Gamehaus Holdings Inc. Announces Unaudited Financial Results for the Fourth Quarter and Fiscal Year Ended June 30, 2025
Gamehaus Holdings (Nasdaq: GMHS), a mobile game publisher, reported its Q4 and FY2025 financial results. Q4 revenue declined 2.9% to $30.7M, while FY2025 revenue decreased 18.7% to $118.0M. Net income for Q4 was $1.5M, down from $2.5M YoY, while FY2025 net income fell to $3.8M from $8.6M.
The company announced a $5M share repurchase program through August 2026. For Q1 FY2026, Gamehaus projects revenue between $27M-$30M. The company is expanding into RPG and puzzle categories while implementing AI across operations, despite facing challenges in user acquisition and platform dynamics.
Gamehaus Holdings (Nasdaq: GMHS), editore di giochi mobile, ha pubblicato i risultati finanziari del quarto trimestre e dell'esercizio fiscale 2025. I ricavi del Q4 sono calati del 2,9% a 30,7 milioni di dollari, mentre i ricavi dell'esercizio 2025 sono diminuiti del 18,7% a 118,0 milioni di dollari. L'utile netto del Q4 è stato di 1,5 milioni di dollari, rispetto a 2,5 milioni nello stesso periodo dell'anno precedente, mentre l'utile netto per l'esercizio 2025 è sceso a 3,8 milioni di dollari da 8,6 milioni.
L'azienda ha annunciato un programma di riacquisto di azioni da 5 milioni di dollari fino ad agosto 2026. Per il primo trimestre dell'esercizio 2026, Gamehaus stima ricavi compresi tra 27 e 30 milioni di dollari. La società si sta espandendo nei generi RPG e puzzle e sta implementando l'IA nelle operazioni, nonostante le difficoltà nell'acquisizione di utenti e le dinamiche delle piattaforme.
Gamehaus Holdings (Nasdaq: GMHS), editorial de juegos móviles, presentó sus resultados financieros del cuarto trimestre y del año fiscal 2025. Los ingresos del Q4 cayeron un 2,9% hasta 30,7 millones de dólares, mientras que los ingresos del ejercicio 2025 disminuyeron un 18,7% hasta 118,0 millones de dólares. La utilidad neta del Q4 fue de 1,5 millones de dólares, frente a 2,5 millones interanual, y la utilidad neta del ejercicio 2025 se redujo a 3,8 millones de dólares desde 8,6 millones.
La compañía anunció un programa de recompra de acciones de 5 millones de dólares hasta agosto de 2026. Para el primer trimestre del ejercicio 2026, Gamehaus proyecta ingresos entre 27 y 30 millones de dólares. La empresa se está expandiendo a los géneros RPG y puzzle y está implementando IA en sus operaciones, pese a enfrentar retos en la adquisición de usuarios y en la dinámica de las plataformas.
Gamehaus Holdings (Nasdaq: GMHS)는 모바일 게임 퍼블리셔로서 2025 회계연도 4분기 및 연간 실적을 발표했습니다. 4분기 매출은 2.9% 감소한 3,070만 달러였고, 2025 회계연도 매출은 18.7% 감소한 1억1,800만 달러였습니다. 4분기 순이익은 150만 달러로 전년 동기 250만 달러에서 감소했으며, 2025 회계연도 순이익은 8.6백만 달러에서 3.8백만 달러로 떨어졌습니다.
회사는 2026년 8월까지 유효한 500만 달러 규모의 자사주 매입 프로그램을 발표했습니다. 2026 회계연도 1분기 매출은 2,700만~3,000만 달러 범위로 전망하고 있습니다. 회사는 RPG 및 퍼즐 장르로 확장하고 운영 전반에 AI를 도입하는 한편, 사용자 획득과 플랫폼 환경 변화라는 과제에 직면해 있습니다.
