fiscal year 2026, representing a decrease of 6.6% from US$1.5
million in the fourth quarter of fiscal year 2025. The decrease was primarily attributable to lower personnel costs resulting from
a reduction in headcount, as well as enhanced operational efficiency driven by the increased adoption of artificial intelligence
(“AI”)-enabled tools across the Company’s administrative functions. |
Operating
Income
Operating
loss was US$0.8 million in the fourth quarter of fiscal year 2026, compared to US$1.4 million in the fourth quarter of fiscal year 2025.
Operating margin was negative 3.1% in the fourth quarter of fiscal year 2026, compared to positive 4.6% in the fourth quarter of fiscal
year 2025.
Other
Income, Net
Other
income, net, which mainly included the Company’s investment income, interest income and expenses, non-operating income and expenses,
and other income and expenses, was US$1.6 million in the fourth quarter of fiscal year 2026, compared to US$0.1 million in the fourth
quarter of fiscal year 2025.
Net
Income
Net
income was US$0.9 million for the fourth quarter of fiscal year 2026, compared to US$1.5 million in the fourth quarter of fiscal year
2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.02 for the fourth quarter of
fiscal year 2026, compared to US$0.03 in the fourth quarter of fiscal year 2025.
Fiscal
Year 2026 Unaudited Financial Results
Revenue
Total
revenue was US$104.7 million for the fiscal year 2026, decreasing 11.4% from US$118.0 million in the prior fiscal year. The decrease
was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response
to evolving platform dynamics and competitive market conditions.
Advertising
costs decreased 15.8% year-over-year, including a significant reduction in advertising costs, which led to lower traffic and user acquisition
volumes and impacted both revenue streams. In-app purchase revenue decreased 11.2% to US$94.5 million in the fiscal year 2026 from US$106.3
million in the fiscal year 2025, while advertising revenue was US$10.2 million in the fiscal year 2026, compared to US$11.7 million in
the fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by
ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company’s active
player base.
Operating
Costs and Expenses
Total
operating costs and expenses were US$103.3 million for the fiscal year 2026, representing a 9.9% decrease from US$114.7 million in the
prior fiscal year.
| ● |
Cost
of revenue decreased by 11.4% to US$49.5 million in the fiscal year 2026, from US$55.9 million in the prior fiscal year, reflecting
lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through
their lifecycle. |
| ● |
Research
and development expenses increased 11.4% to US$6.3 million in the fiscal year 2026, from US$5.7 million in the prior fiscal year,
primarily reflecting the Company’s continued investment in game development and related research and development initiatives. |
| ● |
Selling
and marketing expenses decreased by 15.2% to US$41.0 million in the fiscal year 2026, from US$48.4 million in the prior fiscal year.
The decrease was largely attributable to a US$7.3 million reduction in advertising spend on player acquisition and retention, as
the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including
Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize
spend efficiency on mature titles. |
| ● |
General
and administrative expenses were US$6.4 million in the fiscal year 2026, representing an increase of 36.5% from US$4.7 million in
the prior fiscal year. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company’s
public company infrastructure, including corporate governance and investor relations functions, as well as selective hiring to strengthen
management capacity and key operational roles in support of the Company’s expanding business. This increase was partially offset
in the fourth quarter of the year by headcount reductions and enhanced operating efficiency resulting from the increased adoption
of AI-enabled tools across the Company’s administrative functions. |
Operating
Income
Operating
income was US$1.4 million in the fiscal year 2026, compared to US$3.4 million in the prior fiscal year. Operating margin was 1.3% in
the fiscal year 2026, compared to 2.9% in the prior fiscal year.
Other
Income, Net
Other
income, net, which mainly included the Company’s investment income, interest income and expenses, non-operating income and expenses,
and other income and expenses, was US$2.5 million in the fiscal year 2026, compared to US$0.6 million in the prior fiscal year.
