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GameSquare's Stream Hatchet Publishes Esports Live Streaming Trends Report

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GameSquare (NASDAQ:GAME) announced that its analytics subsidiary Stream Hatchet has published an Esports Live Streaming Trends Report covering 2025.

The report highlights 2.7B hours watched across 1.9K esports events, strong roles for League of Legends and Counter-Strike, rapid growth in co-streaming, rising mobile esports audiences, and increasing brand-headlined tournaments.

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Positive

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Negative

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News Market Reaction – GAME

+1.37%
3 alerts
+1.37% Session close to close
$32.04M Market Cap
0.3x Rel. Volume

In the Jul 8 session, GAME gained 1.37%, reflecting a mild positive market reaction. Our momentum scanner triggered 3 alerts that day, indicating moderate trading interest and price volatility.

Data tracked by StockTitan Argus on the day of publication.

Market Context

Stream Hatchet’s report highlighting 2.7B esports hours in 2025 underscores GameSquare’s exposure to...
Analysis

Stream Hatchet’s report highlighting 2.7B esports hours in 2025 underscores GameSquare’s exposure to co-streaming and mobile growth. Investors may balance that strategic positioning against prior losses, reverse-split authorization efforts, and relatively low short interest when assessing future catalysts.

Key Figures

Total esports hours watched: 2.7B hours Tracked esports events: 1.9K events Top titles share: 1.2B hours (≈45%) +4 more
7 metrics
Total esports hours watched 2.7B hours Esports tournaments viewership in 2025
Tracked esports events 1.9K events Esports tournaments covered in 2025
Top titles share 1.2B hours (≈45%) League of Legends and Counter-Strike share of 2025 hours
Co-streaming share 52.9% Portion of all esports hours watched in 2025
Mobile esports avg viewers 42.4K viewers Average viewers per mobile esports tournament in 2025
Non-mobile avg viewers 38.3K viewers Average viewers per non-mobile esports event in 2025
Brand-headlined share 27.9% Share of esports hours from brand-headlined tournaments in 2025

Historical Context

5 past events · Latest: Jun 29 (Positive)
Pattern 5 events
Date Event Sentiment 24h Move Catalyst
Jun 29 Partnership renewal Positive +2.8% Riot Games renewed and expanded a long-standing multi-subsidiary partnership.
Jun 22 Governance approvals Neutral -1.3% Stockholders approved all annual meeting proposals including governance and merger steps.
Jun 11 Creator signing Positive +6.4% Signing major creator SypherPK, expanding Click’s network to over 60M followers.
Jun 04 Outlook update Positive +1.8% Shareholder letter highlighted strong Q2 and 2026 revenue and EBITDA guidance.
May 14 Earnings report Negative -17.0% Q1 2026 showed strong growth but a much larger net loss and digital-asset hit.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Recent GameSquare news has mostly seen share-price moves align with the headline tone, with only one divergence among the last five events.

Key Terms

co-streaming, mobile esports, creator-led distribution
3 terms
co-streaming technical
"thanks to the rise of co-streaming"
Co-streaming is when two or more broadcasters, content creators, or platforms stream the same live event or program at the same time, either by simulcasting the original feed or by showing their own synchronized coverage. For investors, it matters because co-streaming can change audience size and engagement, affect advertising and subscription revenue, and raise licensing or rights issues—similar to several radio stations airing the same sports game and sharing listeners.
mobile esports technical
"mobile esports is getting more popular with 42.4K average viewers"
Organized competitive video gaming played on smartphones and tablets, where players, teams and leagues compete in tournaments with spectators, sponsors and broadcast coverage. It matters to investors because it turns casual mobile games into a sports-style business with ticketing, advertising, media rights, sponsorships and in-app sales—similar to how a local sports league becomes a commercial entertainment product—so audience size, monetization methods and platform partnerships directly affect potential revenue and growth.
creator-led distribution technical
"the growing importance of co-streaming, mobile esports and creator-led distribution"
A distribution model where individual creators—such as influencers, independent publishers, or developers—use their own audiences and channels to promote and deliver products, content, or services directly to consumers rather than going through traditional middlemen. For investors, it matters because creator-led distribution changes how sales and marketing scale, alters customer acquisition costs and lifetime value, and can shift revenue toward platforms or businesses that enable creators to monetize their audiences, similar to artists selling directly to fans instead of via a record label.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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2.7B hours of esports tournaments were watched in 2025 thanks to the rise of co-streaming