Gamehaus Holdings (Nasdaq: GMHS), éditeur de jeux mobiles, a publié ses résultats du 4e trimestre et de l'exercice 2025. Le chiffre d'affaires du T4 a diminué de 2,9% pour s'établir à 30,7 M$, tandis que le chiffre d'affaires de l'exercice 2025 a baissé de 18,7% pour atteindre 118,0 M$. Le bénéfice net du T4 s'est élevé à 1,5 M$, en baisse par rapport à 2,5 M$ sur un an, et le bénéfice net de l'exercice 2025 est tombé à 3,8 M$ contre 8,6 M$.
La société a annoncé un programme de rachat d'actions de 5 M$ valable jusqu'en août 2026. Pour le T1 de l'exercice 2026, Gamehaus prévoit des revenus compris entre 27 et 30 M$. L'entreprise s'étend aux catégories RPG et puzzle et déploie l'IA dans ses opérations, malgré des difficultés d'acquisition d'utilisateurs et les dynamiques des plateformes.
Gamehaus Holdings (Nasdaq: GMHS), ein Publisher für Mobile Games, veröffentlichte seine Ergebnisse für Q4 und das Geschäftsjahr 2025. Der Umsatz im Q4 ging um 2,9% auf 30,7 Mio. USD zurück, während der Umsatz für FY2025 um 18,7% auf 118,0 Mio. USD sank. Der Nettogewinn im Q4 betrug 1,5 Mio. USD gegenüber 2,5 Mio. im Vorjahr; der Nettogewinn für FY2025 fiel von 8,6 Mio. auf 3,8 Mio. USD.
Das Unternehmen kündigte ein Rückkaufprogramm von Aktien im Umfang von 5 Mio. USD bis August 2026 an. Für Q1 FY2026 prognostiziert Gamehaus einen Umsatz von 27–30 Mio. USD. Die Firma erweitert ihr Angebot in die Genres RPG und Puzzle und führt KI in den Abläufen ein, steht jedoch vor Herausforderungen bei der Nutzergewinnung und den Plattformdynamiken.
- Share repurchase program of $5M authorized through August 2026
- Remained profitable with $3.8M net income in FY2025
- Operating costs reduced by 16.2% to $114.7M in FY2025
- ARPDAU increased to $0.517 in Q4 2025 from $0.440 in Q4 2024
- Cash position of $15.2M sufficient for next 12 months operations
- Q4 revenue declined 2.9% YoY to $30.7M
- FY2025 revenue decreased 18.7% to $118.0M
- Net income dropped 55.8% to $3.8M in FY2025
- Average MAUs declined 15.5% to 3,771K in FY2025
- Operating margin decreased to 2.9% in FY2025 from 5.7% in FY2024
Insights
Gamehaus shows declining revenue and profit amid strategic spending cuts, but improves monetization while investing in new game categories.
Gamehaus Holdings' Q4 and FY2025 results reflect a company navigating challenging market conditions through a balancing act of cost control and strategic investment. Q4 revenue declined
The revenue decline stems primarily from deliberate reductions in user acquisition spending, with selling and marketing expenses down
Despite these challenges, there are positive indicators. The company improved monetization efficiency with Q4 ARPDAU (Average Revenue Per Daily Active User) increasing to
Gamehaus is making strategic investments in product diversification, with new titles in Puzzle and RPG genres under development. R&D expenses increased
Looking ahead, the Q1 FY2026 revenue guidance of
Fourth Quarter of Fiscal Year 2025 Financial Highlights
- Total revenue was
US , representing a$30.7 million 2.9% decrease fromUS in the fourth quarter of fiscal year 2024. In-app purchases contributed$31.6 million US , while advertising revenue reached$27.9 million US .$2.8 million - Total operating costs and expenses were
US , representing a$29.3 million 0.3% reduction fromUS in the fourth quarter of fiscal year 2024.$29.4 million - Net income was
