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Gamehaus 2026 revenue falls 11%, issues Q1 view

Gamehaus Holdings Inc. (GMHS) reported fiscal 2026 revenue of US$104.7 million, down 11.4% from 2025, while net income edged up to US$3.9 million.

(Neutral)
(Neutral)
Form Type
6-K

Rhea-AI Filing Summary

Gamehaus Holdings Inc. (GMHS) reported fiscal 2026 revenue of US$104.7 million, down 11.4% from 2025, while net income edged up to US$3.9 million. Operating income declined to US$1.4 million as the company deliberately cut user acquisition and marketing spend amid changing platform dynamics.

In the fourth quarter, revenue fell 20.8% to US$24.3 million and net income decreased to US$0.9 million, though operating costs fell 14.4%. User metrics softened (lower MAUs and DAUs), but monetization improved, with ARPDAU up for both the quarter and year. Cash and cash equivalents rose to US$17.6 million, and the board extended a US$5 million share repurchase plan by one year. For the first quarter of fiscal 2027, Gamehaus guides revenue to US$20–23 million as it manages its legacy portfolio for cash flow and reallocates resources toward AI-generated content.

Positive

  • Net income held steady at US$3.9 million in fiscal 2026 versus US$3.8 million in 2025, despite an 11.4% revenue decline, supported by lower operating costs and higher other income.
  • Operating costs and expenses fell 9.9% to US$103.3 million, with selling and marketing down 15.2% and cost of revenue down 11.4%, reflecting tighter spend and efficiency focus.
  • Cash and cash equivalents increased to US$17.6 million from US$15.2 million, and management believes liquidity is sufficient for the next 12 months.
  • The board extended the Class A share repurchase plan through August 28, 2027, maintaining up to US$5 million in authorization; 518,000 shares have been repurchased for about US$0.6 million to date.
  • Monetization per active user improved, with ARPDAU rising to 0.547 in fiscal 2026 from 0.463, and payer conversion increasing to 2.4% from 2.2%.

Negative

  • Fiscal 2026 revenue declined 11.4% to US$104.7 million, with in-app purchase revenue down 11.2% and advertising revenue down 12.8% year-over-year.
  • Fourth-quarter revenue dropped 20.8% to US$24.3 million, driving a 38.2% decline in quarterly net income to US$0.9 million as user volumes fell.
  • Operating income decreased 59.4% to US$1.4 million in fiscal 2026 from US$3.4 million, and operating margin compressed to 1.3% from 2.9%.
  • User engagement softened: average DAUs fell to 509k from 693k and average MAUs to 3.0 million from 3.8 million in fiscal 2026, while 7-day retention rates also declined.
  • General and administrative expenses rose 36.5% to US$6.4 million, reflecting higher personnel and public company costs despite some late-year efficiency gains from AI tools.

Filing Explained

The extended buyback is a US$5 million ceiling; only about US$600,000 of purchases is disclosed through June 30, 2026.

This Form 6-K furnishes Gamehaus’s September 8, 2026 results as interim information from a foreign private issuer. The report is incorporated by reference into the company’s F-3 and two S-8 registration statements, so its contents become part of those filings to the extent they are not superseded.

The extended share-repurchase plan is an authorization rather than a committed payment: it permits purchases of up to US$5 million through August 28, 2027, with timing and actual amounts left to management’s discretion. As of June 30, 2026, the company reported approximately 518,000 shares repurchased for approximately US$600,000.