FRISCO, TX / ACCESS Newswire / July 8, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME) ("GameSquare", or the "Company"), has released its Esports Live Streaming Trends Report. The report reveals key insights into the evolution of the global esports market relevant to game publishers, esports organizers, and brands.

Access to the report is available at: https://streamhatchet.com/reports/esports-live-streaming-trends/

"According to Stream Hatchet's proprietary data, esports continues to prove that it is one of the most powerful global platforms for audience engagement, with billions of hours watched annually across the world's leading titles, tournaments and creators," said Justin Kenna, CEO of GameSquare. "In 2025, this level of engagement exceeded the total hours of live NBA 2025-26 regular season game coverage consumed across linear and streaming platforms, excluding NBA League Pass, in all measured global markets. Stream Hatchet's latest report also underscores the growing importance of co-streaming, mobile esports and creator-led distribution in how fans discover, watch and engage with esports."

Key Insights from Stream Hatchet's Esports Trends Report:

  • Of the 2.7B total hours watched across 1.9K tracked esports events in 2025, League of Legends and Counter-Strike accounted for nearly 45% (1.2B hours watched). Two titles drove almost half of esports demand!

  • Growing trends across esports viewership? Co-streaming made up 52.9% of all esports hours watched in 2025, while mobile esports is getting more popular with 42.4K average viewers per tournament vs. 38.3K for non-mobile events.

  • Tournaments headlined by brands drove 27.9% of all esports hours watched in 2025, with examples like BLAST, StarLadder, BetBoom, and Red Bull doubling down on their gaming-adjacent identities.

  • Esports tracking tools have evolved:

    • Live dashboards track real-time, mid-event stats

    • Creator tools track sponsored creators while discovering emerging talent

    • Chat analysis reveals when and how fans engage, giving organizers and publishers a far deeper view of their audience than ever before.

For more information on Stream Hatchet and insight into the esports and streaming markets, please visit their website at www.streamhatchet.com.

About GameSquare Holdings, Inc.

GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

To learn more, visit www.gamesquare.com.

About Stream Hatchet

Stream Hatchet delivers real-time, actionable insights into the gaming and live-streaming ecosystem across 16 platforms. From performance benchmarking to campaign ROI and influencer intelligence, Stream Hatchet empowers game publishers, brands, agencies, and tournament organizers with the industry's most granular data and reporting tools.

For more information visit www.streamhatchet.com.

Forward-Looking Information

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, revenue, growth and profitability; and the performance of the live streaming market . These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.



View the original press release on ACCESS Newswire

FAQ

What did GameSquare (NASDAQ:GAME) announce about the Stream Hatchet esports report on July 8, 2026?

GameSquare announced that Stream Hatchet released a 2025 Esports Live Streaming Trends Report. According to GameSquare, the report analyzes global esports viewing, including 2.7B hours watched, key game titles, co-streaming growth, mobile esports audiences, and the role of brand-headlined tournaments.

How many esports hours were watched in 2025 according to GameSquare (NASDAQ:GAME) and Stream Hatchet?

According to GameSquare, 2.7B hours of esports tournaments were watched in 2025 across 1.9K tracked events. The report notes League of Legends and Counter-Strike accounted for nearly 45% of this total, or about 1.2B hours watched combined worldwide.

What role do brand-headlined tournaments play in esports viewership according to GameSquare (GAME)?

According to GameSquare, tournaments headlined by brands generated 27.9% of all esports hours watched in 2025. Examples include events from BLAST, StarLadder, BetBoom, and Red Bull, showing brands are deepening their identities within the gaming and esports ecosystem.