US , down from$1.5 million US in the fourth quarter of fiscal year 2024.$2.5 million
Fourth Quarter of Fiscal Year 2025 Operating Highlights
in thousands, except percentages | For the Three Months Ended June 30, | |||||||
2025 | 2024 | |||||||
Average MAUs[1] | 3,404 | 4,052 | ||||||
Average DAUs[2] | 613 | 793 | ||||||
ARPDAU[3] | 0.517 | 0.440 | ||||||
Average DPUs[4] | 14 | 17 | ||||||
Average Daily Payer Conversion Rate[5] | 2.3 | % | 2.1 | % | ||||
Average 7D Retention Rate[6] | 9.7 | % | 11.0 | % |
Fiscal Year 2025 Financial Highlights
- Total revenue was
US , representing an$118.0 million 18.7% decrease fromUS in fiscal year 2024. In-app purchases contributed$145.2 million US , while advertising revenue reached$106.3 million US .$11.7 million - Total operating costs and expenses were
US , representing a$114.7 million 16.2% reduction fromUS in fiscal year 2024.$136.9 million - Net income was
US , down from$3.8 million US in fiscal year 2024.$8.6 million
Fiscal Year 2025 Operating Highlights
in thousands, except percentages | For the Fiscal Years Ended June 30, | |||||||
2025 | 2024 | |||||||
Average MAUs[1] | 3,771 | 4,465 | ||||||
Average DAUs[2] | 693 | 878 | ||||||
ARPDAU[3] | 0.463 | 0.459 | ||||||
Average DPUs[4] | 15 | 19 | ||||||
Average Daily Payer Conversion Rate[5] | 2.2 | % | 2.2 | % | ||||
Average 7D Retention Rate[6] | 10.1 | % | 10.9 | % |
[1] Average Monthly Active Users, or Average MAUs, is defined as the number of individual users who play a game during a particular month. |
[2] Average Daily Active Users, or Average DAUs, is defined as the number of individual users who play a game on a particular day. |
[3] Average Revenue Per Daily Active User, or ARPDAU, is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. |
[4] Average Daily Paying Users, or Average DPUs, is defined as the number of individuals who made a purchase in a game during a particular day. |
[5] Average Daily Payer Conversion Rate is calculated by dividing Average DPUs for a specific period by the Average DAUs for that period. |
[6] Average Day Seven Retention Rate is calculated by dividing the number of new users who continue using the app on the seventh day after installation for a specific period by the total number of new users for that period. |
Mr. Feng Xie, founder and chairman of Gamehaus, commented: "Fiscal 2025 was a year of transition in which we balanced disciplined execution with strategic investment for the future. Despite a challenging environment during the year, we remained profitable and strengthened monetization efficiency, while advancing key initiatives such as our direct-to-consumer rollout, expansion into RPG and puzzle categories, and deeper integration of AI across our operations. As we enter fiscal 2026, we are confident that these initiatives, supported by our improving profile margins and expanding player base, will position Gamehaus to unlock meaningful growth and deliver long-term value for our shareholders."
Fourth Quarter of Fiscal Year 2025 Unaudited Financial Results
Revenue
Total revenue was
Lower marketing expenditures, including a
Additionally, the Company is actively expanding its content pipeline, with new titles in the Puzzle and RPG genres currently in the testing phase. The Company allocated meaningful marketing budgets to support these products and intends to launch extensive promotional campaigns upon their commercial release.