Net
Income
Net
income was US$3.9 million for the fiscal year 2026, compared to US$3.8 million in the prior fiscal year. Net income attributable to Gamehaus
Holdings Inc.’s shareholders was US$0.08 per ordinary share in both fiscal years 2026 and 2025.
Cash
and Cash Equivalents
Cash
and cash equivalents were US$17.6 million as of June 30, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes
is sufficient to meet its current liquidity and working capital needs for the next 12 months.
Business
Outlook
For the first quarter of fiscal year 2027 ending September 30, 2026, the Company expects its total revenue to be in the range of approximately
US$20 million to US$23 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance,
business situation and market condition, which is subject to change. The Company’s near-term outlook also reflects its ongoing
strategic transition, including the optimization of its legacy game portfolio and the reallocation of resources toward AI-related initiatives.
Recent
Development
Share
Repurchase Plan Update
In
August 2025, the board of directors of the Company (the “Board”) approved a share repurchase plan, pursuant to which the
aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million.
The share repurchase program has now been extended for an additional one-year period through August 28, 2027, with all other terms and
conditions remaining unchanged, which was approved by the Board on August 27, 2026. Repurchases may be made from time to time through
open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally
permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act
of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance
with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s
management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.
As
of June 30, 2026, the Company had repurchased approximately 518,000 of its Class A ordinary shares for approximately US$600,000.
Conference
Call Information
The
management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 8, 2026 (08:00 P.M. Beijing/Hong
Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following
link to complete the online registration process. Upon registering, each participant will receive access details for this conference
including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions
to join the conference call.
Participant
Online Registration: https://dpregister.com/sreg/10211296/104ac9496c0
A
live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.
About
Gamehaus
Gamehaus
Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With
a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth,
live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the Company specializes
in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. As part of its strategic
evolution, the Company intends to increasingly focus on AI-generated content to enable scalable content production across a broad ecosystem
of creators and game developers. For more information, please visit https://ir.gamehaus.com.
Forward-Looking
Statements
Certain
statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and
outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current
expectations and projections about future events that may affect its financial condition, results of operations, business strategy and
financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,”
“hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,”
“plans,” “will,” “would,” “should,” “could,” “may”, or other
similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements
to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the
Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations
will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results
due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in
the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.
Investor
Relations Contact
Gamehaus
Holdings Inc.
Investor
Relations Team
Email:
IR@Gamehaus.com
The
Blueshirt Group
Mr.
Jack Wang
Email:
Gamehaus@TheBlueshirtGroup.co
GAMEHAUS
HOLDINGS INC. AND ITS SUBSIDIARIES
UNAUDITED
CONDENSED CONSOLIDATED BALANCE SHEETS
(Amount
in USD dollars, except for number of shares or otherwise noted)
| | |
As of | |
| | |
June 30, 2026
| | |
June 30, 2025
| |
| | |
(Unaudited) | | |
(Audited) | |
| ASSETS | |
| | | |
| | |
| CURRENT ASSETS: | |
| | | |
| | |
| Cash and cash equivalents | |
$ | 17,566,879 | | |
$ | 15,234,745 | |
| Restricted cash | |
| 3,512 | | |
| - | |
| Short-term investments | |
| 5,102,400 | | |
| 1,345,154 | |
| Accounts receivable | |
| 8,042,595 | | |
| 10,423,418 | |
| Advanced to suppliers, current | |
| 7,426,261 | | |
| 9,442,382 | |
| Prepaid expenses and other current assets | |
| 4,287,243 | | |
| 3,128,788 | |
| TOTAL CURRENT ASSETS | |
| 42,428,890 | | |
| 39,574,487 | |
| | |
| | | |
| | |
| NON-CURRENT ASSETS: | |
| | | |
| | |
| Plant and equipment, net | |
| 879,345 | | |
| 124,503 | |
| Intangible assets, net | |
| 3,518,876 | | |
| 5,001,523 | |
| Right-of-use assets, net | |
| 1,699,352 | | |
| 512,647 | |
| Long-term investments | |
| 2,266,420 | | |
| 1,995,021 | |
| Other non-current assets | |
| 4,347,772 | | |
| - | |
| TOTAL NON-CURRENT ASSETS | |
| 12,711,765 | | |
| 7,633,694 | |
| TOTAL ASSETS | |
$ | 55,140,655 | | |
$ | 47,208,181 | |
| | |
| | | |
| | |
| LIABILITIES | |
| | | |
| | |
| CURRENT LIABILITIES: | |
| | | |
| | |
| Short-term
loans | |
$ | 764,281 | | |
$ | - | |
| Accounts payable | |
| 11,435,530 | | |
| 10,752,234 | |
| Contract liabilities | |
| 1,471,074 | | |
| 1,871,120 | |
| Accrued expenses and other current liabilities | |
| 957,955 | | |
| 903,252 | |
| Lease liabilities | |
| 279,825 | | |
| 463,064 | |
| Taxes payable | |
| 44,920 | | |
| 51,599 | |
| TOTAL CURRENT LIABILITIES | |
| 14,953,585 | | |
| 14,041,269 | |
| | |
| | | |
| | |
| NON-CURRENT LIABILITY: | |
| | | |
| | |
| Lease liabilities | |
| 1,532,181 | | |
| 58,517 | |
| TOTAL NON-CURRENT LIABILITY | |
| 1,532,181 | | |
| 58,517 | |
| TOTAL LIABILITIES | |
$ | 16,485,766 | | |
$ | 14,099,786 | |
| | |
| | | |
| | |
| SHAREHOLDERS’ EQUITY: | |
| | | |
| | |
| Class A ordinary shares (par value of $0.0001 per share; 900,000,000 shares authorized, 49,520,156 and 37,971,245 shares issued and outstanding as of June 30, 2026 and 2025, respectively) | |
| 4,952 | | |
| 3,797 | |
| Class B ordinary shares (par value of $0.0001 per share; 100,000,000 shares authorized, 7,799,057 and 15,598,113 shares issued and outstanding as of June 30, 2026 and 2025, respectively) | |
| 780 | | |
| 1,560 | |
| Additional paid-in capital | |
| 11,287,138 | | |
| 10,954,201 | |
| Treasury stock | |
| (599,999 | ) | |
| - | |
| Retained earnings | |
| 27,825,836 | | |
| 23,543,001 | |
| Accumulated other comprehensive income (loss) | |
| 683,791 | | |
| (1,276,222 | ) |
| TOTAL GAMEHAUS HOLDINGS INC’S SHAREHOLDERS’ EQUITY | |
| 39,202,498 | | |
| 33,226,337 | |
| Non-controlling interests | |
| (547,609 | ) | |
| (117,942 | ) |
| TOTAL SHAREHOLDERS’ EQUITY | |
| 38,654,889 | | |
| 33,108,395 | |
| TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY | |
$ | 55,140,655 | | |
$ | 47,208,181 | |
GAMEHAUS
HOLDINGS INC. AND ITS SUBSIDIARIES
UNAUDITED
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
AND
COMPREHENSIVE INCOME
(Amount
in USD dollars, except for number of shares or otherwise noted)
| | |
For the Three Months Ended June 30, | | |
For the Fiscal Years Ended June 30, | |
| | |
2026 | | |
2025 | | |
2026 | | |
2025 | |
| | |
(Unaudited) | | |
(Unaudited) | | |
(Unaudited) | | |
(Audited) | |
| REVENUE | |
$ | 24,334,525 | | |
| 30,717,232 | | |
$ | 104,651,590 | | |
$ | 118,048,882 | |
| OPERATING COST AND EXPENSES | |
| | | |
| | | |
| | | |
| | |
| Cost of revenue | |
| (12,003,338 | ) | |
| (14,530,125 | ) | |
| (49,480,191 | ) | |
| (55,860,712 | ) |
| Research and development expenses | |
| (1,457,706 | ) | |
| (1,446,021 | ) | |
| (6,343,012 | ) | |
| (5,694,010 | ) |
| Selling and marketing expenses | |
| (10,186,038 | ) | |
| (11,791,798 | ) | |
| (41,020,636 | ) | |
| (48,393,515 | ) |
| General and administrative expenses | |
| (1,442,905 | ) | |
| (1,544,058 | ) | |
| (6,431,723 | ) | |
| (4,710,537 | ) |
| OPERATING (LOSS) INCOME | |
$ | (755,462 | ) | |
$ | 1,405,230 | | |
$ | 1,376,028 | | |
$ | 3,390,108 | |
| | |
| | | |
| | | |
| | | |
| | |
| OTHER INCOME (EXPENSES): | |
| | | |
| | | |
| | | |
| | |
| Investment income, net | |
| 1,482,523 | | |
| 33,469 | | |
| 1,921,032 | | |
| 25,752 | |
| Interest income | |
| 97,165 | | |
| 102,109 | | |
| 543,365 | | |
| 529,773 | |
| Other (expenses) income, net | |
| (7,881 | ) | |
| (9,042 | ) | |
| 30,160 | | |
| 39,770 | |
| Total other income, net | |
| 1,571,807 | | |
| 126,536 | | |
| 2,494,557 | | |
| 595,295 | |
| | |
| | | |
| | | |
| | | |
| | |
| INCOME BEFORE INCOME TAXES | |
| 816,345 | | |
| 1,531,766 | | |
| 3,870,585 | | |
| 3,985,403 | |
| | |
| | | |
| | | |
| | | |
| | |
| INCOME TAXES BENEFIT (EXPENSES) | |
| 131,691 | | |
| 3,330 | | |
| (18,540 | ) | |
| (165,590 | ) |
| NET INCOME | |
| 948,036 | | |
| 1,535,096 | | |
| 3,852,045 | | |
| 3,819,813 | |
| Less: net loss attributable to non-controlling interests | |
| (244,155 | ) | |
| (79,226 | ) | |
| (430,790 | ) | |
| (141,718 | ) |
| NET INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS | |
| 1,192,191 | | |
| 1,614,322 | | |
| 4,282,835 | | |
| 3,961,531 | |
| | |
| | | |
| | | |
| | | |
| | |
| OTHER COMPREHENSIVE INCOME | |
| | | |
| | | |
| | | |
| | |
| Net income | |
| 948,036 | | |
| 1,535,096 | | |
| 3,852,045 | | |
| 3,819,813 | |
| Foreign currency translation adjustment, net of tax | |
| 1,169,711 | | |
| 280,529 | | |
| 1,961,136 | | |
| 492,187 | |
| TOTAL COMPREHENSIVE INCOME | |
$ | 2,117,747 | | |
$ | 1,815,625 | | |
$ | 5,813,181 | | |
$ | 4,312,000 | |
| Less: total comprehensive loss attributable to non-controlling interests | |
| (296,943 | ) | |
| (79,094 | ) | |
| (429,667 | ) | |
| (145,978 | ) |
| TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS | |
| 2,414,690 | | |
| 1,894,719 | | |
| 6,242,848 | | |
| 4,457,978 | |
| | |
| | | |
| | | |
| | | |
| | |
| BASIC AND DILUTED EARNINGS PER SHARE: | |
| | | |
| | | |
| | | |
| | |
| Net income attributable to Gamehaus Holdings Inc’s shareholders per share | |
| | | |
| | | |
| | | |
| | |
| Basic and diluted | |
$ | 0.02 | | |
$ | 0.03 | | |
$ | 0.08 | | |
$ | 0.08 | |
| | |
| | | |
| | | |
| | | |
| | |
| Weighted average shares outstanding used in calculating basic and diluted income per share | |
| | | |
| | | |
| | | |
| | |
| Basic and diluted | |
| 53,493,892 | | |
| 52,646,954 | | |
| 53,389,642 | | |
| 51,539,531 | |