Fiscal 2026 Revenue US$104.7 million Down 11.4% from US$118.0 million in fiscal 2025
Fiscal 2026 Net Income US$3.9 million Versus US$3.8 million in fiscal 2025
Fourth-Quarter 2026 Revenue US$24.3 million Down 20.8% from US$30.7 million in Q4 fiscal 2025
Cash and Cash Equivalents US$17.6 million As of June 30, 2026; up from US$15.2 million a year earlier
Operating Costs and Expenses FY 2026 US$103.3 million Decreased 9.9% from US$114.7 million in fiscal 2025
Share Repurchase to Date 518,000 shares for approximately US$0.6 million Under US$5 million Class A repurchase authorization
Q1 FY 2027 Revenue Guidance US$20–23 million Company outlook for quarter ending September 30, 2026
Average DAUs Fiscal 2026 509,000 Down from 693,000 in fiscal 2025
ARPDAU financial
"ARPDAU 3 is calculated by dividing revenue generated during a specific period"
ARPDAU (Average Revenue Per Daily Active User) measures how much money, on average, each person who uses a service on a given day brings in, calculated by dividing daily revenue by the number of daily active users. Think of it like the average amount spent per customer at a coffee shop each day; rising ARPDAU means the business is earning more from each user without necessarily needing more users, so investors use it to judge monetization strength and revenue quality.
Average Daily Payer Conversion Rate financial
"Average Daily Payer Conversion Rate 5 is calculated by dividing Average DPUs"
Average daily payer conversion rate measures the share of users or visitors who become paying customers on an average day over a chosen period. It matters to investors because it shows how effectively a company turns interest into actual revenue—like the share of store visitors who make a purchase—and helps predict short-term income, assess marketing efficiency, and compare product appeal across days or campaigns.
share repurchase plan financial
"the board of directors of the Company approved a share repurchase plan"
A share repurchase plan is when a company uses cash to buy its own stock from the market, reducing the number of shares available to investors. This matters because fewer shares can make each remaining share represent a larger piece of ownership and boost earnings-per-share—like slicing a pizza into fewer pieces so each slice is bigger—and it can signal management thinks the stock is undervalued, though it also means cash won’t be used for other purposes.
Rule 10b-18 regulatory
"including through the use of trading plans, intended to qualify under Rule 10b-18"
Rule 10b-18 is a regulation that sets strict rules for how a company's executives and employees can buy back their own company's stock from the market. It helps ensure that these buybacks happen in a fair and transparent way, reducing the chance of market manipulation. This is important for investors because it offers protection against unfair practices and promotes confidence in the integrity of the stock market.
AI-generated content technical
"resources toward the directions opened up by generative technology and AI-generated content"
Content created automatically by computer programs that use artificial intelligence to write text, generate images, or produce audio and video rather than a human author. Investors care because this “robot-produced” material can speed up communications and cut costs, but it also raises risks around accuracy, disclosure, legal compliance and company credibility—similar to trusting automated bookkeeping versus a human review, errors or misleading claims can affect value and regulatory standing.
Revenue FY 2026 US$104.7 million -11.4% vs fiscal 2025
Net income FY 2026 US$3.9 million +0.8% vs fiscal 2025
Operating income FY 2026 US$1.4 million Down from US$3.4 million in fiscal 2025
Revenue Q4 FY 2026 US$24.3 million -20.8% vs Q4 fiscal 2025
Net income Q4 FY 2026 US$0.9 million -38.2% vs Q4 fiscal 2025
Guidance

For the first quarter of fiscal 2027 ending September 30, 2026, total revenue is expected to be approximately US$20–23 million.

FAQ

AI-generated questions and answers. How Rhea-AI works. Not financial advice.

How did GMHS revenue perform in fiscal year 2026?

Gamehaus reported fiscal 2026 revenue of US$104.7 million, an 11.4% decline from US$118.0 million in 2025. In-app purchase revenue fell 11.2% to US$94.5 million, and advertising revenue decreased to US$10.2 million from US$11.7 million.

What were Gamehaus (GMHS) earnings and margins for fiscal 2026?

Net income was US$3.9 million in fiscal 2026 versus US$3.8 million in 2025. Operating income declined to US$1.4 million from US$3.4 million, and operating margin narrowed to 1.3% from 2.9%, as lower revenue offset cost reductions.

How did Gamehaus perform in the fourth quarter of fiscal 2026?

Fourth-quarter revenue was US$24.3 million, down 20.8% year-over-year. Net income was US$0.9 million, down 38.2%, and operating loss was US$0.8 million. Operating costs decreased 14.4% to US$25.1 million in the quarter.

What guidance did GMHS give for the first quarter of fiscal 2027?