Operating Costs and Expenses
Total operating costs and expenses were US
- Cost of revenue decreased by
5.8% toUS in the fourth quarter of fiscal year 2025, from$14.5 million US in the fourth quarter of fiscal year 2024. The decrease was primarily due to lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.$15.4 million - Research and development expenses increased
37.3% toUS in the fourth quarter of fiscal year 2025, from$1.4 million US in the fourth quarter of fiscal year 2024. The increase was mainly attributable to the Company's strategic collaborations with multiple developers during the early stages of game development.$1.1 million - Selling and marketing expenses decreased by
2.5% toUS in the fourth quarter of fiscal year 2025, from$11.8 million US in the fourth quarter of fiscal year 2024. The reduction was primarily driven by a$12.1 million US decline in advertising costs related to player acquisition and retention, consistent with the Company's strategy to scale back promotional spending amid volatile ad performance across major platforms and to optimize efficiency for mature titles.$0.4 million - General and administrative expenses were
US in the fourth quarter of fiscal year 2025, representing an increase of$1.5 million 87.0% fromUS in the fourth quarter of fiscal year 2024. The increase was mainly attributable to higher salary expenses and professional service fees, largely associated with activities related to the Company's public listing, including enhancements to corporate governance, financial reporting, and investor relations functions.$0.8 million
Operating Income
Operating income was
Other Income (Expenses), Net
Other income (expenses), net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was
Net Income
Net income was
Fiscal Year 2025 Unaudited Financial Results
Revenue
Total revenue was
Marketing expenditures decreased
As part of its key initiatives to further diversify its content portfolio, the Company is actively working with selected developer partners to build a strong pipeline in the RPG and puzzle categories. These initiatives reflect the Company's commitment to broadening its product offerings and capturing new market segments. Substantial marketing budgets have been allocated to support these upcoming titles, and the Company plans to roll out extensive promotional campaigns upon their commercial launch.
Operating Costs and Expenses
Total operating costs and expenses were
- Cost of revenue decreased by
20.9% toUS in the fiscal year 2025 from$55.9 million US in the prior fiscal year, reflecting lower platform fees, reduced profit-sharing payments to game developers, and a decline in customized design fees.$70.7 million - Research and development expenses were
US in the fiscal year 2025, an increase of$5.7 million 18.9% year over year fromUS in the prior fiscal year, mainly attributable to the Company's strategic collaboration with several game developers during the early stages of game development.$4.8 million - Selling and marketing expenses decreased by
16.1% toUS in the fiscal year 2025 from$48.4 million US in the prior fiscal year. The decrease was primarily attributable to a$57.7 million US reduction in advertising costs related to player acquisition and retention, consistent with the Company's strategic decision to scale back promotional spending amid volatile ad placement performance across major platforms and to optimize marketing efficiency for mature titles.$9.0 million - General and administrative expenses were
US in the fiscal year 2025, an increase of$4.7 million 25.4% fromUS in the prior fiscal year, primarily driven by higher salary expenses and professional service fees. These increases were largely associated with activities supporting the Company's public listing preparation and ongoing maintenance, including enhancements to corporate governance, financial reporting, and investor relations functions.$3.8 million
Operating Income
Operating income was
Other Income (Expenses), Net
Other income (expenses), net, which mainly included the Company's non-operating income and expenses, interest income and expenses, investment income, and other income and expenses, was
Net Income
Net income was
Cash and Cash Equivalents
Cash and cash equivalents were
Business Outlook
For the first quarter of fiscal year 2026 ending September 30, 2025, the Company expects its total revenue to be in the range of approximately
Recent Development
On August 29, 2025, the Company announced that its Board of Directors authorized a share repurchase program under which the Company may repurchase up to
Repurchases may be made from time to time through open market transactions at prevailing market prices, in privately negotiated transactions, in block trades, and/or through other legally permissible means, including through the use of trading plans, intended to qualify under Rule 10b-18 under the Securities Exchange Act of 1934, as amended, in accordance with applicable securities laws and other restrictions and subject to market conditions and in accordance with applicable federal securities laws. The timing and actual amount of repurchases will be determined at the discretion of the Company's management, based on factors including share price, trading volume, market conditions, business outlook, and capital allocation priorities. The Company expects to fund repurchases under this program with its existing cash balance and cash generated from operations.
Conference Call Information
The management team of Gamehaus will host a conference call at 08:00 A.M. Eastern Time on Tuesday, September 9, 2025 (08:00 P.M.
Participant Online Registration: https://dpregister.com/sreg/10202338/ffc8eed540
A live and archived webcast of the conference call will be available on the Company's Investor Relations website at https://ir.gamehaus.com/.
