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GameSquare Expands Partnership with Capcom to Support Global Launch of Resident Evil™ Requiem

Rhea-AI Impact
(Moderate)
Rhea-AI Sentiment
(Very Positive)
Tags
partnership

GameSquare (NASDAQ: GAME) expanded its partnership with Capcom to support the global launch of Resident Evil™ Requiem scheduled for February 27, 2026. GameSquare is executing a multi‑phase promotional program across digital creators, seeding initiatives, and real‑world fan experiences.

Services cited include influencer discovery, talent sourcing, event production, and campaign performance analysis to build awareness, drive engagement, and activate fan communities ahead of launch.

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Positive

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Negative

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Key Figures

Game launch date: February 27, 2026
1 metrics
Game launch date February 27, 2026 Global launch of Resident Evil Requiem

Market Reality Check

Price: $0.3130 Vol: Volume 2,012,992 is 1.74x...
high vol
$0.3130 Last Close
Volume Volume 2,012,992 is 1.74x the 20-day average of 1,157,688, signaling elevated interest into this partnership headline. high
Technical Price at $0.313 is trading below the 200-day MA of $0.71, despite today’s double-digit gain.

Peers on Argus

GAME is up 12.03%, while only one momentum peer, GDC, is up a more modest 2.91%....
1 Up

GAME is up 12.03%, while only one momentum peer, GDC, is up a more modest 2.91%. Other listed gaming peers show mixed moves. This suggests a stock-specific reaction to the Capcom partnership rather than a broad sector rotation.

Previous Partnership Reports

5 past events · Latest: Jan 21 (Positive)
Same Type Pattern 5 events
Date Event Sentiment Move Catalyst
Jan 21 Partnership renewal Positive +2.5% Renewed and expanded multi-year Dairy MAX partnership with strong Fortnite metrics.
Nov 21 Digital membership launch Positive +0.1% FaZe Esports Pass launched with Clout as season-based digital membership product.
Nov 18 Brand collaboration Positive +7.3% Dallas Cowboys Fortnite campaign driving millions of players and impressions.
Oct 29 Blockchain partnership Positive -3.3% Strategic Katana partnership to deploy ETH holdings into onchain yield strategies.
Sep 02 Web3 agency deal Positive -2.6% Secured $2M agency-of-record deal with Rekt Brands and broader Web3 revenue.
Pattern Detected

Partnership news has historically produced modest average moves of about 0.8%, with a mix of positive and negative reactions, so today’s double-digit gain is at the high end of past partnership responses.

Recent Company History

Recent history shows GameSquare using partnerships to expand across gaming, Web3, and sports. Notable deals include the Dairy MAX renewal with strong Fortnite engagement metrics on Jan 21, 2026, the Dallas Cowboys Fortnite collaboration attracting 3.6M+ players in Oct 2025, and Web3-focused partnerships with Rekt Brands and Katana. These announcements often emphasize ecosystem reach and recurring revenue potential. Today’s Capcom campaign partnership fits that pattern of leveraging the platform for major IP launches.

Historical Comparison

+0.8% avg move · In the past five partnership announcements, GAME’s average move was about 0.8%. Today’s 12.03% gain ...
partnership
+0.8%
Average Historical Move partnership

In the past five partnership announcements, GAME’s average move was about 0.8%. Today’s 12.03% gain on the Capcom campaign news stands out as a much stronger-than-typical response.

Partnerships have progressed from brand collaborations (Rekt, Katana) to large-scale gaming IP and sports activations (Dallas Cowboys, Dairy MAX), reinforcing GameSquare’s focus on high-profile, ecosystem-wide campaigns.

Market Pulse Summary

This announcement highlights GameSquare’s expanded campaign partnership with Capcom to support the F...
Analysis

This announcement highlights GameSquare’s expanded campaign partnership with Capcom to support the February 27, 2026 launch of Resident Evil Requiem, using creator-led digital activations and real‑world experiences. It fits a broader pattern of brand, Web3, and sports collaborations seen in recent months. Investors may watch how effectively this integrated campaign translates into measurable engagement and revenue, alongside previously disclosed financial guidance and capital-structure developments from recent SEC filings.

AI-generated analysis. Not financial advice.

FRISCO, Texas, Feb. 26, 2026 /PRNewswire/ -- GameSquare Holdings, Inc. ("GameSquare" or the "Company") (NASDAQ: GAME), a next-generation media, entertainment, technology, and digital-native platform company, today announced a new campaign partnership with Capcom to support the upcoming February 27, 2026 launch of Resident Evil™ Requiem, the newest title in the globally recognized Resident Evil™ franchise.

Since December, GameSquare has been executing an integrated, multi-phase promotional program across several of its business units, designed to build awareness, drive engagement, and activate fan communities ahead of launch. The campaign spans creator-led digital activations, seeding initiatives, and real-world fan experiences.

"Capcom continues to set the standard for blockbuster game launches, and we're proud to expand our partnership with a campaign designed to reach fans across digital, creator, and real-world channels," stated Justin Kenna, GameSquare's CEO. "Our integrated platform allows brands and publishers to activate audiences authentically and at scale, and this program showcases the cross-functional power of GameSquare's ecosystem."

This latest engagement represents GameSquare's deepening relationship with Capcom across its next-generation ecosystem and builds on a successful track record of collaboration between the companies across prior title launches. GameSquare's services include technology-enabled influencer discovery, talent sourcing, event production, and campaign performance analysis. 

Kenna added, "This campaign brings together creators, culture, and community in a coordinated framework. Timed to the launch of Resident Evil™ Requiem, multiple phases of activity have unfolded. The thrill has officially arrived, and we are excited to expand our collaboration. More to follow."

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For more information visit www.streamhatchet.com.

About GameSquare Holdings, Inc.
GameSquare (NASDAQ: GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

To learn more, visit www.gamesquare.com.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

Forward-Looking Information

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, returns generated by its business strategies, revenue, growth and profitability; and the Company's ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its business and being able to execute on its business plans and strategies, the success of Company's vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's annual meeting and corporate governance, its ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

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SOURCE GameSquare

FAQ

What is GameSquare announcing about Resident Evil Requiem and its launch on February 27, 2026 (GAME)?

GameSquare expanded a campaign partnership with Capcom to support the February 27, 2026 launch. According to GameSquare, the program is multi‑phase and includes digital creator activations, seeding initiatives, and real‑world fan experiences to build awareness and engagement.

How will GameSquare's services support Capcom's Resident Evil Requiem launch (GAME)?

GameSquare will provide influencer discovery, talent sourcing, event production, and campaign performance analysis. According to GameSquare, these services are delivered across its integrated platform to activate audiences authentically and at scale ahead of launch.

Does the GameSquare and Capcom partnership change GameSquare's role in future title launches (GAME)?

The announcement signals a deepening relationship and expanded campaign responsibilities with Capcom. According to GameSquare, the engagement builds on prior collaborations and demonstrates cross‑functional capabilities across its next‑generation ecosystem.

What types of promotional activities will GameSquare run for Resident Evil Requiem (GAME)?

Promotional activities include creator‑led digital activations, seeding initiatives, and real‑world fan experiences timed to launch. According to GameSquare, multiple phases of activity have already unfolded since December to drive awareness and fan activation.

How should investors view the GameSquare–Capcom campaign announcement in terms of business development (GAME)?

The announcement highlights a commercial partnership and expanded services with a major publisher, potentially reinforcing client relationships. According to GameSquare, this engagement reflects its integrated platform capability and continued collaboration with Capcom across title launches.
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