Gamehaus expects total revenue of approximately US$20–23 million for the first quarter of fiscal 2027 ending September 30, 2026. This outlook reflects its ongoing strategic transition and optimization of the legacy game portfolio.

What is the status of Gamehaus’s share repurchase plan?

The board authorized repurchases of Class A ordinary shares up to US$5 million through August 28, 2026 and extended the program to August 28, 2027. As of June 30, 2026, Gamehaus had repurchased about 518,000 shares for roughly US$600,000.

How strong is GMHS’s balance sheet and liquidity?

As of June 30, 2026, Gamehaus held US$17.6 million in cash and cash equivalents, US$5.1 million in short-term investments, total assets of US$55.1 million, and total shareholders’ equity of US$38.7 million. The company believes this is sufficient for its next 12 months’ needs.

What strategic shift is Gamehaus (GMHS) planning?

Gamehaus plans to manage its legacy portfolio for cash flow while reallocating resources toward AI-generated content beginning in fiscal 2027, responding to structurally changed user acquisition economics in casual games.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

FORM 6-K

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

 

For the month of September 2026

 

Commission File Number: 001-42488

 

Gamehaus Holdings Inc.

(Exact name of registrant as specified in its charter)

 

19th Floor, Shanghai Technology Investment Building

No. 1699, Zhongke Road

Pudong New District, Shanghai

The People’s Republic of China, 201203

(Address of principal executive offices)

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.

 

Form 20-F ☒   Form 40-F ☐

 

 

 

 

 

 

INCORPORATION BY REFERENCE

 

This current report on Form 6-K (the “Report”) is hereby incorporated by reference in the registration statements of Gamehaus Holdings Inc. (the “Company”) on Form F-3 (File No. 333-297738), Form S-8 (File No. 333-288231) and Form S-8 (File No. 333-295516) to the extent not superseded by documents or reports subsequently filed or furnished.

 

 

 

 

EXPLANATORY NOTE

 

On September 8, 2026, the Company issued a press release announcing its unaudited financial results for the fourth quarters and the fiscal years ended June 30, 2026 and 2025, a copy of which is furnished as Exhibit 99.1 to this Form 6-K.

 

 

 

 

SIGNATURES

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

Date: September 8, 2026

 

  Gamehaus Holdings Inc.
     
  By: /s/ Yimin Cai
  Name: Yimin Cai
  Title: Chief Executive Officer and Director

 

 

 

 

Exhibits Index

 

Exhibit No.   Description
99.1   Press Release - Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2026.

 

 

 

 

Exhibit 99.1

 

Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2026

 

SHANGHAI, September 8, 2026 /PRNewswire/ — Gamehaus Holdings Inc. (“Gamehaus” or the “Company”) (Nasdaq: GMHS), a technology-driven mobile game publisher, today announced its unaudited financial results for the fourth quarter and the full fiscal year ended June 30, 2026.

 

Fourth Quarter of Fiscal Year 2026 Financial Highlights

 

Total revenue was US$24.3 million, representing a 20.8% decrease from US$30.7 million in the fourth quarter of fiscal year 2025. In-app purchases contributed US$21.7 million, while advertising revenue reached US$2.6 million.
Total operating costs and expenses were US$25.1 million, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 2025.
Net income was US$0.9 million, representing a 38.2% decrease from US$1.5 million in the fourth quarter of fiscal year 2025.

 

Fourth Quarter of Fiscal Year 2026 Operating Highlights

 

in thousands, except percentages 

For the Three Months Ended

June 30,

 
   2026   2025 
Average MAUs1   2,710    3,404 
Average DAUs2   446    613 
ARPDAU3   0.577    0.517 
Average DPUs4   11    14 
Average Daily Payer Conversion Rate5   2.5%   2.3%
Average 7D Retention Rate6   8.4%   9.7%

 

Fiscal Year 2026 Financial Highlights

 

Total revenue was US$104.7 million, representing an 11.4% decrease from US$118.0 million in fiscal year 2025. In-app purchases contributed US$94.5 million, while advertising revenue reached US$10.2 million.
Total operating costs and expenses were US$103.3 million, representing a 9.9% reduction from US$114.7 million in fiscal year 2025.
Net income was US$3.9 million, representing a 0.8% increase from US$3.8 million in fiscal year 2025.