About Gamehaus
Gamehaus Holdings Inc. is a technology-driven global mobile game publisher dedicated to bridging creative studios and players worldwide. With a portfolio spanning mid-core and casual games, Gamehaus delivers full-stack publishing support across market insights, user growth, live-ops, data analytics and monetization optimization. With a vision to be the go-to partner for creative teams, the company specializes in combining global publishing reach with AI- and data-powered solutions to help partners build lasting success. For more information, please visit https://ir.gamehaus.com.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements, including, but not limited to, the Company's business plan and outlook. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "approximates," "believes," "hopes," "expects," "anticipates," "estimates," "projects," "intends," "plans," "will," "would," "should," "could," "may", or other similar expressions in this press release. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results due to various risks and uncertainties, including but not limited to those described under the 'Risk Factors' section in the Company's most recent filings with the
Investor Relations Contact
Gamehaus Holdings Inc.
Investor Relations Team
Email: IR@Gamehaus.com
The Blueshirt Group
Mr. Jack Wang
Email: Gamehaus@TheBlueshirtGroup.co
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | |||||||
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS | |||||||
(EXPRESSED IN | |||||||
As of | |||||||
June 30, 2025 | June 30, 2024 | ||||||
(Unaudited) | (Audited) | ||||||
ASSETS | |||||||
CURRENT ASSETS: | |||||||
Cash and cash equivalents | $ | 15,234,745 | $ | 18,816,535 | |||
Restricted cash | - | 3,605 | |||||
Short-term investments | 1,345,154 | - | |||||
Accounts receivable | 10,423,418 | 11,024,450 | |||||
Advanced to suppliers, net | 9,442,382 | 9,708,899 | |||||
Prepaid expenses and other current assets | 3,128,788 | 2,041,112 | |||||
TOTAL CURRENT ASSETS | 39,574,487 | 41,594,601 | |||||
NON-CURRENT ASSETS: | |||||||
Plant and equipment, net | 124,503 | 133,558 | |||||
Intangible assets, net | 5,001,523 | 5,293,126 | |||||
Operating lease right-of-use assets, net | 512,647 | 695,571 | |||||
Deferred offering costs | - | 1,571,328 | |||||
Equity investments | 1,995,021 | 1,992,206 | |||||
TOTAL NON-CURRENT ASSETS | 7,633,694 | 9,685,789 | |||||
TOTAL ASSETS | $ | 47,208,181 | $ | 51,280,390 | |||
LIABILITIES | |||||||
CURRENT LIABILITIES: | |||||||
Accounts payable | $ | 10,752,234 | $ | 13,034,836 | |||
Contract liabilities | 1,871,120 | 2,830,068 | |||||
Accrued expenses and other current liabilities | 903,252 | 555,714 | |||||
Operating lease liabilities | 463,064 | 336,046 | |||||
Due to a related party | - | 107,361 | |||||
Taxes payable | 51,599 | 19,466 | |||||
TOTAL CURRENT LIABILITIES | 14,041,269 | 16,883,491 | |||||
NON-CURRENT LIABILITY: | |||||||
Operating lease liabilities | 58,517 | 351,856 | |||||
TOTAL NON-CURRENT LIABILITY | 58,517 | 351,856 | |||||
TOTAL LIABILITIES | $ | 14,099,786 | $ | 17,235,347 | |||
SHAREHOLDERS' EQUITY: | |||||||
Class A ordinary shares* (par value of | 3,797 | 3,440 | |||||
Class B ordinary shares* (par value of | 1,560 | 1,560 | |||||
Additional paid-in capital | 10,954,201 | 16,203,206 | |||||
Retained earnings | 23,543,001 | 19,581,470 | |||||
Accumulated other comprehensive loss | (1,276,222) | (1,772,669) | |||||
TOTAL GAMEHAUS HOLDINGS INC'S SHAREHOLDERS' | 33,226,337 | 34,017,007 | |||||
Non-controlling interests | (117,942) | 28,036 | |||||
TOTAL SHAREHOLDERS' EQUITY | 33,108,395 | 34,045,043 | |||||
TOTAL LIABILITIES AND SHAREHOLDERS' EQUITY | $ | 47,208,181 | $ | 51,280,390 | |||
* Presented on a retroactive basis to reflect the reverse recapitalization. |
GAMEHAUS HOLDINGS INC. AND ITS SUBSIDIARIES | |||||||||||||||||||||
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS | |||||||||||||||||||||
(EXPRESSED IN | |||||||||||||||||||||
For the Three months Ended June 30, | For the June 30, | ||||||||||||||||||||
2025 | 2024 | 2025 | 2024 | ||||||||||||||||||
(Unaudited) | (Unaudited) | (Unaudited) | (Audited) | ||||||||||||||||||
REVENUE | $ | 30,717,232 | $ | 31,645,359 | $ | 118,048,882 | $ | 145,236,749 | |||||||||||||
OPERATING COST AND EXPENSES | |||||||||||||||||||||
Cost of revenue | (14,530,125) | (15,417,127) | (55,860,712) | (70,658,025) | |||||||||||||||||
Research and development expenses | (1,446,021) | (1,053,398) | (5,694,010) | (4,788,467) | |||||||||||||||||
Selling and marketing expenses | (11,791,798) | (12,093,131) | (48,393,515) | (57,685,521) | |||||||||||||||||
General and administrative expenses | (1,544,058) | (825,503) | (4,710,537) | (3,756,679) | |||||||||||||||||
OPERATING INCOME | $ | 1,405,230 | $ | 2,256,200 | $ | 3,390,108 | $ | 8,348,057 | |||||||||||||
OTHER INCOME (EXPENSES): | |||||||||||||||||||||
Investment income (loss), net | 33,469 | 24,653 | 25,752 | (4,594) | |||||||||||||||||
Interest income | 102,109 | 154,348 | 529,773 | 357,623 | |||||||||||||||||
Other (expenses) income, net | (9,042) | (9,800) | 39,770 | 19,982 | |||||||||||||||||
Total other income, net | 126,536 | 169,201 | 595,295 | 373,011 | |||||||||||||||||
INCOME BEFORE PROVISION FOR INCOME | 1,531,766 | 2,425,401 | 3,985,403 | 8,721,068 | |||||||||||||||||
INCOME TAXES (EXPENSES) BENEFITS | (3,330) | 123,794 | (165,590) | (130,307) | |||||||||||||||||
NET INCOME | 1,535,096 | 2,549,195 | 3,819,813 | 8,590,761 | |||||||||||||||||
Less: net (loss) income attributable to non-controlling | (79,226) | (3,906) | (141,718) | 342,339 | |||||||||||||||||
NET INCOME ATTRIBUTABLE TO | 1,614,322 | 2,553,101 | 3,961,531 | 8,248,422 | |||||||||||||||||
OTHER COMPREHENSIVE INCOME | |||||||||||||||||||||
Net income | 1,535,096 | 2,549,195 | 3,819,813 | 8,590,761 | |||||||||||||||||
Foreign currency translation adjustment, net of tax | 280,529 | (215,268) | 492,187 | (106,429) | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | $ | 1,815,625 | $ | 2,333,927 | $ | 4,312,000 | $ | 8,484,332 | |||||||||||||
Less: total comprehensive (loss) income attributable | (79,094) | (3,937) | (145,978) | 342,613 | |||||||||||||||||
TOTAL COMPREHENSIVE INCOME | 1,894,719 | 2,337,864 | 4,457,978 | 8,141,719 | |||||||||||||||||
BASIC AND DILUTED EARNINGS PER | |||||||||||||||||||||
Net income attributable to Gamehaus Holdings Inc's | |||||||||||||||||||||
Basic and diluted | $ | 0.03 | $ | 0.05 | $ | 0.08 | $ | 0.16 | |||||||||||||
Weighted average shares outstanding used in | |||||||||||||||||||||
Basic and diluted | $ | 53,569,358 | $ | 50,000,000 | $ | 51,539,531 | $ | 50,000,000 | |||||||||||||
* Presented on a retroactive basis to reflect the reverse recapitalization. |
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SOURCE Gamehaus Holdings Inc.