 

Fiscal Year 2026 Operating Highlights

 

in thousands, except percentages 

For the Fiscal Years Ended

June 30,

 
   2026   2025 
Average MAUs1   3,008    3,771 
Average DAUs2   509    693 
ARPDAU3   0.547    0.463 
Average DPUs4   12    15 
Average Daily Payer Conversion Rate5   2.4%   2.2%
Average 7D Retention Rate6   8.7%   10.1%

 

1 Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month.

2 Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day.

3 Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period.

4 Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day.

5 Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period.

6 Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period.

 

 
 

 

Mr. Feng Xie, founder and chairman of Gamehaus, commented: “Fiscal 2026 was the last full year prior to the implementation of the strategic initiatives we announced earlier. Last month, we set out the strategic initiatives we are undertaking, and beginning with fiscal year 2027, we will progressively implement our new strategic initiaves, directing our resources toward the development and distribution of AI-generated content. The economics of user acquisition in the casual category have changed structurally, and we have chosen to respond by managing our legacy portfolio for cash flow and return rather than for scale, and by reallocating resources toward the directions opened up by generative technology. We enter this transition from a position of financial strength, and our Board has extended our share repurchase program for a further year. We believe our balance sheet provides a strong foundation to fund this transition on our own terms, and we intend to do so.”

 

Fourth Quarter of Fiscal Year 2026 Unaudited Financial Results

 

Revenue

 

Total revenue was US$24.3 million in the fourth quarter of fiscal year 2026, decreasing 20.8% from US$30.7 million in the fourth quarter of fiscal year 2025. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

 

Advertising costs decreased by 13.5% in the fourth quarter of fiscal year 2026 compared to the fourth quarter of fiscal year 2025, contributing to lower traffic volumes and new player acquisition, which weighed on top-line performance. In-app purchase revenue decreased 22.2% to US$21.7 million in the fourth quarter of fiscal year 2026 from US$27.9 million in the fourth quarter of fiscal year 2025, while advertising revenue was US$2.6 million in the fourth quarter of fiscal year 2026, compared to US$2.8 million in the fourth quarter of fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company’s active player base.

 

Operating Costs and Expenses

 

Total operating costs and expenses were US$25.1 million in the fourth quarter of fiscal year 2026, representing a 14.4% reduction from US$29.3 million in the fourth quarter of fiscal year 2025.

 

Cost of revenue decreased by 17.4% to US$12.0 million in the fourth quarter of fiscal year 2026, from US$14.5 million in the fourth quarter of fiscal year 2025. The decline was primarily driven by lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.
Research and development expenses remained stable, increasing 0.8% to US$1.5 million in the fourth quarter of fiscal year 2026, from US$1.4 million in the fourth quarter of fiscal year 2025. The modest increase reflects the Company’s continued investment in previously initiated game development and related research and development initiatives.
Selling and marketing expenses decreased by 13.6% to US$10.2 million in the fourth quarter of fiscal year 2026, from US$11.8 million in the fourth quarter of fiscal year 2025. The decrease was largely attributable to a US$1.5 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.

 

 
 

 

General and administrative expenses were US$1.4 million in the fourth quarter of fiscal year 2026, representing a decrease of 6.6% from US$1.5 million in the fourth quarter of fiscal year 2025. The decrease was primarily attributable to lower personnel costs resulting from a reduction in headcount, as well as enhanced operational efficiency driven by the increased adoption of artificial intelligence (“AI”)-enabled tools across the Company’s administrative functions.

 

Operating Income

 

Operating loss was US$0.8 million in the fourth quarter of fiscal year 2026, compared to US$1.4 million in the fourth quarter of fiscal year 2025. Operating margin was negative 3.1% in the fourth quarter of fiscal year 2026, compared to positive 4.6% in the fourth quarter of fiscal year 2025.

 

Other Income, Net

 

Other income, net, which mainly included the Company’s investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$1.6 million in the fourth quarter of fiscal year 2026, compared to US$0.1 million in the fourth quarter of fiscal year 2025.

 

Net Income

 

Net income was US$0.9 million for the fourth quarter of fiscal year 2026, compared to US$1.5 million in the fourth quarter of fiscal year 2025. Net income attributable to Gamehaus Holdings Inc.’s shareholders per ordinary share was US$0.02 for the fourth quarter of fiscal year 2026, compared to US$0.03 in the fourth quarter of fiscal year 2025.

 

Fiscal Year 2026 Unaudited Financial Results

 

Revenue

 

Total revenue was US$104.7 million for the fiscal year 2026, decreasing 11.4% from US$118.0 million in the prior fiscal year. The decrease was primarily driven by a strategic reduction in user acquisition spending and a deliberate adjustment of our marketing approach in response to evolving platform dynamics and competitive market conditions.

 

Advertising costs decreased 15.8% year-over-year, including a significant reduction in advertising costs, which led to lower traffic and user acquisition volumes and impacted both revenue streams. In-app purchase revenue decreased 11.2% to US$94.5 million in the fiscal year 2026 from US$106.3 million in the fiscal year 2025, while advertising revenue was US$10.2 million in the fiscal year 2026, compared to US$11.7 million in the fiscal year 2025. The impact of lower user volumes was partially mitigated by improvements in per-user monetization, supported by ongoing content optimization and targeted live-ops initiatives that deepened engagement and spending across the Company’s active player base.

 

Operating Costs and Expenses

 

Total operating costs and expenses were US$103.3 million for the fiscal year 2026, representing a 9.9% decrease from US$114.7 million in the prior fiscal year.

 

Cost of revenue decreased by 11.4% to US$49.5 million in the fiscal year 2026, from US$55.9 million in the prior fiscal year, reflecting lower platform commission costs, as well as adjustments to developer profit-sharing arrangements as certain titles progress through their lifecycle.
Research and development expenses increased 11.4% to US$6.3 million in the fiscal year 2026, from US$5.7 million in the prior fiscal year, primarily reflecting the Company’s continued investment in game development and related research and development initiatives.

 

 
 

 

Selling and marketing expenses decreased by 15.2% to US$41.0 million in the fiscal year 2026, from US$48.4 million in the prior fiscal year. The decrease was largely attributable to a US$7.3 million reduction in advertising spend on player acquisition and retention, as the Company maintained a structured approach to reduce marketing investment amid uneven ad performance across major platforms, including Apple App Store and Google Play, through which the Company distributes games to game players or users, while continuing to optimize spend efficiency on mature titles.
General and administrative expenses were US$6.4 million in the fiscal year 2026, representing an increase of 36.5% from US$4.7 million in the prior fiscal year. The increase was primarily due to higher personnel costs associated with the continued build-out of the Company’s public company infrastructure, including corporate governance and investor relations functions, as well as selective hiring to strengthen management capacity and key operational roles in support of the Company’s expanding business. This increase was partially offset in the fourth quarter of the year by headcount reductions and enhanced operating efficiency resulting from the increased adoption of AI-enabled tools across the Company’s administrative functions.

 

Operating Income

 

Operating income was US$1.4 million in the fiscal year 2026, compared to US$3.4 million in the prior fiscal year. Operating margin was 1.3% in the fiscal year 2026, compared to 2.9% in the prior fiscal year.

 

Other Income, Net

 

Other income, net, which mainly included the Company’s investment income, interest income and expenses, non-operating income and expenses, and other income and expenses, was US$2.5 million in the fiscal year 2026, compared to US$0.6 million in the prior fiscal year.

 

Net Income

 

Net income was US$3.9 million for the fiscal year 2026, compared to US$3.8 million in the prior fiscal year. Net income attributable to Gamehaus Holdings Inc.’s shareholders was US$0.08 per ordinary share in both fiscal years 2026 and 2025.

 

Cash and Cash Equivalents

 

Cash and cash equivalents were US$17.6 million as of June 30, 2026, compared to US$15.2 million as of June 30, 2025, which the Company believes is sufficient to meet its current liquidity and working capital needs for the next 12 months.

 

Business Outlook


For the first quarter of fiscal year 2027 ending September 30, 2026, the Company expects its total revenue to be in the range of approximately US$20 million to US$23 million. This forecast reflects the Company’s current and preliminary view of its expected financial performance, business situation and market condition, which is subject to change. The Company’s near-term outlook also reflects its ongoing strategic transition, including the optimization of its legacy game portfolio and the reallocation of resources toward AI-related initiatives.

 

Recent Development

 

Share Repurchase Plan Update

 

In August 2025, the board of directors of the Company (the “Board”) approved a share repurchase plan, pursuant to which the aggregate value of Class A ordinary shares authorized for repurchase under the plan through August 28, 2026 shall not exceed US$5 million. The share repurchase program has now been extended for an additional one-year period through August 28, 2027, with all other terms and conditions remaining unchanged, which was approved by the Board on August 27, 2026. Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company’s management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities.

 

 
 

 

As of June 30, 2026, the Company had repurchased approximately 518,000 of its Class A ordinary shares for approximately US$600,000.

 

Conference Call Information

 

The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 8, 2026 (08:00 P.M. Beijing/Hong Kong time on the same day) to discuss the financial results. In advance of the conference call, all participants must use the following link to complete the online registration process. Upon registering, each participant will receive access details for this conference including a conference passcode, a unique PIN number (personal access code), dial-in numbers, and an e-mail with detailed instructions to join the conference call.

 

Participant Online Registration: https://dpregister.com/sreg/10211296/104ac9496c0

 

A live and archived webcast of the conference call will be available on the Company’s Investor Relations website at https://ir.gamehaus.com/.

 

About Gamehaus

 

Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the Company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. As part of its strategic evolution, the Company intends to increasingly focus on AI-generated content to enable scalable content production across a broad ecosystem of creators and game developers. For more information, please visit https://ir.gamehaus.com.

 

Forward-Looking Statements

 

Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company’s business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company’s current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as “approximates,” “believes,” “hopes,” “expects,” “anticipates,” “estimates,” “projects,” “intends,” “plans,” “will,” “would,” “should,” “could,” “may”, or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the “Risk Factors” section in the Company’s annual report on Form 20-F filed with the U.S. Securities and Exchange Commission.

 

Investor Relations Contact

 

Gamehaus Holdings Inc.

Investor Relations Team

Email: IR@Gamehaus.com

 

The Blueshirt Group

Mr. Jack Wang

Email: Gamehaus@TheBlueshirtGroup.co

 

 
 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS

(Amount in USD dollars, except for number of shares or otherwise noted)

 

   As of 
  

June 30, 2026

  

June 30, 2025

 
   (Unaudited)   (Audited) 
ASSETS          
CURRENT ASSETS:          
Cash and cash equivalents  $17,566,879   $15,234,745 
Restricted cash   3,512    - 
Short-term investments   5,102,400    1,345,154 
Accounts receivable   8,042,595    10,423,418 
Advanced to suppliers, current   7,426,261    9,442,382 
Prepaid expenses and other current assets   4,287,243    3,128,788 
TOTAL CURRENT ASSETS   42,428,890    39,574,487 
           
NON-CURRENT ASSETS:          
Plant and equipment, net   879,345    124,503 
Intangible assets, net   3,518,876    5,001,523 
Right-of-use assets, net   1,699,352    512,647 
Long-term investments   2,266,420    1,995,021 
Other non-current assets   4,347,772    - 
TOTAL NON-CURRENT ASSETS   12,711,765    7,633,694 
TOTAL ASSETS  $55,140,655   $47,208,181 
           
LIABILITIES          
CURRENT LIABILITIES:          
Short-term loans  $764,281   $- 
Accounts payable   11,435,530    10,752,234 
Contract liabilities   1,471,074    1,871,120 
Accrued expenses and other current liabilities   957,955    903,252 
Lease liabilities   279,825    463,064 
Taxes payable   44,920    51,599 
TOTAL CURRENT LIABILITIES   14,953,585    14,041,269 
           
NON-CURRENT LIABILITY:          
Lease liabilities   1,532,181    58,517 
TOTAL NON-CURRENT LIABILITY   1,532,181    58,517 
TOTAL LIABILITIES  $16,485,766   $14,099,786 
           
SHAREHOLDERS’ EQUITY:          
Class A ordinary shares (par value of $0.0001 per share; 900,000,000 shares authorized, 49,520,156 and 37,971,245 shares issued and outstanding as of June 30, 2026 and 2025, respectively)   4,952    3,797 
Class B ordinary shares (par value of $0.0001 per share; 100,000,000 shares authorized, 7,799,057 and 15,598,113 shares issued and outstanding as of June 30, 2026 and 2025, respectively)   780    1,560 
Additional paid-in capital   11,287,138    10,954,201 
Treasury stock   (599,999)   - 
Retained earnings   27,825,836    23,543,001 
Accumulated other comprehensive income (loss)   683,791    (1,276,222)
TOTAL GAMEHAUS HOLDINGS INC’S SHAREHOLDERS’ EQUITY   39,202,498    33,226,337 
Non-controlling interests   (547,609)   (117,942)
TOTAL SHAREHOLDERS’ EQUITY   38,654,889    33,108,395 
TOTAL LIABILITIES AND SHAREHOLDERS’ EQUITY  $55,140,655   $47,208,181 

 

 
 

 

GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES

UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

AND COMPREHENSIVE INCOME

(Amount in USD dollars, except for number of shares or otherwise noted)

 

   For the Three Months Ended
June 30,
   For the Fiscal Years Ended
June 30,
 
   2026   2025   2026   2025 
   (Unaudited)   (Unaudited)   (Unaudited)   (Audited) 
REVENUE  $24,334,525    30,717,232   $104,651,590   $118,048,882 
OPERATING COST AND EXPENSES                    
Cost of revenue   (12,003,338)   (14,530,125)   (49,480,191)   (55,860,712)
Research and development expenses   (1,457,706)   (1,446,021)   (6,343,012)   (5,694,010)
Selling and marketing expenses   (10,186,038)   (11,791,798)   (41,020,636)   (48,393,515)
General and administrative expenses   (1,442,905)   (1,544,058)   (6,431,723)   (4,710,537)
OPERATING (LOSS) INCOME  $(755,462)  $1,405,230   $1,376,028   $3,390,108 
                     
OTHER INCOME (EXPENSES):                    
Investment income, net   1,482,523    33,469    1,921,032    25,752 
Interest income   97,165    102,109    543,365    529,773 
Other (expenses) income, net   (7,881)   (9,042)   30,160    39,770 
Total other income, net   1,571,807    126,536    2,494,557    595,295 
                     
INCOME BEFORE INCOME TAXES   816,345    1,531,766    3,870,585    3,985,403 
                     
INCOME TAXES BENEFIT (EXPENSES)   131,691    3,330    (18,540)   (165,590)
NET INCOME   948,036    1,535,096    3,852,045    3,819,813 
Less: net loss attributable to non-controlling interests   (244,155)   (79,226)   (430,790)   (141,718)
NET INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS   1,192,191    1,614,322    4,282,835    3,961,531 
                     
OTHER COMPREHENSIVE INCOME                    
Net income   948,036    1,535,096    3,852,045    3,819,813 
Foreign currency translation adjustment, net of tax   1,169,711    280,529    1,961,136    492,187 
TOTAL COMPREHENSIVE INCOME  $2,117,747   $1,815,625   $5,813,181   $4,312,000 
Less: total comprehensive loss attributable to non-controlling interests   (296,943)   (79,094)   (429,667)   (145,978)
TOTAL COMPREHENSIVE INCOME ATTRIBUTABLE TO GAMEHAUS HOLDINGS INC’S SHAREHOLDERS   2,414,690    1,894,719    6,242,848    4,457,978 
                     
BASIC AND DILUTED EARNINGS PER SHARE:                    
Net income attributable to Gamehaus Holdings Inc’s shareholders per share                    
Basic and diluted  $0.02   $0.03   $0.08   $0.08 
                     
Weighted average shares outstanding used in calculating basic and diluted income per share                    
Basic and diluted   53,493,892    52,646,954    53,389,642    51,539,531 

 

 

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